mirror of
https://github.com/YGGverse/hlsdk-portable.git
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107 lines
2.8 KiB
C++
107 lines
2.8 KiB
C++
//mp3 support added by Killar
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#include "hud.h"
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#include "cl_util.h"
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#include "mp3.h"
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int CMP3::Initialize()
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{
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char fmodlib[256];
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m_iIsPlaying = 0;
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sprintf( fmodlib, "%s/fmod.dll", gEngfuncs.pfnGetGameDirectory());
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// replace forward slashes with backslashes
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for( int i=0; i < 256; i++ )
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if( fmodlib[i] == '/' ) fmodlib[i] = '\\';
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m_hFMod = LoadLibrary( fmodlib );
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if( m_hFMod != NULL )
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{
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// fill in the function pointers
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(FARPROC&)VER = GetProcAddress(m_hFMod, "_FSOUND_GetVersion@0");
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(FARPROC&)SCL = GetProcAddress(m_hFMod, "_FSOUND_Stream_Close@4");
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(FARPROC&)SOP = GetProcAddress(m_hFMod, "_FSOUND_SetOutput@4");
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(FARPROC&)SBS = GetProcAddress(m_hFMod, "_FSOUND_SetBufferSize@4");
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(FARPROC&)SDRV = GetProcAddress(m_hFMod, "_FSOUND_SetDriver@4");
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(FARPROC&)INIT = GetProcAddress(m_hFMod, "_FSOUND_Init@12");
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(FARPROC&)SOF = GetProcAddress(m_hFMod, "_FSOUND_Stream_OpenFile@12");
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(FARPROC&)SO = GetProcAddress(m_hFMod, "_FSOUND_Stream_Open@16");
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(FARPROC&)SPLAY = GetProcAddress(m_hFMod, "_FSOUND_Stream_Play@8");
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(FARPROC&)CLOSE = GetProcAddress(m_hFMod, "_FSOUND_Close@0");
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if( !(SCL && SOP && SBS && SDRV && INIT && (SOF||SO) && SPLAY && CLOSE) )
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{
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FreeLibrary( m_hFMod );
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gEngfuncs.Con_Printf("Fatal Error: FMOD functions couldn't be loaded!\n");
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return 0;
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}
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} else
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{
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gEngfuncs.Con_Printf("Fatal Error: FMOD library couldn't be loaded!\n");
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return 0;
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}
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gEngfuncs.Con_Printf("FMOD.dll loaded succesfully!\n");
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return 1;
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}
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int CMP3::Shutdown()
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{
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if( m_hFMod )
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{
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CLOSE();
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FreeLibrary( m_hFMod );
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m_hFMod = NULL;
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m_iIsPlaying = 0;
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return 1;
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} else
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return 0;
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}
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int CMP3::StopMP3( void )
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{
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SCL( m_Stream );
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m_iIsPlaying = 0;
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return 1;
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}
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int CMP3::PlayMP3( const char *pszSong )
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{
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if( m_iIsPlaying )
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{ // sound system is already initialized
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SCL( m_Stream );
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} else
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{
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SOP( FSOUND_OUTPUT_DSOUND );
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SBS( 200 );
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SDRV( 0 );
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INIT( 44100, 1, 0 ); // we need just one channel, multiple mp3s at a time would be, erm, strange...
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} //AJH not for really cool effects, say walking past cars in a street playing different tunes
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char song[256];
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sprintf( song, "%s/sound/fmod/%s", gEngfuncs.pfnGetGameDirectory(), pszSong);
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// leave out the FSOUND_LOOP_NORMAL to play the mp3 only once
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// gEngfuncs.Con_Printf("Using fmod.dll version %f\n",VER());
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if( SOF ){
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m_Stream = SOF( song, FSOUND_NORMAL | FSOUND_LOOP_NORMAL, 1 ); //AJH old fmod load call
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}else if (SO){
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// gEngfuncs.Con_Printf("USING FSOUND_Stream_Open\n");
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m_Stream = SO( song, FSOUND_NORMAL | FSOUND_LOOP_NORMAL, 0 ,0); //AJH new fmod uses more parameters
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}
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if(m_Stream){
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SPLAY( 0, m_Stream );
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m_iIsPlaying = 1;
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return 1;
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}else{
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m_iIsPlaying = 0;
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gEngfuncs.Con_Printf("Error: Could not load %s\n",song);
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return 0;
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}
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} |