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89 lines
2.3 KiB
89 lines
2.3 KiB
/*** |
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* |
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* This source code contains proprietary and confidential information of |
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* Valve LLC and its suppliers. Access to this code is restricted to |
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* persons who have executed a written SDK license with Valve. Any access, |
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* use or distribution of this code by or to any unlicensed person is illegal. |
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* |
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****/ |
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#ifndef OSPREY_H |
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#define OSPREY_H |
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#define OSPREY_MAX_CARRY 24 |
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class COsprey : public CBaseMonster |
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{ |
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public: |
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int Save(CSave &save); |
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int Restore(CRestore &restore); |
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static TYPEDESCRIPTION m_SaveData[]; |
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int ObjectCaps(void) { return CBaseMonster::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; } |
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virtual void Spawn(void); |
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virtual void Precache(void); |
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int Classify(void) { return CLASS_MACHINE; }; |
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int BloodColor(void) { return DONT_BLEED; } |
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void Killed(entvars_t *pevAttacker, int iGib); |
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void UpdateGoal(void); |
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BOOL HasDead(void); |
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void EXPORT FlyThink(void); |
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void EXPORT DeployThink(void); |
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void Flight(void); |
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void EXPORT HitTouch(CBaseEntity *pOther); |
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virtual void EXPORT FindAllThink(void); |
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void EXPORT HoverThink(void); |
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virtual CBaseMonster *MakeGrunt(Vector vecSrc); |
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void EXPORT CrashTouch(CBaseEntity *pOther); |
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void EXPORT DyingThink(void); |
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void EXPORT CommandUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value); |
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// int TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType ); |
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void TraceAttack(entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType); |
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void ShowDamage(void); |
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CBaseEntity *m_pGoalEnt; |
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Vector m_vel1; |
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Vector m_vel2; |
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Vector m_pos1; |
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Vector m_pos2; |
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Vector m_ang1; |
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Vector m_ang2; |
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float m_startTime; |
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float m_dTime; |
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Vector m_velocity; |
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float m_flIdealtilt; |
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float m_flRotortilt; |
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float m_flRightHealth; |
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float m_flLeftHealth; |
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int m_iUnits; |
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EHANDLE m_hGrunt[OSPREY_MAX_CARRY]; |
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Vector m_vecOrigin[OSPREY_MAX_CARRY]; |
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EHANDLE m_hRepel[4]; |
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int m_iSoundState; |
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int m_iSpriteTexture; |
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int m_iPitch; |
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int m_iExplode; |
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int m_iTailGibs; |
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int m_iBodyGibs; |
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int m_iEngineGibs; |
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int m_iDoLeftSmokePuff; |
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int m_iDoRightSmokePuff; |
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}; |
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#endif // OSPREY_H
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