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134 lines
3.0 KiB
134 lines
3.0 KiB
/*** |
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* |
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "effects.h" |
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//========================================================= |
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// CPitwormGibShooter |
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//========================================================= |
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class CPitwormGibShooter : public CGibShooter |
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{ |
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public: |
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void Precache(void); |
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virtual CGib *CreateGib(void); |
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}; |
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LINK_ENTITY_TO_CLASS(pitworm_gibshooter, CPitwormGibShooter); |
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//--------------------------------------------------------- |
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// Purpose: |
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//--------------------------------------------------------- |
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void CPitwormGibShooter::Precache(void) |
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{ |
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m_iGibModelIndex = PRECACHE_MODEL("models/pit_worm_gibs.mdl"); |
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} |
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//--------------------------------------------------------- |
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// Purpose: |
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//--------------------------------------------------------- |
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CGib *CPitwormGibShooter::CreateGib(void) |
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{ |
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if (CVAR_GET_FLOAT("violence_hgibs") == 0) |
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return NULL; |
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CGib *pGib = GetClassPtr((CGib *)NULL); |
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pGib->Spawn("models/pit_worm_gibs.mdl"); |
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pGib->m_bloodColor = BLOOD_COLOR_RED; |
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if (pev->body <= 1) |
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{ |
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ALERT(at_aiconsole, "PitwormGibShooter Body is <= 1!\n"); |
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} |
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pGib->pev->body = RANDOM_LONG(1, pev->body - 1);// avoid throwing random amounts of the 0th gib. (skull). |
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return pGib; |
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} |
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//========================================================= |
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// CSpriteTrain |
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//========================================================= |
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class CSpriteTrain : public CSprite |
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{ |
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public: |
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void Spawn( void ); |
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void Precache( void ); |
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void KeyValue(KeyValueData* pkvd); |
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virtual int Save(CSave &save); |
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virtual int Restore(CRestore &restore); |
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static TYPEDESCRIPTION m_SaveData[]; |
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int m_iModelIndex; |
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int m_iSpeed; |
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float m_flScale; |
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}; |
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LINK_ENTITY_TO_CLASS(env_spritetrain, CSpriteTrain); |
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TYPEDESCRIPTION CSpriteTrain::m_SaveData[] = |
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{ |
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DEFINE_FIELD(CSpriteTrain, m_iModelIndex, FIELD_INTEGER), |
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DEFINE_FIELD(CSpriteTrain, m_iSpeed, FIELD_INTEGER), |
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DEFINE_FIELD(CSpriteTrain, m_flScale, FIELD_FLOAT), |
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}; |
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IMPLEMENT_SAVERESTORE(CSpriteTrain, CSprite); |
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void CSpriteTrain::KeyValue(KeyValueData *pkvd) |
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{ |
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if (FStrEq(pkvd->szKeyName, "model")) |
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{ |
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m_iModelIndex = PRECACHE_MODEL(pkvd->szValue); |
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pkvd->fHandled = TRUE; |
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} |
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else if (FStrEq(pkvd->szKeyName, "scale")) |
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{ |
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pev->scale = (float)atof(pkvd->szValue); |
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pkvd->fHandled = TRUE; |
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} |
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else if (FStrEq(pkvd->szKeyName, "speed")) |
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{ |
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pev->speed = (int)atoi(pkvd->szValue); |
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pkvd->fHandled = TRUE; |
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} |
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else |
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CSprite::KeyValue(pkvd); |
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} |
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void CSpriteTrain::Spawn(void) |
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{ |
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CSprite::Spawn(); |
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} |
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void CSpriteTrain::Precache(void) |
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{ |
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CSprite::Precache(); |
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}
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