You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
142 lines
3.1 KiB
142 lines
3.1 KiB
// botman's Half-Life bot example |
|
// |
|
// http://planethalflife.com/botman/ |
|
// |
|
// botcam.cpp |
|
// |
|
|
|
#include "extdll.h" |
|
#include "util.h" |
|
#include "client.h" |
|
#include "cbase.h" |
|
#include "player.h" |
|
#include "botcam.h" |
|
#include "skill.h" |
|
#include "items.h" |
|
#include "gamerules.h" |
|
|
|
|
|
LINK_ENTITY_TO_CLASS(entity_botcam, CBotCam); |
|
|
|
|
|
CBotCam *CBotCam::Create( CBasePlayer *pPlayer, CBasePlayer *pBot ) |
|
{ |
|
CBotCam *pBotCam = GetClassPtr( (CBotCam *)NULL ); |
|
|
|
PRECACHE_MODEL( "models/mechgibs.mdl" ); |
|
|
|
pBotCam->m_pPlayer = pPlayer; |
|
pBotCam->m_pBot = pBot; |
|
|
|
pPlayer->pev->effects |= EF_NODRAW; |
|
pPlayer->pev->solid = SOLID_NOT; |
|
pPlayer->pev->takedamage = DAMAGE_NO; |
|
pPlayer->m_iHideHUD |= HIDEHUD_ALL; |
|
|
|
pBotCam->Spawn(); |
|
|
|
return pBotCam; |
|
} |
|
|
|
|
|
void CBotCam::Spawn( void ) |
|
{ |
|
pev->classname = MAKE_STRING("entity_botcam"); |
|
|
|
UTIL_MakeVectors(m_pBot->pev->v_angle); |
|
|
|
TraceResult tr; |
|
UTIL_TraceLine(m_pBot->pev->origin + m_pBot->pev->view_ofs, |
|
m_pBot->pev->origin + m_pBot->pev->view_ofs + gpGlobals->v_forward * -16 + gpGlobals->v_up * 10, |
|
dont_ignore_monsters, m_pBot->edict(), &tr ); |
|
|
|
|
|
pev->angles = m_pBot->pev->v_angle; |
|
|
|
pev->fixangle = TRUE; |
|
|
|
SET_VIEW (m_pPlayer->edict(), edict()); |
|
|
|
// mechgibs seems to be an "invisible" model. Other players won't see |
|
// anything when this model is used as the botcam... |
|
|
|
SET_MODEL(ENT(pev), "models/mechgibs.mdl"); |
|
|
|
pev->movetype = MOVETYPE_FLY; |
|
pev->solid = SOLID_NOT; |
|
pev->takedamage = DAMAGE_NO; |
|
|
|
pev->renderamt = 0; |
|
|
|
m_pPlayer->EnableControl(FALSE); |
|
|
|
SetTouch( NULL ); |
|
|
|
SetThink( &CBotCam::IdleThink ); |
|
|
|
pev->nextthink = gpGlobals->time + 0.1; |
|
} |
|
|
|
|
|
void CBotCam::IdleThink( void ) |
|
{ |
|
// make sure bot is still in the game... |
|
|
|
if (m_pBot->pev->takedamage != DAMAGE_NO) // not "kicked" |
|
{ |
|
UTIL_MakeVectors(m_pBot->pev->v_angle); |
|
|
|
TraceResult tr; |
|
UTIL_TraceLine(m_pBot->pev->origin + m_pBot->pev->view_ofs, |
|
m_pBot->pev->origin + m_pBot->pev->view_ofs + gpGlobals->v_forward * -16 + gpGlobals->v_up * 10, |
|
dont_ignore_monsters, m_pBot->edict(), &tr ); |
|
|
|
|
|
pev->angles = m_pBot->pev->v_angle; |
|
|
|
pev->fixangle = TRUE; |
|
|
|
SET_VIEW (m_pPlayer->edict(), edict()); |
|
|
|
pev->nextthink = gpGlobals->time; |
|
} |
|
else |
|
{ |
|
SET_VIEW (m_pPlayer->edict(), m_pPlayer->edict()); |
|
|
|
m_pPlayer->pev->effects &= ~EF_NODRAW; |
|
m_pPlayer->pev->solid = SOLID_SLIDEBOX; |
|
m_pPlayer->pev->takedamage = DAMAGE_AIM; |
|
m_pPlayer->m_iHideHUD &= ~HIDEHUD_ALL; |
|
|
|
m_pPlayer->EnableControl(TRUE); |
|
|
|
m_pPlayer->pBotCam = NULL; // player's botcam is no longer valid |
|
|
|
m_pBot = NULL; |
|
m_pPlayer = NULL; |
|
|
|
REMOVE_ENTITY( ENT(pev) ); |
|
} |
|
} |
|
|
|
|
|
void CBotCam::Disconnect( void ) |
|
{ |
|
SET_VIEW (m_pPlayer->edict(), m_pPlayer->edict()); |
|
|
|
m_pPlayer->pev->effects &= ~EF_NODRAW; |
|
m_pPlayer->pev->solid = SOLID_SLIDEBOX; |
|
m_pPlayer->pev->takedamage = DAMAGE_AIM; |
|
m_pPlayer->m_iHideHUD &= ~HIDEHUD_ALL; |
|
|
|
m_pPlayer->EnableControl(TRUE); |
|
|
|
m_pPlayer->pBotCam = NULL; // player's botcam is no longer valid |
|
|
|
m_pBot = NULL; |
|
m_pPlayer = NULL; |
|
|
|
REMOVE_ENTITY( ENT(pev) ); |
|
} |
|
|
|
|