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573 lines
14 KiB
573 lines
14 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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/* all this mess was here to use quake mathlib instead of hlsdk vectors |
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* it may break debug info or even build because global symbols types differ |
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* it's better to define VectorCopy macro for Vector class */ |
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#if 0 |
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#include <stdio.h> |
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#include <stdlib.h> |
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#include <string.h> |
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typedef int BOOL; |
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#define TRUE 1 |
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#define FALSE 0 |
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// hack into header files that we can ship |
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typedef int qboolean; |
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typedef unsigned char byte; |
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#include "mathlib.h" |
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#include "const.h" |
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#include "progdefs.h" |
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#include "edict.h" |
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#include "eiface.h" |
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#include "studio.h" |
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#ifndef ACTIVITY_H |
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#include "activity.h" |
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#endif |
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#include "activitymap.h" |
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#ifndef ANIMATION_H |
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#include "animation.h" |
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#endif |
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#ifndef SCRIPTEVENT_H |
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#include "scriptevent.h" |
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#endif |
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#ifndef ENGINECALLBACK_H |
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#include "enginecallback.h" |
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#endif |
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//extern globalvars_t *gpGlobals; |
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#else |
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#include "extdll.h" |
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#include "util.h" |
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#include "activity.h" |
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#include "activitymap.h" |
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#include "animation.h" |
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#include "scriptevent.h" |
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#include "studio.h" |
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#define VectorCopy(a,b) {(b)[0]=(a)[0];(b)[1]=(a)[1];(b)[2]=(a)[2];} |
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#endif |
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#pragma warning( disable : 4244 ) |
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int ExtractBbox( void *pmodel, int sequence, float *mins, float *maxs ) |
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{ |
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studiohdr_t *pstudiohdr; |
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pstudiohdr = (studiohdr_t *)pmodel; |
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if( !pstudiohdr ) |
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return 0; |
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mstudioseqdesc_t *pseqdesc; |
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pseqdesc = (mstudioseqdesc_t *)( (byte *)pstudiohdr + pstudiohdr->seqindex ); |
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mins[0] = pseqdesc[sequence].bbmin[0]; |
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mins[1] = pseqdesc[sequence].bbmin[1]; |
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mins[2] = pseqdesc[sequence].bbmin[2]; |
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maxs[0] = pseqdesc[sequence].bbmax[0]; |
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maxs[1] = pseqdesc[sequence].bbmax[1]; |
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maxs[2] = pseqdesc[sequence].bbmax[2]; |
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return 1; |
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} |
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int LookupActivity( void *pmodel, entvars_t *pev, int activity ) |
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{ |
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studiohdr_t *pstudiohdr; |
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pstudiohdr = (studiohdr_t *)pmodel; |
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if( !pstudiohdr ) |
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return 0; |
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mstudioseqdesc_t *pseqdesc; |
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pseqdesc = (mstudioseqdesc_t *)( (byte *)pstudiohdr + pstudiohdr->seqindex ); |
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int weighttotal = 0; |
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int seq = ACTIVITY_NOT_AVAILABLE; |
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for( int i = 0; i < pstudiohdr->numseq; i++ ) |
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{ |
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if( pseqdesc[i].activity == activity ) |
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{ |
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weighttotal += pseqdesc[i].actweight; |
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if( !weighttotal || RANDOM_LONG( 0, weighttotal - 1 ) < pseqdesc[i].actweight ) |
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seq = i; |
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} |
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} |
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return seq; |
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} |
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int LookupActivityHeaviest( void *pmodel, entvars_t *pev, int activity ) |
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{ |
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studiohdr_t *pstudiohdr; |
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pstudiohdr = (studiohdr_t *)pmodel; |
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if( !pstudiohdr ) |
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return 0; |
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mstudioseqdesc_t *pseqdesc; |
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pseqdesc = (mstudioseqdesc_t *)( (byte *)pstudiohdr + pstudiohdr->seqindex ); |
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int weight = 0; |
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int seq = ACTIVITY_NOT_AVAILABLE; |
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for( int i = 0; i < pstudiohdr->numseq; i++ ) |
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{ |
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if( pseqdesc[i].activity == activity ) |
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{ |
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if( pseqdesc[i].actweight > weight ) |
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{ |
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weight = pseqdesc[i].actweight; |
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seq = i; |
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} |
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} |
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} |
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return seq; |
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} |
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void GetEyePosition( void *pmodel, float *vecEyePosition ) |
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{ |
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studiohdr_t *pstudiohdr; |
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pstudiohdr = (studiohdr_t *)pmodel; |
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if( !pstudiohdr ) |
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{ |
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ALERT( at_console, "GetEyePosition() Can't get pstudiohdr ptr!\n" ); |
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return; |
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} |
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VectorCopy( pstudiohdr->eyeposition, vecEyePosition ); |
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} |
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int LookupSequence( void *pmodel, const char *label ) |
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{ |
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studiohdr_t *pstudiohdr; |
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pstudiohdr = (studiohdr_t *)pmodel; |
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if( !pstudiohdr ) |
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return 0; |
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mstudioseqdesc_t *pseqdesc; |
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pseqdesc = (mstudioseqdesc_t *)( (byte *)pstudiohdr + pstudiohdr->seqindex ); |
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for( int i = 0; i < pstudiohdr->numseq; i++ ) |
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{ |
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if( stricmp( pseqdesc[i].label, label ) == 0 ) |
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return i; |
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} |
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return -1; |
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} |
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int IsSoundEvent( int eventNumber ) |
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{ |
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if( eventNumber == SCRIPT_EVENT_SOUND || eventNumber == SCRIPT_EVENT_SOUND_VOICE ) |
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return 1; |
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return 0; |
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} |
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void SequencePrecache( void *pmodel, const char *pSequenceName ) |
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{ |
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int index = LookupSequence( pmodel, pSequenceName ); |
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if( index >= 0 ) |
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{ |
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studiohdr_t *pstudiohdr; |
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pstudiohdr = (studiohdr_t *)pmodel; |
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if( !pstudiohdr || index >= pstudiohdr->numseq ) |
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return; |
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mstudioseqdesc_t *pseqdesc; |
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mstudioevent_t *pevent; |
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pseqdesc = (mstudioseqdesc_t *)( (byte *)pstudiohdr + pstudiohdr->seqindex ) + index; |
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pevent = (mstudioevent_t *)( (byte *)pstudiohdr + pseqdesc->eventindex ); |
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for( int i = 0; i < pseqdesc->numevents; i++ ) |
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{ |
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// Don't send client-side events to the server AI |
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if( pevent[i].event >= EVENT_CLIENT ) |
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continue; |
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// UNDONE: Add a callback to check to see if a sound is precached yet and don't allocate a copy |
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// of it's name if it is. |
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if( IsSoundEvent( pevent[i].event ) ) |
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{ |
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if( pevent[i].options[0] == '\0' ) |
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{ |
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ALERT( at_error, "Bad sound event %d in sequence %s :: %s (sound is \"%s\")\n", pevent[i].event, pstudiohdr->name, pSequenceName, pevent[i].options ); |
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} |
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PRECACHE_SOUND( gpGlobals->pStringBase + ALLOC_STRING( pevent[i].options ) ); |
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} |
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} |
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} |
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} |
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void GetSequenceInfo( void *pmodel, entvars_t *pev, float *pflFrameRate, float *pflGroundSpeed ) |
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{ |
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studiohdr_t *pstudiohdr; |
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pstudiohdr = (studiohdr_t *)pmodel; |
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if( !pstudiohdr ) |
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return; |
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mstudioseqdesc_t *pseqdesc; |
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if( pev->sequence >= pstudiohdr->numseq ) |
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{ |
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*pflFrameRate = 0.0f; |
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*pflGroundSpeed = 0.0f; |
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return; |
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} |
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pseqdesc = (mstudioseqdesc_t *)( (byte *)pstudiohdr + pstudiohdr->seqindex ) + (int)pev->sequence; |
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if( pseqdesc->numframes > 1 ) |
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{ |
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*pflFrameRate = 256.0f * pseqdesc->fps / ( pseqdesc->numframes - 1 ); |
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*pflGroundSpeed = sqrt( pseqdesc->linearmovement[0] * pseqdesc->linearmovement[0] + pseqdesc->linearmovement[1] * pseqdesc->linearmovement[1] + pseqdesc->linearmovement[2] * pseqdesc->linearmovement[2] ); |
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*pflGroundSpeed = *pflGroundSpeed * pseqdesc->fps / ( pseqdesc->numframes - 1 ); |
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} |
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else |
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{ |
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*pflFrameRate = 256.0f; |
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*pflGroundSpeed = 0.0f; |
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} |
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} |
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int GetSequenceFlags( void *pmodel, entvars_t *pev ) |
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{ |
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studiohdr_t *pstudiohdr; |
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pstudiohdr = (studiohdr_t *)pmodel; |
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if( !pstudiohdr || pev->sequence >= pstudiohdr->numseq ) |
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return 0; |
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mstudioseqdesc_t *pseqdesc; |
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pseqdesc = (mstudioseqdesc_t *)( (byte *)pstudiohdr + pstudiohdr->seqindex ) + (int)pev->sequence; |
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return pseqdesc->flags; |
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} |
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int GetAnimationEvent( void *pmodel, entvars_t *pev, MonsterEvent_t *pMonsterEvent, float flStart, float flEnd, int index ) |
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{ |
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studiohdr_t *pstudiohdr; |
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pstudiohdr = (studiohdr_t *)pmodel; |
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if( !pstudiohdr || pev->sequence >= pstudiohdr->numseq || !pMonsterEvent ) |
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return 0; |
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mstudioseqdesc_t *pseqdesc; |
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mstudioevent_t *pevent; |
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pseqdesc = (mstudioseqdesc_t *)( (byte *)pstudiohdr + pstudiohdr->seqindex ) + (int)pev->sequence; |
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pevent = (mstudioevent_t *)( (byte *)pstudiohdr + pseqdesc->eventindex ); |
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if( pseqdesc->numevents == 0 || index > pseqdesc->numevents ) |
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return 0; |
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if( pseqdesc->numframes > 1 ) |
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{ |
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flStart *= ( pseqdesc->numframes - 1 ) / 256.0f; |
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flEnd *= (pseqdesc->numframes - 1) / 256.0f; |
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} |
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else |
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{ |
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flStart = 0.0f; |
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flEnd = 1.0f; |
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} |
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for( ; index < pseqdesc->numevents; index++ ) |
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{ |
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// Don't send client-side events to the server AI |
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if( pevent[index].event >= EVENT_CLIENT ) |
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continue; |
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if( ( pevent[index].frame >= flStart && pevent[index].frame < flEnd ) || |
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( ( pseqdesc->flags & STUDIO_LOOPING ) && flEnd >= pseqdesc->numframes - 1 && pevent[index].frame < flEnd - pseqdesc->numframes + 1 ) ) |
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{ |
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pMonsterEvent->event = pevent[index].event; |
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pMonsterEvent->options = pevent[index].options; |
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return index + 1; |
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} |
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} |
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return 0; |
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} |
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float SetController( void *pmodel, entvars_t *pev, int iController, float flValue ) |
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{ |
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studiohdr_t *pstudiohdr; |
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int i; |
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pstudiohdr = (studiohdr_t *)pmodel; |
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if( !pstudiohdr ) |
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return flValue; |
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mstudiobonecontroller_t *pbonecontroller = (mstudiobonecontroller_t *)( (byte *)pstudiohdr + pstudiohdr->bonecontrollerindex ); |
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// find first controller that matches the index |
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for( i = 0; i < pstudiohdr->numbonecontrollers; i++, pbonecontroller++ ) |
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{ |
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if( pbonecontroller->index == iController ) |
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break; |
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} |
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if( i >= pstudiohdr->numbonecontrollers ) |
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return flValue; |
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// wrap 0..360 if it's a rotational controller |
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if( pbonecontroller->type & ( STUDIO_XR | STUDIO_YR | STUDIO_ZR ) ) |
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{ |
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// ugly hack, invert value if end < start |
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if( pbonecontroller->end < pbonecontroller->start ) |
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flValue = -flValue; |
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// does the controller not wrap? |
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if( pbonecontroller->start + 359.0f >= pbonecontroller->end ) |
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{ |
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if( flValue > ( ( pbonecontroller->start + pbonecontroller->end ) * 0.5f ) + 180.0f ) |
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flValue = flValue - 360.0f; |
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if( flValue < ( ( pbonecontroller->start + pbonecontroller->end ) * 0.5f ) - 180.0f ) |
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flValue = flValue + 360.0f; |
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} |
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else |
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{ |
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if( flValue > 360.0f ) |
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flValue = flValue - (int)( flValue / 360.0f ) * 360.0f; |
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else if( flValue < 0.0f ) |
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flValue = flValue + (int)( ( flValue / -360.0f ) + 1.0f ) * 360.0f; |
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} |
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} |
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int setting = (int)( 255 * ( flValue - pbonecontroller->start ) / ( pbonecontroller->end - pbonecontroller->start ) ); |
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if( setting < 0 ) |
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setting = 0; |
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if( setting > 255 ) |
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setting = 255; |
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pev->controller[iController] = setting; |
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return setting * ( 1.0f / 255.0f ) * (pbonecontroller->end - pbonecontroller->start ) + pbonecontroller->start; |
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} |
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float SetBlending( void *pmodel, entvars_t *pev, int iBlender, float flValue ) |
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{ |
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studiohdr_t *pstudiohdr; |
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pstudiohdr = (studiohdr_t *)pmodel; |
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if( !pstudiohdr ) |
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return flValue; |
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mstudioseqdesc_t *pseqdesc; |
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pseqdesc = (mstudioseqdesc_t *)( (byte *)pstudiohdr + pstudiohdr->seqindex ) + (int)pev->sequence; |
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if( pseqdesc->blendtype[iBlender] == 0 ) |
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return flValue; |
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if( pseqdesc->blendtype[iBlender] & ( STUDIO_XR | STUDIO_YR | STUDIO_ZR ) ) |
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{ |
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// ugly hack, invert value if end < start |
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if( pseqdesc->blendend[iBlender] < pseqdesc->blendstart[iBlender] ) |
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flValue = -flValue; |
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// does the controller not wrap? |
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if( pseqdesc->blendstart[iBlender] + 359.0f >= pseqdesc->blendend[iBlender] ) |
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{ |
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if( flValue > ( ( pseqdesc->blendstart[iBlender] + pseqdesc->blendend[iBlender] ) * 0.5f ) + 180.0f ) |
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flValue = flValue - 360.0f; |
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if( flValue < ( ( pseqdesc->blendstart[iBlender] + pseqdesc->blendend[iBlender] ) * 0.5f ) - 180.0f ) |
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flValue = flValue + 360.0f; |
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} |
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} |
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int setting = (int)( 255 * ( flValue - pseqdesc->blendstart[iBlender] ) / ( pseqdesc->blendend[iBlender] - pseqdesc->blendstart[iBlender] ) ); |
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if( setting < 0 ) |
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setting = 0; |
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if(setting > 255) |
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setting = 255; |
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pev->blending[iBlender] = setting; |
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return setting * ( 1.0f / 255.0f ) * ( pseqdesc->blendend[iBlender] - pseqdesc->blendstart[iBlender] ) + pseqdesc->blendstart[iBlender]; |
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} |
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int FindTransition( void *pmodel, int iEndingAnim, int iGoalAnim, int *piDir ) |
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{ |
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studiohdr_t *pstudiohdr; |
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pstudiohdr = (studiohdr_t *)pmodel; |
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if( !pstudiohdr ) |
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return iGoalAnim; |
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mstudioseqdesc_t *pseqdesc; |
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pseqdesc = (mstudioseqdesc_t *)( (byte *)pstudiohdr + pstudiohdr->seqindex ); |
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// bail if we're going to or from a node 0 |
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if( pseqdesc[iEndingAnim].entrynode == 0 || pseqdesc[iGoalAnim].entrynode == 0 ) |
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{ |
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return iGoalAnim; |
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} |
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int iEndNode; |
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// ALERT( at_console, "from %d to %d: ", pEndNode->iEndNode, pGoalNode->iStartNode ); |
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if( *piDir > 0 ) |
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{ |
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iEndNode = pseqdesc[iEndingAnim].exitnode; |
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} |
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else |
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{ |
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iEndNode = pseqdesc[iEndingAnim].entrynode; |
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} |
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if( iEndNode == pseqdesc[iGoalAnim].entrynode ) |
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{ |
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*piDir = 1; |
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return iGoalAnim; |
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} |
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byte *pTransition = ( (byte *)pstudiohdr + pstudiohdr->transitionindex ); |
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int iInternNode = pTransition[( iEndNode - 1 ) * pstudiohdr->numtransitions + ( pseqdesc[iGoalAnim].entrynode - 1 )]; |
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if( iInternNode == 0 ) |
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return iGoalAnim; |
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int i; |
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// look for someone going |
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for( i = 0; i < pstudiohdr->numseq; i++ ) |
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{ |
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if( pseqdesc[i].entrynode == iEndNode && pseqdesc[i].exitnode == iInternNode ) |
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{ |
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*piDir = 1; |
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return i; |
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} |
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if( pseqdesc[i].nodeflags ) |
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{ |
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if( pseqdesc[i].exitnode == iEndNode && pseqdesc[i].entrynode == iInternNode ) |
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{ |
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*piDir = -1; |
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return i; |
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} |
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} |
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} |
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ALERT( at_console, "error in transition graph" ); |
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return iGoalAnim; |
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} |
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void SetBodygroup( void *pmodel, entvars_t *pev, int iGroup, int iValue ) |
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{ |
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studiohdr_t *pstudiohdr; |
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pstudiohdr = (studiohdr_t *)pmodel; |
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if( !pstudiohdr ) |
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return; |
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if( iGroup > pstudiohdr->numbodyparts ) |
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return; |
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mstudiobodyparts_t *pbodypart = (mstudiobodyparts_t *)( (byte *)pstudiohdr + pstudiohdr->bodypartindex ) + iGroup; |
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if( iValue >= pbodypart->nummodels ) |
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return; |
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int iCurrent = ( pev->body / pbodypart->base ) % pbodypart->nummodels; |
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pev->body = ( pev->body - ( iCurrent * pbodypart->base ) + ( iValue * pbodypart->base ) ); |
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} |
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int GetBodygroup( void *pmodel, entvars_t *pev, int iGroup ) |
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{ |
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studiohdr_t *pstudiohdr; |
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pstudiohdr = (studiohdr_t *)pmodel; |
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if( !pstudiohdr ) |
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return 0; |
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if( iGroup > pstudiohdr->numbodyparts ) |
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return 0; |
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mstudiobodyparts_t *pbodypart = (mstudiobodyparts_t *)( (byte *)pstudiohdr + pstudiohdr->bodypartindex ) + iGroup; |
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if( pbodypart->nummodels <= 1 ) |
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return 0; |
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int iCurrent = ( pev->body / pbodypart->base ) % pbodypart->nummodels; |
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return iCurrent; |
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} |
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//LRC |
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int GetBoneCount( void *pmodel ) |
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{ |
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studiohdr_t *pstudiohdr; |
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pstudiohdr = (studiohdr_t *)pmodel; |
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if (!pstudiohdr) |
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{ |
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ALERT(at_error, "Bad header in SetBones!\n"); |
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return 0; |
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} |
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return pstudiohdr->numbones; |
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} |
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#ifndef min |
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#define min(a,b) (((a) < (b)) ? (a) : (b)) |
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#endif |
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//LRC |
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void SetBones( void *pmodel, float (*data)[3], int datasize) |
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{ |
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studiohdr_t *pstudiohdr; |
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pstudiohdr = (studiohdr_t *)pmodel; |
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if (!pstudiohdr) |
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{ |
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ALERT(at_error, "Bad header in SetBones!\n"); |
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return; |
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} |
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mstudiobone_t *pbone = (mstudiobone_t *)((byte *)pstudiohdr + pstudiohdr->boneindex); |
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|
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// ALERT(at_console, "List begins:\n"); |
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int j; |
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int limit = min(pstudiohdr->numbones, datasize); |
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// go through the bones |
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for (int i = 0; i < limit; i++, pbone++) |
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{ |
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// ALERT(at_console, " %s\n", pbone->name); |
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for (j = 0; j < 3; j++) |
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pbone->value[j] = data[i][j]; |
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} |
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// ALERT(at_console, "List ends.\n"); |
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}
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