Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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//++ BulliT
#if !defined(_AG_CTF_HUD_)
#define _AG_CTF_HUD_
class AgHudCTF: public CHudBase
{
public:
int Init( void );
int VidInit( void );
int Draw(float flTime);
void Reset(void);
int MsgFunc_CTF(const char *pszName, int iSize, void *pbuf);
int MsgFunc_CTFSound(const char *pszName, int iSize, void *pbuf);
int MsgFunc_CTFFlag(const char *pszName, int iSize, void *pbuf);
private:
typedef struct
{
HSPRITE spr;
wrect_t rc;
} icon_flagstatus_t;
icon_flagstatus_t m_IconFlagStatus[4];
enum enumFlagStatus { Off = -1, Home = 0, Stolen = 1, Lost = 2, Carry = 3};
int m_iFlagStatus1;
int m_iFlagStatus2;
};
extern int g_iPlayerFlag1;
extern int g_iPlayerFlag2;
#endif //_AG_CTF_HUD_
//-- Martin Webrant