Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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#
# Copyright (c) 2015 Pavlo Lavrenenko
#
# Edited by Roy for HL:Invasion
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
#
cmake_minimum_required(VERSION 2.8.12)
project (SVDLL)
set (SVDLL_LIBRARY server)
if(NOT MSVC)
add_compile_options(-fno-exceptions) # GCC/Clang flag
add_compile_options(-Wno-invalid-offsetof) # GCC/Clang flag
add_compile_options(-fvisibility=hidden) # GCC/Clang flag
add_definitions(-D_LINUX) # It seems enough for all non-Win32 systems
add_definitions(-Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -D_snprintf=snprintf -D_vsnprintf=vsnprintf )
else()
add_definitions(-D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_DEPRECATE)
endif()
if (USE_GSTREAMER AND (${CMAKE_SYSTEM_NAME} STREQUAL "Linux"))
add_definitions(-DUSE_GSTREAMER)
endif()
if (USE_MINIAUDIO)
add_definitions(-DUSE_MINIAUDIO)
endif()
if (USE_FMOD AND (WIN32 OR NOT (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")))
add_definitions(-DUSE_FMOD)
endif()
set (SVDLL_SOURCES
aflock.cpp
agrunt.cpp
airtank.cpp
animating.cpp
animation.cpp
apache.cpp
barnacle.cpp
barney.cpp
bigmomma.cpp
bloater.cpp
bmodels.cpp
briquet.cpp
bullsquid.cpp
buttons.cpp
cbase.cpp
client.cpp
combat.cpp
controller.cpp
crowbar.cpp
defaultai.cpp
diablo.cpp
doors.cpp
effects.cpp
explode.cpp
fgrenade.cpp
flybee.cpp
flyingmonster.cpp
fog.cpp
fsniper.cpp
func_break.cpp
func_tank.cpp
func_vgui.cpp
game.cpp
gamerules.cpp
gargantua.cpp
gauss.cpp
genericmonster.cpp
ggrenade.cpp
globals.cpp
gman.cpp
h_ai.cpp
h_battery.cpp
h_cine.cpp
h_cycler.cpp
h_export.cpp
handgrenade.cpp
hassassin.cpp
headcrab.cpp
healthkit.cpp
hgrunt.cpp
glock.cpp
hornet.cpp
houndeye.cpp
ichthyosaur.cpp
irgun.cpp
islave.cpp
items.cpp
leech.cpp
lflammes.cpp
lights.cpp
luciole.cpp
m16.cpp
maprules.cpp
miroir.cpp
monstermaker.cpp
monsters.cpp
monsters.h
monsterstate.cpp
mortar.cpp
mp5.cpp
multiplay_gamerules.cpp
music.cpp
nihilanth.cpp
nodes.cpp
osprey.cpp
pathcorner.cpp
plane.cpp
plats.cpp
player.cpp
../pm_shared/pm_debug.c
../pm_shared/pm_math.c
../pm_shared/pm_shared.c
python.cpp
radiomsg.cpp
rat.cpp
roach.cpp
rpg.cpp
rpggrunt.cpp
satchel.cpp
schedule.cpp
scientist.cpp
scripted.cpp
shotgun.cpp
singleplay_gamerules.cpp
skill.cpp
sniper.cpp
sound.cpp
soundent.cpp
spectator.cpp
squadmonster.cpp
squeakgrenade.cpp
subs.cpp
supergun.cpp
t_sub.cpp
talkmonster.cpp
tank.cpp
teamplay_gamerules.cpp
tempmonster.cpp
tentacle.cpp
triggers.cpp
tripmine.cpp
turret.cpp
util.cpp
util.h
weapons.cpp
world.cpp
xen.cpp
zombie.cpp
)
if (USE_GSTREAMER AND (${CMAKE_SYSTEM_NAME} STREQUAL "Linux"))
#if we're using gstreamer music
if (NOT 64BIT)
set(ENV{PKG_CONFIG_PATH} "/usr/lib/i386-linux-gnu/pkgconfig")
endif()
find_package(PkgConfig REQUIRED)
pkg_check_modules(GLIB REQUIRED glib-2.0)
set(GSTREAMER_MINIMUM_VERSION 1.0.5)
pkg_check_modules(GST1_TEST gstreamer-1.0)
if ( GST1_TEST_FOUND AND NOT ${GST1_TEST_VERSION} VERSION_LESS ${GSTREAMER_MINIMUM_VERSION} )
pkg_check_modules(GSTREAMER REQUIRED gstreamer-1.0)
add_definitions(-DGST_API_VERSION_1=1)
endif()
link_directories(
${GSTREAMER_LIBRARY_DIRS}
${GLIB_LIBRARY_DIRS}
)
set(GST_LIBRARIES
${GSTREAMER_LIBRARIES}
${GSTREAMER-APP_LIBRARIES}
${GSTREAMER-AUDIO_LIBRARIES}
${GSTREAMER-PBUTILS_LIBRARIES}
${GSTREAMER-FFT_LIBRARIES}
pthread
${GLIB_LIBRARIES}
${GLIB_GIO_LIBRARIES}
${GLIB_GOBJECT_LIBRARIES}
)
endif()
include_directories (. wpn_shared ../common ../engine ../pm_shared ../game_shared ../public ${GLIB_INCLUDE_DIRS} ${GSTREAMER_INCLUDE_DIRS})
if(MSVC)
set(SVDLL_SOURCES
${SVDLL_SOURCES}
hl.def)
endif()
if(USE_VOICEMGR)
set(SVDLL_SOURCES
${SVDLL_SOURCES}
../game_shared/voice_gamemgr.cpp)
else()
add_definitions(-DNO_VOICEGAMEMGR)
endif()
add_library (${SVDLL_LIBRARY} SHARED ${SVDLL_SOURCES})
if (USE_GSTREAMER AND (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")) #More gstreamer linkage stuff
target_link_libraries(${SVDLL_LIBRARY} ${GST_LIBRARIES})
endif()
set_target_properties (${SVDLL_LIBRARY} PROPERTIES
POSITION_INDEPENDENT_CODE 1)
if(NOT ${CMAKE_SYSTEM_NAME} STREQUAL "Android")
set(SVDLL_NAME "${SERVER_LIBRARY_NAME}")
set_target_properties(${SVDLL_LIBRARY} PROPERTIES
OUTPUT_NAME ${SVDLL_NAME}
PREFIX "")
endif()
if(MSVC)
set_property(TARGET ${SVDLL_LIBRARY} PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
endif()
install( TARGETS ${SVDLL_LIBRARY}
DESTINATION "${GAMEDIR}/${SERVER_INSTALL_DIR}/"
PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE
GROUP_READ GROUP_EXECUTE
WORLD_READ WORLD_EXECUTE)