Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "vgui_helpers.h"
using namespace vgui;
void AlignPanel( Panel *pChild, Panel *pParent, int alignment )
{
int w, h, cw, ch;
pParent->getSize( w, h );
pChild->getSize( cw, ch );
int xCenter = ( w - cw ) / 2;
int yCenter = ( h - ch ) / 2;
if( alignment == Label::a_west )
pChild->setPos( 0, yCenter );
else if( alignment == Label::a_northwest )
pChild->setPos( 0, 0 );
else if( alignment == Label::a_north )
pChild->setPos( xCenter, 0 );
else if( alignment == Label::a_northeast )
pChild->setPos( w - cw, 0 );
else if( alignment == Label::a_east )
pChild->setPos( w - cw, yCenter );
else if( alignment == Label::a_southeast )
pChild->setPos( w - cw, h - ch );
else if( alignment == Label::a_south )
pChild->setPos( xCenter, h - ch );
else if( alignment == Label::a_southwest )
pChild->setPos( 0, h - ch );
else if( alignment == Label::a_center )
pChild->setPos( xCenter, yCenter );
}