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257 lines
7.4 KiB
257 lines
7.4 KiB
/*** |
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* |
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* This source code contains proprietary and confidential information of |
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* Valve LLC and its suppliers. Access to this code is restricted to |
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* persons who have executed a written SDK license with Valve. Any access, |
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* use or distribution of this code by or to any unlicensed person is illegal. |
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* |
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****/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "schedule.h" |
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#include "nodes.h" |
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#include "effects.h" |
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#include "decals.h" |
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#include "soundent.h" |
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#include "game.h" |
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#include "bullsquid.h" |
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#define MEGASQUID_SPIT_SIZE 2 |
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extern int iSquidSpitSprite; |
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//========================================================= |
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// Monster's Anim Events Go Here |
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//========================================================= |
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#define MSQUID_AE_SPIT ( 1 ) |
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#define MSQUID_AE_BITE ( 2 ) |
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#define MSQUID_AE_BLINK ( 3 ) |
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#define MSQUID_AE_TAILWHIP ( 4 ) |
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#define MSQUID_AE_HOP ( 5 ) |
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#define MSQUID_AE_THROW ( 6 ) |
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class CEinarMegasquid : public CBullsquid |
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{ |
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public: |
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void Spawn(); |
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void Precache(); |
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void HandleAnimEvent( MonsterEvent_t *pEvent ); |
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int Classify(); |
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BOOL CheckRangeAttack1( float flDot, float flDist ); |
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BOOL CheckMeleeAttack1( float flDot, float flDist ) { return FALSE; } |
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BOOL CheckMeleeAttack2( float flDot, float flDist ); |
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}; |
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LINK_ENTITY_TO_CLASS( monster_th_megasquid, CEinarMegasquid ) |
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//========================================================= |
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// Classify - indicates this monster's place in the |
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// relationship table. |
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//========================================================= |
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int CEinarMegasquid::Classify() |
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{ |
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return CLASS_ALIEN_MONSTER; |
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} |
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//========================================================= |
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// Spawn |
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//========================================================= |
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void CEinarMegasquid::Spawn() |
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{ |
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Precache(); |
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SET_MODEL( ENT( pev ), "models/megasquid.mdl" ); |
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UTIL_SetSize( pev, Vector( -160, -160, 0 ), Vector( 160, 160, 256 ) ); |
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pev->solid = SOLID_SLIDEBOX; |
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pev->movetype = MOVETYPE_STEP; |
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m_bloodColor = BLOOD_COLOR_RED; |
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pev->effects = 0; |
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pev->health = gSkillData.bullsquidHealth * 10; |
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m_flFieldOfView = 0.2;// indicates the width of this monster's forward view cone ( as a dotproduct result ) |
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m_MonsterState = MONSTERSTATE_NONE; |
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SetBits( pev->spawnflags, SF_MONSTER_FADECORPSE ); |
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m_fCanThreatDisplay = FALSE; |
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m_flNextSpitTime = gpGlobals->time; |
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pev->view_ofs = Vector( 0, 0, 128 ); |
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MonsterInit(); |
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// Remove tail whip attack. |
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m_afCapability &= ~bits_CAP_MELEE_ATTACK1; |
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} |
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//========================================================= |
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// Precache - precaches all resources this monster needs |
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//========================================================= |
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void CEinarMegasquid::Precache() |
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{ |
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CBullsquid::Precache(); |
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PRECACHE_MODEL( "models/megasquid.mdl" ); |
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} |
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//========================================================= |
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// CheckRangeAttack1 |
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//========================================================= |
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BOOL CEinarMegasquid::CheckRangeAttack1( float flDot, float flDist ) |
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{ |
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if( flDist > 450 && flDist <= 1256 && flDot >= 0.5f && gpGlobals->time >= m_flNextSpitTime ) |
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{ |
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if( m_hEnemy != 0 ) |
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{ |
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if( fabs( pev->origin.z - m_hEnemy->pev->origin.z ) > 256 ) |
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{ |
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// don't try to spit at someone up really high or down really low. |
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return FALSE; |
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} |
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} |
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if( IsMoving() ) |
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{ |
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// don't spit again for a long time, resume chasing enemy. |
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m_flNextSpitTime = gpGlobals->time + 5.0f; |
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} |
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else |
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{ |
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// not moving, so spit again pretty soon. |
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m_flNextSpitTime = gpGlobals->time + 0.5f; |
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} |
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return TRUE; |
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} |
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return FALSE; |
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} |
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//========================================================= |
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// CheckMeleeAttack2 - bullsquid is a big guy, so has a longer |
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// melee range than most monsters. This is the bite attack. |
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// this attack will not be performed if the tailwhip attack |
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// is valid. |
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//========================================================= |
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BOOL CEinarMegasquid::CheckMeleeAttack2( float flDot, float flDist ) |
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{ |
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if( flDist <= 330 && flDot >= 0.7f ) // The player & bullsquid can be as much as their bboxes |
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{ // apart (48 * sqrt(3)) and he can still attack (85 is a little more than 48*sqrt(3)) |
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return TRUE; |
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} |
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return FALSE; |
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} |
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//========================================================= |
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// HandleAnimEvent - catches the monster-specific messages |
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// that occur when tagged animation frames are played. |
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//========================================================= |
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void CEinarMegasquid::HandleAnimEvent( MonsterEvent_t *pEvent ) |
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{ |
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switch( pEvent->event ) |
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{ |
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case MSQUID_AE_SPIT: |
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{ |
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Vector vecSpitOffset; |
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Vector vecSpitDir; |
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UTIL_MakeVectors( pev->angles ); |
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// !!!HACKHACK - the spot at which the spit originates (in front of the mouth) was measured in 3ds and hardcoded here. |
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// we should be able to read the position of bones at runtime for this info. |
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vecSpitOffset = ( gpGlobals->v_right * 8 + gpGlobals->v_forward * 37 + gpGlobals->v_up * 23 ); // 8 37 23 |
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vecSpitOffset = ( pev->origin + vecSpitOffset ); |
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vecSpitDir = ( ( m_hEnemy->pev->origin + m_hEnemy->pev->view_ofs ) - vecSpitOffset ).Normalize(); |
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vecSpitDir.x += RANDOM_FLOAT( -0.05, 0.05 ); |
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vecSpitDir.y += RANDOM_FLOAT( -0.05, 0.05 ); |
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vecSpitDir.z += RANDOM_FLOAT( -0.05, 0 ); |
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// do stuff for this event. |
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AttackSound(); |
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// spew the spittle temporary ents. |
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MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, vecSpitOffset ); |
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WRITE_BYTE( TE_SPRITE_SPRAY ); |
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WRITE_COORD( vecSpitOffset.x); // pos |
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WRITE_COORD( vecSpitOffset.y); |
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WRITE_COORD( vecSpitOffset.z); |
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WRITE_COORD( vecSpitDir.x); // dir |
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WRITE_COORD( vecSpitDir.y); |
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WRITE_COORD( vecSpitDir.z); |
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WRITE_SHORT( iSquidSpitSprite ); // model |
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WRITE_BYTE( 15 ); // count |
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WRITE_BYTE( 210 ); // speed |
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WRITE_BYTE( 25 ); // noise ( client will divide by 100 ) |
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MESSAGE_END(); |
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CSquidSpit::Shoot( pev, vecSpitOffset, vecSpitDir * 900, MEGASQUID_SPIT_SIZE ); |
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} |
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break; |
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case MSQUID_AE_BITE: |
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{ |
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// SOUND HERE! |
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CBaseEntity *pHurt = CheckTraceHullAttack( 450, gSkillData.bullsquidDmgBite, DMG_SLASH ); |
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if( pHurt ) |
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{ |
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//pHurt->pev->punchangle.z = -15; |
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//pHurt->pev->punchangle.x = -45; |
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pHurt->pev->velocity = pHurt->pev->velocity - gpGlobals->v_forward * 200; |
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pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_up * 200; |
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} |
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} |
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break; |
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case MSQUID_AE_THROW: |
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{ |
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int iPitch; |
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// squid throws its prey IF the prey is a client. |
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CBaseEntity *pHurt = CheckTraceHullAttack( 450, 0, 0 ); |
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if( pHurt ) |
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{ |
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// croonchy bite sound |
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iPitch = RANDOM_FLOAT( 90, 110 ); |
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switch( RANDOM_LONG( 0, 1 ) ) |
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{ |
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case 0: |
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EMIT_SOUND_DYN( ENT( pev ), CHAN_WEAPON, "bullchicken/bc_bite2.wav", 1, ATTN_NORM, 0, iPitch ); |
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break; |
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case 1: |
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EMIT_SOUND_DYN( ENT( pev ), CHAN_WEAPON, "bullchicken/bc_bite3.wav", 1, ATTN_NORM, 0, iPitch ); |
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break; |
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} |
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//pHurt->pev->punchangle.x = RANDOM_LONG( 0, 34 ) - 5; |
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//pHurt->pev->punchangle.z = RANDOM_LONG( 0, 49 ) - 25; |
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//pHurt->pev->punchangle.y = RANDOM_LONG( 0, 89 ) - 45; |
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// screeshake transforms the viewmodel as well as the viewangle. No problems with seeing the ends of the viewmodels. |
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UTIL_ScreenShake( pHurt->pev->origin, 25.0, 1.5, 0.7, 2 ); |
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if( pHurt->IsPlayer() ) |
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{ |
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UTIL_MakeVectors( pev->angles ); |
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pHurt->pev->velocity = pHurt->pev->velocity + gpGlobals->v_forward * 900 + gpGlobals->v_up * 900; |
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} |
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} |
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} |
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break; |
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default: |
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CBullsquid::HandleAnimEvent( pEvent ); |
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} |
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}
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