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132 lines
2.5 KiB
132 lines
2.5 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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// |
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// util.cpp |
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// |
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// implementation of class-less helper functions |
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// |
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#include <stdio.h> |
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#include <stdlib.h> |
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#include <cmath> |
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#include "hud.h" |
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#include "cl_util.h" |
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#include <string.h> |
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#if !defined(M_PI) |
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#define M_PI 3.14159265358979323846 // matches value in gcc v2 math.h |
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#endif |
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#if !defined(M_PI_F) |
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#define M_PI_F (float)M_PI |
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#endif |
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extern vec3_t vec3_origin; |
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// if C++ mangling differs from C symbol name |
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#if _MSC_VER || __WATCOMC__ |
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vec3_t vec3_origin; |
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#endif |
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float Length( const float *v ) |
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{ |
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int i; |
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float length; |
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length = 0.0f; |
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for( i = 0; i < 3; i++ ) |
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length += v[i] * v[i]; |
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length = sqrt( length ); // FIXME |
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return length; |
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} |
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void VectorAngles( const float *forward, float *angles ) |
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{ |
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float tmp, yaw, pitch; |
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if( forward[1] == 0.0f && forward[0] == 0.0f ) |
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{ |
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yaw = 0.0f; |
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if( forward[2] > 0.0f ) |
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pitch = 90.0f; |
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else |
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pitch = 270.0f; |
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} |
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else |
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{ |
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yaw = ( atan2( forward[1], forward[0]) * 180.0f / M_PI_F ); |
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if( yaw < 0.0f ) |
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yaw += 360.0f; |
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tmp = sqrt( forward[0] * forward[0] + forward[1] * forward[1] ); |
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pitch = ( atan2( forward[2], tmp ) * 180.0f / M_PI_F ); |
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if( pitch < 0.0f ) |
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pitch += 360.0f; |
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} |
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angles[0] = pitch; |
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angles[1] = yaw; |
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angles[2] = 0.0f; |
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} |
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float VectorNormalize( float *v ) |
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{ |
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float length, ilength; |
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length = v[0] * v[0] + v[1] * v[1] + v[2] * v[2]; |
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length = sqrt( length ); // FIXME |
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if( length ) |
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{ |
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ilength = 1.0f / length; |
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v[0] *= ilength; |
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v[1] *= ilength; |
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v[2] *= ilength; |
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} |
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return length; |
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} |
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void VectorInverse( float *v ) |
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{ |
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v[0] = -v[0]; |
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v[1] = -v[1]; |
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v[2] = -v[2]; |
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} |
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void VectorScale( const float *in, float scale, float *out ) |
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{ |
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out[0] = in[0] * scale; |
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out[1] = in[1] * scale; |
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out[2] = in[2] * scale; |
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} |
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void VectorMA( const float *veca, float scale, const float *vecb, float *vecc ) |
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{ |
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vecc[0] = veca[0] + scale * vecb[0]; |
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vecc[1] = veca[1] + scale * vecb[1]; |
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vecc[2] = veca[2] + scale * vecb[2]; |
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} |
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HSPRITE LoadSprite( const char *pszName ) |
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{ |
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int i = GetSpriteRes( ScreenWidth, ScreenHeight ); |
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char sz[256]; |
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sprintf( sz, pszName, i ); |
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return SPR_Load( sz ); |
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}
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