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100 lines
2.4 KiB
100 lines
2.4 KiB
//++ BulliT |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "game.h" |
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#include "player.h" |
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#include "agtimer.h" |
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#include "agglobal.h" |
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////////////////////////////////////////////////////////////////////// |
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// Construction/Destruction |
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////////////////////////////////////////////////////////////////////// |
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DLL_GLOBAL bool g_bPaused = false; |
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extern int gmsgTimer; |
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AgTimer::AgTimer() |
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{ |
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m_fNextTimerUpdate = gpGlobals->time + 5.0f; //Dont start timer directly. |
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m_fLastTimeCheck = gpGlobals->time; |
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m_fEffectiveTime = 0.0f; |
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m_pmp_timelimit = CVAR_GET_POINTER("mp_timelimit"); |
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} |
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AgTimer::~AgTimer() |
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{ |
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} |
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void AgTimer::Think() |
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{ |
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//Calculate effective time |
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if (!g_bPaused) |
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m_fEffectiveTime += gpGlobals->time - m_fLastTimeCheck; |
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m_fLastTimeCheck = gpGlobals->time; |
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if (m_fNextTimerUpdate <= m_fEffectiveTime) |
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{ |
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//Sanity time check. Some dudes tends to put timelimit weird. |
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if (timelimit.value > 2880) |
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CVAR_SET_FLOAT("mp_timelimit",2880); //Max two days. |
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//Write the time. (negative turns off timer on client) |
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#if AG_NO_CLIENT_DLL |
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long lTime = (m_pmp_timelimit->value * 60) - m_fEffectiveTime; |
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if (lTime > 0) |
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{ |
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char szTime[128]; |
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if (86400 < lTime) |
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{ |
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//More than one day. Print days, hour, minutes and seconds |
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ldiv_t d1 = ldiv(lTime, 86400); |
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ldiv_t d2 = ldiv(d1.rem, 3600); |
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ldiv_t d3 = ldiv(d2.rem, 60); |
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sprintf(szTime,"%ldd %ldh %02ldm %02lds\n",d1.quot,d2.quot,d3.quot,d3.rem); |
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} |
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else if (3600 < lTime) |
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{ |
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//More than one hour. Print hour, minutes and seconds |
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ldiv_t d1 = ldiv(lTime, 3600); |
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ldiv_t d2 = ldiv(d1.rem, 60); |
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sprintf(szTime,"%ldh %02ldm %02lds\n",d1.quot,d2.quot,d2.rem); |
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} |
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else if (60 < lTime) |
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{ |
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//More than one minute. Print minutes and seconds. |
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ldiv_t d = ldiv(lTime, 60); |
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sprintf(szTime,"%ld:%02ld\n",d.quot,d.rem); |
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} |
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else |
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{ |
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//Less than a minute left. Print seconds. |
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sprintf(szTime,"%ld\n",lTime); |
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} |
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AgSay(NULL,szTime,NULL,5,0.5,0.01,1); |
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if (120L < lTime) |
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m_fNextTimerUpdate += 30; |
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else |
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m_fNextTimerUpdate += 5; |
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} |
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#else |
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MESSAGE_BEGIN( MSG_BROADCAST, gmsgTimer ); |
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WRITE_LONG( (int)m_pmp_timelimit->value * 60); //Timelimit |
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WRITE_LONG( (int)m_fEffectiveTime ); //How much time that has passed. |
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MESSAGE_END(); |
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//Send next in 1 sec |
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m_fNextTimerUpdate += 1; |
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#endif |
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} |
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} |
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//-- Martin Webrant
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