Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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//++ BulliT
#if !defined(_AG_LOCATION_)
#define _AG_LOCATION_
#include "agglobal.h"
class AgLocation
{
public:
AgLocation();
virtual ~AgLocation();
AgString m_sLocation;
Vector m_vPosition;
void Show();
};
#endif //_AG_LOCATION_
//-- Martin Webrant