Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose: New version of the slider bar
//
// $NoKeywords: $
//=============================================================================
//=========================================================
// squad.h
//=========================================================
#pragma once
#ifndef SQUAD_H
#define SQUAD_H
// these are special group roles that are assigned to members when the group is formed.
// the reason these are explicitly assigned and tasks like throwing grenades to flush out
// enemies is that it's bad to have two members trying to flank left at the same time, but
// ok to have two throwing grenades at the same time. When a squad member cannot attack the
// enemy, it will choose to execute its special role.
#define bits_SQUAD_FLANK_LEFT ( 1 << 0 )
#define bits_SQUAD_FLANK_RIGHT ( 1 << 1 )
#define bits_SQUAD_ADVANCE ( 1 << 2 )
#define bits_SQUAD_FLUSH_ATTACK ( 1 << 3 )
#endif // SQUAD_H