Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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//++ BulliT
#if !defined(AFX_AGGAMETYPES_H__B6D8EF5B_9423_4422_B935_1D71B6146DCA__INCLUDED_)
#define AFX_AGGAMETYPES_H__B6D8EF5B_9423_4422_B935_1D71B6146DCA__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "agglobal.h"
class AgGame
{
public:
AgGame();
virtual ~AgGame();
AgString m_sShortname;
AgString m_sName;
AgString m_sCfg;
AgString m_sDescription;
bool IsValid();
};
#endif // !defined(AFX_AGGAMETYPES_H__B6D8EF5B_9423_4422_B935_1D71B6146DCA__INCLUDED_)
//-- Martin Webrant