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78 lines
2.8 KiB
78 lines
2.8 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#ifndef FUNC_BREAK_H |
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#define FUNC_BREAK_H |
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typedef enum { expRandom, expDirected} Explosions; |
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typedef enum { matGlass = 0, matWood, matMetal, matFlesh, matCinderBlock, matCeilingTile, matComputer, matUnbreakableGlass, matRocks, matNone, matLastMaterial } Materials; |
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#define NUM_SHARDS 6 // this many shards spawned when breakable objects break; |
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class CBreakable : public CBaseDelay |
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{ |
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public: |
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// basic functions |
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void Spawn( void ); |
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void Precache( void ); |
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void KeyValue( KeyValueData* pkvd); |
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void EXPORT BreakTouch( CBaseEntity *pOther ); |
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void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
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void DamageSound( void ); |
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// breakables use an overridden takedamage |
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virtual int TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType ); |
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// To spark when hit |
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void TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType ); |
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BOOL IsBreakable( void ); |
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BOOL SparkWhenHit( void ); |
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int DamageDecal( int bitsDamageType ); |
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void EXPORT Die( void ); |
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virtual int ObjectCaps( void ) { return (CBaseEntity :: ObjectCaps() & ~FCAP_ACROSS_TRANSITION); } |
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virtual int Save( CSave &save ); |
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virtual int Restore( CRestore &restore ); |
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inline BOOL Explodable( void ) { return ExplosionMagnitude() > 0; } |
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inline int ExplosionMagnitude( void ) { return pev->impulse; } |
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inline void ExplosionSetMagnitude( int magnitude ) { pev->impulse = magnitude; } |
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static void MaterialSoundPrecache( Materials precacheMaterial ); |
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static void MaterialSoundRandom( edict_t *pEdict, Materials soundMaterial, float volume ); |
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static const char **MaterialSoundList( Materials precacheMaterial, int &soundCount ); |
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static const char *pSoundsWood[]; |
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static const char *pSoundsFlesh[]; |
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static const char *pSoundsGlass[]; |
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static const char *pSoundsMetal[]; |
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static const char *pSoundsConcrete[]; |
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static const char *pSpawnObjects[]; |
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static TYPEDESCRIPTION m_SaveData[]; |
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Materials m_Material; |
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Explosions m_Explosion; |
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int m_idShard; |
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float m_angle; |
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int m_iszGibModel; |
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int m_iszSpawnObject; |
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virtual float TouchGravGun( CBaseEntity *attacker, int stage ) |
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{ |
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return 200; |
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} |
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}; |
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#endif // FUNC_BREAK_H
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