Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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//++ BulliT
#if !defined(AFX_AGCLIENT_H__F5D30437_55C8_4113_B813_61931ACAC42B__INCLUDED_)
#define AFX_AGCLIENT_H__F5D30437_55C8_4113_B813_61931ACAC42B__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class AgClient
{
public:
AgClient();
virtual ~AgClient();
enum say_type { All, Team, Close };
bool HandleCommand(CBasePlayer* pPlayer);
void Say(CBasePlayer* pPlayer, say_type Type );
void Play(CBasePlayer* pPlayer, say_type Type, const char* pszWave);
};
#endif // !defined(AFX_AGCLIENT_H__F5D30437_55C8_4113_B813_61931ACAC42B__INCLUDED_)
//-- Martin Webrant