mirror of
https://github.com/YGGverse/hlsdk-portable.git
synced 2025-03-12 13:31:33 +00:00
97 lines
2.2 KiB
C++
97 lines
2.2 KiB
C++
/***
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*
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* This source code contains proprietary and confidential information of
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* Valve LLC and its suppliers. Access to this code is restricted to
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* persons who have executed a written SDK license with Valve. Any access,
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* use or distribution of this code by or to any unlicensed person is illegal.
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*
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****/
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#include "extdll.h"
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#include "util.h"
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#include "cbase.h"
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#include "monsters.h"
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#include "weapons.h"
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#include "nodes.h"
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#include "soundent.h"
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#include "effects.h"
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#include "customentity.h"
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#include "osprey.h"
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#define SF_WAITFORTRIGGER 0x40
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#define MAX_CARRY OSPREY_MAX_CARRY
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class CBlkopOsprey : public COsprey
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{
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public:
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void Spawn( void );
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void Precache( void );
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};
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LINK_ENTITY_TO_CLASS(monster_blkop_osprey, CBlkopOsprey);
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void CBlkopOsprey::Spawn(void)
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{
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Precache();
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// motor
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pev->movetype = MOVETYPE_FLY;
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pev->solid = SOLID_BBOX;
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SET_MODEL(ENT(pev), "models/blkop_osprey.mdl");
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UTIL_SetSize(pev, Vector(-400, -400, -100), Vector(400, 400, 32));
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UTIL_SetOrigin(pev, pev->origin);
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pev->flags |= FL_MONSTER;
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pev->takedamage = DAMAGE_YES;
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m_flRightHealth = 200;
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m_flLeftHealth = 200;
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pev->health = 400;
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m_flFieldOfView = 0; // 180 degrees
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pev->sequence = 0;
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ResetSequenceInfo();
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pev->frame = RANDOM_LONG(0, 0xFF);
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InitBoneControllers();
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SetThink(&CBlkopOsprey::FindAllThink);
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SetUse(&COsprey::CommandUse);
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if (!(pev->spawnflags & SF_WAITFORTRIGGER))
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{
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pev->nextthink = gpGlobals->time + 1.0f;
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}
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m_pos2 = pev->origin;
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m_ang2 = pev->angles;
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m_vel2 = pev->velocity;
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}
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void CBlkopOsprey::Precache(void)
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{
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UTIL_PrecacheOther("monster_male_assassin");
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PRECACHE_MODEL("models/blkop_osprey.mdl");
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PRECACHE_MODEL("models/HVR.mdl");
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PRECACHE_SOUND("apache/ap_rotor4.wav");
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PRECACHE_SOUND("weapons/mortarhit.wav");
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m_iSpriteTexture = PRECACHE_MODEL("sprites/rope.spr");
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m_iExplode = PRECACHE_MODEL("sprites/fexplo.spr");
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m_iTailGibs = PRECACHE_MODEL("models/blkop_tailgibs.mdl");
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m_iBodyGibs = PRECACHE_MODEL("models/blkop_bodygibs.mdl");
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m_iEngineGibs = PRECACHE_MODEL("models/blkop_enginegibs.mdl");
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}
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