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52 lines
1.2 KiB
52 lines
1.2 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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// |
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// hud_update.cpp |
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// |
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#include <math.h> |
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#include "hud.h" |
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#include "cl_util.h" |
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#include <stdlib.h> |
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#include <memory.h> |
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int CL_ButtonBits( int ); |
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void CL_ResetButtonBits( int bits ); |
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extern float v_idlescale; |
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float in_fov; |
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extern void HUD_SetCmdBits( int bits ); |
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int CHud::UpdateClientData( client_data_t *cdata, float time ) |
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{ |
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memcpy( m_vecOrigin, cdata->origin, sizeof(vec3_t) ); |
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memcpy( m_vecAngles, cdata->viewangles, sizeof(vec3_t) ); |
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m_iKeyBits = CL_ButtonBits( 0 ); |
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m_iWeaponBits = cdata->iWeaponBits; |
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in_fov = cdata->fov; |
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Think(); |
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cdata->fov = m_iFOV; |
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v_idlescale = m_iConcussionEffect; |
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CL_ResetButtonBits( m_iKeyBits ); |
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// return 1 if in anything in the client_data struct has been changed, 0 otherwise |
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return 1; |
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}
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