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294 lines
6.4 KiB
294 lines
6.4 KiB
/* |
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Copyright (c) 1999, Cold Ice Modification. |
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This code has been written by SlimShady ( darcuri@optonline.net ) |
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Use, distribution, and modification of this source code and/or resulting |
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object code is restricted to non-commercial enhancements to products from |
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Valve LLC. All other use, distribution, or modification is prohibited |
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without written permission from Valve LLC and from the Cold Ice team. |
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Please if you use this code in any public form, please give us credit. |
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*/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "weapons.h" |
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#include "nodes.h" |
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#include "player.h" |
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#include "gamerules.h" |
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#include "shake.h" |
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enum rifle_e { |
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RIFLE_LONGIDLE = 0, |
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RIFLE_IDLE1, |
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RIFLE_LAUNCH, |
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RIFLE_RELOAD, |
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RIFLE_DRAW, |
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RIFLE_FIRE, |
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RIFLE_FIRE2, |
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RIFLE_FIRE3, |
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RIFLE_HOLSTER, |
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}; |
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class CRifle : public CBasePlayerWeapon |
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{ |
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public: |
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void Spawn( void ); |
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void Precache( void ); |
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int iItemSlot( ) { return 3; } |
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int GetItemInfo(ItemInfo *p); |
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void PrimaryAttack( void ); |
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void SecondaryAttack( void ); |
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int AddToPlayer( CBasePlayer *pPlayer ); |
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BOOL Deploy( ); |
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void Holster( ); |
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void Reload( void ); |
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void WeaponIdle( void ); |
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float m_flNextAnimTime; |
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int m_iShell; |
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int m_fInZoom; |
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}; |
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LINK_ENTITY_TO_CLASS( weapon_rifle, CRifle ); |
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LINK_ENTITY_TO_CLASS( weapon_crossbow, CRifle ); |
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void CRifle::Spawn( ) |
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{ |
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pev->classname = MAKE_STRING("weapon_rifle"); |
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Precache( ); |
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m_iId = WEAPON_RIFLE; |
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SET_MODEL(ENT(pev), "models/wmodels/w_rifle.mdl"); |
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m_iDefaultAmmo = RIFLE_DEFAULT_GIVE; |
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FallInit(); |
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} |
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int CRifle::AddToPlayer( CBasePlayer *pPlayer ) |
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{ |
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if ( CBasePlayerWeapon::AddToPlayer( pPlayer ) ) |
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{ |
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MESSAGE_BEGIN( MSG_ONE, gmsgWeapPickup, NULL, pPlayer->pev ); |
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WRITE_BYTE( m_iId ); |
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MESSAGE_END(); |
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return TRUE; |
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} |
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return FALSE; |
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} |
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void CRifle::Precache( void ) |
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{ |
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PRECACHE_SOUND("weapons/zoomout.wav"); |
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PRECACHE_SOUND("weapons/zoomin.wav"); |
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PRECACHE_MODEL("models/wmodels/w_rifle.mdl"); |
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PRECACHE_MODEL("models/vmodels/v_rifle.mdl"); |
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PRECACHE_MODEL("models/pmodels/p_rifle.mdl"); |
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m_iShell = PRECACHE_MODEL ("models/shotgunshell.mdl"); |
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PRECACHE_SOUND("weapons/rifle1.wav"); |
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PRECACHE_SOUND("weapons/reloadrifle.wav"); |
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} |
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int CRifle::GetItemInfo(ItemInfo *p) |
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{ |
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p->pszName = STRING(pev->classname); |
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p->pszAmmo1 = "7.65mm"; |
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p->iMaxAmmo1 = RIFLE_MAX_CARRY; |
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p->pszAmmo2 = NULL; |
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p->iMaxAmmo2 = -1; |
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p->iMaxClip = RIFLE_MAX_CLIP; |
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p->iSlot = 2; |
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p->iPosition = 7; |
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p->iId = WEAPON_RIFLE; |
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p->iFlags = 0; |
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p->iWeight = RIFLE_WEIGHT; |
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return 1; |
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} |
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BOOL CRifle::Deploy( ) |
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{ |
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return DefaultDeploy( "models/vmodels/v_rifle.mdl", "models/pmodels/p_rifle.mdl", RIFLE_DRAW, "rpg" ); |
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} |
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void CRifle::Holster( ) |
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{ |
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m_fInReload = FALSE; |
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if ( m_fInZoom ) |
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{ |
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SecondaryAttack( ); |
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} |
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m_pPlayer->m_flNextAttack = gpGlobals->time + 0.5; |
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if (m_iClip) |
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SendWeaponAnim( RIFLE_HOLSTER ); |
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} |
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void CRifle::PrimaryAttack( void ) |
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{ |
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if (m_pPlayer->pev->waterlevel == 3) |
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{ |
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PlayEmptySound( ); |
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m_flNextPrimaryAttack = gpGlobals->time + 0.3; |
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return; |
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} |
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if (m_iClip <= 0) |
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{ |
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PlayEmptySound(); |
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m_flNextPrimaryAttack = gpGlobals->time + 0.3; |
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return; |
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} |
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m_pPlayer->m_iWeaponVolume = NORMAL_GUN_VOLUME; |
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m_pPlayer->m_iWeaponFlash = NORMAL_GUN_FLASH; |
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m_iClip--; |
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m_pPlayer->pev->effects = (int)(m_pPlayer->pev->effects) | EF_MUZZLEFLASH; |
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SendWeaponAnim( RIFLE_FIRE ); |
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m_pPlayer->SetAnimation( PLAYER_ATTACK1 ); |
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EMIT_SOUND_DYN(ENT(m_pPlayer->pev), CHAN_WEAPON, "weapons/rifle1.wav", 1, ATTN_NORM, 0, 94 + RANDOM_LONG(0,0xf)); |
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UTIL_MakeVectors( m_pPlayer->pev->v_angle + m_pPlayer->pev->punchangle ); |
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Vector vecShellVelocity = m_pPlayer->pev->velocity |
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+ gpGlobals->v_right * RANDOM_FLOAT(400,400) |
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+ gpGlobals->v_up * RANDOM_FLOAT(400,400) |
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+ gpGlobals->v_forward * 32; |
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EjectBrass ( pev->origin + m_pPlayer->pev->view_ofs |
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+ gpGlobals->v_up * -12 |
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+ gpGlobals->v_forward * 32 |
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+ gpGlobals->v_right * 6, vecShellVelocity, pev->angles.y, m_iShell, TE_BOUNCE_SHELL); |
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Vector vecSrc = m_pPlayer->GetGunPosition( ); |
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Vector vecAiming = m_pPlayer->GetAutoaimVector( AUTOAIM_5DEGREES ); |
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m_pPlayer->FireBullets( 1, vecSrc, vecAiming, VECTOR_CONE_1DEGREES, 8192, BULLET_PLAYER_765MM, 0 ); |
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m_flNextPrimaryAttack = gpGlobals->time + 1.0; |
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m_flTimeWeaponIdle = gpGlobals->time + RANDOM_FLOAT ( 10, 15 ); |
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m_pPlayer->pev->punchangle.x = RANDOM_FLOAT( 0, 0 ); |
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} |
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void CRifle::SecondaryAttack() |
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{ |
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if (m_fInZoom) |
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{ |
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EMIT_SOUND(ENT(m_pPlayer->pev), CHAN_WEAPON, "weapons/zoomout.wav", RANDOM_FLOAT(0.9, 1.0), ATTN_NORM); |
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//UTIL_ScreenFade(m_pPlayer, Vector(40,40,240), 2.0, .5, 64, FFADE_IN); |
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m_pPlayer->m_iFOV = 0; |
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m_fInZoom = 0; |
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} |
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else |
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{ |
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EMIT_SOUND(ENT(m_pPlayer->pev), CHAN_WEAPON, "weapons/zoomin.wav", RANDOM_FLOAT(0.9, 1.0), ATTN_NORM); |
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//UTIL_ScreenFade(m_pPlayer, Vector(40,40,240), 4.0, 400.0, 64, FFADE_OUT | FFADE_STAYOUT); |
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m_pPlayer->m_iFOV = 30; |
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m_fInZoom = 1; |
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} |
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pev->nextthink = gpGlobals->time + 0.1; |
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m_flNextSecondaryAttack = gpGlobals->time + .5; |
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m_flNextPrimaryAttack = gpGlobals->time + .5; |
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} |
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void CRifle::Reload( void ) |
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{ |
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if ( m_fInZoom ) |
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{ |
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SecondaryAttack(); |
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} |
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if (DefaultReload( RIFLE_MAX_CLIP, RIFLE_RELOAD, 1.5) ) |
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{ |
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EMIT_SOUND_DYN(ENT(m_pPlayer->pev), CHAN_WEAPON, "weapons/reloadrifle.wav", RANDOM_FLOAT(0.95, 1.0), ATTN_NORM, 0, 93 + RANDOM_LONG(0,0xF)); |
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} |
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} |
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void CRifle::WeaponIdle( void ) |
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{ |
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m_pPlayer->GetAutoaimVector( AUTOAIM_2DEGREES ); |
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ResetEmptySound( ); |
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if (m_flTimeWeaponIdle < gpGlobals->time) |
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{ |
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float flRand = RANDOM_FLOAT(0, 1); |
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if (flRand <= 0.75) |
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{ |
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if (m_iClip) |
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{ |
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SendWeaponAnim( RIFLE_LONGIDLE ); |
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} |
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else |
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{ |
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SendWeaponAnim( RIFLE_IDLE1 ); |
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} |
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m_flTimeWeaponIdle = gpGlobals->time + RANDOM_FLOAT ( 10, 15 ); |
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} |
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else |
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{ |
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if (m_iClip) |
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{ |
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SendWeaponAnim( RIFLE_IDLE1 ); |
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m_flTimeWeaponIdle = gpGlobals->time + 90.0 / 30.0; |
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} |
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else |
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{ |
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SendWeaponAnim( RIFLE_LONGIDLE ); |
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m_flTimeWeaponIdle = gpGlobals->time + 80.0 / 30.0; |
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} |
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} |
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} |
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} |
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class CRifleAmmo : public CBasePlayerAmmo |
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{ |
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void Spawn( void ) |
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{ |
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Precache( ); |
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SET_MODEL(ENT(pev), "models/ammo/w_765mm.mdl"); |
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CBasePlayerAmmo::Spawn( ); |
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} |
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void Precache( void ) |
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{ |
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PRECACHE_MODEL ("models/ammo/w_765mm.mdl"); |
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PRECACHE_SOUND("items/9mmclip1.wav"); |
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} |
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BOOL AddAmmo( CBaseEntity *pOther ) |
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{ |
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int cResult = (pOther->GiveAmmo( AMMO_RIFLECLIP_GIVE, "7.65mm", RIFLE_MAX_CARRY ) != -1); |
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if (cResult) |
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{ |
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EMIT_SOUND(ENT(pev), CHAN_ITEM, "items/9mmclip1.wav", 1, ATTN_NORM); |
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} |
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return cResult; |
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} |
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}; |
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LINK_ENTITY_TO_CLASS( ammo_rifleclip, CRifleAmmo );
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