Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/***
*
* Copyright (c) 1996-2001, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#ifndef PIPEBOMBGRENADE_H
#define PIPEBOMBGRENADE_H
#ifdef _WIN32
#pragma once
#endif
class CPipeBombGrenade : public CGrenade
{
public:
void Spawn(void);
void Precache(void);
void BounceSound(void);
void EXPORT BombSlide(CBaseEntity *pOther);
void EXPORT BombThink(void);
void EXPORT PickupTouch(CBaseEntity* pOther);
virtual int Save(CSave &save);
virtual int Restore(CRestore &restore);
static TYPEDESCRIPTION m_SaveData[];
EHANDLE m_hOwner;
public:
void Deactivate(void);
};
#endif // PIPEBOMBGRENADE_H