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318 lines
9.1 KiB
318 lines
9.1 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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/* |
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===== monsters.cpp ======================================================== |
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Monster-related utility code |
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*/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "animation.h" |
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#include "saverestore.h" |
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TYPEDESCRIPTION CBaseAnimating::m_SaveData[] = |
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{ |
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DEFINE_FIELD( CBaseMonster, m_flFrameRate, FIELD_FLOAT ), |
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DEFINE_FIELD( CBaseMonster, m_flGroundSpeed, FIELD_FLOAT ), |
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DEFINE_FIELD( CBaseMonster, m_flLastEventCheck, FIELD_TIME ), |
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DEFINE_FIELD( CBaseMonster, m_fSequenceFinished, FIELD_BOOLEAN ), |
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DEFINE_FIELD( CBaseMonster, m_fSequenceLoops, FIELD_BOOLEAN ), |
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}; |
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IMPLEMENT_SAVERESTORE( CBaseAnimating, CBaseDelay ); |
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//========================================================= |
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// StudioFrameAdvance - advance the animation frame up to the current time |
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// if an flInterval is passed in, only advance animation that number of seconds |
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//========================================================= |
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float CBaseAnimating :: StudioFrameAdvance ( float flInterval ) |
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{ |
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if (flInterval == 0.0) |
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{ |
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flInterval = (gpGlobals->time - pev->animtime); |
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if (flInterval <= 0.001) |
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{ |
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pev->animtime = gpGlobals->time; |
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return 0.0; |
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} |
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} |
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if (! pev->animtime) |
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flInterval = 0.0; |
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pev->frame += flInterval * m_flFrameRate * pev->framerate; |
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pev->animtime = gpGlobals->time; |
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if (pev->frame < 0.0 || pev->frame >= 256.0) |
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{ |
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if (m_fSequenceLoops) |
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pev->frame -= (int)(pev->frame / 256.0) * 256.0; |
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else |
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pev->frame = (pev->frame < 0.0) ? 0 : 255; |
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m_fSequenceFinished = TRUE; // just in case it wasn't caught in GetEvents |
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} |
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return flInterval; |
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} |
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//========================================================= |
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// LookupActivity |
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//========================================================= |
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int CBaseAnimating :: LookupActivity ( int activity ) |
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{ |
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ASSERT( activity != 0 ); |
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void *pmodel = GET_MODEL_PTR( ENT(pev) ); |
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return ::LookupActivity( pmodel, pev, activity ); |
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} |
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//========================================================= |
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// LookupActivityHeaviest |
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// |
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// Get activity with highest 'weight' |
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// |
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//========================================================= |
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int CBaseAnimating :: LookupActivityHeaviest ( int activity ) |
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{ |
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void *pmodel = GET_MODEL_PTR( ENT(pev) ); |
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return ::LookupActivityHeaviest( pmodel, pev, activity ); |
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} |
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//========================================================= |
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//========================================================= |
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int CBaseAnimating :: LookupSequence ( const char *label ) |
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{ |
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void *pmodel = GET_MODEL_PTR( ENT(pev) ); |
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return ::LookupSequence( pmodel, label ); |
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} |
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//========================================================= |
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//========================================================= |
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void CBaseAnimating :: ResetSequenceInfo ( ) |
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{ |
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void *pmodel = GET_MODEL_PTR( ENT(pev) ); |
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GetSequenceInfo( pmodel, pev, &m_flFrameRate, &m_flGroundSpeed ); |
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m_fSequenceLoops = ((GetSequenceFlags() & STUDIO_LOOPING) != 0); |
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pev->animtime = gpGlobals->time; |
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pev->framerate = 1.0; |
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m_fSequenceFinished = FALSE; |
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m_flLastEventCheck = gpGlobals->time; |
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} |
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//========================================================= |
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//========================================================= |
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BOOL CBaseAnimating :: GetSequenceFlags( ) |
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{ |
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void *pmodel = GET_MODEL_PTR( ENT(pev) ); |
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return ::GetSequenceFlags( pmodel, pev ); |
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} |
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//========================================================= |
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// DispatchAnimEvents |
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//========================================================= |
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void CBaseAnimating :: DispatchAnimEvents ( float flInterval ) |
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{ |
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MonsterEvent_t event; |
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void *pmodel = GET_MODEL_PTR( ENT(pev) ); |
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if ( !pmodel ) |
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{ |
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ALERT( at_aiconsole, "Gibbed monster is thinking!\n" ); |
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return; |
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} |
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// FIXME: I have to do this or some events get missed, and this is probably causing the problem below |
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flInterval = 0.1; |
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// FIX: this still sometimes hits events twice |
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float flStart = pev->frame + (m_flLastEventCheck - pev->animtime) * m_flFrameRate * pev->framerate; |
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float flEnd = pev->frame + flInterval * m_flFrameRate * pev->framerate; |
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m_flLastEventCheck = pev->animtime + flInterval; |
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m_fSequenceFinished = FALSE; |
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if (flEnd >= 256 || flEnd <= 0.0) |
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m_fSequenceFinished = TRUE; |
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int index = 0; |
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while ( (index = GetAnimationEvent( pmodel, pev, &event, flStart, flEnd, index ) ) != 0 ) |
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{ |
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HandleAnimEvent( &event ); |
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} |
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} |
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//========================================================= |
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//========================================================= |
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float CBaseAnimating :: SetBoneController ( int iController, float flValue ) |
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{ |
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void *pmodel = GET_MODEL_PTR( ENT(pev) ); |
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return SetController( pmodel, pev, iController, flValue ); |
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} |
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//========================================================= |
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//========================================================= |
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void CBaseAnimating :: InitBoneControllers ( void ) |
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{ |
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void *pmodel = GET_MODEL_PTR( ENT(pev) ); |
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SetController( pmodel, pev, 0, 0.0 ); |
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SetController( pmodel, pev, 1, 0.0 ); |
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SetController( pmodel, pev, 2, 0.0 ); |
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SetController( pmodel, pev, 3, 0.0 ); |
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} |
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//========================================================= |
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//========================================================= |
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float CBaseAnimating :: SetBlending ( int iBlender, float flValue ) |
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{ |
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void *pmodel = GET_MODEL_PTR( ENT(pev) ); |
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return ::SetBlending( pmodel, pev, iBlender, flValue ); |
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} |
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//========================================================= |
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//========================================================= |
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void CBaseAnimating :: GetBonePosition ( int iBone, Vector &origin, Vector &angles ) |
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{ |
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GET_BONE_POSITION( ENT(pev), iBone, origin, angles ); |
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} |
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//========================================================= |
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//========================================================= |
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void CBaseAnimating :: GetAttachment ( int iAttachment, Vector &origin, Vector &angles ) |
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{ |
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GET_ATTACHMENT( ENT(pev), iAttachment, origin, angles ); |
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} |
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//========================================================= |
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//========================================================= |
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int CBaseAnimating :: FindTransition( int iEndingSequence, int iGoalSequence, int *piDir ) |
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{ |
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void *pmodel = GET_MODEL_PTR( ENT(pev) ); |
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if (piDir == NULL) |
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{ |
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int iDir; |
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int sequence = ::FindTransition( pmodel, iEndingSequence, iGoalSequence, &iDir ); |
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if (iDir != 1) |
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return -1; |
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else |
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return sequence; |
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} |
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return ::FindTransition( pmodel, iEndingSequence, iGoalSequence, piDir ); |
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} |
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//========================================================= |
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//========================================================= |
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void CBaseAnimating :: GetAutomovement( Vector &origin, Vector &angles, float flInterval ) |
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{ |
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} |
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void CBaseAnimating :: SetBodygroup( int iGroup, int iValue ) |
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{ |
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::SetBodygroup( GET_MODEL_PTR( ENT(pev) ), pev, iGroup, iValue ); |
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} |
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int CBaseAnimating :: GetBodygroup( int iGroup ) |
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{ |
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return ::GetBodygroup( GET_MODEL_PTR( ENT(pev) ), pev, iGroup ); |
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} |
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int CBaseAnimating :: ExtractBbox( int sequence, float *mins, float *maxs ) |
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{ |
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return ::ExtractBbox( GET_MODEL_PTR( ENT(pev) ), sequence, mins, maxs ); |
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} |
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//========================================================= |
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//========================================================= |
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void CBaseAnimating :: SetSequenceBox( void ) |
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{ |
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Vector mins, maxs; |
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// Get sequence bbox |
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if ( ExtractBbox( pev->sequence, mins, maxs ) ) |
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{ |
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// expand box for rotation |
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// find min / max for rotations |
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float yaw = pev->angles.y * (M_PI / 180.0); |
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Vector xvector, yvector; |
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xvector.x = cos(yaw); |
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xvector.y = sin(yaw); |
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yvector.x = -sin(yaw); |
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yvector.y = cos(yaw); |
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Vector bounds[2]; |
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bounds[0] = mins; |
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bounds[1] = maxs; |
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Vector rmin( 9999, 9999, 9999 ); |
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Vector rmax( -9999, -9999, -9999 ); |
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Vector base, transformed; |
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for (int i = 0; i <= 1; i++ ) |
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{ |
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base.x = bounds[i].x; |
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for ( int j = 0; j <= 1; j++ ) |
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{ |
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base.y = bounds[j].y; |
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for ( int k = 0; k <= 1; k++ ) |
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{ |
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base.z = bounds[k].z; |
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// transform the point |
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transformed.x = xvector.x*base.x + yvector.x*base.y; |
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transformed.y = xvector.y*base.x + yvector.y*base.y; |
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transformed.z = base.z; |
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if (transformed.x < rmin.x) |
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rmin.x = transformed.x; |
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if (transformed.x > rmax.x) |
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rmax.x = transformed.x; |
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if (transformed.y < rmin.y) |
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rmin.y = transformed.y; |
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if (transformed.y > rmax.y) |
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rmax.y = transformed.y; |
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if (transformed.z < rmin.z) |
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rmin.z = transformed.z; |
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if (transformed.z > rmax.z) |
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rmax.z = transformed.z; |
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} |
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} |
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} |
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rmin.z = 0; |
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rmax.z = rmin.z + 1; |
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UTIL_SetSize( pev, rmin, rmax ); |
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} |
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} |
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