2016-08-28 00:39:01 +05:00

37 lines
990 B
C++

/***
*
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#ifndef NAIL_H
#define NAIL_H
#define NAIL_AIR_VELOCITY 2000
#define NAIL_WATER_VELOCITY 1000
//=========================================================
// Nail projectile
//=========================================================
class CNail : public CBaseEntity
{
void Spawn(void);
void Precache(void);
int Classify(void);
void EXPORT NailThink(void);
void EXPORT NailTouch(CBaseEntity *pOther);
public:
static CNail *NailCreate(void);
};
#endif // NAIL_H