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84 lines
1.9 KiB
84 lines
1.9 KiB
@echo off |
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echo Setting environment for minimal Visual C++ 6 |
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set INCLUDE=%MSVCDir%\VC98\Include |
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set LIB=%MSVCDir%\VC98\Lib |
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set PATH=%MSVCDir%\VC98\Bin;%MSVCDir%\Common\MSDev98\Bin\;%PATH% |
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echo -- Compiler is MSVC6 |
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set XASH3DSRC=..\..\Xash3D_original |
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set INCLUDES=-I../common -I../engine -I../pm_shared -I../game_shared -I../public -I../external -I../dlls -I../utils/false_vgui/include |
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set SOURCES=../dlls/crossbow.cpp ^ |
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../dlls/crowbar.cpp ^ |
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../dlls/egon.cpp ^ |
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../dlls/gauss.cpp ^ |
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../dlls/handgrenade.cpp ^ |
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../dlls/hornetgun.cpp ^ |
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../dlls/mp5.cpp ^ |
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../dlls/python.cpp ^ |
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../dlls/rpg.cpp ^ |
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../dlls/satchel.cpp ^ |
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../dlls/shotgun.cpp ^ |
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../dlls/squeakgrenade.cpp ^ |
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../dlls/tripmine.cpp ^ |
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../dlls/glock.cpp ^ |
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ev_hldm.cpp ^ |
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hl/hl_baseentity.cpp ^ |
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hl/hl_events.cpp ^ |
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hl/hl_objects.cpp ^ |
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hl/hl_weapons.cpp ^ |
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ammo.cpp ^ |
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ammo_secondary.cpp ^ |
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ammohistory.cpp ^ |
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battery.cpp ^ |
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cdll_int.cpp ^ |
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com_weapons.cpp ^ |
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death.cpp ^ |
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demo.cpp ^ |
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entity.cpp ^ |
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ev_common.cpp ^ |
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events.cpp ^ |
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flashlight.cpp ^ |
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GameStudioModelRenderer.cpp ^ |
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geiger.cpp ^ |
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health.cpp ^ |
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hud.cpp ^ |
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hud_msg.cpp ^ |
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hud_redraw.cpp ^ |
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hud_spectator.cpp ^ |
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hud_update.cpp ^ |
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in_camera.cpp ^ |
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input.cpp ^ |
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input_goldsource.cpp ^ |
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input_mouse.cpp ^ |
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input_xash3d.cpp ^ |
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menu.cpp ^ |
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message.cpp ^ |
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overview.cpp ^ |
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parsemsg.cpp ^ |
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../pm_shared/pm_debug.c ^ |
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../pm_shared/pm_math.c ^ |
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../pm_shared/pm_shared.c ^ |
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saytext.cpp ^ |
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status_icons.cpp ^ |
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statusbar.cpp ^ |
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studio_util.cpp ^ |
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StudioModelRenderer.cpp ^ |
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text_message.cpp ^ |
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train.cpp ^ |
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tri.cpp ^ |
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util.cpp ^ |
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view.cpp ^ |
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scoreboard.cpp ^ |
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MOTD.cpp |
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set DEFINES=/DCLIENT_DLL /DCLIENT_WEAPONS /Dsnprintf=_snprintf /DNO_VOICEGAMEMGR /DGOLDSOURCE_SUPPORT |
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set LIBS=user32.lib Winmm.lib |
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set OUTNAME=client.dll |
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set DEBUG=/debug |
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cl %DEFINES% %LIBS% %SOURCES% %INCLUDES% -o %OUTNAME% /link /dll /out:%OUTNAME% %DEBUG% |
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echo -- Compile done. Cleaning... |
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del *.obj *.exp *.lib *.ilk |
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echo -- Done.
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