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111 lines
3.7 KiB
111 lines
3.7 KiB
//++ BulliT |
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#if !defined(AFX_AGGAMERULES_H__5F634943_35DD_4A80_922F_A0A82C815D99__INCLUDED_) |
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#define AFX_AGGAMERULES_H__5F634943_35DD_4A80_922F_A0A82C815D99__INCLUDED_ |
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#if _MSC_VER > 1000 |
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#pragma once |
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#endif // _MSC_VER > 1000 |
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#include "agscorecache.h" |
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#include "agadmincache.h" |
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#include "agglobal.h" |
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#include "agsettings.h" |
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#include "agtimer.h" |
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#include "agmatch.h" |
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#include "agscorelog.h" |
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#include "agvote.h" |
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#include "agclient.h" |
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#include "agarena.h" |
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#include "aglms.h" |
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#include "agctf.h" |
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#include "agdom.h" |
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#include "aginfointermission.h" |
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#include "agsuddendeath.h" |
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#include "agtimeout.h" |
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#include "aggamemode.h" |
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#ifdef AG_NO_CLIENT_DLL |
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#include "aglocationcache.h" |
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#endif |
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class AgGameRules : public CGameRules |
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{ |
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protected: |
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AgString m_sHostname; |
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typedef map<int, AgString, less<int> > AgIPAddress; |
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AgIPAddress m_mapIPAddress; |
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public: |
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AgGameRules(); |
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virtual ~AgGameRules(); |
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//Overidden |
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virtual BOOL ClientCommand(CBasePlayer* pPlayer, const char *pcmd); |
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virtual int DeadPlayerWeapons( CBasePlayer *pPlayer ); |
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virtual int DeadPlayerAmmo( CBasePlayer *pPlayer ); |
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virtual BOOL FPlayerCanRespawn(CBasePlayer* pPlayer); |
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virtual void PlayerSpawn( CBasePlayer *pPlayer ); |
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virtual BOOL FShouldSwitchWeapon( CBasePlayer *pPlayer, CBasePlayerItem *pWeapon );// should the player switch to this weapon? |
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virtual BOOL GetNextBestWeapon( CBasePlayer *pPlayer, CBasePlayerItem *pCurrentWeapon ); |
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virtual BOOL ClientConnected( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] ); |
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virtual void ClientDisconnected( edict_t *pClient );// a client just disconnected from the server |
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virtual int IPointsForKill( CBasePlayer *pAttacker, CBasePlayer *pKilled ); |
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virtual BOOL CanHaveItem( CBasePlayer *pPlayer, CItem *pItem ); |
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virtual BOOL CanHavePlayerItem( CBasePlayer *pPlayer, CBasePlayerItem *pWeapon );// The player is touching an CBasePlayerItem, do I give it to him? |
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virtual BOOL IsAllowedToSpawn( CBaseEntity *pEntity ); |
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virtual void PlayerKilled( CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor );// Called each time a player dies |
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virtual void DeathNotice( CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor ); |
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virtual void ClientUserInfoChanged(CBasePlayer *pPlayer, char *infobuffer); |
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virtual void InitHUD( CBasePlayer *pl ); |
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virtual void GoToIntermission(); |
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virtual BOOL FPlayerCanTakeDamage( CBasePlayer *pPlayer, CBaseEntity *pAttacker ); |
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virtual void RefreshSkillData( void ); |
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virtual const char *GetGameDescription( void ) { return AgGamename().c_str(); } // this is the game name that gets seen in the server browser |
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//New |
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bool AgThink(); |
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void Start(const AgString& sSpawn); |
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void ChangeNextLevel(); |
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void ResendScoreBoard(); |
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void HLTV_ResendScoreBoard(); |
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//AgString GetTeamWithFewestPlayers(); |
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virtual BOOL IsAllowedToSpawn( const char* pszClass ); |
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void SendMapListToClient(CBasePlayer* pPlayer, bool bStart); |
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const char* GetIPAddress(edict_t *pEntity); |
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bool m_bProxyConnected; |
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//Helper classes |
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AgScoreCache m_ScoreCache; |
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AgSettings m_Settings; |
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AgTimer m_Timer; |
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AgMatch m_Match; |
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AgScoreLog m_ScoreLog; |
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AgVote m_Vote; |
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AgClient m_Client; |
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AgArena m_Arena; |
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AgLMS m_LMS; |
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AgCTF m_CTF; |
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AgDOM m_DOM; |
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AgInfoIntermission m_InfoInterMission; |
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AgSuddenDeath m_SuddenDeath; |
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AgTimeout m_Timeout; |
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#ifdef AG_NO_CLIENT_DLL |
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AgLocationCache m_LocationCache; |
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#endif |
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}; |
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#endif // !defined(AFX_AGGAMERULES_H__5F634943_35DD_4A80_922F_A0A82C815D99__INCLUDED_) |
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//-- Martin Webrant
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