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321 lines
9.0 KiB
321 lines
9.0 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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/* |
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===== monsters.cpp ======================================================== |
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Monster-related utility code |
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*/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "animation.h" |
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#include "saverestore.h" |
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TYPEDESCRIPTION CBaseAnimating::m_SaveData[] = |
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{ |
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DEFINE_FIELD( CBaseMonster, m_flFrameRate, FIELD_FLOAT ), |
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DEFINE_FIELD( CBaseMonster, m_flGroundSpeed, FIELD_FLOAT ), |
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DEFINE_FIELD( CBaseMonster, m_flLastEventCheck, FIELD_TIME ), |
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DEFINE_FIELD( CBaseMonster, m_fSequenceFinished, FIELD_BOOLEAN ), |
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DEFINE_FIELD( CBaseMonster, m_fSequenceLoops, FIELD_BOOLEAN ), |
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}; |
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IMPLEMENT_SAVERESTORE( CBaseAnimating, CBaseDelay ) |
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//========================================================= |
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// StudioFrameAdvance - advance the animation frame up to the current time |
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// if an flInterval is passed in, only advance animation that number of seconds |
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//========================================================= |
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float CBaseAnimating::StudioFrameAdvance( float flInterval ) |
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{ |
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if( flInterval == 0.0f ) |
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{ |
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flInterval = gpGlobals->time - pev->animtime; |
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if( flInterval <= 0.001f ) |
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{ |
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pev->animtime = gpGlobals->time; |
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return 0.0f; |
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} |
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} |
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if( !pev->animtime ) |
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flInterval = 0.0f; |
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pev->frame += flInterval * m_flFrameRate * pev->framerate; |
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pev->animtime = gpGlobals->time; |
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if( pev->frame < 0.0f || pev->frame >= 256.0f ) |
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{ |
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if( m_fSequenceLoops ) |
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pev->frame -= (int)( pev->frame / 256.0f ) * 256.0f; |
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else |
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pev->frame = ( pev->frame < 0.0f ) ? 0.0f : 255.0f; |
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m_fSequenceFinished = TRUE; // just in case it wasn't caught in GetEvents |
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} |
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return flInterval; |
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} |
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//========================================================= |
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// LookupActivity |
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//========================================================= |
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int CBaseAnimating::LookupActivity( int activity ) |
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{ |
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ASSERT( activity != 0 ); |
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void *pmodel = GET_MODEL_PTR( ENT( pev ) ); |
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return ::LookupActivity( pmodel, pev, activity ); |
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} |
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//========================================================= |
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// LookupActivityHeaviest |
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// |
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// Get activity with highest 'weight' |
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// |
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//========================================================= |
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int CBaseAnimating::LookupActivityHeaviest( int activity ) |
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{ |
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void *pmodel = GET_MODEL_PTR( ENT( pev ) ); |
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return ::LookupActivityHeaviest( pmodel, pev, activity ); |
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} |
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//========================================================= |
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//========================================================= |
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int CBaseAnimating::LookupSequence( const char *label ) |
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{ |
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void *pmodel = GET_MODEL_PTR( ENT( pev ) ); |
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return ::LookupSequence( pmodel, label ); |
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} |
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//========================================================= |
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//========================================================= |
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void CBaseAnimating::ResetSequenceInfo() |
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{ |
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void *pmodel = GET_MODEL_PTR( ENT( pev ) ); |
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GetSequenceInfo( pmodel, pev, &m_flFrameRate, &m_flGroundSpeed ); |
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m_fSequenceLoops = ( ( GetSequenceFlags() & STUDIO_LOOPING ) != 0 ); |
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pev->animtime = gpGlobals->time; |
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pev->framerate = 1.0; |
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m_fSequenceFinished = FALSE; |
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m_flLastEventCheck = gpGlobals->time; |
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} |
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//========================================================= |
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//========================================================= |
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BOOL CBaseAnimating::GetSequenceFlags() |
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{ |
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void *pmodel = GET_MODEL_PTR( ENT( pev ) ); |
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return ::GetSequenceFlags( pmodel, pev ); |
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} |
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//========================================================= |
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// DispatchAnimEvents |
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//========================================================= |
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void CBaseAnimating::DispatchAnimEvents( float flInterval ) |
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{ |
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MonsterEvent_t event; |
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void *pmodel = GET_MODEL_PTR( ENT( pev ) ); |
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if( !pmodel ) |
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{ |
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ALERT( at_aiconsole, "Gibbed monster is thinking!\n" ); |
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return; |
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} |
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// FIXME: I have to do this or some events get missed, and this is probably causing the problem below |
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flInterval = 0.1f; |
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// FIX: this still sometimes hits events twice |
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float flStart = pev->frame + ( m_flLastEventCheck - pev->animtime ) * m_flFrameRate * pev->framerate; |
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float flEnd = pev->frame + flInterval * m_flFrameRate * pev->framerate; |
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m_flLastEventCheck = pev->animtime + flInterval; |
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m_fSequenceFinished = FALSE; |
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if( flEnd >= 256.0f || flEnd <= 0.0f ) |
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m_fSequenceFinished = TRUE; |
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int index = 0; |
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while( ( index = GetAnimationEvent( pmodel, pev, &event, flStart, flEnd, index ) ) != 0 ) |
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{ |
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HandleAnimEvent( &event ); |
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} |
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} |
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//========================================================= |
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//========================================================= |
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float CBaseAnimating::SetBoneController( int iController, float flValue ) |
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{ |
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void *pmodel = GET_MODEL_PTR( ENT( pev ) ); |
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return SetController( pmodel, pev, iController, flValue ); |
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} |
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//========================================================= |
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//========================================================= |
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void CBaseAnimating::InitBoneControllers( void ) |
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{ |
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void *pmodel = GET_MODEL_PTR( ENT( pev ) ); |
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SetController( pmodel, pev, 0, 0.0 ); |
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SetController( pmodel, pev, 1, 0.0 ); |
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SetController( pmodel, pev, 2, 0.0 ); |
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SetController( pmodel, pev, 3, 0.0 ); |
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} |
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//========================================================= |
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//========================================================= |
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float CBaseAnimating::SetBlending( int iBlender, float flValue ) |
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{ |
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void *pmodel = GET_MODEL_PTR( ENT( pev ) ); |
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return ::SetBlending( pmodel, pev, iBlender, flValue ); |
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} |
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//========================================================= |
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//========================================================= |
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void CBaseAnimating::GetBonePosition( int iBone, Vector &origin, Vector &angles ) |
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{ |
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GET_BONE_POSITION( ENT( pev ), iBone, origin, angles ); |
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} |
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//========================================================= |
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//========================================================= |
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void CBaseAnimating::GetAttachment( int iAttachment, Vector &origin, Vector &angles ) |
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{ |
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GET_ATTACHMENT( ENT( pev ), iAttachment, origin, angles ); |
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} |
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//========================================================= |
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//========================================================= |
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int CBaseAnimating::FindTransition( int iEndingSequence, int iGoalSequence, int *piDir ) |
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{ |
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void *pmodel = GET_MODEL_PTR( ENT( pev ) ); |
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if( piDir == NULL ) |
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{ |
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int iDir; |
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int sequence = ::FindTransition( pmodel, iEndingSequence, iGoalSequence, &iDir ); |
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if( iDir != 1 ) |
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return -1; |
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else |
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return sequence; |
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} |
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return ::FindTransition( pmodel, iEndingSequence, iGoalSequence, piDir ); |
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} |
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//========================================================= |
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//========================================================= |
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void CBaseAnimating::GetAutomovement( Vector &origin, Vector &angles, float flInterval ) |
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{ |
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} |
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void CBaseAnimating::SetBodygroup( int iGroup, int iValue ) |
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{ |
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::SetBodygroup( GET_MODEL_PTR( ENT( pev ) ), pev, iGroup, iValue ); |
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} |
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int CBaseAnimating::GetBodygroup( int iGroup ) |
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{ |
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return ::GetBodygroup( GET_MODEL_PTR( ENT( pev ) ), pev, iGroup ); |
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} |
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int CBaseAnimating :: GetBoneCount( void ) |
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{ |
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return ::GetBoneCount( GET_MODEL_PTR(ENT(pev)) ); |
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} |
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void CBaseAnimating :: SetBones( float (*data)[3], int datasize ) |
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{ |
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::SetBones( GET_MODEL_PTR( ENT(pev) ), data, datasize ); |
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} |
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int CBaseAnimating::ExtractBbox( int sequence, float *mins, float *maxs ) |
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{ |
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return ::ExtractBbox( GET_MODEL_PTR( ENT( pev ) ), sequence, mins, maxs ); |
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} |
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//========================================================= |
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//========================================================= |
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void CBaseAnimating::SetSequenceBox( void ) |
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{ |
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Vector mins, maxs; |
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// Get sequence bbox |
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if( ExtractBbox( pev->sequence, mins, maxs ) ) |
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{ |
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// expand box for rotation |
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// find min / max for rotations |
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float yaw = pev->angles.y * ( M_PI_F / 180.0f ); |
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Vector xvector, yvector; |
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xvector.x = cos( yaw ); |
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xvector.y = sin( yaw ); |
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yvector.x = -sin( yaw ); |
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yvector.y = cos( yaw ); |
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Vector bounds[2]; |
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bounds[0] = mins; |
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bounds[1] = maxs; |
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Vector rmin( 9999.0f, 9999.0f, 9999.0f ); |
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Vector rmax( -9999.0f, -9999.0f, -9999.0f ); |
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Vector base, transformed; |
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for( int i = 0; i <= 1; i++ ) |
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{ |
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base.x = bounds[i].x; |
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for( int j = 0; j <= 1; j++ ) |
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{ |
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base.y = bounds[j].y; |
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for( int k = 0; k <= 1; k++ ) |
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{ |
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base.z = bounds[k].z; |
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// transform the point |
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transformed.x = xvector.x * base.x + yvector.x * base.y; |
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transformed.y = xvector.y * base.x + yvector.y * base.y; |
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transformed.z = base.z; |
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if( transformed.x < rmin.x ) |
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rmin.x = transformed.x; |
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if( transformed.x > rmax.x ) |
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rmax.x = transformed.x; |
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if( transformed.y < rmin.y ) |
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rmin.y = transformed.y; |
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if( transformed.y > rmax.y ) |
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rmax.y = transformed.y; |
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if( transformed.z < rmin.z ) |
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rmin.z = transformed.z; |
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if( transformed.z > rmax.z ) |
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rmax.z = transformed.z; |
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} |
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} |
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} |
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rmin.z = 0.0f; |
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rmax.z = rmin.z + 1.0f; |
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UTIL_SetSize( pev, rmin, rmax ); |
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} |
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}
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