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1906 lines
47 KiB
1906 lines
47 KiB
//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============ |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#ifndef TEAMFORTRESSVIEWPORT_H |
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#define TEAMFORTRESSVIEWPORT_H |
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#include <VGUI_Panel.h> |
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#include <VGUI_Frame.h> |
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#include <VGUI_TextPanel.h> |
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#include <VGUI_Label.h> |
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#include <VGUI_Button.h> |
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#include <VGUI_ActionSignal.h> |
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#include <VGUI_InputSignal.h> |
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#include <VGUI_Scheme.h> |
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#include <VGUI_Image.h> |
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#include <VGUI_FileInputStream.h> |
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#include <VGUI_BitmapTGA.h> |
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#include <VGUI_DesktopIcon.h> |
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#include <VGUI_App.h> |
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#include <VGUI_MiniApp.h> |
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#include <VGUI_LineBorder.h> |
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#include <VGUI_String.h> |
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#include <VGUI_ScrollPanel.h> |
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#include <VGUI_ScrollBar.h> |
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#include <VGUI_Slider.h> |
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// custom scheme handling |
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#include "vgui_SchemeManager.h" |
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#include "invas_defs.h" |
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#include "crutches.h" //Load some code crutches for HLINVASION, modif de Roy |
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#define TF_DEFS_ONLY |
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#ifdef _TFC |
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#include "../tfc/tf_defs.h" |
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#else |
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#define PC_LASTCLASS 10 |
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#define PC_UNDEFINED 0 |
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#define MENU_DEFAULT 1 |
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#define MENU_TEAM 2 |
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#define MENU_CLASS 3 |
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#define MENU_MAPBRIEFING 4 |
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#define MENU_INTRO 5 |
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#define MENU_CLASSHELP 6 |
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#define MENU_CLASSHELP2 7 |
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#define MENU_REPEATHELP 8 |
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#define MENU_SPECHELP 59 //modif de Julien |
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#endif |
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using namespace vgui; |
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class Cursor; |
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class ScorePanel; |
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class SpectatorPanel; |
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class CCommandMenu; |
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class CommandLabel; |
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class CommandButton; |
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class BuildButton; |
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class ClassButton; |
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class CMenuPanel; |
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class DragNDropPanel; |
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class CTransparentPanel; |
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class CClassMenuPanel; |
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class CTeamMenuPanel; |
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class COrdiMenuPanel; //modif de Julien |
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class COrdiControlPanel; //modif de Julien |
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class CKeypad; //modif de Julien |
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class CSoin; //modif de Julien |
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class CRadio; //modif de Julien |
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class TeamFortressViewport; |
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char *GetVGUITGAName( const char *pszName, bool allCapitalsVGUI = false ); |
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BitmapTGA *LoadTGAForRes( const char* pImageName ); |
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void ScaleColors( int &r, int &g, int &b, int a ); |
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extern const char *sTFClassSelection[]; |
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extern int sTFValidClassInts[]; |
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extern const char *sLocalisedClasses[]; |
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extern int iTeamColors[5][3]; |
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extern int iNumberOfTeamColors; |
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extern TeamFortressViewport *gViewPort; |
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// Command Menu positions |
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#define MAX_MENUS 80 |
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#define MAX_BUTTONS 100 |
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#define BUTTON_SIZE_Y YRES(30) |
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#define CMENU_SIZE_X XRES(160) |
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#define SUBMENU_SIZE_X (CMENU_SIZE_X / 8) |
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#define SUBMENU_SIZE_Y (BUTTON_SIZE_Y / 6) |
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#define CMENU_TOP (BUTTON_SIZE_Y * 4) |
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//#define MAX_TEAMNAME_SIZE 64 |
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#define MAX_BUTTON_SIZE 32 |
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// Map Briefing Window |
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#define MAPBRIEF_INDENT 30 |
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// Team Menu |
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#define TMENU_INDENT_X (30 * ((float)ScreenHeight / 640)) |
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#define TMENU_HEADER 100 |
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#define TMENU_SIZE_X (ScreenWidth - (TMENU_INDENT_X * 2)) |
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#define TMENU_SIZE_Y (TMENU_HEADER + BUTTON_SIZE_Y * 7) |
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#define TMENU_PLAYER_INDENT (((float)TMENU_SIZE_X / 3) * 2) |
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#define TMENU_INDENT_Y (((float)ScreenHeight - TMENU_SIZE_Y) / 2) |
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// Class Menu |
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#define CLMENU_INDENT_X (30 * ((float)ScreenHeight / 640)) |
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#define CLMENU_HEADER 100 |
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#define CLMENU_SIZE_X (ScreenWidth - (CLMENU_INDENT_X * 2)) |
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#define CLMENU_SIZE_Y (CLMENU_HEADER + BUTTON_SIZE_Y * 11) |
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#define CLMENU_PLAYER_INDENT (((float)CLMENU_SIZE_X / 3) * 2) |
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#define CLMENU_INDENT_Y (((float)ScreenHeight - CLMENU_SIZE_Y) / 2) |
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// Arrows |
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enum |
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{ |
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ARROW_UP, |
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ARROW_DOWN, |
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ARROW_LEFT, |
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ARROW_RIGHT, |
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}; |
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//============================================================================== |
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// VIEWPORT PIECES |
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//============================================================ |
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// Wrapper for an Image Label without a background |
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class CImageLabel : public Label |
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{ |
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public: |
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BitmapTGA *m_pTGA; |
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void LoadImage(const char * pImageName); |
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CImageLabel( const char* pImageName,int x,int y ); |
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CImageLabel( const char* pImageName,int x,int y,int wide,int tall ); |
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virtual int getImageTall(); |
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virtual int getImageWide(); |
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virtual void paintBackground() |
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{ |
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// Do nothing, so the background's left transparent. |
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} |
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}; |
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// Command Label |
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// Overridden label so we can darken it when submenus open |
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class CommandLabel : public Label |
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{ |
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private: |
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int m_iState; |
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public: |
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CommandLabel( const char *text, int x, int y, int wide, int tall ) : Label( text, x, y, wide, tall ) |
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{ |
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m_iState = false; |
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} |
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void PushUp() |
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{ |
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m_iState = false; |
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repaint(); |
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} |
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void PushDown() |
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{ |
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m_iState = true; |
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repaint(); |
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} |
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}; |
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//============================================================ |
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// Command Buttons |
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class CommandButton : public Button |
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{ |
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private: |
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int m_iPlayerClass; |
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bool m_bFlat; |
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// Submenus under this button |
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CCommandMenu *m_pSubMenu; |
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CCommandMenu *m_pParentMenu; |
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CommandLabel *m_pSubLabel; |
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char m_sMainText[MAX_BUTTON_SIZE]; |
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char m_cBoundKey; |
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SchemeHandle_t m_hTextScheme; |
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void RecalculateText( void ); |
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public: |
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bool m_bNoHighlight; |
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CommandButton(const char* text,int x,int y,int wide,int tall, bool bNoHighlight, bool bFlat); |
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// Constructors |
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CommandButton( const char* text,int x,int y,int wide,int tall, bool bNoHighlight = false); |
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CommandButton( int iPlayerClass, const char* text,int x,int y,int wide,int tall, bool bFlat ); |
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void Init( void ); |
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// Menu Handling |
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void AddSubMenu( CCommandMenu *pNewMenu ); |
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void AddSubLabel( CommandLabel *pSubLabel ) |
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{ |
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m_pSubLabel = pSubLabel; |
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} |
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virtual int IsNotValid( void ) |
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{ |
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return false; |
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} |
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void UpdateSubMenus( int iAdjustment ); |
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int GetPlayerClass() { return m_iPlayerClass; }; |
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CCommandMenu *GetSubMenu() { return m_pSubMenu; }; |
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CCommandMenu *getParentMenu( void ); |
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void setParentMenu( CCommandMenu *pParentMenu ); |
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// Overloaded vgui functions |
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virtual void paint(); |
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virtual void setText( const char *text ); |
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virtual void paintBackground(); |
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void cursorEntered( void ); |
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void cursorExited( void ); |
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void setBoundKey( char boundKey ); |
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char getBoundKey( void ); |
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}; |
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class ColorButton : public CommandButton |
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{ |
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private: |
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Color *ArmedColor; |
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Color *UnArmedColor; |
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Color *ArmedBorderColor; |
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Color *UnArmedBorderColor; |
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public: |
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ColorButton( const char *text, int x, int y, int wide, int tall, bool bNoHighlight, bool bFlat ) : |
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CommandButton( text, x, y, wide, tall, bNoHighlight, bFlat ) |
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{ |
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ArmedColor = NULL; |
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UnArmedColor = NULL; |
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ArmedBorderColor = NULL; |
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UnArmedBorderColor = NULL; |
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} |
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virtual void paintBackground() |
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{ |
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int r, g, b, a; |
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Color bgcolor; |
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if( isArmed() ) |
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{ |
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// Highlight background |
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/* getBgColor( bgcolor ); |
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bgcolor.getColor( r, g, b, a ); |
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drawSetColor( r, g, b, a ); |
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drawFilledRect( 0, 0, _size[0], _size[1] );*/ |
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if( ArmedBorderColor ) |
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{ |
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ArmedBorderColor->getColor( r, g, b, a ); |
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drawSetColor( r, g, b, a ); |
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drawOutlinedRect( 0, 0, _size[0], _size[1]); |
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} |
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} |
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else |
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{ |
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if( UnArmedBorderColor ) |
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{ |
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UnArmedBorderColor->getColor( r, g, b, a ); |
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drawSetColor( r, g, b, a ); |
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drawOutlinedRect( 0, 0, _size[0], _size[1]); |
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} |
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} |
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} |
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void paint() |
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{ |
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int r, g, b, a; |
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if( isArmed() ) |
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{ |
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if( ArmedColor ) |
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{ |
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ArmedColor->getColor( r, g, b, a ); |
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setFgColor( r, g, b, a ); |
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} |
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else |
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setFgColor( Scheme::sc_secondary2 ); |
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} |
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else |
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{ |
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if( UnArmedColor ) |
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{ |
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UnArmedColor->getColor( r, g, b, a ); |
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setFgColor( r, g, b, a ); |
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} |
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else |
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setFgColor( Scheme::sc_primary1 ); |
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} |
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Button::paint(); |
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} |
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void setArmedColor( int r, int g, int b, int a ) |
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{ |
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ArmedColor = new Color( r, g, b, a ); |
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} |
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void setUnArmedColor( int r, int g, int b, int a ) |
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{ |
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UnArmedColor = new Color( r, g, b, a ); |
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} |
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void setArmedBorderColor( int r, int g, int b, int a ) |
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{ |
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ArmedBorderColor = new Color( r, g, b, a ); |
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} |
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void setUnArmedBorderColor( int r, int g, int b, int a ) |
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{ |
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UnArmedBorderColor = new Color( r, g, b, a ); |
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} |
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}; |
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class SpectButton : public CommandButton |
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{ |
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private: |
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public: |
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SpectButton( int iPlayerClass, const char *text, int x, int y, int wide, int tall ) : |
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CommandButton( text, x, y, wide, tall, false ) |
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{ |
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Init(); |
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setText( text ); |
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} |
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virtual void paintBackground() |
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{ |
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if( isArmed() ) |
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{ |
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drawSetColor( 143,143, 54, 125 ); |
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drawFilledRect( 5, 0, _size[0] - 5, _size[1] ); |
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} |
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} |
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virtual void paint() |
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{ |
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if( isArmed() ) |
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{ |
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setFgColor( 194, 202, 54, 0 ); |
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} |
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else |
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{ |
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setFgColor( 143, 143, 54, 15 ); |
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} |
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Button::paint(); |
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} |
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}; |
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//============================================================ |
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// Command Menus |
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class CCommandMenu : public Panel |
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{ |
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private: |
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CCommandMenu *m_pParentMenu; |
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int m_iXOffset; |
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int m_iYOffset; |
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// Buttons in this menu |
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CommandButton *m_aButtons[ MAX_BUTTONS ]; |
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int m_iButtons; |
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// opens menu from top to bottom (0 = default), or from bottom to top (1)? |
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int m_iDirection; |
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public: |
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CCommandMenu( CCommandMenu *pParentMenu, int x, int y, int wide, int tall ) : Panel( x, y, wide, tall ) |
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{ |
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m_pParentMenu = pParentMenu; |
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m_iXOffset = x; |
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m_iYOffset = y; |
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m_iButtons = 0; |
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m_iDirection = 0; |
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} |
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CCommandMenu( CCommandMenu *pParentMenu, int direction, int x, int y, int wide, int tall ) : Panel( x, y, wide, tall ) |
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{ |
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m_pParentMenu = pParentMenu; |
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m_iXOffset = x; |
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m_iYOffset = y; |
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m_iButtons = 0; |
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m_iDirection = direction; |
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} |
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float m_flButtonSizeY; |
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int m_iSpectCmdMenu; |
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void AddButton( CommandButton *pButton ); |
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bool RecalculateVisibles( int iNewYPos, bool bHideAll ); |
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void RecalculatePositions( int iYOffset ); |
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void MakeVisible( CCommandMenu *pChildMenu ); |
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CCommandMenu *GetParentMenu() { return m_pParentMenu; }; |
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int GetXOffset() { return m_iXOffset; }; |
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int GetYOffset() { return m_iYOffset; }; |
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int GetDirection() { return m_iDirection; }; |
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int GetNumButtons() { return m_iButtons; }; |
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CommandButton *FindButtonWithSubmenu( CCommandMenu *pSubMenu ); |
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void ClearButtonsOfArmedState( void ); |
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void RemoveAllButtons(void); |
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bool KeyInput( int keyNum ); |
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virtual void paintBackground(); |
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}; |
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//============================================================================== |
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// Command menu root button (drop down box style) |
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class DropDownButton : public ColorButton |
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{ |
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private: |
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CImageLabel *m_pOpenButton; |
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public: |
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DropDownButton( const char* text,int x,int y,int wide,int tall, bool bNoHighlight, bool bFlat ) : |
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ColorButton( text, x, y, wide, tall, bNoHighlight, bFlat ) |
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{ |
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// Put a > to show it's a submenu |
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m_pOpenButton = new CImageLabel( "arrowup", XRES( CMENU_SIZE_X-2 ) , YRES( BUTTON_SIZE_Y-2 ) ); |
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m_pOpenButton->setParent(this); |
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int textwide, texttall; |
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getSize( textwide, texttall); |
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// Reposition |
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m_pOpenButton->setPos( textwide-(m_pOpenButton->getImageWide()+6), -2 /*(tall - m_pOpenButton->getImageTall()*2) / 2*/ ); |
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m_pOpenButton->setVisible(true); |
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} |
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virtual void setVisible(bool state) |
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{ |
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m_pOpenButton->setVisible(state); |
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ColorButton::setVisible(state); |
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} |
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}; |
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//============================================================================== |
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// Button with image instead of text |
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class CImageButton : public ColorButton |
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{ |
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private: |
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CImageLabel *m_pOpenButton; |
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public: |
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CImageButton( const char* text,int x,int y,int wide,int tall, bool bNoHighlight, bool bFlat ) : |
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ColorButton( " ", x, y, wide, tall, bNoHighlight, bFlat ) |
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{ |
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m_pOpenButton = new CImageLabel( text,1,1,wide-2 , tall-2 ); |
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m_pOpenButton->setParent(this); |
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// Reposition |
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// m_pOpenButton->setPos( x+1,y+1 ); |
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// m_pOpenButton->setSize(wide-2,tall-2); |
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m_pOpenButton->setVisible(true); |
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} |
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virtual void setVisible(bool state) |
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{ |
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m_pOpenButton->setVisible(state); |
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ColorButton::setVisible(state); |
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} |
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}; |
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//============================================================================== |
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class TeamFortressViewport : public Panel |
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{ |
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private: |
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vgui::Cursor* _cursorNone; |
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vgui::Cursor* _cursorArrow; |
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int m_iInitialized; |
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CCommandMenu *m_pCommandMenus[MAX_MENUS]; |
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CCommandMenu *m_pCurrentCommandMenu; |
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float m_flMenuOpenTime; |
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float m_flScoreBoardLastUpdated; |
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float m_flSpectatorPanelLastUpdated; |
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int m_iNumMenus; |
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int m_iCurrentTeamNumber; |
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int m_iCurrentPlayerClass; |
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int m_iUser1; |
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int m_iUser2; |
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int m_iUser3; |
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// VGUI Menus |
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void CreateTeamMenu( void ); |
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CMenuPanel* ShowTeamMenu( void ); |
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void CreateClassMenu( void ); |
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CMenuPanel* ShowClassMenu( void ); |
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void CreateSpectatorMenu( void ); |
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//modif de Julien |
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void CreateOrdiMenu( void ); |
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CMenuPanel* ShowOrdiMenu( void ); |
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//modif de Julien |
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void CreateOrdiControl( void ); |
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CMenuPanel* ShowOrdiControl( void ); |
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//modif de Julien |
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void CreateKeypad( void ); |
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CMenuPanel* ShowKeypad( void ); |
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//modif de Julien |
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void CreateSoin( void ); |
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CMenuPanel* ShowSoin( void ); |
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//modif de Julien |
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void CreateRadio( void ); |
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CMenuPanel* ShowRadio( void ); |
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// Scheme handler |
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CSchemeManager m_SchemeManager; |
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// MOTD |
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int m_iGotAllMOTD; |
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char m_szMOTD[ MAX_MOTD_LENGTH ]; |
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// Command Menu Team buttons |
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CommandButton *m_pTeamButtons[6]; |
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CommandButton *m_pDisguiseButtons[5]; |
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BuildButton *m_pBuildButtons[3]; |
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BuildButton *m_pBuildActiveButtons[3]; |
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int m_iAllowSpectators; |
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// Data for specific sections of the Command Menu |
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int m_iValidClasses[5]; |
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int m_iIsFeigning; |
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int m_iIsSettingDetpack; |
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int m_iNumberOfTeams; |
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int m_iBuildState; |
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int m_iRandomPC; |
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char m_sTeamNames[5][MAX_TEAMNAME_SIZE]; |
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// Localisation strings |
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char m_sDetpackStrings[3][MAX_BUTTON_SIZE]; |
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char m_sMapName[64]; |
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// helper function to update the player menu entries |
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void UpdatePlayerMenu(int menuIndex); |
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public: |
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TeamFortressViewport(int x,int y,int wide,int tall); |
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void Initialize( void ); |
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int CreateCommandMenu( const char * menuFile, int direction, int yOffset, bool flatDesign, float flButtonSizeX, float flButtonSizeY, int xOffset ); |
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void CreateScoreBoard( void ); |
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CommandButton * CreateCustomButton( char *pButtonText, char * pButtonName, int iYOffset ); |
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CCommandMenu * CreateDisguiseSubmenu( CommandButton *pButton, CCommandMenu *pParentMenu, const char *commandText, int iYOffset, int iXOffset = 0 ); |
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void UpdateCursorState( void ); |
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void UpdateCommandMenu(int menuIndex); |
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void UpdateOnPlayerInfo( void ); |
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void UpdateHighlights( void ); |
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void UpdateSpectatorPanel( void ); |
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int KeyInput( int down, int keynum, const char *pszCurrentBinding ); |
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void InputPlayerSpecial( void ); |
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void GetAllPlayersInfo( void ); |
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void DeathMsg( int killer, int victim ); |
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void ShowCommandMenu(int menuIndex); |
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void InputSignalHideCommandMenu( void ); |
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void HideCommandMenu( void ); |
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void SetCurrentCommandMenu( CCommandMenu *pNewMenu ); |
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void SetCurrentMenu( CMenuPanel *pMenu ); |
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void ShowScoreBoard( void ); |
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void HideScoreBoard( void ); |
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bool IsScoreBoardVisible( void ); |
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bool AllowedToPrintText( void ); |
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void ShowVGUIMenu( int iMenu ); |
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void HideVGUIMenu( void ); |
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void HideTopMenu( void ); |
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CMenuPanel* CreateTextWindow( int iTextToShow ); |
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CCommandMenu *CreateSubMenu( CommandButton *pButton, CCommandMenu *pParentMenu, int iYOffset, int iXOffset = 0 ); |
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// Data Handlers |
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int GetValidClasses(int iTeam) { return m_iValidClasses[iTeam]; }; |
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int GetNumberOfTeams() { return m_iNumberOfTeams; }; |
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int GetIsFeigning() { return m_iIsFeigning; }; |
|
int GetIsSettingDetpack() { return m_iIsSettingDetpack; }; |
|
int GetBuildState() { return m_iBuildState; }; |
|
int IsRandomPC() { return m_iRandomPC; }; |
|
char *GetTeamName( int iTeam ) { return m_sTeamNames[iTeam]; }; |
|
int GetAllowSpectators() { return m_iAllowSpectators; }; |
|
|
|
// Message Handlers |
|
int MsgFunc_ValClass(const char *pszName, int iSize, void *pbuf ); |
|
int MsgFunc_TeamNames(const char *pszName, int iSize, void *pbuf ); |
|
int MsgFunc_Feign(const char *pszName, int iSize, void *pbuf ); |
|
int MsgFunc_Detpack(const char *pszName, int iSize, void *pbuf ); |
|
int MsgFunc_VGUIMenu(const char *pszName, int iSize, void *pbuf ); |
|
int MsgFunc_VGUIordi(const char *pszName, int iSize, void *pbuf );//modif de Julien |
|
int MsgFunc_Keypad(const char *pszName, int iSize, void *pbuf );//modif de Julien |
|
int MsgFunc_Conveyor(const char *pszName, int iSize, void *pbuf );//modif de Julien |
|
int MsgFunc_MOTD( const char *pszName, int iSize, void *pbuf ); |
|
int MsgFunc_BuildSt( const char *pszName, int iSize, void *pbuf ); |
|
int MsgFunc_RandomPC( const char *pszName, int iSize, void *pbuf ); |
|
int MsgFunc_ServerName( const char *pszName, int iSize, void *pbuf ); |
|
int MsgFunc_ScoreInfo( const char *pszName, int iSize, void *pbuf ); |
|
int MsgFunc_TeamScore( const char *pszName, int iSize, void *pbuf ); |
|
int MsgFunc_TeamInfo( const char *pszName, int iSize, void *pbuf ); |
|
int MsgFunc_Spectator( const char *pszName, int iSize, void *pbuf ); |
|
int MsgFunc_AllowSpec( const char *pszName, int iSize, void *pbuf ); |
|
int MsgFunc_SpecFade( const char *pszName, int iSize, void *pbuf ); |
|
int MsgFunc_ResetFade( const char *pszName, int iSize, void *pbuf ); |
|
|
|
// Input |
|
bool SlotInput( int iSlot ); |
|
|
|
virtual void paintBackground(); |
|
|
|
CSchemeManager *GetSchemeManager( void ) { return &m_SchemeManager; } |
|
ScorePanel *GetScoreBoard( void ) { return m_pScoreBoard; } |
|
|
|
// modif de Julien |
|
|
|
CMenuPanel *OpenSoinMenu ( void ) { return ShowSoin(); }; |
|
CMenuPanel *OpenRadioMenu ( void ) { return ShowRadio(); }; |
|
|
|
void *operator new( size_t stAllocateBlock ); |
|
|
|
public: |
|
// VGUI Menus |
|
CMenuPanel *m_pCurrentMenu; |
|
CTeamMenuPanel *m_pTeamMenu; |
|
int m_StandardMenu; // indexs in m_pCommandMenus |
|
int m_SpectatorOptionsMenu; |
|
int m_SpectatorCameraMenu; |
|
int m_PlayerMenu; // a list of current player |
|
CClassMenuPanel *m_pClassMenu; |
|
COrdiMenuPanel *m_pOrdiMenu; //modif de Julien |
|
COrdiControlPanel *m_pOrdiControl; //modif de Julien |
|
CKeypad *m_pKeypad; //modif de Julien |
|
CSoin *m_pSoin; //modif de Julien |
|
CRadio *m_pRadio; //modif de Julien |
|
ScorePanel *m_pScoreBoard; |
|
SpectatorPanel *m_pSpectatorPanel; |
|
char m_szServerName[ MAX_SERVERNAME_LENGTH ]; |
|
}; |
|
|
|
//============================================================ |
|
// Command Menu Button Handlers |
|
#define MAX_COMMAND_SIZE 256 |
|
|
|
//modif de Julien |
|
|
|
class CMenuHandler_OrdiMenu : public ActionSignal |
|
{ |
|
protected: |
|
int m_iType; |
|
int m_iMenu; |
|
COrdiMenuPanel *m_pPanel; |
|
|
|
public: |
|
CMenuHandler_OrdiMenu ( int iType, int iMenu, COrdiMenuPanel *pPanel ) |
|
{ |
|
m_iType = iType; |
|
m_iMenu = iMenu; |
|
m_pPanel = pPanel; |
|
} |
|
|
|
virtual void actionPerformed(Panel* panel); //d |
|
|
|
#ifdef DOUBLECLICKFIXPATH_INVASION_VGUI |
|
int skipTime = 0; //Just an integer to store double-press fix, modif de Roy |
|
#endif |
|
}; |
|
|
|
//modif de Julien |
|
|
|
class CMenuHandler_OrdiControl : public ActionSignal |
|
{ |
|
protected: |
|
COrdiControlPanel *m_pPanel; |
|
|
|
public: |
|
CMenuHandler_OrdiControl ( COrdiControlPanel *pPanel ) |
|
{ |
|
m_pPanel = pPanel; |
|
} |
|
|
|
virtual void actionPerformed(Panel* panel); //d |
|
}; |
|
|
|
|
|
//================= |
|
|
|
class CMenuHandler_StringCommand : public ActionSignal |
|
{ |
|
protected: |
|
char m_pszCommand[MAX_COMMAND_SIZE]; |
|
int m_iCloseVGUIMenu; |
|
public: |
|
CMenuHandler_StringCommand( const char *pszCommand ) |
|
{ |
|
strncpy( m_pszCommand, pszCommand, MAX_COMMAND_SIZE - 1 ); |
|
m_pszCommand[MAX_COMMAND_SIZE - 1] = '\0'; |
|
m_iCloseVGUIMenu = false; |
|
} |
|
|
|
CMenuHandler_StringCommand( const char *pszCommand, int iClose ) |
|
{ |
|
strncpy( m_pszCommand, pszCommand, MAX_COMMAND_SIZE - 1 ); |
|
m_pszCommand[MAX_COMMAND_SIZE - 1] = '\0'; |
|
m_iCloseVGUIMenu = true; |
|
} |
|
|
|
virtual void actionPerformed(Panel *panel) |
|
{ |
|
gEngfuncs.pfnFilteredClientCmd( m_pszCommand ); |
|
|
|
if( m_iCloseVGUIMenu ) |
|
gViewPort->HideTopMenu(); |
|
else |
|
gViewPort->HideCommandMenu(); |
|
} |
|
}; |
|
|
|
// This works the same as CMenuHandler_StringCommand, except it watches the string command |
|
// for specific commands, and modifies client vars based upon them. |
|
class CMenuHandler_StringCommandWatch : public CMenuHandler_StringCommand |
|
{ |
|
private: |
|
public: |
|
CMenuHandler_StringCommandWatch( const char *pszCommand ) : CMenuHandler_StringCommand( pszCommand ) |
|
{ |
|
} |
|
|
|
CMenuHandler_StringCommandWatch( const char *pszCommand, int iClose ) : CMenuHandler_StringCommand( pszCommand, iClose ) |
|
{ |
|
} |
|
|
|
virtual void actionPerformed( Panel *panel ) |
|
{ |
|
CMenuHandler_StringCommand::actionPerformed( panel ); |
|
|
|
// Try to guess the player's new team (it'll be corrected if it's wrong) |
|
if( !strcmp( m_pszCommand, "jointeam 1" ) ) |
|
g_iTeamNumber = 1; |
|
else if( !strcmp( m_pszCommand, "jointeam 2" ) ) |
|
g_iTeamNumber = 2; |
|
else if( !strcmp( m_pszCommand, "jointeam 3" ) ) |
|
g_iTeamNumber = 3; |
|
else if( !strcmp( m_pszCommand, "jointeam 4" ) ) |
|
g_iTeamNumber = 4; |
|
} |
|
}; |
|
|
|
// Used instead of CMenuHandler_StringCommand for Class Selection buttons. |
|
// Checks the state of hud_classautokill and kills the player if set |
|
class CMenuHandler_StringCommandClassSelect : public CMenuHandler_StringCommand |
|
{ |
|
private: |
|
public: |
|
CMenuHandler_StringCommandClassSelect( char *pszCommand ) : CMenuHandler_StringCommand( pszCommand ) |
|
{ |
|
} |
|
|
|
CMenuHandler_StringCommandClassSelect( char *pszCommand, int iClose ) : CMenuHandler_StringCommand( pszCommand, iClose ) |
|
{ |
|
} |
|
|
|
virtual void actionPerformed( Panel *panel ); |
|
}; |
|
|
|
class CMenuHandler_PopupSubMenuInput : public InputSignal |
|
{ |
|
private: |
|
CCommandMenu *m_pSubMenu; |
|
Button *m_pButton; |
|
public: |
|
CMenuHandler_PopupSubMenuInput( Button *pButton, CCommandMenu *pSubMenu ) |
|
{ |
|
m_pSubMenu = pSubMenu; |
|
m_pButton = pButton; |
|
} |
|
|
|
virtual void cursorMoved( int x, int y, Panel *panel ) |
|
{ |
|
// gViewPort->SetCurrentCommandMenu( m_pSubMenu ); |
|
} |
|
|
|
virtual void cursorEntered( Panel *panel ) |
|
{ |
|
gViewPort->SetCurrentCommandMenu( m_pSubMenu ); |
|
|
|
if( m_pButton ) |
|
m_pButton->setArmed( true ); |
|
}; |
|
virtual void cursorExited(Panel* Panel) {}; |
|
virtual void mousePressed(MouseCode code,Panel* panel) {}; |
|
virtual void mouseDoublePressed(MouseCode code,Panel* panel) {}; |
|
virtual void mouseReleased(MouseCode code,Panel* panel) {}; |
|
virtual void mouseWheeled(int delta,Panel* panel) {}; |
|
virtual void keyPressed(KeyCode code,Panel* panel) {}; |
|
virtual void keyTyped(KeyCode code,Panel* panel) {}; |
|
virtual void keyReleased(KeyCode code,Panel* panel) {}; |
|
virtual void keyFocusTicked(Panel* panel) {}; |
|
}; |
|
|
|
class CMenuHandler_LabelInput : public InputSignal |
|
{ |
|
private: |
|
ActionSignal *m_pActionSignal; |
|
public: |
|
CMenuHandler_LabelInput( ActionSignal *pSignal ) |
|
{ |
|
m_pActionSignal = pSignal; |
|
} |
|
|
|
virtual void mousePressed( MouseCode code, Panel *panel ) |
|
{ |
|
m_pActionSignal->actionPerformed( panel ); |
|
} |
|
|
|
virtual void mouseReleased( MouseCode code, Panel *panel ) {}; |
|
virtual void cursorEntered( Panel *panel ) {}; |
|
virtual void cursorExited( Panel *Panel ) {}; |
|
virtual void cursorMoved( int x, int y, Panel *panel ) {}; |
|
virtual void mouseDoublePressed( MouseCode code, Panel *panel ) {}; |
|
virtual void mouseWheeled( int delta, Panel *panel ) {}; |
|
virtual void keyPressed( KeyCode code, Panel *panel ) {}; |
|
virtual void keyTyped( KeyCode code, Panel *panel ) {}; |
|
virtual void keyReleased( KeyCode code, Panel *panel ) {}; |
|
virtual void keyFocusTicked( Panel *panel ) {}; |
|
}; |
|
|
|
#define HIDE_TEXTWINDOW 0 |
|
#define SHOW_MAPBRIEFING 1 |
|
#define SHOW_CLASSDESC 2 |
|
#define SHOW_MOTD 3 |
|
#define SHOW_SPECHELP 4 |
|
|
|
class CMenuHandler_TextWindow : public ActionSignal |
|
{ |
|
private: |
|
int m_iState; |
|
|
|
public: |
|
CMenuHandler_TextWindow( int iState ) |
|
{ |
|
m_iState = iState; |
|
} |
|
|
|
virtual void actionPerformed( Panel *panel ) |
|
{ |
|
if( m_iState == HIDE_TEXTWINDOW ) |
|
{ |
|
gViewPort->HideTopMenu(); |
|
} |
|
else |
|
{ |
|
gViewPort->HideCommandMenu(); |
|
gViewPort->ShowVGUIMenu( m_iState ); |
|
} |
|
} |
|
}; |
|
|
|
class CMenuHandler_ToggleCvar : public ActionSignal |
|
{ |
|
private: |
|
struct cvar_s *m_cvar; |
|
|
|
public: |
|
CMenuHandler_ToggleCvar( char *cvarname ) |
|
{ |
|
m_cvar = gEngfuncs.pfnGetCvarPointer( cvarname ); |
|
} |
|
|
|
virtual void actionPerformed( Panel *panel ) |
|
{ |
|
if( m_cvar->value ) |
|
m_cvar->value = 0.0f; |
|
else |
|
m_cvar->value = 1.0f; |
|
|
|
// hide the menu |
|
gViewPort->HideCommandMenu(); |
|
|
|
gViewPort->UpdateSpectatorPanel(); |
|
} |
|
}; |
|
|
|
|
|
|
|
class CMenuHandler_SpectateFollow : public ActionSignal |
|
{ |
|
protected: |
|
char m_szplayer[MAX_COMMAND_SIZE]; |
|
public: |
|
CMenuHandler_SpectateFollow( char *player ) |
|
{ |
|
strncpy( m_szplayer, player, MAX_COMMAND_SIZE); |
|
m_szplayer[MAX_COMMAND_SIZE-1] = '\0'; |
|
} |
|
|
|
virtual void actionPerformed(Panel* panel) |
|
{ |
|
gHUD.m_Spectator.FindPlayer(m_szplayer); |
|
gViewPort->HideCommandMenu(); |
|
} |
|
}; |
|
|
|
|
|
|
|
class CDragNDropHandler : public InputSignal |
|
{ |
|
private: |
|
DragNDropPanel *m_pPanel; |
|
bool m_bDragging; |
|
int m_iaDragOrgPos[2]; |
|
int m_iaDragStart[2]; |
|
|
|
public: |
|
CDragNDropHandler( DragNDropPanel *pPanel ) |
|
{ |
|
m_pPanel = pPanel; |
|
m_bDragging = false; |
|
} |
|
|
|
void cursorMoved( int x, int y, Panel *panel ); |
|
void mousePressed( MouseCode code, Panel *panel ); |
|
void mouseReleased( MouseCode code, Panel *panel ); |
|
|
|
void mouseDoublePressed( MouseCode code, Panel *panel ) {}; |
|
void cursorEntered( Panel *panel ) {}; |
|
void cursorExited( Panel *panel ) {}; |
|
void mouseWheeled( int delta, Panel *panel ) {}; |
|
void keyPressed( KeyCode code, Panel *panel ) {}; |
|
void keyTyped( KeyCode code, Panel *panel ) {}; |
|
void keyReleased( KeyCode code, Panel *panel ) {}; |
|
void keyFocusTicked( Panel *panel ) {}; |
|
}; |
|
|
|
class CHandler_MenuButtonOver : public InputSignal |
|
{ |
|
private: |
|
int m_iButton; |
|
CMenuPanel *m_pMenuPanel; |
|
public: |
|
CHandler_MenuButtonOver( CMenuPanel *pPanel, int iButton ) |
|
{ |
|
m_iButton = iButton; |
|
m_pMenuPanel = pPanel; |
|
} |
|
|
|
void cursorEntered( Panel *panel ); |
|
|
|
void cursorMoved( int x, int y, Panel *panel ) {}; |
|
void mousePressed( MouseCode code, Panel *panel ) {}; |
|
void mouseReleased( MouseCode code, Panel *panel ) {}; |
|
void mouseDoublePressed( MouseCode code, Panel *panel ) {}; |
|
void cursorExited( Panel *panel) {}; |
|
void mouseWheeled( int delta, Panel *panel ) {}; |
|
void keyPressed( KeyCode code, Panel *panel ) {}; |
|
void keyTyped( KeyCode code, Panel *panel ) {}; |
|
void keyReleased( KeyCode code, Panel *panel ) {}; |
|
void keyFocusTicked( Panel *panel ) {}; |
|
}; |
|
|
|
class CHandler_ButtonHighlight : public InputSignal |
|
{ |
|
private: |
|
Button *m_pButton; |
|
public: |
|
CHandler_ButtonHighlight( Button *pButton ) |
|
{ |
|
m_pButton = pButton; |
|
} |
|
|
|
virtual void cursorEntered( Panel *panel ) |
|
{ |
|
m_pButton->setArmed( true ); |
|
}; |
|
|
|
virtual void cursorExited( Panel *Panel ) |
|
{ |
|
m_pButton->setArmed( false ); |
|
}; |
|
|
|
virtual void mousePressed( MouseCode code, Panel *panel ) {}; |
|
virtual void mouseReleased( MouseCode code, Panel *panel ) {}; |
|
virtual void cursorMoved( int x, int y, Panel *panel ) {}; |
|
virtual void mouseDoublePressed( MouseCode code, Panel *panel ) {}; |
|
virtual void mouseWheeled( int delta, Panel *panel ) {}; |
|
virtual void keyPressed( KeyCode code, Panel *panel ) {}; |
|
virtual void keyTyped( KeyCode code, Panel *panel ) {}; |
|
virtual void keyReleased( KeyCode code, Panel *panel ) {}; |
|
virtual void keyFocusTicked( Panel *panel ) {}; |
|
}; |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Special handler for highlighting of command menu buttons |
|
//----------------------------------------------------------------------------- |
|
class CHandler_CommandButtonHighlight : public CHandler_ButtonHighlight |
|
{ |
|
private: |
|
CommandButton *m_pCommandButton; |
|
public: |
|
CHandler_CommandButtonHighlight( CommandButton *pButton ) : CHandler_ButtonHighlight( pButton ) |
|
{ |
|
m_pCommandButton = pButton; |
|
} |
|
|
|
virtual void cursorEntered( Panel *panel ) |
|
{ |
|
m_pCommandButton->cursorEntered(); |
|
} |
|
|
|
virtual void cursorExited( Panel *panel ) |
|
{ |
|
m_pCommandButton->cursorExited(); |
|
} |
|
}; |
|
|
|
|
|
//================================================================ |
|
// Overidden Command Buttons for special visibilities |
|
class ClassButton : public CommandButton |
|
{ |
|
protected: |
|
int m_iPlayerClass; |
|
|
|
public: |
|
ClassButton( int iClass, const char *text, int x, int y, int wide, int tall, bool bNoHighlight ) : CommandButton( text, x, y, wide, tall, bNoHighlight ) |
|
{ |
|
m_iPlayerClass = iClass; |
|
} |
|
|
|
virtual int IsNotValid(); |
|
}; |
|
|
|
class TeamButton : public CommandButton |
|
{ |
|
private: |
|
int m_iTeamNumber; |
|
public: |
|
TeamButton( int iTeam, const char *text, int x, int y, int wide, int tall ) : CommandButton( text, x, y, wide, tall ) |
|
{ |
|
m_iTeamNumber = iTeam; |
|
} |
|
|
|
virtual int IsNotValid() |
|
{ |
|
int iTeams = gViewPort->GetNumberOfTeams(); |
|
|
|
// Never valid if there's only 1 team |
|
if( iTeams == 1 ) |
|
return true; |
|
|
|
// Auto Team's always visible |
|
if( m_iTeamNumber == 5 ) |
|
return false; |
|
|
|
if( iTeams >= m_iTeamNumber && m_iTeamNumber != g_iTeamNumber ) |
|
return false; |
|
|
|
return true; |
|
} |
|
}; |
|
|
|
class FeignButton : public CommandButton |
|
{ |
|
private: |
|
int m_iFeignState; |
|
public: |
|
FeignButton( int iState, const char *text, int x, int y, int wide, int tall ) : CommandButton( text, x, y, wide, tall ) |
|
{ |
|
m_iFeignState = iState; |
|
} |
|
|
|
virtual int IsNotValid() |
|
{ |
|
// Only visible for spies |
|
#ifdef _TFC |
|
if( g_iPlayerClass != PC_SPY ) |
|
return true; |
|
#endif |
|
|
|
if( m_iFeignState == gViewPort->GetIsFeigning() ) |
|
return false; |
|
|
|
return true; |
|
} |
|
}; |
|
|
|
class SpectateButton : public CommandButton |
|
{ |
|
public: |
|
SpectateButton( const char *text, int x, int y, int wide, int tall, bool bNoHighlight ) : CommandButton( text, x, y, wide, tall, bNoHighlight ) |
|
{ |
|
} |
|
|
|
virtual int IsNotValid() |
|
{ |
|
// Only visible if the server allows it |
|
if( gViewPort->GetAllowSpectators() != 0 ) |
|
return false; |
|
|
|
return true; |
|
} |
|
}; |
|
|
|
#define DISGUISE_TEAM1 (1<<0) |
|
#define DISGUISE_TEAM2 (1<<1) |
|
#define DISGUISE_TEAM3 (1<<2) |
|
#define DISGUISE_TEAM4 (1<<3) |
|
|
|
class DisguiseButton : public CommandButton |
|
{ |
|
private: |
|
int m_iValidTeamsBits; |
|
int m_iThisTeam; |
|
public: |
|
DisguiseButton( int iValidTeamNumsBits, const char *text, int x, int y, int wide, int tall ) : CommandButton( text, x, y, wide, tall, false ) |
|
{ |
|
m_iValidTeamsBits = iValidTeamNumsBits; |
|
} |
|
|
|
virtual int IsNotValid() |
|
{ |
|
#ifdef _TFC |
|
// Only visible for spies |
|
if( g_iPlayerClass != PC_SPY ) |
|
return true; |
|
#endif |
|
|
|
// if it's not tied to a specific team, then always show (for spies) |
|
if( !m_iValidTeamsBits ) |
|
return false; |
|
|
|
// if we're tied to a team make sure we can change to that team |
|
int iTmp = 1 << ( gViewPort->GetNumberOfTeams() - 1 ); |
|
if( m_iValidTeamsBits & iTmp ) |
|
return false; |
|
|
|
return true; |
|
} |
|
}; |
|
|
|
class DetpackButton : public CommandButton |
|
{ |
|
private: |
|
int m_iDetpackState; |
|
public: |
|
DetpackButton( int iState, const char *text, int x, int y, int wide, int tall ) : CommandButton( text, x, y, wide, tall ) |
|
{ |
|
m_iDetpackState = iState; |
|
} |
|
|
|
virtual int IsNotValid() |
|
{ |
|
#ifdef _TFC |
|
// Only visible for demomen |
|
if( g_iPlayerClass != PC_DEMOMAN ) |
|
return true; |
|
#endif |
|
|
|
if( m_iDetpackState == gViewPort->GetIsSettingDetpack() ) |
|
return false; |
|
|
|
return true; |
|
} |
|
}; |
|
|
|
extern int iBuildingCosts[]; |
|
#define BUILDSTATE_HASBUILDING (1<<0) // Data is building ID (1 = Dispenser, 2 = Sentry, 3 = Entry Teleporter, 4 = Exit Teleporter) |
|
#define BUILDSTATE_BUILDING (1<<1) |
|
#define BUILDSTATE_BASE (1<<2) |
|
#define BUILDSTATE_CANBUILD (1<<3) // Data is building ID (1 = Dispenser, 2 = Sentry, 3 = Entry Teleporter, 4 = Exit Teleporter) |
|
|
|
class BuildButton : public CommandButton |
|
{ |
|
private: |
|
int m_iBuildState; |
|
int m_iBuildData; |
|
|
|
public: |
|
enum Buildings |
|
{ |
|
DISPENSER = 0, |
|
SENTRYGUN = 1, |
|
ENTRY_TELEPORTER = 2, |
|
EXIT_TELEPORTER = 3 |
|
}; |
|
|
|
BuildButton( int iState, int iData, const char *text, int x, int y, int wide, int tall ) : CommandButton( text, x, y, wide, tall ) |
|
{ |
|
m_iBuildState = iState; |
|
m_iBuildData = iData; |
|
} |
|
|
|
virtual int IsNotValid() |
|
{ |
|
#ifdef _TFC |
|
// Only visible for engineers |
|
if( g_iPlayerClass != PC_ENGINEER ) |
|
return true; |
|
|
|
// If this isn't set, it's only active when they're not building |
|
if( m_iBuildState & BUILDSTATE_BUILDING ) |
|
{ |
|
// Make sure the player's building |
|
if( !( gViewPort->GetBuildState() & BS_BUILDING ) ) |
|
return true; |
|
} |
|
else |
|
{ |
|
// Make sure the player's not building |
|
if( gViewPort->GetBuildState() & BS_BUILDING ) |
|
return true; |
|
} |
|
|
|
if( m_iBuildState & BUILDSTATE_BASE ) |
|
{ |
|
// Only appear if we've got enough metal to build something, or something already built |
|
if ( gViewPort->GetBuildState() & (BS_HAS_SENTRYGUN | BS_HAS_DISPENSER | BS_CANB_SENTRYGUN | BS_CANB_DISPENSER | BS_HAS_ENTRY_TELEPORTER | BS_HAS_EXIT_TELEPORTER | BS_CANB_ENTRY_TELEPORTER | BS_CANB_EXIT_TELEPORTER) ) |
|
return false; |
|
|
|
return true; |
|
} |
|
|
|
// Must have a building |
|
if( m_iBuildState & BUILDSTATE_HASBUILDING ) |
|
{ |
|
if( m_iBuildData == BuildButton::DISPENSER && !( gViewPort->GetBuildState() & BS_HAS_DISPENSER ) ) |
|
return true; |
|
|
|
if( m_iBuildData == BuildButton::SENTRYGUN && !( gViewPort->GetBuildState() & BS_HAS_SENTRYGUN ) ) |
|
return true; |
|
if ( m_iBuildData == BuildButton::ENTRY_TELEPORTER && !(gViewPort->GetBuildState() & BS_HAS_ENTRY_TELEPORTER) ) |
|
return true; |
|
if ( m_iBuildData == BuildButton::EXIT_TELEPORTER && !(gViewPort->GetBuildState() & BS_HAS_EXIT_TELEPORTER) ) |
|
return true; |
|
} |
|
|
|
// Can build something |
|
if( m_iBuildState & BUILDSTATE_CANBUILD ) |
|
{ |
|
// Make sure they've got the ammo and don't have one already |
|
if( m_iBuildData == BuildButton::DISPENSER && ( gViewPort->GetBuildState() & BS_CANB_DISPENSER ) ) |
|
return false; |
|
if( m_iBuildData == BuildButton::SENTRYGUN && ( gViewPort->GetBuildState() & BS_CANB_SENTRYGUN ) ) |
|
return false; |
|
if ( m_iBuildData == BuildButton::ENTRY_TELEPORTER && (gViewPort->GetBuildState() & BS_CANB_ENTRY_TELEPORTER) ) |
|
return false; |
|
if ( m_iBuildData == BuildButton::EXIT_TELEPORTER && (gViewPort->GetBuildState() & BS_CANB_EXIT_TELEPORTER) ) |
|
return false; |
|
|
|
return true; |
|
} |
|
#endif |
|
return false; |
|
} |
|
}; |
|
|
|
#define MAX_MAPNAME 256 |
|
|
|
class MapButton : public CommandButton |
|
{ |
|
private: |
|
char m_szMapName[MAX_MAPNAME]; |
|
|
|
public: |
|
MapButton( const char *pMapName, const char *text, int x, int y, int wide, int tall ) : CommandButton( text, x, y, wide, tall ) |
|
{ |
|
sprintf( m_szMapName, "maps/%s.bsp", pMapName ); |
|
} |
|
|
|
virtual int IsNotValid() |
|
{ |
|
const char *level = gEngfuncs.pfnGetLevelName(); |
|
if( !level ) |
|
return true; |
|
|
|
// Does it match the current map name? |
|
if( strcmp( m_szMapName, level ) ) |
|
return true; |
|
|
|
return false; |
|
} |
|
}; |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: CommandButton which is only displayed if the player is on team X |
|
//----------------------------------------------------------------------------- |
|
class TeamOnlyCommandButton : public CommandButton |
|
{ |
|
private: |
|
int m_iTeamNum; |
|
|
|
public: |
|
TeamOnlyCommandButton( int iTeamNum, const char *text, int x, int y, int wide, int tall, bool flat ) : |
|
CommandButton( text, x, y, wide, tall, false, flat ), m_iTeamNum( iTeamNum ) {} |
|
|
|
virtual int IsNotValid() |
|
{ |
|
if( g_iTeamNumber != m_iTeamNum ) |
|
return true; |
|
|
|
return CommandButton::IsNotValid(); |
|
} |
|
}; |
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: CommandButton which is only displayed if the player is on team X |
|
//----------------------------------------------------------------------------- |
|
class ToggleCommandButton : public CommandButton, public InputSignal |
|
{ |
|
private: |
|
struct cvar_s *m_cvar; |
|
CImageLabel *pLabelOn; |
|
CImageLabel *pLabelOff; |
|
|
|
public: |
|
ToggleCommandButton( const char *cvarname, const char *text, int x, int y, int wide, int tall, bool flat ) : |
|
CommandButton( text, x, y, wide, tall, false, flat ) |
|
{ |
|
m_cvar = gEngfuncs.pfnGetCvarPointer( cvarname ); |
|
|
|
// Put a > to show it's a submenu |
|
pLabelOn = new CImageLabel( "checked", 0, 0 ); |
|
pLabelOn->setParent(this); |
|
pLabelOn->addInputSignal(this); |
|
|
|
pLabelOff = new CImageLabel( "unchecked", 0, 0 ); |
|
pLabelOff->setParent(this); |
|
pLabelOff->setEnabled(true); |
|
pLabelOff->addInputSignal(this); |
|
|
|
int textwide, texttall; |
|
getTextSize( textwide, texttall ); |
|
|
|
// Reposition |
|
pLabelOn->setPos( textwide, ( tall - pLabelOn->getTall() ) / 2 ); |
|
|
|
pLabelOff->setPos( textwide, ( tall - pLabelOff->getTall() ) / 2 ); |
|
|
|
// Set text color to orange |
|
setFgColor( Scheme::sc_primary1 ); |
|
} |
|
|
|
virtual void cursorEntered( Panel *panel ) |
|
{ |
|
CommandButton::cursorEntered(); |
|
} |
|
|
|
virtual void cursorExited( Panel *panel ) |
|
{ |
|
CommandButton::cursorExited(); |
|
} |
|
|
|
virtual void mousePressed( MouseCode code, Panel *panel ) |
|
{ |
|
doClick(); |
|
}; |
|
|
|
virtual void cursorMoved( int x, int y, Panel *panel ) {}; |
|
|
|
virtual void mouseDoublePressed( MouseCode code, Panel *panel) {}; |
|
virtual void mouseReleased( MouseCode code, Panel *panel ) {}; |
|
virtual void mouseWheeled( int delta, Panel *panel ) {}; |
|
virtual void keyPressed( KeyCode code, Panel *panel ) {}; |
|
virtual void keyTyped( KeyCode code, Panel *panel ) {}; |
|
virtual void keyReleased( KeyCode code, Panel *panel ) {}; |
|
virtual void keyFocusTicked( Panel *panel) {}; |
|
|
|
virtual void paint( void ) |
|
{ |
|
if( !m_cvar ) |
|
{ |
|
pLabelOff->setVisible( false ); |
|
pLabelOn->setVisible( false ); |
|
} |
|
else if( m_cvar->value ) |
|
{ |
|
pLabelOff->setVisible( false ); |
|
pLabelOn->setVisible( true ); |
|
} |
|
else |
|
{ |
|
pLabelOff->setVisible( true ); |
|
pLabelOn->setVisible( false ); |
|
} |
|
|
|
CommandButton::paint(); |
|
} |
|
}; |
|
class SpectToggleButton : public CommandButton, public InputSignal |
|
{ |
|
private: |
|
struct cvar_s *m_cvar; |
|
CImageLabel *pLabelOn; |
|
|
|
public: |
|
SpectToggleButton( const char *cvarname, const char *text, int x, int y, int wide, int tall, bool flat ) : |
|
CommandButton( text, x, y, wide, tall, false, flat ) |
|
{ |
|
m_cvar = gEngfuncs.pfnGetCvarPointer( cvarname ); |
|
|
|
// Put a > to show it's a submenu |
|
pLabelOn = new CImageLabel( "checked", 0, 0 ); |
|
pLabelOn->setParent( this ); |
|
pLabelOn->addInputSignal( this ); |
|
|
|
int textwide, texttall; |
|
getTextSize( textwide, texttall ); |
|
|
|
// Reposition |
|
pLabelOn->setPos( textwide, ( tall - pLabelOn->getTall() ) / 2 ); |
|
} |
|
|
|
virtual void cursorEntered( Panel *panel ) |
|
{ |
|
CommandButton::cursorEntered(); |
|
} |
|
|
|
virtual void cursorExited( Panel *panel ) |
|
{ |
|
CommandButton::cursorExited(); |
|
} |
|
|
|
virtual void mousePressed( MouseCode code, Panel *panel ) |
|
{ |
|
doClick(); |
|
}; |
|
|
|
virtual void cursorMoved( int x, int y, Panel *panel ) {}; |
|
|
|
virtual void mouseDoublePressed( MouseCode code, Panel *panel ) {}; |
|
virtual void mouseReleased( MouseCode code, Panel *panel ) {}; |
|
virtual void mouseWheeled( int delta, Panel *panel ) {}; |
|
virtual void keyPressed( KeyCode code, Panel *panel ) {}; |
|
virtual void keyTyped( KeyCode code, Panel *panel ) {}; |
|
virtual void keyReleased( KeyCode code, Panel *panel ) {}; |
|
virtual void keyFocusTicked( Panel *panel ) {}; |
|
|
|
virtual void paintBackground() |
|
{ |
|
if( isArmed() ) |
|
{ |
|
drawSetColor( 143, 143, 54, 125 ); |
|
drawFilledRect( 5, 0, _size[0] - 5, _size[1] ); |
|
} |
|
} |
|
|
|
virtual void paint( void ) |
|
{ |
|
if( isArmed() ) |
|
{ |
|
setFgColor( 194, 202, 54, 0 ); |
|
} |
|
else |
|
{ |
|
setFgColor( 143, 143, 54, 15 ); |
|
} |
|
|
|
if( !m_cvar ) |
|
{ |
|
pLabelOn->setVisible( false ); |
|
} |
|
else if( m_cvar->value ) |
|
{ |
|
pLabelOn->setVisible( true ); |
|
} |
|
else |
|
{ |
|
pLabelOn->setVisible( false ); |
|
} |
|
|
|
Button::paint(); |
|
} |
|
}; |
|
|
|
/* |
|
class SpectToggleButton : public ToggleCommandButton |
|
{ |
|
private: |
|
struct cvar_s *m_cvar; |
|
CImageLabel *pLabelOn; |
|
CImageLabel *pLabelOff; |
|
|
|
public: |
|
SpectToggleButton( const char *cvarname, const char *text, int x, int y, int wide, int tall, bool flat ) : |
|
ToggleCommandButton( cvarname, text, x, y, wide, tall, flat, TRUE ) |
|
{ |
|
m_cvar = gEngfuncs.pfnGetCvarPointer( cvarname ); |
|
|
|
// Put a > to show it's a submenu |
|
pLabelOn = new CImageLabel( "checked", 0, 0 ); |
|
pLabelOn->setParent( this ); |
|
pLabelOn->addInputSignal( this ); |
|
|
|
pLabelOff = new CImageLabel( "unchecked", 0, 0 ); |
|
pLabelOff->setParent( this ); |
|
pLabelOff->setEnabled( true ); |
|
pLabelOff->addInputSignal( this ); |
|
|
|
int textwide, texttall; |
|
getTextSize( textwide, texttall ); |
|
|
|
// Reposition |
|
pLabelOn->setPos( textwide, ( tall - pLabelOn->getTall() ) / 2 ); |
|
|
|
pLabelOff->setPos( textwide, ( tall - pLabelOff->getTall() ) / 2 ); |
|
|
|
// Set text color to orange |
|
setFgColor( Scheme::sc_primary1 ); |
|
} |
|
|
|
virtual void paintBackground() |
|
{ |
|
if( isArmed() ) |
|
{ |
|
drawSetColor( 143,143, 54, 125 ); |
|
drawFilledRect( 5, 0, _size[0] - 5,_size[1] ); |
|
} |
|
} |
|
|
|
virtual void paint() |
|
{ |
|
|
|
if( isArmed() ) |
|
{ |
|
setFgColor( 194, 202, 54, 0 ); |
|
} |
|
else |
|
{ |
|
setFgColor( 143, 143, 54, 15 ); |
|
} |
|
|
|
if( !m_cvar ) |
|
{ |
|
pLabelOff->setVisible( false ); |
|
pLabelOn->setVisible( false ); |
|
} |
|
else if( m_cvar->value ) |
|
{ |
|
pLabelOff->setVisible( false ); |
|
pLabelOn->setVisible( true ); |
|
} |
|
else |
|
{ |
|
pLabelOff->setVisible( true ); |
|
pLabelOn->setVisible( false ); |
|
} |
|
|
|
Button::paint(); |
|
} |
|
}; |
|
*/ |
|
|
|
//============================================================ |
|
// Panel that can be dragged around |
|
class DragNDropPanel : public Panel |
|
{ |
|
private: |
|
bool m_bBeingDragged; |
|
LineBorder *m_pBorder; |
|
public: |
|
DragNDropPanel( int x, int y, int wide, int tall ) : Panel( x, y, wide, tall ) |
|
{ |
|
m_bBeingDragged = false; |
|
|
|
// Create the Drag Handler |
|
addInputSignal( new CDragNDropHandler( this ) ); |
|
|
|
// Create the border (for dragging) |
|
m_pBorder = new LineBorder(); |
|
} |
|
|
|
virtual void setDragged( bool bState ) |
|
{ |
|
m_bBeingDragged = bState; |
|
|
|
if( m_bBeingDragged ) |
|
setBorder( m_pBorder ); |
|
else |
|
setBorder( NULL ); |
|
} |
|
}; |
|
|
|
//================================================================ |
|
// Panel that draws itself with a transparent black background |
|
class CTransparentPanel : public Panel |
|
{ |
|
private: |
|
int m_iTransparency; |
|
public: |
|
CTransparentPanel( int iTrans, int x, int y, int wide, int tall ) : Panel( x, y, wide, tall ) |
|
{ |
|
m_iTransparency = iTrans; |
|
} |
|
|
|
virtual void paintBackground() |
|
{ |
|
if( m_iTransparency ) |
|
{ |
|
// Transparent black background |
|
drawSetColor( 0, 0, 0, m_iTransparency ); |
|
drawFilledRect( 0, 0, _size[0], _size[1] ); |
|
} |
|
} |
|
}; |
|
|
|
//================================================================ |
|
// Menu Panel that supports buffering of menus |
|
class CMenuPanel : public CTransparentPanel |
|
{ |
|
private: |
|
CMenuPanel *m_pNextMenu; |
|
int m_iMenuID; |
|
int m_iRemoveMe; |
|
int m_iIsActive; |
|
float m_flOpenTime; |
|
public: |
|
CMenuPanel( int iRemoveMe, int x, int y, int wide, int tall ) : CTransparentPanel( 100, x, y, wide, tall ) |
|
{ |
|
Reset(); |
|
m_iRemoveMe = iRemoveMe; |
|
} |
|
|
|
CMenuPanel( int iTrans, int iRemoveMe, int x, int y, int wide, int tall ) : CTransparentPanel( iTrans, x, y, wide, tall ) |
|
{ |
|
Reset(); |
|
m_iRemoveMe = iRemoveMe; |
|
} |
|
|
|
virtual void Reset( void ) |
|
{ |
|
m_pNextMenu = NULL; |
|
m_iIsActive = false; |
|
m_flOpenTime = 0; |
|
} |
|
|
|
void SetNextMenu( CMenuPanel *pNextPanel ) |
|
{ |
|
if( m_pNextMenu ) |
|
m_pNextMenu->SetNextMenu( pNextPanel ); |
|
else |
|
m_pNextMenu = pNextPanel; |
|
} |
|
|
|
void SetMenuID( int iID ) |
|
{ |
|
m_iMenuID = iID; |
|
} |
|
|
|
void SetActive( int iState ) |
|
{ |
|
m_iIsActive = iState; |
|
} |
|
|
|
virtual void Open( void ) |
|
{ |
|
setVisible( true ); |
|
|
|
// Note the open time, so we can delay input for a bit |
|
m_flOpenTime = gHUD.m_flTime; |
|
} |
|
|
|
virtual void Close( void ) |
|
{ |
|
setVisible( false ); |
|
m_iIsActive = false; |
|
|
|
if ( m_iRemoveMe ) |
|
gViewPort->removeChild( this ); |
|
|
|
// This MenuPanel has now been deleted. Don't append code here. |
|
} |
|
|
|
int ShouldBeRemoved() { return m_iRemoveMe; }; |
|
CMenuPanel* GetNextMenu() { return m_pNextMenu; }; |
|
int GetMenuID() { return m_iMenuID; }; |
|
int IsActive() { return m_iIsActive; }; |
|
float GetOpenTime() { return m_flOpenTime; }; |
|
|
|
// Numeric input |
|
virtual bool SlotInput( int iSlot ) { return false; }; |
|
virtual void SetActiveInfo( int iInput ) {}; |
|
}; |
|
|
|
//================================================================ |
|
// Custom drawn scroll bars |
|
class CTFScrollButton : public CommandButton |
|
{ |
|
private: |
|
BitmapTGA *m_pTGA; |
|
|
|
public: |
|
CTFScrollButton( int iArrow, const char *text, int x, int y, int wide, int tall ); |
|
|
|
virtual void paint( void ); |
|
virtual void paintBackground( void ); |
|
}; |
|
|
|
// Custom drawn slider bar |
|
class CTFSlider : public Slider |
|
{ |
|
public: |
|
CTFSlider( int x, int y, int wide, int tall, bool vertical ) : Slider( x, y, wide, tall, vertical ) |
|
{ |
|
}; |
|
|
|
virtual void paintBackground( void ); |
|
}; |
|
|
|
// Custom drawn scrollpanel |
|
class CTFScrollPanel : public ScrollPanel |
|
{ |
|
public: |
|
CTFScrollPanel(int x,int y,int wide,int tall); |
|
}; |
|
|
|
//================================================================ |
|
// Menu Panels that take key input |
|
//============================================================ |
|
class CClassMenuPanel : public CMenuPanel |
|
{ |
|
private: |
|
CTransparentPanel *m_pClassInfoPanel[PC_LASTCLASS]; |
|
Label *m_pPlayers[PC_LASTCLASS]; |
|
ClassButton *m_pButtons[PC_LASTCLASS]; |
|
CommandButton *m_pCancelButton; |
|
ScrollPanel *m_pScrollPanel; |
|
|
|
CImageLabel *m_pClassImages[MAX_TEAMS][PC_LASTCLASS]; |
|
|
|
int m_iCurrentInfo; |
|
|
|
enum { STRLENMAX_PLAYERSONTEAM = 128 }; |
|
char m_sPlayersOnTeamString[STRLENMAX_PLAYERSONTEAM]; |
|
|
|
public: |
|
CClassMenuPanel( int iTrans, int iRemoveMe, int x, int y, int wide, int tall ); |
|
|
|
virtual bool SlotInput( int iSlot ); |
|
virtual void Open( void ); |
|
virtual void Update( void ); |
|
virtual void SetActiveInfo( int iInput ); |
|
virtual void Initialize( void ); |
|
|
|
virtual void Reset( void ) |
|
{ |
|
CMenuPanel::Reset(); |
|
m_iCurrentInfo = 0; |
|
} |
|
}; |
|
|
|
class CTeamMenuPanel : public CMenuPanel |
|
{ |
|
public: |
|
ScrollPanel *m_pScrollPanel; |
|
CTransparentPanel *m_pTeamWindow; |
|
Label *m_pMapTitle; |
|
TextPanel *m_pBriefing; |
|
TextPanel *m_pTeamInfoPanel[6]; |
|
CommandButton *m_pButtons[6]; |
|
bool m_bUpdatedMapName; |
|
CommandButton *m_pCancelButton; |
|
CommandButton *m_pSpectateButton; |
|
|
|
int m_iCurrentInfo; |
|
|
|
public: |
|
CTeamMenuPanel( int iTrans, int iRemoveMe, int x, int y, int wide, int tall ); |
|
|
|
virtual bool SlotInput( int iSlot ); |
|
virtual void Open( void ); |
|
virtual void Update( void ); |
|
virtual void SetActiveInfo( int iInput ); |
|
virtual void paintBackground( void ); |
|
|
|
virtual void Initialize( void ); |
|
|
|
virtual void Reset( void ) |
|
{ |
|
CMenuPanel::Reset(); |
|
m_iCurrentInfo = 0; |
|
} |
|
}; |
|
|
|
//========================================================= |
|
// Specific Menus to handle old HUD sections |
|
class CHealthPanel : public DragNDropPanel |
|
{ |
|
private: |
|
BitmapTGA *m_pHealthTGA; |
|
Label *m_pHealthLabel; |
|
public: |
|
CHealthPanel( int x, int y, int wide, int tall ) : DragNDropPanel( x, y, wide, tall ) |
|
{ |
|
// Load the Health icon |
|
FileInputStream *fis = new FileInputStream( GetVGUITGAName( "%d_hud_health" ), false ); |
|
m_pHealthTGA = new BitmapTGA( fis, true ); |
|
fis->close(); |
|
if(!m_pHealthTGA){ |
|
fis = new FileInputStream( GetVGUITGAName( "%d_hud_health", true ), false ); |
|
m_pHealthTGA = new BitmapTGA( fis, true ); |
|
fis->close(); |
|
} |
|
|
|
// Create the Health Label |
|
int iXSize, iYSize; |
|
m_pHealthTGA->getSize( iXSize, iYSize ); |
|
m_pHealthLabel = new Label( "", 0, 0, iXSize, iYSize ); |
|
m_pHealthLabel->setImage( m_pHealthTGA ); |
|
m_pHealthLabel->setParent( this ); |
|
|
|
// Set panel dimension |
|
// Shouldn't be needed once Billy's fized setImage not recalculating the size |
|
// setSize( iXSize + 100, gHUD.m_iFontHeight + 10 ); |
|
// m_pHealthLabel->setPos( 10, ( getTall() - iYSize ) / 2 ); |
|
} |
|
|
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virtual void paintBackground() |
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{ |
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} |
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void paint() |
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{ |
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// Get the paint color |
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int r,g,b,a; |
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// Has health changed? Flash the health # |
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if( gHUD.m_Health.m_fFade ) |
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{ |
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gHUD.m_Health.m_fFade -= ( gHUD.m_flTimeDelta * 20 ); |
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if( gHUD.m_Health.m_fFade <= 0 ) |
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{ |
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a = MIN_ALPHA; |
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gHUD.m_Health.m_fFade = 0; |
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} |
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// Fade the health number back to dim |
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a = MIN_ALPHA + ( gHUD.m_Health.m_fFade / FADE_TIME ) * 128; |
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} |
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else |
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a = MIN_ALPHA; |
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gHUD.m_Health.GetPainColor( r, g, b ); |
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ScaleColors(r, g, b, a ); |
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// If health is getting low, make it bright red |
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if( gHUD.m_Health.m_iHealth <= 15 ) |
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a = 255; |
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int iXSize, iYSize, iXPos, iYPos; |
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m_pHealthTGA->getSize( iXSize, iYSize ); |
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m_pHealthTGA->getPos( iXPos, iYPos ); |
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// Paint the player's health |
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int x = gHUD.DrawHudNumber( iXPos + iXSize + 5, iYPos + 5, DHN_3DIGITS | DHN_DRAWZERO, gHUD.m_Health.m_iHealth, r, g, b ); |
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// Draw the vertical line |
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int HealthWidth = gHUD.GetSpriteRect( gHUD.m_HUD_number_0 ).right - gHUD.GetSpriteRect( gHUD.m_HUD_number_0 ).left; |
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x += HealthWidth / 2; |
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FillRGBA( x, iYPos + 5, HealthWidth / 10, gHUD.m_iFontHeight, 255, 160, 0, a ); |
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} |
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}; |
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#include "vgui_OrdiMenu.h" |
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#include "vgui_OrdiControl.h" |
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#include "vgui_keypad.h" |
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#include "vgui_soin.h" |
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#include "vgui_radio.h" |
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#endif
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