Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/***
*
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* This source code contains proprietary and confidential information of
* Valve LLC and its suppliers. Access to this code is restricted to
* persons who have executed a written SDK license with Valve. Any access,
* use or distribution of this code by or to any unlicensed person is illegal.
*
****/
//=========================================================
// headcrab.cpp - tiny, jumpy alien parasite
//=========================================================
#ifndef HEADCRAB_H
#define HEADCRAB_H
class CHeadCrab : public CBaseMonster
{
public:
virtual void Spawn(void);
virtual void Precache(void);
void RunTask(Task_t *pTask);
void StartTask(Task_t *pTask);
void SetYawSpeed(void);
virtual void EXPORT LeapTouch(CBaseEntity *pOther);
Vector Center(void);
Vector BodyTarget(const Vector &posSrc);
virtual void PainSound(void);
virtual void DeathSound(void);
virtual void IdleSound(void);
virtual void AlertSound(void);
virtual void PrescheduleThink(void);
int Classify(void);
void HandleAnimEvent(MonsterEvent_t *pEvent);
BOOL CheckRangeAttack1(float flDot, float flDist);
BOOL CheckRangeAttack2(float flDot, float flDist);
int TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType);
virtual float GetDamageAmount(void) { return gSkillData.headcrabDmgBite; }
virtual int GetVoicePitch(void) { return 100; }
virtual float GetSoundVolume(void) { return 1.0; }
Schedule_t* GetScheduleOfType(int Type);
CUSTOM_SCHEDULES
virtual int SizeForGrapple() { return GRAPPLE_SMALL; }
static const char *pIdleSounds[];
static const char *pAlertSounds[];
static const char *pPainSounds[];
static const char *pAttackSounds[];
static const char *pDeathSounds[];
static const char *pBiteSounds[];
protected:
virtual void AttackSound();
};
#endif