Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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7.6 KiB

//++ BulliT
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "player.h"
#include "gamerules.h"
#include "aggamemode.h"
#include "agglobal.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
DLL_GLOBAL AgGameMode GameMode;
DLL_GLOBAL AgGame* g_pGame = NULL;
DLL_GLOBAL AgString g_sGamemode;
DLL_GLOBAL AgString g_sNextmode;
DLL_GLOBAL BYTE g_GameType = STANDARD;
void SetupGametype()
{
AgString sGametype = CVAR_GET_STRING("sv_ag_gametype");
g_GameType = STANDARD;
if (sGametype == "arena")
g_GameType = ARENA;
else if (sGametype == "arcade")
g_GameType = ARCADE;
#ifndef AG_NO_CLIENT_DLL
else if (sGametype == "ctf")
g_GameType = CTF;
//++ muphicks
else if (sGametype == "dom")
g_GameType = DOM;
//--muphicks
#endif
else if (sGametype == "lms")
g_GameType = LMS;
else if (sGametype == "sgbow")
g_GameType = SGBOW;
else if (sGametype == "instagib")
g_GameType = INSTAGIB;
}
AgString AgGamename()
{
if (g_pGame)
return g_pGame->m_sName;
return "Half-Life";
}
AgString AgGamedescription()
{
if (g_pGame)
return g_pGame->m_sDescription;
return "Half-Life";
}
void gamemode(void)
{
GameMode.Gamemode(CMD_ARGV(0));
}
void nextmode(void)
{
if (2 == CMD_ARGC())
GameMode.NextGamemode(CMD_ARGV(1));
else
AgConsole(g_sNextmode.size() ? g_sNextmode : g_sGamemode, NULL);
}
AgGameMode::AgGameMode()
{
m_fNextCheck = 0;
}
AgGameMode::~AgGameMode()
{
for (AgGameMap::iterator itrGames = m_mapGames.begin() ;itrGames != m_mapGames.end(); ++itrGames)
delete (*itrGames).second;
m_mapGames.clear();
}
bool AgGameMode::HandleCommand(CBasePlayer* pPlayer)
{
ASSERT(NULL != pPlayer);
if (!pPlayer)
return false;
ASSERT(NULL != pPlayer->pev);
if (!pPlayer->pev)
return false;
ASSERT(NULL != g_pGameRules);
if (!g_pGameRules || 0 == CMD_ARGC())
return false;
if (pPlayer->IsAdmin())
{
if (1 == CMD_ARGC())
{
if (FStrEq(CMD_ARGV(0), "help"))
{
Help(pPlayer);
return true;
}
if (!IsAllowedGamemode(CMD_ARGV(0)),pPlayer)
return false;
Gamemode(CMD_ARGV(0),pPlayer);
return true;
}
else if (2 == CMD_ARGC())
{
if (FStrEq(CMD_ARGV(0), "agnextmode"))
{
if (!IsAllowedGamemode(CMD_ARGV(1)),pPlayer)
return false;
NextGamemode(CMD_ARGV(1),pPlayer);
return true;
}
}
}
if (1 == CMD_ARGC() && FStrEq(CMD_ARGV(0), "agnextmode"))
{
AgConsole(g_sNextmode.size() ? g_sNextmode : g_sGamemode, pPlayer);
return true;
}
return false;
}
void AgGameMode::Help(CBasePlayer* pPlayer)
{
for (AgGameMap::iterator itrGames = m_mapGames.begin() ;itrGames != m_mapGames.end(); ++itrGames)
{
AgConsole(UTIL_VarArgs("%s - %s",(*itrGames).second->m_sShortname.c_str(),(*itrGames).second->m_sDescription.c_str()),pPlayer);
}
}
void AgGameMode::Think()
{
if (m_fNextCheck > gpGlobals->time)
return;
m_fNextCheck = gpGlobals->time + 1; //Check every second.
if (g_sGamemode != CVAR_GET_STRING("sv_ag_gamemode"))
{
//Gamemode has changed. Save the new one and changelevel. The new settings will be set just before allocating the new gamerules.
g_sGamemode = CVAR_GET_STRING("sv_ag_gamemode");
CVAR_SET_FLOAT("sv_ag_match_running",0);
CVAR_SET_FLOAT("ag_spectalk",1);
CVAR_SET_FLOAT("sv_ag_show_gibs",1);
g_pGameRules->m_Settings.Changelevel(STRING(gpGlobals->mapname));
}
}
void AgGameMode::Gamemode(const AgString& sGamemode,CBasePlayer* pPlayer)
{
if ((IsGamemode(sGamemode) && !pPlayer) || IsAllowedGamemode(sGamemode,pPlayer))
{
CVAR_SET_STRING("sv_ag_gamemode",sGamemode.c_str());
AgConsole("Gamemode changed.", pPlayer);
g_sNextmode = "";
}
else
{
AgConsole("Gamemode not allowed by server admin.",pPlayer);
}
}
void AgGameMode::NextGamemode(const AgString& sGamemode,CBasePlayer* pPlayer)
{
if ((IsGamemode(sGamemode) && !pPlayer) || IsAllowedGamemode(sGamemode,pPlayer))
{
g_sNextmode = sGamemode;
AgConsole("Next Gamemode changed.", pPlayer);
}
else
{
AgConsole("Gamemode not allowed by server admin.",pPlayer);
}
}
void AgGameMode::ExecConfig()
{
m_fNextCheck = 0;
if (g_sNextmode.size())
{
CVAR_SET_STRING("sv_ag_gamemode",g_sNextmode.c_str());
g_sNextmode = "";
}
AgGameMap::iterator itrGames = m_mapGames.find(CVAR_GET_STRING("sv_ag_gamemode"));
if (itrGames == m_mapGames.end())
{
//eh? - error in config.
g_pGame = NULL;
AgConsole("Error in server gamemode configuration.\n");
}
else
{
g_pGame = (*itrGames).second;
SERVER_COMMAND( UTIL_VarArgs("exec gamemodes/%s\n",g_pGame->m_sCfg.c_str() ));
SERVER_EXECUTE( );
//So that map does not restart directly.
g_sGamemode = CVAR_GET_STRING("sv_ag_gamemode");
//Setup the gametype.
SetupGametype();
}
}
bool AgGameMode::IsGamemode(const AgString& sGamemode)
{
if (0 == sGamemode.size())
return false;
AgGameMap::iterator itrGames = m_mapGames.find(sGamemode);
if (itrGames == m_mapGames.end())
return false;
return true;
}
bool AgGameMode::IsAllowedGamemode(const AgString& sGamemode,CBasePlayer* pPlayer)
{
if (!IsGamemode(sGamemode))
return false;
//If empty we allow all.
if (0 == strlen(CVAR_GET_STRING("sv_ag_allowed_gamemodes")))
return true;
//Check what gamemodes that are allowed.
return (NULL != strstr(CVAR_GET_STRING("sv_ag_allowed_gamemodes"),sGamemode.c_str()));
}
void AgGameMode::Init()
{
//Set this initially, so server dont restart map right away.
g_sGamemode = CVAR_GET_STRING("sv_ag_gamemode");
LoadGames();
for (AgGameMap::iterator itrGames = m_mapGames.begin() ;itrGames != m_mapGames.end(); ++itrGames)
{
ADD_SERVER_COMMAND((char*)(*itrGames).second->m_sShortname.c_str(),gamemode);
}
ADD_SERVER_COMMAND("agnextmode",nextmode);
}
void AgGameMode::LoadGames()
{
if (0 != m_mapGames.size())
return; //Already loaded.
char szDir[MAX_PATH];
sprintf(szDir, "%s/gamemodes", AgGetDirectory());
AgStringSet setFiles;
AgDirList(szDir,setFiles);
for (AgStringSet::iterator itrFiles = setFiles.begin() ;itrFiles != setFiles.end(); ++itrFiles)
{
AgString sFile = AgString(szDir) + "/" + *itrFiles;
//AgConsole(UTIL_VarArgs("Found gamemode file %s",sFile.c_str()));
if (!strstr(sFile.c_str(),".cfg"))
continue;
//Read the description lines.
FILE* pFile = fopen(sFile.c_str(),"r");
if (!pFile)
continue;
char szData[4096];
int iRead = fread(szData,sizeof(char),sizeof(szData)-2,pFile);
fclose(pFile);
if (0 >= iRead)
continue;
szData[iRead] = '\0';
AgGame* pGame = new AgGame;
char* pszParse = NULL;
pszParse = strtok(szData, "\n");
if (pszParse)
{
pGame->m_sCfg = *itrFiles;
pGame->m_sShortname = pGame->m_sCfg.substr(0,pGame->m_sCfg.size() - 4);
pGame->m_sName = pszParse;
pGame->m_sName = pGame->m_sName.substr(2);
pszParse = strtok(NULL, "\n");
if (pszParse)
{
pGame->m_sDescription = pszParse;
pGame->m_sDescription = pGame->m_sDescription.substr(2);
}
if (pGame->IsValid())
{
AgTrim(pGame->m_sShortname);
AgTrim(pGame->m_sDescription);
AgTrim(pGame->m_sName);
AgTrim(pGame->m_sCfg);
m_mapGames.insert(AgGameMap::value_type(pGame->m_sShortname,pGame));
AgConsole(UTIL_VarArgs("Added gamemode %s",pGame->m_sShortname.c_str()));
}
else
delete pGame;
}
}
}
//-- Martin Webrant