You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
162 lines
4.1 KiB
162 lines
4.1 KiB
/*** |
|
* |
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
|
* |
|
* This product contains software technology licensed from Id |
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
|
* All Rights Reserved. |
|
* |
|
* Use, distribution, and modification of this source code and/or resulting |
|
* object code is restricted to non-commercial enhancements to products from |
|
* Valve LLC. All other use, distribution, or modification is prohibited |
|
* without written permission from Valve LLC. |
|
* |
|
****/ |
|
// |
|
// status_icons.cpp |
|
// |
|
#include "hud.h" |
|
#include "cl_util.h" |
|
#include "const.h" |
|
#include "entity_state.h" |
|
#include "cl_entity.h" |
|
#include <string.h> |
|
#include <stdio.h> |
|
#include "parsemsg.h" |
|
#include "event_api.h" |
|
|
|
DECLARE_MESSAGE( m_StatusIcons, StatusIcon ); |
|
|
|
int CHudStatusIcons::Init( void ) |
|
{ |
|
HOOK_MESSAGE( StatusIcon ); |
|
|
|
gHUD.AddHudElem( this ); |
|
|
|
Reset(); |
|
|
|
return 1; |
|
} |
|
|
|
int CHudStatusIcons::VidInit( void ) |
|
{ |
|
|
|
return 1; |
|
} |
|
|
|
void CHudStatusIcons::Reset( void ) |
|
{ |
|
memset( m_IconList, 0, sizeof m_IconList ); |
|
m_iFlags &= ~HUD_ACTIVE; |
|
} |
|
|
|
// Draw status icons along the left-hand side of the screen |
|
int CHudStatusIcons::Draw( float flTime ) |
|
{ |
|
if (gEngfuncs.IsSpectateOnly()) |
|
return 1; |
|
// find starting position to draw from, along right-hand side of screen |
|
int x = 5; |
|
int y = ScreenHeight / 2; |
|
|
|
// loop through icon list, and draw any valid icons drawing up from the middle of screen |
|
for ( int i = 0; i < MAX_ICONSPRITES; i++ ) |
|
{ |
|
if ( m_IconList[i].spr ) |
|
{ |
|
y -= ( m_IconList[i].rc.bottom - m_IconList[i].rc.top ) + 5; |
|
|
|
SPR_Set( m_IconList[i].spr, m_IconList[i].r, m_IconList[i].g, m_IconList[i].b ); |
|
SPR_DrawAdditive( 0, x, y, &m_IconList[i].rc ); |
|
} |
|
} |
|
|
|
return 1; |
|
} |
|
|
|
// Message handler for StatusIcon message |
|
// accepts five values: |
|
// byte : TRUE = ENABLE icon, FALSE = DISABLE icon |
|
// string : the sprite name to display |
|
// byte : red |
|
// byte : green |
|
// byte : blue |
|
int CHudStatusIcons::MsgFunc_StatusIcon( const char *pszName, int iSize, void *pbuf ) |
|
{ |
|
BEGIN_READ( pbuf, iSize ); |
|
|
|
int ShouldEnable = READ_BYTE(); |
|
char *pszIconName = READ_STRING(); |
|
if ( ShouldEnable ) |
|
{ |
|
int r = READ_BYTE(); |
|
int g = READ_BYTE(); |
|
int b = READ_BYTE(); |
|
EnableIcon( pszIconName, r, g, b ); |
|
m_iFlags |= HUD_ACTIVE; |
|
} |
|
else |
|
{ |
|
DisableIcon( pszIconName ); |
|
} |
|
|
|
return 1; |
|
} |
|
|
|
// add the icon to the icon list, and set it's drawing color |
|
void CHudStatusIcons::EnableIcon( char *pszIconName, unsigned char red, unsigned char green, unsigned char blue ) |
|
{ |
|
// check to see if the sprite is in the current list |
|
for ( int i = 0; i < MAX_ICONSPRITES; i++ ) |
|
{ |
|
if ( !stricmp( m_IconList[i].szSpriteName, pszIconName ) ) |
|
break; |
|
} |
|
|
|
if ( i == MAX_ICONSPRITES ) |
|
{ |
|
// icon not in list, so find an empty slot to add to |
|
for ( i = 0; i < MAX_ICONSPRITES; i++ ) |
|
{ |
|
if ( !m_IconList[i].spr ) |
|
break; |
|
} |
|
} |
|
|
|
// if we've run out of space in the list, overwrite the first icon |
|
if ( i == MAX_ICONSPRITES ) |
|
{ |
|
i = 0; |
|
} |
|
|
|
// Load the sprite and add it to the list |
|
// the sprite must be listed in hud.txt |
|
int spr_index = gHUD.GetSpriteIndex( pszIconName ); |
|
m_IconList[i].spr = gHUD.GetSprite( spr_index ); |
|
m_IconList[i].rc = gHUD.GetSpriteRect( spr_index ); |
|
m_IconList[i].r = red; |
|
m_IconList[i].g = green; |
|
m_IconList[i].b = blue; |
|
strcpy( m_IconList[i].szSpriteName, pszIconName ); |
|
|
|
// Hack: Play Timer sound when a grenade icon is played (in 0.8 seconds) |
|
if ( strstr(m_IconList[i].szSpriteName, "grenade") ) |
|
{ |
|
cl_entity_t *pthisplayer = gEngfuncs.GetLocalPlayer(); |
|
gEngfuncs.pEventAPI->EV_PlaySound( pthisplayer->index, pthisplayer->origin, CHAN_STATIC, "weapons/timer.wav", 1.0, ATTN_NORM, 0, PITCH_NORM ); |
|
} |
|
} |
|
|
|
void CHudStatusIcons::DisableIcon( char *pszIconName ) |
|
{ |
|
// find the sprite is in the current list |
|
for ( int i = 0; i < MAX_ICONSPRITES; i++ ) |
|
{ |
|
if ( !stricmp( m_IconList[i].szSpriteName, pszIconName ) ) |
|
{ |
|
// clear the item from the list |
|
memset( &m_IconList[i], 0, sizeof( icon_sprite_t ) ); |
|
return; |
|
} |
|
} |
|
}
|
|
|