You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
331 lines
7.3 KiB
331 lines
7.3 KiB
/*** |
|
* |
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
|
* |
|
* This product contains software technology licensed from Id |
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
|
* All Rights Reserved. |
|
* |
|
* Use, distribution, and modification of this source code and/or resulting |
|
* object code is restricted to non-commercial enhancements to products from |
|
* Valve LLC. All other use, distribution, or modification is prohibited |
|
* without written permission from Valve LLC. |
|
* |
|
****/ |
|
// |
|
// cdll_int.c |
|
// |
|
// this implementation handles the linking of the engine to the DLL |
|
// |
|
|
|
#include "hud.h" |
|
#include "cl_util.h" |
|
#include "netadr.h" |
|
//++ BulliT |
|
#include "AgVariableChecker.h" |
|
#include "AgGlobal.h" |
|
//#include "irc.h" |
|
#include "agwallhack.h" |
|
//-- Martin Webrant |
|
|
|
extern "C" |
|
{ |
|
#include "pm_shared.h" |
|
} |
|
|
|
#include <string.h> |
|
|
|
cl_enginefunc_t gEngfuncs; |
|
//++ BulliT |
|
//irc::CIrcSession g_ircSession; |
|
//-- Martin Webrant |
|
CHud gHUD; |
|
mobile_engfuncs_t *gMobileEngfuncs = NULL; |
|
void InitInput( void ); |
|
void EV_HookEvents( void ); |
|
void IN_Commands( void ); |
|
|
|
/* |
|
========================== |
|
Initialize |
|
|
|
Called when the DLL is first loaded. |
|
========================== |
|
*/ |
|
extern "C" |
|
{ |
|
int DLLEXPORT Initialize( cl_enginefunc_t *pEnginefuncs, int iVersion ); |
|
int DLLEXPORT HUD_VidInit( void ); |
|
void DLLEXPORT HUD_Init( void ); |
|
int DLLEXPORT HUD_Redraw( float flTime, int intermission ); |
|
int DLLEXPORT HUD_UpdateClientData( client_data_t *cdata, float flTime ); |
|
void DLLEXPORT HUD_Reset ( void ); |
|
void DLLEXPORT HUD_PlayerMove( struct playermove_s *ppmove, int server ); |
|
void DLLEXPORT HUD_PlayerMoveInit( struct playermove_s *ppmove ); |
|
char DLLEXPORT HUD_PlayerMoveTexture( char *name ); |
|
int DLLEXPORT HUD_ConnectionlessPacket( const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size ); |
|
int DLLEXPORT HUD_GetHullBounds( int hullnumber, float *mins, float *maxs ); |
|
void DLLEXPORT HUD_Frame( double time ); |
|
void DLLEXPORT HUD_VoiceStatus(int entindex, qboolean bTalking); |
|
void DLLEXPORT HUD_DirectorMessage( int iSize, void *pbuf ); |
|
void DLLEXPORT HUD_MobilityInterface( mobile_engfuncs_t *gpMobileEngfuncs ); |
|
} |
|
|
|
/* |
|
================================ |
|
HUD_GetHullBounds |
|
|
|
Engine calls this to enumerate player collision hulls, for prediction. Return 0 if the hullnumber doesn't exist. |
|
================================ |
|
*/ |
|
int DLLEXPORT HUD_GetHullBounds( int hullnumber, float *mins, float *maxs ) |
|
{ |
|
int iret = 0; |
|
|
|
switch( hullnumber ) |
|
{ |
|
case 0: // Normal player |
|
mins = Vector( -16, -16, -36 ); |
|
maxs = Vector( 16, 16, 36 ); |
|
iret = 1; |
|
break; |
|
case 1: // Crouched player |
|
mins = Vector( -16, -16, -18 ); |
|
maxs = Vector( 16, 16, 18 ); |
|
iret = 1; |
|
break; |
|
case 2: // Point based hull |
|
mins = Vector( 0, 0, 0 ); |
|
maxs = Vector( 0, 0, 0 ); |
|
iret = 1; |
|
break; |
|
} |
|
|
|
return iret; |
|
} |
|
|
|
/* |
|
================================ |
|
HUD_ConnectionlessPacket |
|
|
|
Return 1 if the packet is valid. Set response_buffer_size if you want to send a response packet. Incoming, it holds the max |
|
size of the response_buffer, so you must zero it out if you choose not to respond. |
|
================================ |
|
*/ |
|
int DLLEXPORT HUD_ConnectionlessPacket( const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size ) |
|
{ |
|
// Parse stuff from args |
|
int max_buffer_size = *response_buffer_size; |
|
|
|
// Zero it out since we aren't going to respond. |
|
// If we wanted to response, we'd write data into response_buffer |
|
*response_buffer_size = 0; |
|
|
|
// Since we don't listen for anything here, just respond that it's a bogus message |
|
// If we didn't reject the message, we'd return 1 for success instead. |
|
return 0; |
|
} |
|
|
|
void DLLEXPORT HUD_PlayerMoveInit( struct playermove_s *ppmove ) |
|
{ |
|
PM_Init( ppmove ); |
|
} |
|
|
|
char DLLEXPORT HUD_PlayerMoveTexture( char *name ) |
|
{ |
|
return PM_FindTextureType( name ); |
|
} |
|
|
|
void DLLEXPORT HUD_PlayerMove( struct playermove_s *ppmove, int server ) |
|
{ |
|
PM_Move( ppmove, server ); |
|
} |
|
|
|
#ifdef AG_USE_CHEATPROTECTION |
|
void* pFromModuleAddress = 0; |
|
int DLLEXPORT Initialize_Body( cl_enginefunc_t *pEnginefuncs, int iVersion ) |
|
#else |
|
int DLLEXPORT Initialize( cl_enginefunc_t *pEnginefuncs, int iVersion ) |
|
#endif |
|
{ |
|
gEngfuncs = *pEnginefuncs; |
|
|
|
if( iVersion != CLDLL_INTERFACE_VERSION ) |
|
return 0; |
|
|
|
memcpy( &gEngfuncs, pEnginefuncs, sizeof(cl_enginefunc_t) ); |
|
|
|
EV_HookEvents(); |
|
|
|
//++ BulliT |
|
AgInitClientDll(); |
|
|
|
#ifdef AG_USE_CHEATPROTECTION |
|
g_Wallhack.SetHLAddressToValidate( (DWORD)pFromModuleAddress ); |
|
#endif |
|
//-- Martin Webrant |
|
|
|
return 1; |
|
} |
|
|
|
#ifdef AG_USE_CHEATPROTECTION |
|
__declspec(naked) int Initialize( cl_enginefunc_t *pEnginefuncs, int Version ) |
|
{ |
|
__asm pop pFromModuleAddress; |
|
__asm push pFromModuleAddress; |
|
__asm jmp[Initialize_Body]; |
|
} |
|
#endif |
|
|
|
/* |
|
================= |
|
HUD_GetRect |
|
|
|
VGui stub |
|
================= |
|
*/ |
|
int *HUD_GetRect( void ) |
|
{ |
|
static int extent[4]; |
|
|
|
extent[0] = gEngfuncs.GetWindowCenterX() - ScreenWidth / 2; |
|
extent[1] = gEngfuncs.GetWindowCenterY() - ScreenHeight / 2; |
|
extent[2] = gEngfuncs.GetWindowCenterX() + ScreenWidth / 2; |
|
extent[3] = gEngfuncs.GetWindowCenterY() + ScreenHeight / 2; |
|
|
|
return extent; |
|
} |
|
|
|
/* |
|
========================== |
|
HUD_VidInit |
|
|
|
Called when the game initializes |
|
and whenever the vid_mode is changed |
|
so the HUD can reinitialize itself. |
|
========================== |
|
*/ |
|
|
|
int DLLEXPORT HUD_VidInit( void ) |
|
{ |
|
gHUD.VidInit(); |
|
|
|
return 1; |
|
} |
|
|
|
/* |
|
========================== |
|
HUD_Init |
|
|
|
Called whenever the client connects |
|
to a server. Reinitializes all |
|
the hud variables. |
|
========================== |
|
*/ |
|
|
|
void DLLEXPORT HUD_Init( void ) |
|
{ |
|
InitInput(); |
|
gHUD.Init(); |
|
#ifdef AG_USE_CHEATPROTECTION |
|
g_VariableChecker.Activate(); |
|
#endif //AG_USE_CHEATPROTECTION |
|
} |
|
|
|
/* |
|
========================== |
|
HUD_Redraw |
|
|
|
called every screen frame to |
|
redraw the HUD. |
|
=========================== |
|
*/ |
|
|
|
int DLLEXPORT HUD_Redraw( float time, int intermission ) |
|
{ |
|
gHUD.Redraw( time, intermission ); |
|
|
|
return 1; |
|
} |
|
|
|
/* |
|
========================== |
|
HUD_UpdateClientData |
|
|
|
called every time shared client |
|
dll/engine data gets changed, |
|
and gives the cdll a chance |
|
to modify the data. |
|
|
|
returns 1 if anything has been changed, 0 otherwise. |
|
========================== |
|
*/ |
|
|
|
int DLLEXPORT HUD_UpdateClientData( client_data_t *pcldata, float flTime ) |
|
{ |
|
IN_Commands(); |
|
|
|
return gHUD.UpdateClientData( pcldata, flTime ); |
|
} |
|
|
|
/* |
|
========================== |
|
HUD_Reset |
|
|
|
Called at start and end of demos to restore to "non"HUD state. |
|
========================== |
|
*/ |
|
|
|
void DLLEXPORT HUD_Reset( void ) |
|
{ |
|
gHUD.VidInit(); |
|
} |
|
|
|
/* |
|
========================== |
|
HUD_Frame |
|
|
|
Called by engine every frame that client .dll is loaded |
|
========================== |
|
*/ |
|
|
|
void DLLEXPORT HUD_Frame( double time ) |
|
{ |
|
gEngfuncs.VGui_ViewportPaintBackground(HUD_GetRect()); |
|
#ifdef AG_USE_CHEATPROTECTION |
|
g_VariableChecker.Check(); |
|
#endif //AG_USE_CHEATPROTECTION |
|
} |
|
|
|
/* |
|
========================== |
|
HUD_VoiceStatus |
|
|
|
Called when a player starts or stops talking. |
|
========================== |
|
*/ |
|
|
|
void DLLEXPORT HUD_VoiceStatus( int entindex, qboolean bTalking ) |
|
{ |
|
|
|
} |
|
|
|
/* |
|
========================== |
|
HUD_DirectorEvent |
|
|
|
Called when a director event message was received |
|
========================== |
|
*/ |
|
|
|
void DLLEXPORT HUD_DirectorMessage( int iSize, void *pbuf ) |
|
{ |
|
gHUD.m_Spectator.DirectorMessage( iSize, pbuf ); |
|
} |
|
|
|
void DLLEXPORT HUD_MobilityInterface( mobile_engfuncs_t *gpMobileEngfuncs ) |
|
{ |
|
if( gpMobileEngfuncs->version != MOBILITY_API_VERSION ) |
|
return; |
|
gMobileEngfuncs = gpMobileEngfuncs; |
|
}
|
|
|