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116 lines
2.8 KiB
116 lines
2.8 KiB
/*** |
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* |
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* This source code contains proprietary and confidential information of |
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* Valve LLC and its suppliers. Access to this code is restricted to |
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* persons who have executed a written SDK license with Valve. Any access, |
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* use or distribution of this code by or to any unlicensed person is illegal. |
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* |
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****/ |
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#include "extdll.h" |
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#include "plane.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "schedule.h" |
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#include "animation.h" |
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#include "squadmonster.h" |
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#include "weapons.h" |
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#include "talkmonster.h" |
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#include "soundent.h" |
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#include "effects.h" |
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#include "customentity.h" |
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#include "hgrunt.h" |
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class CMassn : public CHGrunt |
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{ |
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public: |
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void Spawn(void); |
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void Precache(void); |
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BOOL FOkToSpeak(void); |
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void DeathSound(void); |
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void PainSound(void); |
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void IdleSound(void); |
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int IRelationship(CBaseEntity *pTarget); |
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}; |
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LINK_ENTITY_TO_CLASS(monster_human_massassin, CMassn); |
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//========================================================= |
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// Spawn |
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//========================================================= |
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void CMassn::Spawn() |
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{ |
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CHGrunt::Spawn(); |
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SET_MODEL(ENT(pev), "models/massn.mdl"); |
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UTIL_SetSize(pev, VEC_HUMAN_HULL_MIN, VEC_HUMAN_HULL_MAX); |
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MonsterInit(); |
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} |
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//========================================================= |
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// Precache - precaches all resources this monster needs |
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//========================================================= |
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void CMassn::Precache() |
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{ |
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CHGrunt::Precache(); |
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PRECACHE_MODEL("models/massn.mdl"); |
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} |
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//========================================================= |
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// someone else is talking - don't speak |
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//========================================================= |
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BOOL CMassn::FOkToSpeak(void) |
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{ |
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return FALSE; |
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} |
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//========================================================= |
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// PainSound |
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//========================================================= |
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void CMassn::PainSound(void) |
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{ |
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} |
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//========================================================= |
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// DeathSound |
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//========================================================= |
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void CMassn::DeathSound(void) |
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{ |
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} |
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//========================================================= |
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// IdleSound |
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//========================================================= |
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void CMassn::IdleSound(void) |
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{ |
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} |
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//========================================================= |
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// IRelationship - overridden because Alien Grunts are |
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// Human Grunt's nemesis. |
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//========================================================= |
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int CMassn::IRelationship(CBaseEntity *pTarget) |
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{ |
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if (FClassnameIs(pTarget->pev, "monster_human_grunt")) |
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{ |
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return R_DL; |
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} |
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else if (FClassnameIs(pTarget->pev, "monster_hassassin")) |
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{ |
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return R_AL; |
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} |
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return CHGrunt::IRelationship(pTarget); |
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} |