Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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//---------------------------------------------------------
//---------------------------------------------------------
//- ---
//- music.cpp ---
//- ---
//---------------------------------------------------------
//---------------------------------------------------------
//- by Roy, based on the code by JujU -----------
//---------------------------------------------------------
//- fake and null mp3 player code for HL mod -----------
//---------------------------------------------------------
/*//---------------
This code is a placeholder for systems that support neither gstreamer nor fmod.
*///---------------
#ifdef USE_GSTREAMER
#include "musicgstreamer.cpp"
#elif defined(USE_MINIAUDIO)
#include "musicminiaudio.cpp"
#elif defined(USE_FMOD)
#include "musicfmod.cpp"
#else
//---------------------------------------------------------
// inclusions
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "music.h"
CMusic g_MusicPlayer;
//Fake functions to have something to work with on Linux
//---------------------------------------------------------
void CMusic :: Init ( void ){}
void CMusic :: OpenFile ( const char *filename, int repeat ){}
void CMusic :: OpenList ( const char *filename ){}
signed char EndCallback ( void *stream, void *buff, int len, int param )
{
return TRUE;
}
void CMusic :: Play ( void ){}
void CMusic :: Stop ( void ){}
void CMusic :: Reset ( void ){}
//---------------------------------------------------------
// The actual game entity
class CTriggerMusic : public CPointEntity
{
public:
void Spawn ( void );
void KeyValue ( KeyValueData *pkvd );
void Use ( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
virtual int Save ( CSave &save );
virtual int Restore ( CRestore &restore );
static TYPEDESCRIPTION m_SaveData[];
string_t m_iFileName; // chemin du fichier
int m_iFileType; // fichier texte ( liste ) ou fichier audio
};
LINK_ENTITY_TO_CLASS( trigger_music, CTriggerMusic );
TYPEDESCRIPTION CTriggerMusic::m_SaveData[] =
{
DEFINE_FIELD( CTriggerMusic, m_iFileType, FIELD_INTEGER ),
DEFINE_FIELD( CTriggerMusic, m_iFileName, FIELD_STRING ),
};
IMPLEMENT_SAVERESTORE( CTriggerMusic, CPointEntity );
void CTriggerMusic :: Spawn( void )
{
pev->solid = SOLID_NOT;
pev->effects = EF_NODRAW;
}
void CTriggerMusic :: KeyValue( KeyValueData *pkvd )
{
if (FStrEq(pkvd->szKeyName, "filetype"))
{
m_iFileType = atoi(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else if (FStrEq(pkvd->szKeyName, "filename"))
{
m_iFileName = ALLOC_STRING(pkvd->szValue);
pkvd->fHandled = TRUE;
}
else
CPointEntity::KeyValue( pkvd );
}
void CTriggerMusic :: Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value )
{
return;
}
#endif