Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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//++ BulliT
#include "hud.h"
#include "cl_util.h"
#include <string.h>
#include <stdio.h>
#include <time.h>
#include "parsemsg.h"
#include "agglobal.h"
#include "aghudSuddenDeath.h"
DECLARE_MESSAGE(m_SuddenDeath, SuddenDeath )
int AgHudSuddenDeath::Init(void)
{
HOOK_MESSAGE( SuddenDeath );
m_bySuddenDeath = 0;
m_iFlags = 0;
gHUD.AddHudElem(this);
return 1;
};
int AgHudSuddenDeath::VidInit(void)
{
return 1;
};
void AgHudSuddenDeath::Reset(void)
{
m_iFlags &= ~HUD_ACTIVE;
}
int AgHudSuddenDeath::Draw(float fTime)
{
if (gHUD.m_iIntermission)
Reset();
int r, g, b;
UnpackRGB(r,g,b, RGB_REDISH);
AgDrawHudStringCentered(ScreenWidth / 2, gHUD.m_scrinfo.iCharHeight * 2,ScreenWidth,"Sudden death!",r,g,b);
return 0;
}
int AgHudSuddenDeath::MsgFunc_SuddenDeath(const char *pszName, int iSize, void *pbuf)
{
BEGIN_READ( pbuf, iSize );
m_bySuddenDeath = READ_BYTE();
if (m_bySuddenDeath)
m_iFlags |= HUD_ACTIVE;
else
m_iFlags &= ~HUD_ACTIVE;
return 1;
}
//-- Martin Webrant