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228 lines
8.7 KiB
228 lines
8.7 KiB
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#ifndef VGUI_PANEL_H |
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#define VGUI_PANEL_H |
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/* |
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TODO: |
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Maybe have the border know who they are added to. |
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A border can only be added to 1 thing, and will be |
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removed from the other. That way they can actually |
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be memory managed. Also do Layout's this way too. |
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TODO: |
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outlinedRect should have a thickness arg |
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*/ |
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#include<VGUI.h> |
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#include<VGUI_Dar.h> |
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#include<VGUI_Scheme.h> |
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#include<VGUI_Color.h> |
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#include<VGUI_Cursor.h> |
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#include <VGUI_MouseCode.h> |
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#include <VGUI_KeyCode.h> |
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//#include <VGUI_RepaintSignal.h> |
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namespace vgui |
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{ |
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enum KeyCode; |
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enum MouseCode; |
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class SurfaceBase; |
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class FocusChangeSignal; |
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class InputSignal; |
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class Cursor; |
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class Layout; |
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class FocusNavGroup; |
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class Border; |
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class Font; |
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class BuildGroup; |
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class App; |
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class LayoutInfo; |
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class RepaintSignal; |
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class VGUIAPI Panel |
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{ |
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public: |
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Panel() {} |
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Panel(int x,int y,int wide,int tall) {setPos(x, y); setSize(wide, tall);} |
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private: |
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void init(int x,int y,int wide,int tall) {} |
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public: |
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virtual void setPos(int x,int y) {_pos[0] = x; _pos[1] = y;} |
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virtual void getPos(int& x,int& y) {x = _pos[0]; y = _pos[1];} |
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virtual void setSize(int wide,int tall) {_size[0] = wide, _size[1] = tall;} |
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virtual void getSize(int& wide,int& tall) {wide = _size[0], tall = _size[1];} |
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virtual void setBounds(int x,int y,int wide,int tall) {} |
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virtual void getBounds(int& x,int& y,int& wide,int& tall) {} |
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virtual int getWide() {return _size[0];} |
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virtual int getTall() {return _size[1];} |
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virtual Panel* getParent() {return _parent;} |
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virtual void setVisible(bool state) {_visible = state;} |
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virtual bool isVisible() {return _visible;} |
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virtual bool isVisibleUp() {return false;} |
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virtual void repaint() {} |
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virtual void repaintAll() {} |
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virtual void getAbsExtents(int& x0,int& y0,int& x1,int& y1) {} |
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virtual void getClipRect(int& x0,int& y0,int& x1,int& y1) {} |
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virtual void setParent(Panel* newParent) {_parent = newParent; newParent->addChild(this);} |
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virtual void addChild(Panel* child) {} |
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virtual void insertChildAt(Panel* child,int index) {} |
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virtual void removeChild(Panel* child) {} |
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virtual bool wasMousePressed(MouseCode code) {return false;} |
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virtual bool wasMouseDoublePressed(MouseCode code) {return false;} |
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virtual bool isMouseDown(MouseCode code) {return false;} |
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virtual bool wasMouseReleased(MouseCode code) {return false;} |
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virtual bool wasKeyPressed(KeyCode code) {return false;} |
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virtual bool isKeyDown(KeyCode code) {return false;} |
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virtual bool wasKeyTyped(KeyCode code) {return false;} |
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virtual bool wasKeyReleased(KeyCode code) {return false;} |
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virtual void addInputSignal(InputSignal* s) {} |
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virtual void removeInputSignal(InputSignal* s) {} |
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virtual void addRepaintSignal(RepaintSignal* s) {} |
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virtual void removeRepaintSignal(RepaintSignal* s) {} |
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virtual bool isWithin(int x,int y) {return false;} //in screen space |
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virtual Panel* isWithinTraverse(int x,int y) {return 0;} |
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virtual void localToScreen(int& x,int& y) {} |
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virtual void screenToLocal(int& x,int& y) {} |
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virtual void setCursor(Cursor* cursor) {} |
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virtual void setCursor(Scheme::SchemeCursor scu) {} |
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virtual Cursor* getCursor() {return 0;} |
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virtual void setMinimumSize(int wide,int tall) {} |
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virtual void getMinimumSize(int& wide,int& tall) {} |
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virtual void requestFocus() {} |
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virtual bool hasFocus() {return false;} |
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virtual int getChildCount() {return 0;} |
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virtual Panel* getChild(int index) {return 0;} |
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virtual void setLayout(Layout* layout) {} |
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virtual void invalidateLayout(bool layoutNow) {} |
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virtual void setFocusNavGroup(FocusNavGroup* focusNavGroup) {} |
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virtual void requestFocusPrev() {} |
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virtual void requestFocusNext() {} |
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virtual void addFocusChangeSignal(FocusChangeSignal* s) {} |
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virtual bool isAutoFocusNavEnabled() {return false;} |
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virtual void setAutoFocusNavEnabled(bool state) {} |
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virtual void setBorder(Border* border) {} |
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virtual void setPaintBorderEnabled(bool state) {} |
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virtual void setPaintBackgroundEnabled(bool state) {} |
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virtual void setPaintEnabled(bool state) {} |
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virtual void getInset(int& left,int& top,int& right,int& bottom) {} |
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virtual void getPaintSize(int& wide,int& tall) {} |
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virtual void setPreferredSize(int wide,int tall) {} |
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virtual void getPreferredSize(int& wide,int& tall) {} |
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virtual SurfaceBase* getSurfaceBase() {return 0;} |
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virtual bool isEnabled() {return _enabled = false;} |
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virtual void setEnabled(bool state) {_enabled = true;} |
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virtual void setBuildGroup(BuildGroup* buildGroup,const char* panelPersistanceName) {} |
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virtual bool isBuildGroupEnabled() {return false;} |
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virtual void removeAllChildren() {} |
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virtual void repaintParent() {} |
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virtual Panel* createPropertyPanel() {return 0;} |
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virtual void getPersistanceText(char* buf,int bufLen) {} |
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virtual void applyPersistanceText(const char* buf) {} |
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virtual void setFgColor(Scheme::SchemeColor sc) {} |
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virtual void setBgColor(Scheme::SchemeColor sc) {} |
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virtual void setFgColor(int r,int g,int b,int a) {} |
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virtual void setBgColor(int r,int g,int b,int a) {} |
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virtual void getFgColor(int& r,int& g,int& b,int& a) {} |
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virtual void getBgColor(int& r,int& g,int& b,int& a) {} |
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virtual void setBgColor(Color color) {} |
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virtual void setFgColor(Color color) {} |
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virtual void getBgColor(Color& color) {} |
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virtual void getFgColor(Color& color) {} |
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virtual void setAsMouseCapture(bool state) {} |
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virtual void setAsMouseArena(bool state) {} |
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virtual App* getApp() {return 0;} |
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virtual void getVirtualSize(int& wide,int& tall) {} |
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virtual void setLayoutInfo(LayoutInfo* layoutInfo) {} |
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virtual LayoutInfo* getLayoutInfo() {return 0;} |
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virtual bool isCursorNone() {return false;} |
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public: //bullshit public |
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virtual void solveTraverse() {} |
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virtual void paintTraverse() {} |
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virtual void setSurfaceBaseTraverse(SurfaceBase* surfaceBase) {} |
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protected: |
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virtual void performLayout() {} |
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virtual void internalPerformLayout() {} |
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virtual void drawSetColor(Scheme::SchemeColor sc) {} |
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virtual void drawSetColor(int r,int g,int b,int a) {} |
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virtual void drawFilledRect(int x0,int y0,int x1,int y1) {} |
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virtual void drawOutlinedRect(int x0,int y0,int x1,int y1) {} |
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virtual void drawSetTextFont(Scheme::SchemeFont sf) {} |
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virtual void drawSetTextFont(Font* font) {} |
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virtual void drawSetTextColor(Scheme::SchemeColor sc) {} |
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virtual void drawSetTextColor(int r,int g,int b,int a) {} |
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virtual void drawSetTextPos(int x,int y) {} |
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virtual void drawPrintText(const char* str,int strlen) {} |
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virtual void drawPrintText(int x,int y,const char* str,int strlen) {} |
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virtual void drawPrintChar(char ch) {} |
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virtual void drawPrintChar(int x,int y,char ch) {} |
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virtual void drawSetTextureRGBA(int id,const char* rgba,int wide,int tall) {} |
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virtual void drawSetTexture(int id) {} |
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virtual void drawTexturedRect(int x0,int y0,int x1,int y1) {} |
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virtual void solve() {} |
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virtual void paintTraverse(bool repaint) {if(repaint) paintBackground();} |
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virtual void paintBackground() {} |
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virtual void paint() {} |
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virtual void paintBuildOverlay() {} |
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virtual void internalCursorMoved(int x,int y) {} |
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virtual void internalCursorEntered() {} |
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virtual void internalCursorExited() {} |
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virtual void internalMousePressed(MouseCode code) {} |
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virtual void internalMouseDoublePressed(MouseCode code) {} |
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virtual void internalMouseReleased(MouseCode code) {} |
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virtual void internalMouseWheeled(int delta) {} |
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virtual void internalKeyPressed(KeyCode code) {} |
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virtual void internalKeyTyped(KeyCode code) {} |
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virtual void internalKeyReleased(KeyCode code) {} |
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virtual void internalKeyFocusTicked() {} |
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virtual void internalFocusChanged(bool lost) {} |
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virtual void internalSetCursor() {} |
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protected: |
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int _pos[2]; |
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int _size[2]; |
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int _loc[2]; |
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int _minimumSize[2]; |
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int _preferredSize[2]; |
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Dar<Panel*> _childDar; |
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Panel* _parent; |
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SurfaceBase* _surfaceBase; |
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Dar<InputSignal*> _inputSignalDar; |
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Dar<RepaintSignal*> _repaintSignalDar; |
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int _clipRect[4]; |
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Cursor* _cursor; |
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Scheme::SchemeCursor _schemeCursor; |
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bool _visible; |
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Layout* _layout; |
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bool _needsLayout; |
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FocusNavGroup* _focusNavGroup; |
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Dar<FocusChangeSignal*> _focusChangeSignalDar; |
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bool _autoFocusNavEnabled; |
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Border* _border; |
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private: |
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bool _needsRepaint; |
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bool _enabled; |
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BuildGroup* _buildGroup; |
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Color _fgColor; |
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Color _bgColor; |
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LayoutInfo* _layoutInfo; |
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bool _paintBorderEnabled; |
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bool _paintBackgroundEnabled; |
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bool _paintEnabled; |
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friend class App; |
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friend class SurfaceBase; |
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friend class Image; |
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}; |
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} |
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#endif
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