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83 lines
2.3 KiB
83 lines
2.3 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "decals.h" |
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#include "explode.h" |
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#include "effects.h" |
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// Fire Trail |
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class CFireTrail : public CBaseEntity |
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{ |
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void Spawn(void); |
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void Think(void); |
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void Touch(CBaseEntity *pOther); |
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int ObjectCaps(void) { return FCAP_DONT_SAVE; } |
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}; |
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LINK_ENTITY_TO_CLASS(fire_trail, CFireTrail); |
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void CFireTrail::Spawn(void) |
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{ |
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pev->velocity = RANDOM_FLOAT(200, 300) * pev->angles; |
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pev->velocity.x += RANDOM_FLOAT(-100.f, 100.f); |
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pev->velocity.y += RANDOM_FLOAT(-100.f, 100.f); |
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if (pev->velocity.z >= 0) |
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pev->velocity.z += 200; |
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else |
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pev->velocity.z -= 200; |
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pev->movetype = MOVETYPE_BOUNCE; |
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pev->gravity = 0.5; |
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pev->nextthink = gpGlobals->time + 0.1; |
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pev->solid = SOLID_NOT; |
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SET_MODEL(edict(), "models/grenade.mdl"); // Need a model, just use the grenade, we don't draw it anyway |
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UTIL_SetSize(pev, g_vecZero, g_vecZero); |
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pev->effects |= EF_NODRAW; |
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pev->speed = RANDOM_FLOAT(0.5, 1.5); |
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pev->maxspeed = pev->speed; |
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pev->angles = g_vecZero; |
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} |
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void CFireTrail::Think(void) |
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{ |
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CSprite* pSprite = CSprite::SpriteCreate("sprites/zerogxplode.spr", pev->origin, TRUE); |
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pSprite->AnimateAndDie(RANDOM_FLOAT(15.0f, 20.0f)); |
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pSprite->SetTransparency( kRenderTransAdd, 255, 255, 255, 192, kRenderFxNoDissipation ); |
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pSprite->SetScale(pev->speed); |
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pSprite->pev->frame = pSprite->Frames() - ((max(0, pev->speed - (0.1 * pSprite->pev->framerate)) * pSprite->Frames()) / pev->maxspeed); |
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pev->speed -= 0.1; |
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if (pev->speed > 0) |
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pev->nextthink = gpGlobals->time + 0.1; |
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else |
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UTIL_Remove(this); |
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pev->flags &= ~FL_ONGROUND; |
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} |
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void CFireTrail::Touch(CBaseEntity *pOther) |
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{ |
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if (pev->flags & FL_ONGROUND) |
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pev->velocity = pev->velocity * 0.1; |
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else |
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pev->velocity = pev->velocity * 0.6; |
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if ((pev->velocity.x*pev->velocity.x + pev->velocity.y*pev->velocity.y) < 10.0) |
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pev->speed = 0; |
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} |