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1698 lines
43 KiB
1698 lines
43 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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// |
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// teamplay_gamerules.cpp |
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// |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "player.h" |
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#include "weapons.h" |
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#include "gamerules.h" |
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#include "skill.h" |
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#include "game.h" |
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#include "items.h" |
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#include "voice_gamemgr.h" |
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#include "hltv.h" |
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extern DLL_GLOBAL CGameRules *g_pGameRules; |
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extern DLL_GLOBAL BOOL g_fGameOver; |
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extern int gmsgDeathMsg; // client dll messages |
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extern int gmsgScoreInfo; |
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extern int gmsgMOTD; |
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extern int gmsgServerName; |
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extern int g_teamplay; |
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#define ITEM_RESPAWN_TIME 30 |
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#define WEAPON_RESPAWN_TIME 20 |
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#define AMMO_RESPAWN_TIME 20 |
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float g_flIntermissionStartTime = 0; |
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CVoiceGameMgr g_VoiceGameMgr; |
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class CMultiplayGameMgrHelper : public IVoiceGameMgrHelper |
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{ |
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public: |
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virtual bool CanPlayerHearPlayer(CBasePlayer *pListener, CBasePlayer *pTalker) |
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{ |
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if ( g_teamplay ) |
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{ |
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if ( g_pGameRules->PlayerRelationship( pListener, pTalker ) != GR_TEAMMATE ) |
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{ |
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return false; |
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} |
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} |
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return true; |
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} |
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}; |
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static CMultiplayGameMgrHelper g_GameMgrHelper; |
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//********************************************************* |
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// Rules for the half-life multiplayer game. |
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//********************************************************* |
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CHalfLifeMultiplay :: CHalfLifeMultiplay() |
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{ |
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g_VoiceGameMgr.Init(&g_GameMgrHelper, gpGlobals->maxClients); |
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RefreshSkillData(); |
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m_flIntermissionEndTime = 0; |
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g_flIntermissionStartTime = 0; |
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// 11/8/98 |
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// Modified by YWB: Server .cfg file is now a cvar, so that |
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// server ops can run multiple game servers, with different server .cfg files, |
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// from a single installed directory. |
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// Mapcyclefile is already a cvar. |
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// 3/31/99 |
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// Added lservercfg file cvar, since listen and dedicated servers should not |
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// share a single config file. (sjb) |
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if ( IS_DEDICATED_SERVER() ) |
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{ |
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// dedicated server |
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char *servercfgfile = (char *)CVAR_GET_STRING( "servercfgfile" ); |
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if ( servercfgfile && servercfgfile[0] ) |
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{ |
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char szCommand[256]; |
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ALERT( at_console, "Executing dedicated server config file\n" ); |
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sprintf( szCommand, "exec %s\n", servercfgfile ); |
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SERVER_COMMAND( szCommand ); |
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} |
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} |
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else |
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{ |
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// listen server |
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char *lservercfgfile = (char *)CVAR_GET_STRING( "lservercfgfile" ); |
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if ( lservercfgfile && lservercfgfile[0] ) |
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{ |
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char szCommand[256]; |
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ALERT( at_console, "Executing listen server config file\n" ); |
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sprintf( szCommand, "exec %s\n", lservercfgfile ); |
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SERVER_COMMAND( szCommand ); |
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} |
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} |
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} |
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BOOL CHalfLifeMultiplay::ClientCommand( CBasePlayer *pPlayer, const char *pcmd ) |
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{ |
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if(g_VoiceGameMgr.ClientCommand(pPlayer, pcmd)) |
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return TRUE; |
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return CGameRules::ClientCommand(pPlayer, pcmd); |
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} |
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//========================================================= |
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//========================================================= |
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void CHalfLifeMultiplay::RefreshSkillData( void ) |
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{ |
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// load all default values |
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CGameRules::RefreshSkillData(); |
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// override some values for multiplay. |
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// suitcharger |
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gSkillData.suitchargerCapacity = 30; |
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// Crowbar whack |
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gSkillData.plrDmgCrowbar = 25; |
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// Glock Round |
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gSkillData.plrDmg9MM = 12; |
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// 357 Round |
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gSkillData.plrDmg357 = 40; |
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// MP5 Round |
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gSkillData.plrDmgMP5 = 12; |
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// M203 grenade |
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gSkillData.plrDmgM203Grenade = 100; |
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// Shotgun buckshot |
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gSkillData.plrDmgBuckshot = 20;// fewer pellets in deathmatch |
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// Crossbow |
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gSkillData.plrDmgCrossbowClient = 20; |
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// RPG |
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gSkillData.plrDmgRPG = 120; |
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// Egon |
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gSkillData.plrDmgEgonWide = 20; |
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gSkillData.plrDmgEgonNarrow = 10; |
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// Hand Grendade |
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gSkillData.plrDmgHandGrenade = 100; |
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// Satchel Charge |
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gSkillData.plrDmgSatchel = 120; |
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// Tripmine |
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gSkillData.plrDmgTripmine = 150; |
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// hornet |
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gSkillData.plrDmgHornet = 10; |
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} |
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// longest the intermission can last, in seconds |
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#define MAX_INTERMISSION_TIME 120 |
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extern cvar_t timeleft, fragsleft; |
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extern cvar_t mp_chattime; |
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//========================================================= |
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//========================================================= |
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void CHalfLifeMultiplay :: Think ( void ) |
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{ |
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g_VoiceGameMgr.Update(gpGlobals->frametime); |
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///// Check game rules ///// |
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static int last_frags; |
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static int last_time; |
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int frags_remaining = 0; |
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int time_remaining = 0; |
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if ( g_fGameOver ) // someone else quit the game already |
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{ |
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// bounds check |
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int time = (int)CVAR_GET_FLOAT( "mp_chattime" ); |
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if ( time < 1 ) |
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CVAR_SET_STRING( "mp_chattime", "1" ); |
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else if ( time > MAX_INTERMISSION_TIME ) |
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CVAR_SET_STRING( "mp_chattime", UTIL_dtos1( MAX_INTERMISSION_TIME ) ); |
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m_flIntermissionEndTime = g_flIntermissionStartTime + mp_chattime.value; |
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// check to see if we should change levels now |
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if ( m_flIntermissionEndTime < gpGlobals->time ) |
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{ |
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if ( m_iEndIntermissionButtonHit // check that someone has pressed a key, or the max intermission time is over |
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|| ( ( g_flIntermissionStartTime + MAX_INTERMISSION_TIME ) < gpGlobals->time) ) |
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ChangeLevel(); // intermission is over |
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} |
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return; |
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} |
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float flTimeLimit = timelimit.value * 60; |
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float flFragLimit = fraglimit.value; |
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time_remaining = (int)(flTimeLimit ? ( flTimeLimit - gpGlobals->time ) : 0); |
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if ( flTimeLimit != 0 && gpGlobals->time >= flTimeLimit ) |
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{ |
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GoToIntermission(); |
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return; |
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} |
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if ( flFragLimit ) |
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{ |
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int bestfrags = 9999; |
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int remain; |
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// check if any player is over the frag limit |
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for ( int i = 1; i <= gpGlobals->maxClients; i++ ) |
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{ |
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CBaseEntity *pPlayer = UTIL_PlayerByIndex( i ); |
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if ( pPlayer && pPlayer->pev->frags >= flFragLimit ) |
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{ |
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GoToIntermission(); |
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return; |
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} |
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if ( pPlayer ) |
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{ |
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remain = flFragLimit - pPlayer->pev->frags; |
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if ( remain < bestfrags ) |
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{ |
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bestfrags = remain; |
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} |
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} |
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} |
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frags_remaining = bestfrags; |
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} |
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// Updates when frags change |
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if ( frags_remaining != last_frags ) |
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{ |
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g_engfuncs.pfnCvar_DirectSet( &fragsleft, UTIL_VarArgs( "%i", frags_remaining ) ); |
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} |
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// Updates once per second |
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if ( timeleft.value != last_time ) |
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{ |
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g_engfuncs.pfnCvar_DirectSet( &timeleft, UTIL_VarArgs( "%i", time_remaining ) ); |
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} |
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last_frags = frags_remaining; |
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last_time = time_remaining; |
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} |
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//========================================================= |
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//========================================================= |
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BOOL CHalfLifeMultiplay::IsMultiplayer( void ) |
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{ |
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return TRUE; |
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} |
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//========================================================= |
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//========================================================= |
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BOOL CHalfLifeMultiplay::IsDeathmatch( void ) |
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{ |
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return TRUE; |
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} |
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//========================================================= |
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//========================================================= |
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BOOL CHalfLifeMultiplay::IsCoOp( void ) |
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{ |
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return gpGlobals->coop; |
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} |
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//========================================================= |
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//========================================================= |
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BOOL CHalfLifeMultiplay::FShouldSwitchWeapon( CBasePlayer *pPlayer, CBasePlayerItem *pWeapon ) |
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{ |
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if ( !pWeapon->CanDeploy() ) |
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{ |
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// that weapon can't deploy anyway. |
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return FALSE; |
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} |
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if ( !pPlayer->m_pActiveItem ) |
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{ |
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// player doesn't have an active item! |
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return TRUE; |
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} |
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if ( !pPlayer->m_pActiveItem->CanHolster() ) |
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{ |
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// can't put away the active item. |
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return FALSE; |
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} |
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if ( pWeapon->iWeight() > pPlayer->m_pActiveItem->iWeight() ) |
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{ |
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return TRUE; |
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} |
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return FALSE; |
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} |
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BOOL CHalfLifeMultiplay :: GetNextBestWeapon( CBasePlayer *pPlayer, CBasePlayerItem *pCurrentWeapon ) |
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{ |
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CBasePlayerItem *pCheck; |
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CBasePlayerItem *pBest;// this will be used in the event that we don't find a weapon in the same category. |
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int iBestWeight; |
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int i; |
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iBestWeight = -1;// no weapon lower than -1 can be autoswitched to |
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pBest = NULL; |
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if ( !pCurrentWeapon->CanHolster() ) |
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{ |
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// can't put this gun away right now, so can't switch. |
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return FALSE; |
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} |
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for ( i = 0 ; i < MAX_ITEM_TYPES ; i++ ) |
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{ |
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pCheck = pPlayer->m_rgpPlayerItems[ i ]; |
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while ( pCheck ) |
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{ |
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if ( pCheck->iWeight() > -1 && pCheck->iWeight() == pCurrentWeapon->iWeight() && pCheck != pCurrentWeapon ) |
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{ |
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// this weapon is from the same category. |
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if ( pCheck->CanDeploy() ) |
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{ |
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if ( pPlayer->SwitchWeapon( pCheck ) ) |
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{ |
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return TRUE; |
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} |
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} |
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} |
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else if ( pCheck->iWeight() > iBestWeight && pCheck != pCurrentWeapon )// don't reselect the weapon we're trying to get rid of |
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{ |
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//ALERT ( at_console, "Considering %s\n", STRING( pCheck->pev->classname ) ); |
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// we keep updating the 'best' weapon just in case we can't find a weapon of the same weight |
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// that the player was using. This will end up leaving the player with his heaviest-weighted |
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// weapon. |
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if ( pCheck->CanDeploy() ) |
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{ |
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// if this weapon is useable, flag it as the best |
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iBestWeight = pCheck->iWeight(); |
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pBest = pCheck; |
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} |
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} |
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pCheck = pCheck->m_pNext; |
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} |
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} |
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// if we make it here, we've checked all the weapons and found no useable |
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// weapon in the same catagory as the current weapon. |
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// if pBest is null, we didn't find ANYTHING. Shouldn't be possible- should always |
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// at least get the crowbar, but ya never know. |
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if ( !pBest ) |
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{ |
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return FALSE; |
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} |
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pPlayer->SwitchWeapon( pBest ); |
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return TRUE; |
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} |
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//========================================================= |
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//========================================================= |
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BOOL CHalfLifeMultiplay :: ClientConnected( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] ) |
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{ |
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g_VoiceGameMgr.ClientConnected(pEntity); |
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return TRUE; |
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} |
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extern int gmsgSayText; |
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extern int gmsgGameMode; |
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void CHalfLifeMultiplay :: UpdateGameMode( CBasePlayer *pPlayer ) |
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{ |
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MESSAGE_BEGIN( MSG_ONE, gmsgGameMode, NULL, pPlayer->edict() ); |
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WRITE_BYTE( 0 ); // game mode none |
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MESSAGE_END(); |
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} |
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void CHalfLifeMultiplay :: InitHUD( CBasePlayer *pl ) |
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{ |
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// notify other clients of player joining the game |
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UTIL_ClientPrintAll( HUD_PRINTNOTIFY, UTIL_VarArgs( "%s has joined the game\n", |
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( pl->pev->netname && STRING(pl->pev->netname)[0] != 0 ) ? STRING(pl->pev->netname) : "unconnected" ) ); |
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// team match? |
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if ( g_teamplay ) |
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{ |
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UTIL_LogPrintf( "\"%s<%i><%s><%s>\" entered the game\n", |
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STRING( pl->pev->netname ), |
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GETPLAYERUSERID( pl->edict() ), |
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GETPLAYERAUTHID( pl->edict() ), |
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g_engfuncs.pfnInfoKeyValue( g_engfuncs.pfnGetInfoKeyBuffer( pl->edict() ), "model" ) ); |
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} |
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else |
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{ |
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UTIL_LogPrintf( "\"%s<%i><%s><%i>\" entered the game\n", |
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STRING( pl->pev->netname ), |
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GETPLAYERUSERID( pl->edict() ), |
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GETPLAYERAUTHID( pl->edict() ), |
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GETPLAYERUSERID( pl->edict() ) ); |
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} |
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UpdateGameMode( pl ); |
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// sending just one score makes the hud scoreboard active; otherwise |
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// it is just disabled for single play |
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MESSAGE_BEGIN( MSG_ONE, gmsgScoreInfo, NULL, pl->edict() ); |
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WRITE_BYTE( ENTINDEX(pl->edict()) ); |
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WRITE_SHORT( 0 ); |
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WRITE_SHORT( 0 ); |
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WRITE_SHORT( 0 ); |
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WRITE_SHORT( 0 ); |
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MESSAGE_END(); |
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SendMOTDToClient( pl->edict() ); |
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// loop through all active players and send their score info to the new client |
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for ( int i = 1; i <= gpGlobals->maxClients; i++ ) |
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{ |
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// FIXME: Probably don't need to cast this just to read m_iDeaths |
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CBasePlayer *plr = (CBasePlayer *)UTIL_PlayerByIndex( i ); |
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if ( plr ) |
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{ |
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MESSAGE_BEGIN( MSG_ONE, gmsgScoreInfo, NULL, pl->edict() ); |
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WRITE_BYTE( i ); // client number |
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WRITE_SHORT( plr->pev->frags ); |
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WRITE_SHORT( plr->m_iDeaths ); |
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WRITE_SHORT( 0 ); |
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WRITE_SHORT( GetTeamIndex( plr->m_szTeamName ) + 1 ); |
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MESSAGE_END(); |
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} |
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} |
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if ( g_fGameOver ) |
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{ |
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MESSAGE_BEGIN( MSG_ONE, SVC_INTERMISSION, NULL, pl->edict() ); |
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MESSAGE_END(); |
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} |
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} |
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//========================================================= |
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//========================================================= |
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void CHalfLifeMultiplay :: ClientDisconnected( edict_t *pClient ) |
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{ |
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if ( pClient ) |
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{ |
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CBasePlayer *pPlayer = (CBasePlayer *)CBaseEntity::Instance( pClient ); |
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if ( pPlayer ) |
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{ |
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FireTargets( "game_playerleave", pPlayer, pPlayer, USE_TOGGLE, 0 ); |
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// team match? |
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if ( g_teamplay ) |
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{ |
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UTIL_LogPrintf( "\"%s<%i><%s><%s>\" disconnected\n", |
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STRING( pPlayer->pev->netname ), |
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GETPLAYERUSERID( pPlayer->edict() ), |
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GETPLAYERAUTHID( pPlayer->edict() ), |
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g_engfuncs.pfnInfoKeyValue( g_engfuncs.pfnGetInfoKeyBuffer( pPlayer->edict() ), "model" ) ); |
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} |
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else |
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{ |
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UTIL_LogPrintf( "\"%s<%i><%s><%i>\" disconnected\n", |
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STRING( pPlayer->pev->netname ), |
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GETPLAYERUSERID( pPlayer->edict() ), |
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GETPLAYERAUTHID( pPlayer->edict() ), |
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GETPLAYERUSERID( pPlayer->edict() ) ); |
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} |
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|
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pPlayer->RemoveAllItems( TRUE );// destroy all of the players weapons and items |
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} |
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} |
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} |
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|
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//========================================================= |
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//========================================================= |
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float CHalfLifeMultiplay :: FlPlayerFallDamage( CBasePlayer *pPlayer ) |
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{ |
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int iFallDamage = (int)falldamage.value; |
|
|
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switch ( iFallDamage ) |
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{ |
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case 1://progressive |
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pPlayer->m_flFallVelocity -= PLAYER_MAX_SAFE_FALL_SPEED; |
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return pPlayer->m_flFallVelocity * DAMAGE_FOR_FALL_SPEED; |
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break; |
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default: |
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case 0:// fixed |
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return 10; |
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break; |
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} |
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} |
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|
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//========================================================= |
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//========================================================= |
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BOOL CHalfLifeMultiplay::FPlayerCanTakeDamage( CBasePlayer *pPlayer, CBaseEntity *pAttacker ) |
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{ |
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return TRUE; |
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} |
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|
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//========================================================= |
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//========================================================= |
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void CHalfLifeMultiplay :: PlayerThink( CBasePlayer *pPlayer ) |
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{ |
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if ( g_fGameOver ) |
|
{ |
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// check for button presses |
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if ( pPlayer->m_afButtonPressed & ( IN_DUCK | IN_ATTACK | IN_ATTACK2 | IN_USE | IN_JUMP ) ) |
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m_iEndIntermissionButtonHit = TRUE; |
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|
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// clear attack/use commands from player |
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pPlayer->m_afButtonPressed = 0; |
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pPlayer->pev->button = 0; |
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pPlayer->m_afButtonReleased = 0; |
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} |
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} |
|
|
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//========================================================= |
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//========================================================= |
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void CHalfLifeMultiplay :: PlayerSpawn( CBasePlayer *pPlayer ) |
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{ |
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BOOL addDefault; |
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CBaseEntity *pWeaponEntity = NULL; |
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|
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pPlayer->pev->weapons |= (1<<WEAPON_SUIT); |
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|
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addDefault = TRUE; |
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|
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while ( pWeaponEntity = UTIL_FindEntityByClassname( pWeaponEntity, "game_player_equip" )) |
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{ |
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pWeaponEntity->Touch( pPlayer ); |
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addDefault = FALSE; |
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} |
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|
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if ( addDefault ) |
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{ |
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pPlayer->GiveNamedItem( "weapon_crowbar" ); |
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pPlayer->GiveNamedItem( "weapon_9mmhandgun" ); |
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pPlayer->GiveAmmo( 68, "9mm", _9MM_MAX_CARRY );// 4 full reloads |
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} |
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} |
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|
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//========================================================= |
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//========================================================= |
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BOOL CHalfLifeMultiplay :: FPlayerCanRespawn( CBasePlayer *pPlayer ) |
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{ |
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return TRUE; |
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} |
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|
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//========================================================= |
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//========================================================= |
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float CHalfLifeMultiplay :: FlPlayerSpawnTime( CBasePlayer *pPlayer ) |
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{ |
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return gpGlobals->time;//now! |
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} |
|
|
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BOOL CHalfLifeMultiplay :: AllowAutoTargetCrosshair( void ) |
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{ |
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return ( aimcrosshair.value != 0 ); |
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} |
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|
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//========================================================= |
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// IPointsForKill - how many points awarded to anyone |
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// that kills this player? |
|
//========================================================= |
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int CHalfLifeMultiplay :: IPointsForKill( CBasePlayer *pAttacker, CBasePlayer *pKilled ) |
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{ |
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return 1; |
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} |
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|
|
|
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//========================================================= |
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// PlayerKilled - someone/something killed this player |
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//========================================================= |
|
void CHalfLifeMultiplay :: PlayerKilled( CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor ) |
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{ |
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DeathNotice( pVictim, pKiller, pInflictor ); |
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|
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pVictim->m_iDeaths += 1; |
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|
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|
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FireTargets( "game_playerdie", pVictim, pVictim, USE_TOGGLE, 0 ); |
|
CBasePlayer *peKiller = NULL; |
|
CBaseEntity *ktmp = CBaseEntity::Instance( pKiller ); |
|
if ( ktmp && (ktmp->Classify() == CLASS_PLAYER) ) |
|
peKiller = (CBasePlayer*)ktmp; |
|
|
|
if ( pVictim->pev == pKiller ) |
|
{ // killed self |
|
pKiller->frags -= 1; |
|
} |
|
else if ( ktmp && ktmp->IsPlayer() ) |
|
{ |
|
// if a player dies in a deathmatch game and the killer is a client, award the killer some points |
|
pKiller->frags += IPointsForKill( peKiller, pVictim ); |
|
|
|
FireTargets( "game_playerkill", ktmp, ktmp, USE_TOGGLE, 0 ); |
|
} |
|
else |
|
{ // killed by the world |
|
pKiller->frags -= 1; |
|
} |
|
|
|
// update the scores |
|
// killed scores |
|
MESSAGE_BEGIN( MSG_ALL, gmsgScoreInfo ); |
|
WRITE_BYTE( ENTINDEX(pVictim->edict()) ); |
|
WRITE_SHORT( pVictim->pev->frags ); |
|
WRITE_SHORT( pVictim->m_iDeaths ); |
|
WRITE_SHORT( 0 ); |
|
WRITE_SHORT( GetTeamIndex( pVictim->m_szTeamName ) + 1 ); |
|
MESSAGE_END(); |
|
|
|
// killers score, if it's a player |
|
CBaseEntity *ep = CBaseEntity::Instance( pKiller ); |
|
if ( ep && ep->Classify() == CLASS_PLAYER ) |
|
{ |
|
CBasePlayer *PK = (CBasePlayer*)ep; |
|
|
|
MESSAGE_BEGIN( MSG_ALL, gmsgScoreInfo ); |
|
WRITE_BYTE( ENTINDEX(PK->edict()) ); |
|
WRITE_SHORT( PK->pev->frags ); |
|
WRITE_SHORT( PK->m_iDeaths ); |
|
WRITE_SHORT( 0 ); |
|
WRITE_SHORT( GetTeamIndex( PK->m_szTeamName) + 1 ); |
|
MESSAGE_END(); |
|
|
|
// let the killer paint another decal as soon as he'd like. |
|
PK->m_flNextDecalTime = gpGlobals->time; |
|
} |
|
#ifndef HLDEMO_BUILD |
|
if ( pVictim->HasNamedPlayerItem("weapon_satchel") ) |
|
{ |
|
DeactivateSatchels( pVictim ); |
|
} |
|
#endif |
|
} |
|
|
|
//========================================================= |
|
// Deathnotice. |
|
//========================================================= |
|
void CHalfLifeMultiplay::DeathNotice( CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pevInflictor ) |
|
{ |
|
// Work out what killed the player, and send a message to all clients about it |
|
CBaseEntity *Killer = CBaseEntity::Instance( pKiller ); |
|
|
|
const char *killer_weapon_name = "world"; // by default, the player is killed by the world |
|
int killer_index = 0; |
|
|
|
// Hack to fix name change |
|
char *tau = "tau_cannon"; |
|
char *gluon = "gluon gun"; |
|
|
|
if ( pKiller->flags & FL_CLIENT ) |
|
{ |
|
killer_index = ENTINDEX(ENT(pKiller)); |
|
|
|
if ( pevInflictor ) |
|
{ |
|
if ( pevInflictor == pKiller ) |
|
{ |
|
// If the inflictor is the killer, then it must be their current weapon doing the damage |
|
CBasePlayer *pPlayer = (CBasePlayer*)CBaseEntity::Instance( pKiller ); |
|
|
|
if ( pPlayer->m_pActiveItem ) |
|
{ |
|
killer_weapon_name = pPlayer->m_pActiveItem->pszName(); |
|
} |
|
} |
|
else |
|
{ |
|
killer_weapon_name = STRING( pevInflictor->classname ); // it's just that easy |
|
} |
|
} |
|
} |
|
else |
|
{ |
|
killer_weapon_name = STRING( pevInflictor->classname ); |
|
} |
|
|
|
// strip the monster_* or weapon_* from the inflictor's classname |
|
if ( strncmp( killer_weapon_name, "weapon_", 7 ) == 0 ) |
|
killer_weapon_name += 7; |
|
else if ( strncmp( killer_weapon_name, "monster_", 8 ) == 0 ) |
|
killer_weapon_name += 8; |
|
else if ( strncmp( killer_weapon_name, "func_", 5 ) == 0 ) |
|
killer_weapon_name += 5; |
|
|
|
MESSAGE_BEGIN( MSG_ALL, gmsgDeathMsg ); |
|
WRITE_BYTE( killer_index ); // the killer |
|
WRITE_BYTE( ENTINDEX(pVictim->edict()) ); // the victim |
|
WRITE_STRING( killer_weapon_name ); // what they were killed by (should this be a string?) |
|
MESSAGE_END(); |
|
|
|
// replace the code names with the 'real' names |
|
if ( !strcmp( killer_weapon_name, "egon" ) ) |
|
killer_weapon_name = gluon; |
|
else if ( !strcmp( killer_weapon_name, "gauss" ) ) |
|
killer_weapon_name = tau; |
|
|
|
if ( pVictim->pev == pKiller ) |
|
{ |
|
// killed self |
|
|
|
// team match? |
|
if ( g_teamplay ) |
|
{ |
|
UTIL_LogPrintf( "\"%s<%i><%s><%s>\" committed suicide with \"%s\"\n", |
|
STRING( pVictim->pev->netname ), |
|
GETPLAYERUSERID( pVictim->edict() ), |
|
GETPLAYERAUTHID( pVictim->edict() ), |
|
g_engfuncs.pfnInfoKeyValue( g_engfuncs.pfnGetInfoKeyBuffer( pVictim->edict() ), "model" ), |
|
killer_weapon_name ); |
|
} |
|
else |
|
{ |
|
UTIL_LogPrintf( "\"%s<%i><%s><%i>\" committed suicide with \"%s\"\n", |
|
STRING( pVictim->pev->netname ), |
|
GETPLAYERUSERID( pVictim->edict() ), |
|
GETPLAYERAUTHID( pVictim->edict() ), |
|
GETPLAYERUSERID( pVictim->edict() ), |
|
killer_weapon_name ); |
|
} |
|
} |
|
else if ( pKiller->flags & FL_CLIENT ) |
|
{ |
|
// team match? |
|
if ( g_teamplay ) |
|
{ |
|
UTIL_LogPrintf( "\"%s<%i><%s><%s>\" killed \"%s<%i><%s><%s>\" with \"%s\"\n", |
|
STRING( pKiller->netname ), |
|
GETPLAYERUSERID( ENT(pKiller) ), |
|
GETPLAYERAUTHID( ENT(pKiller) ), |
|
g_engfuncs.pfnInfoKeyValue( g_engfuncs.pfnGetInfoKeyBuffer( ENT(pKiller) ), "model" ), |
|
STRING( pVictim->pev->netname ), |
|
GETPLAYERUSERID( pVictim->edict() ), |
|
GETPLAYERAUTHID( pVictim->edict() ), |
|
g_engfuncs.pfnInfoKeyValue( g_engfuncs.pfnGetInfoKeyBuffer( pVictim->edict() ), "model" ), |
|
killer_weapon_name ); |
|
} |
|
else |
|
{ |
|
UTIL_LogPrintf( "\"%s<%i><%s><%i>\" killed \"%s<%i><%s><%i>\" with \"%s\"\n", |
|
STRING( pKiller->netname ), |
|
GETPLAYERUSERID( ENT(pKiller) ), |
|
GETPLAYERAUTHID( ENT(pKiller) ), |
|
GETPLAYERUSERID( ENT(pKiller) ), |
|
STRING( pVictim->pev->netname ), |
|
GETPLAYERUSERID( pVictim->edict() ), |
|
GETPLAYERAUTHID( pVictim->edict() ), |
|
GETPLAYERUSERID( pVictim->edict() ), |
|
killer_weapon_name ); |
|
} |
|
} |
|
else |
|
{ |
|
// killed by the world |
|
|
|
// team match? |
|
if ( g_teamplay ) |
|
{ |
|
UTIL_LogPrintf( "\"%s<%i><%s><%s>\" committed suicide with \"%s\" (world)\n", |
|
STRING( pVictim->pev->netname ), |
|
GETPLAYERUSERID( pVictim->edict() ), |
|
GETPLAYERAUTHID( pVictim->edict() ), |
|
g_engfuncs.pfnInfoKeyValue( g_engfuncs.pfnGetInfoKeyBuffer( pVictim->edict() ), "model" ), |
|
killer_weapon_name ); |
|
} |
|
else |
|
{ |
|
UTIL_LogPrintf( "\"%s<%i><%s><%i>\" committed suicide with \"%s\" (world)\n", |
|
STRING( pVictim->pev->netname ), |
|
GETPLAYERUSERID( pVictim->edict() ), |
|
GETPLAYERAUTHID( pVictim->edict() ), |
|
GETPLAYERUSERID( pVictim->edict() ), |
|
killer_weapon_name ); |
|
} |
|
} |
|
|
|
MESSAGE_BEGIN( MSG_SPEC, SVC_DIRECTOR ); |
|
WRITE_BYTE ( 9 ); // command length in bytes |
|
WRITE_BYTE ( DRC_CMD_EVENT ); // player killed |
|
WRITE_SHORT( ENTINDEX(pVictim->edict()) ); // index number of primary entity |
|
if (pevInflictor) |
|
WRITE_SHORT( ENTINDEX(ENT(pevInflictor)) ); // index number of secondary entity |
|
else |
|
WRITE_SHORT( ENTINDEX(ENT(pKiller)) ); // index number of secondary entity |
|
WRITE_LONG( 7 | DRC_FLAG_DRAMATIC); // eventflags (priority and flags) |
|
MESSAGE_END(); |
|
|
|
// Print a standard message |
|
// TODO: make this go direct to console |
|
return; // just remove for now |
|
/* |
|
char szText[ 128 ]; |
|
|
|
if ( pKiller->flags & FL_MONSTER ) |
|
{ |
|
// killed by a monster |
|
strcpy ( szText, STRING( pVictim->pev->netname ) ); |
|
strcat ( szText, " was killed by a monster.\n" ); |
|
return; |
|
} |
|
|
|
if ( pKiller == pVictim->pev ) |
|
{ |
|
strcpy ( szText, STRING( pVictim->pev->netname ) ); |
|
strcat ( szText, " commited suicide.\n" ); |
|
} |
|
else if ( pKiller->flags & FL_CLIENT ) |
|
{ |
|
strcpy ( szText, STRING( pKiller->netname ) ); |
|
|
|
strcat( szText, " : " ); |
|
strcat( szText, killer_weapon_name ); |
|
strcat( szText, " : " ); |
|
|
|
strcat ( szText, STRING( pVictim->pev->netname ) ); |
|
strcat ( szText, "\n" ); |
|
} |
|
else if ( FClassnameIs ( pKiller, "worldspawn" ) ) |
|
{ |
|
strcpy ( szText, STRING( pVictim->pev->netname ) ); |
|
strcat ( szText, " fell or drowned or something.\n" ); |
|
} |
|
else if ( pKiller->solid == SOLID_BSP ) |
|
{ |
|
strcpy ( szText, STRING( pVictim->pev->netname ) ); |
|
strcat ( szText, " was mooshed.\n" ); |
|
} |
|
else |
|
{ |
|
strcpy ( szText, STRING( pVictim->pev->netname ) ); |
|
strcat ( szText, " died mysteriously.\n" ); |
|
} |
|
|
|
UTIL_ClientPrintAll( szText ); |
|
*/ |
|
} |
|
|
|
//========================================================= |
|
// PlayerGotWeapon - player has grabbed a weapon that was |
|
// sitting in the world |
|
//========================================================= |
|
void CHalfLifeMultiplay :: PlayerGotWeapon( CBasePlayer *pPlayer, CBasePlayerItem *pWeapon ) |
|
{ |
|
} |
|
|
|
//========================================================= |
|
// FlWeaponRespawnTime - what is the time in the future |
|
// at which this weapon may spawn? |
|
//========================================================= |
|
float CHalfLifeMultiplay :: FlWeaponRespawnTime( CBasePlayerItem *pWeapon ) |
|
{ |
|
if ( weaponstay.value > 0 ) |
|
{ |
|
// make sure it's only certain weapons |
|
if ( !(pWeapon->iFlags() & ITEM_FLAG_LIMITINWORLD) ) |
|
{ |
|
return gpGlobals->time + 0; // weapon respawns almost instantly |
|
} |
|
} |
|
|
|
return gpGlobals->time + WEAPON_RESPAWN_TIME; |
|
} |
|
|
|
// when we are within this close to running out of entities, items |
|
// marked with the ITEM_FLAG_LIMITINWORLD will delay their respawn |
|
#define ENTITY_INTOLERANCE 100 |
|
|
|
//========================================================= |
|
// FlWeaponRespawnTime - Returns 0 if the weapon can respawn |
|
// now, otherwise it returns the time at which it can try |
|
// to spawn again. |
|
//========================================================= |
|
float CHalfLifeMultiplay :: FlWeaponTryRespawn( CBasePlayerItem *pWeapon ) |
|
{ |
|
if ( pWeapon && pWeapon->m_iId && (pWeapon->iFlags() & ITEM_FLAG_LIMITINWORLD) ) |
|
{ |
|
if ( NUMBER_OF_ENTITIES() < (gpGlobals->maxEntities - ENTITY_INTOLERANCE) ) |
|
return 0; |
|
|
|
// we're past the entity tolerance level, so delay the respawn |
|
return FlWeaponRespawnTime( pWeapon ); |
|
} |
|
|
|
return 0; |
|
} |
|
|
|
//========================================================= |
|
// VecWeaponRespawnSpot - where should this weapon spawn? |
|
// Some game variations may choose to randomize spawn locations |
|
//========================================================= |
|
Vector CHalfLifeMultiplay :: VecWeaponRespawnSpot( CBasePlayerItem *pWeapon ) |
|
{ |
|
return pWeapon->pev->origin; |
|
} |
|
|
|
//========================================================= |
|
// WeaponShouldRespawn - any conditions inhibiting the |
|
// respawning of this weapon? |
|
//========================================================= |
|
int CHalfLifeMultiplay :: WeaponShouldRespawn( CBasePlayerItem *pWeapon ) |
|
{ |
|
if ( pWeapon->pev->spawnflags & SF_NORESPAWN ) |
|
{ |
|
return GR_WEAPON_RESPAWN_NO; |
|
} |
|
|
|
return GR_WEAPON_RESPAWN_YES; |
|
} |
|
|
|
//========================================================= |
|
// CanHaveWeapon - returns FALSE if the player is not allowed |
|
// to pick up this weapon |
|
//========================================================= |
|
BOOL CHalfLifeMultiplay::CanHavePlayerItem( CBasePlayer *pPlayer, CBasePlayerItem *pItem ) |
|
{ |
|
if ( weaponstay.value > 0 ) |
|
{ |
|
if ( pItem->iFlags() & ITEM_FLAG_LIMITINWORLD ) |
|
return CGameRules::CanHavePlayerItem( pPlayer, pItem ); |
|
|
|
// check if the player already has this weapon |
|
for ( int i = 0 ; i < MAX_ITEM_TYPES ; i++ ) |
|
{ |
|
CBasePlayerItem *it = pPlayer->m_rgpPlayerItems[i]; |
|
|
|
while ( it != NULL ) |
|
{ |
|
if ( it->m_iId == pItem->m_iId ) |
|
{ |
|
return FALSE; |
|
} |
|
|
|
it = it->m_pNext; |
|
} |
|
} |
|
} |
|
|
|
return CGameRules::CanHavePlayerItem( pPlayer, pItem ); |
|
} |
|
|
|
//========================================================= |
|
//========================================================= |
|
BOOL CHalfLifeMultiplay::CanHaveItem( CBasePlayer *pPlayer, CItem *pItem ) |
|
{ |
|
return TRUE; |
|
} |
|
|
|
//========================================================= |
|
//========================================================= |
|
void CHalfLifeMultiplay::PlayerGotItem( CBasePlayer *pPlayer, CItem *pItem ) |
|
{ |
|
} |
|
|
|
//========================================================= |
|
//========================================================= |
|
int CHalfLifeMultiplay::ItemShouldRespawn( CItem *pItem ) |
|
{ |
|
if ( pItem->pev->spawnflags & SF_NORESPAWN ) |
|
{ |
|
return GR_ITEM_RESPAWN_NO; |
|
} |
|
|
|
return GR_ITEM_RESPAWN_YES; |
|
} |
|
|
|
|
|
//========================================================= |
|
// At what time in the future may this Item respawn? |
|
//========================================================= |
|
float CHalfLifeMultiplay::FlItemRespawnTime( CItem *pItem ) |
|
{ |
|
return gpGlobals->time + ITEM_RESPAWN_TIME; |
|
} |
|
|
|
//========================================================= |
|
// Where should this item respawn? |
|
// Some game variations may choose to randomize spawn locations |
|
//========================================================= |
|
Vector CHalfLifeMultiplay::VecItemRespawnSpot( CItem *pItem ) |
|
{ |
|
return pItem->pev->origin; |
|
} |
|
|
|
//========================================================= |
|
//========================================================= |
|
void CHalfLifeMultiplay::PlayerGotAmmo( CBasePlayer *pPlayer, char *szName, int iCount ) |
|
{ |
|
} |
|
|
|
//========================================================= |
|
//========================================================= |
|
BOOL CHalfLifeMultiplay::IsAllowedToSpawn( CBaseEntity *pEntity ) |
|
{ |
|
// if ( pEntity->pev->flags & FL_MONSTER ) |
|
// return FALSE; |
|
|
|
return TRUE; |
|
} |
|
|
|
//========================================================= |
|
//========================================================= |
|
int CHalfLifeMultiplay::AmmoShouldRespawn( CBasePlayerAmmo *pAmmo ) |
|
{ |
|
if ( pAmmo->pev->spawnflags & SF_NORESPAWN ) |
|
{ |
|
return GR_AMMO_RESPAWN_NO; |
|
} |
|
|
|
return GR_AMMO_RESPAWN_YES; |
|
} |
|
|
|
//========================================================= |
|
//========================================================= |
|
float CHalfLifeMultiplay::FlAmmoRespawnTime( CBasePlayerAmmo *pAmmo ) |
|
{ |
|
return gpGlobals->time + AMMO_RESPAWN_TIME; |
|
} |
|
|
|
//========================================================= |
|
//========================================================= |
|
Vector CHalfLifeMultiplay::VecAmmoRespawnSpot( CBasePlayerAmmo *pAmmo ) |
|
{ |
|
return pAmmo->pev->origin; |
|
} |
|
|
|
//========================================================= |
|
//========================================================= |
|
float CHalfLifeMultiplay::FlHealthChargerRechargeTime( void ) |
|
{ |
|
return 60; |
|
} |
|
|
|
|
|
float CHalfLifeMultiplay::FlHEVChargerRechargeTime( void ) |
|
{ |
|
return 30; |
|
} |
|
|
|
//========================================================= |
|
//========================================================= |
|
int CHalfLifeMultiplay::DeadPlayerWeapons( CBasePlayer *pPlayer ) |
|
{ |
|
return GR_PLR_DROP_GUN_ACTIVE; |
|
} |
|
|
|
//========================================================= |
|
//========================================================= |
|
int CHalfLifeMultiplay::DeadPlayerAmmo( CBasePlayer *pPlayer ) |
|
{ |
|
return GR_PLR_DROP_AMMO_ACTIVE; |
|
} |
|
|
|
edict_t *CHalfLifeMultiplay::GetPlayerSpawnSpot( CBasePlayer *pPlayer ) |
|
{ |
|
edict_t *pentSpawnSpot = CGameRules::GetPlayerSpawnSpot( pPlayer ); |
|
if ( IsMultiplayer() && pentSpawnSpot->v.target ) |
|
{ |
|
FireTargets( STRING(pentSpawnSpot->v.target), pPlayer, pPlayer, USE_TOGGLE, 0 ); |
|
} |
|
|
|
return pentSpawnSpot; |
|
} |
|
|
|
|
|
//========================================================= |
|
//========================================================= |
|
int CHalfLifeMultiplay::PlayerRelationship( CBaseEntity *pPlayer, CBaseEntity *pTarget ) |
|
{ |
|
// half life deathmatch has only enemies |
|
return GR_NOTTEAMMATE; |
|
} |
|
|
|
BOOL CHalfLifeMultiplay :: PlayFootstepSounds( CBasePlayer *pl, float fvol ) |
|
{ |
|
if ( g_footsteps && g_footsteps->value == 0 ) |
|
return FALSE; |
|
|
|
if ( pl->IsOnLadder() || pl->pev->velocity.Length2D() > 220 ) |
|
return TRUE; // only make step sounds in multiplayer if the player is moving fast enough |
|
|
|
return FALSE; |
|
} |
|
|
|
BOOL CHalfLifeMultiplay :: FAllowFlashlight( void ) |
|
{ |
|
return flashlight.value != 0; |
|
} |
|
|
|
//========================================================= |
|
//========================================================= |
|
BOOL CHalfLifeMultiplay :: FAllowMonsters( void ) |
|
{ |
|
return ( allowmonsters.value != 0 ); |
|
} |
|
|
|
//========================================================= |
|
//======== CHalfLifeMultiplay private functions =========== |
|
#define INTERMISSION_TIME 6 |
|
|
|
void CHalfLifeMultiplay :: GoToIntermission( void ) |
|
{ |
|
if ( g_fGameOver ) |
|
return; // intermission has already been triggered, so ignore. |
|
|
|
MESSAGE_BEGIN(MSG_ALL, SVC_INTERMISSION); |
|
MESSAGE_END(); |
|
|
|
// bounds check |
|
int time = (int)CVAR_GET_FLOAT( "mp_chattime" ); |
|
if ( time < 1 ) |
|
CVAR_SET_STRING( "mp_chattime", "1" ); |
|
else if ( time > MAX_INTERMISSION_TIME ) |
|
CVAR_SET_STRING( "mp_chattime", UTIL_dtos1( MAX_INTERMISSION_TIME ) ); |
|
|
|
m_flIntermissionEndTime = gpGlobals->time + ( (int)mp_chattime.value ); |
|
g_flIntermissionStartTime = gpGlobals->time; |
|
|
|
g_fGameOver = TRUE; |
|
m_iEndIntermissionButtonHit = FALSE; |
|
} |
|
|
|
#define MAX_RULE_BUFFER 1024 |
|
|
|
typedef struct mapcycle_item_s |
|
{ |
|
struct mapcycle_item_s *next; |
|
|
|
char mapname[ 32 ]; |
|
int minplayers, maxplayers; |
|
char rulebuffer[ MAX_RULE_BUFFER ]; |
|
} mapcycle_item_t; |
|
|
|
typedef struct mapcycle_s |
|
{ |
|
struct mapcycle_item_s *items; |
|
struct mapcycle_item_s *next_item; |
|
} mapcycle_t; |
|
|
|
/* |
|
============== |
|
DestroyMapCycle |
|
|
|
Clean up memory used by mapcycle when switching it |
|
============== |
|
*/ |
|
void DestroyMapCycle( mapcycle_t *cycle ) |
|
{ |
|
mapcycle_item_t *p, *n, *start; |
|
p = cycle->items; |
|
if ( p ) |
|
{ |
|
start = p; |
|
p = p->next; |
|
while ( p != start ) |
|
{ |
|
n = p->next; |
|
delete p; |
|
p = n; |
|
} |
|
|
|
delete cycle->items; |
|
} |
|
cycle->items = NULL; |
|
cycle->next_item = NULL; |
|
} |
|
|
|
static char com_token[ 1500 ]; |
|
|
|
/* |
|
============== |
|
COM_Parse |
|
|
|
Parse a token out of a string |
|
============== |
|
*/ |
|
char *COM_Parse (char *data) |
|
{ |
|
int c; |
|
int len; |
|
|
|
len = 0; |
|
com_token[0] = 0; |
|
|
|
if (!data) |
|
return NULL; |
|
|
|
// skip whitespace |
|
skipwhite: |
|
while ( (c = *data) <= ' ') |
|
{ |
|
if (c == 0) |
|
return NULL; // end of file; |
|
data++; |
|
} |
|
|
|
// skip // comments |
|
if (c=='/' && data[1] == '/') |
|
{ |
|
while (*data && *data != '\n') |
|
data++; |
|
goto skipwhite; |
|
} |
|
|
|
|
|
// handle quoted strings specially |
|
if (c == '\"') |
|
{ |
|
data++; |
|
while (1) |
|
{ |
|
c = *data++; |
|
if (c=='\"' || !c) |
|
{ |
|
com_token[len] = 0; |
|
return data; |
|
} |
|
com_token[len] = c; |
|
len++; |
|
} |
|
} |
|
|
|
// parse single characters |
|
if (c=='{' || c=='}'|| c==')'|| c=='(' || c=='\'' || c == ',' ) |
|
{ |
|
com_token[len] = c; |
|
len++; |
|
com_token[len] = 0; |
|
return data+1; |
|
} |
|
|
|
// parse a regular word |
|
do |
|
{ |
|
com_token[len] = c; |
|
data++; |
|
len++; |
|
c = *data; |
|
if (c=='{' || c=='}'|| c==')'|| c=='(' || c=='\'' || c == ',' ) |
|
break; |
|
} while (c>32); |
|
|
|
com_token[len] = 0; |
|
return data; |
|
} |
|
|
|
/* |
|
============== |
|
COM_TokenWaiting |
|
|
|
Returns 1 if additional data is waiting to be processed on this line |
|
============== |
|
*/ |
|
int COM_TokenWaiting( char *buffer ) |
|
{ |
|
char *p; |
|
|
|
p = buffer; |
|
while ( *p && *p!='\n') |
|
{ |
|
if ( !isspace( *p ) || isalnum( *p ) ) |
|
return 1; |
|
|
|
p++; |
|
} |
|
|
|
return 0; |
|
} |
|
|
|
|
|
|
|
/* |
|
============== |
|
ReloadMapCycleFile |
|
|
|
|
|
Parses mapcycle.txt file into mapcycle_t structure |
|
============== |
|
*/ |
|
int ReloadMapCycleFile( char *filename, mapcycle_t *cycle ) |
|
{ |
|
char szBuffer[ MAX_RULE_BUFFER ]; |
|
char szMap[ 32 ]; |
|
int length; |
|
char *pFileList; |
|
char *aFileList = pFileList = (char*)LOAD_FILE_FOR_ME( filename, &length ); |
|
int hasbuffer; |
|
mapcycle_item_s *item, *newlist = NULL, *next; |
|
|
|
if ( pFileList && length ) |
|
{ |
|
// the first map name in the file becomes the default |
|
while ( 1 ) |
|
{ |
|
hasbuffer = 0; |
|
memset( szBuffer, 0, MAX_RULE_BUFFER ); |
|
|
|
pFileList = COM_Parse( pFileList ); |
|
if ( strlen( com_token ) <= 0 ) |
|
break; |
|
|
|
strcpy( szMap, com_token ); |
|
|
|
// Any more tokens on this line? |
|
if ( COM_TokenWaiting( pFileList ) ) |
|
{ |
|
pFileList = COM_Parse( pFileList ); |
|
if ( strlen( com_token ) > 0 ) |
|
{ |
|
hasbuffer = 1; |
|
strcpy( szBuffer, com_token ); |
|
} |
|
} |
|
|
|
// Check map |
|
if ( IS_MAP_VALID( szMap ) ) |
|
{ |
|
// Create entry |
|
char *s; |
|
|
|
item = new mapcycle_item_s; |
|
|
|
strcpy( item->mapname, szMap ); |
|
|
|
item->minplayers = 0; |
|
item->maxplayers = 0; |
|
|
|
memset( item->rulebuffer, 0, MAX_RULE_BUFFER ); |
|
|
|
if ( hasbuffer ) |
|
{ |
|
s = g_engfuncs.pfnInfoKeyValue( szBuffer, "minplayers" ); |
|
if ( s && s[0] ) |
|
{ |
|
item->minplayers = atoi( s ); |
|
item->minplayers = max( item->minplayers, 0 ); |
|
item->minplayers = min( item->minplayers, gpGlobals->maxClients ); |
|
} |
|
s = g_engfuncs.pfnInfoKeyValue( szBuffer, "maxplayers" ); |
|
if ( s && s[0] ) |
|
{ |
|
item->maxplayers = atoi( s ); |
|
item->maxplayers = max( item->maxplayers, 0 ); |
|
item->maxplayers = min( item->maxplayers, gpGlobals->maxClients ); |
|
} |
|
|
|
// Remove keys |
|
// |
|
g_engfuncs.pfnInfo_RemoveKey( szBuffer, "minplayers" ); |
|
g_engfuncs.pfnInfo_RemoveKey( szBuffer, "maxplayers" ); |
|
|
|
strcpy( item->rulebuffer, szBuffer ); |
|
} |
|
|
|
item->next = cycle->items; |
|
cycle->items = item; |
|
} |
|
else |
|
{ |
|
ALERT( at_console, "Skipping %s from mapcycle, not a valid map\n", szMap ); |
|
} |
|
|
|
} |
|
|
|
FREE_FILE( aFileList ); |
|
} |
|
|
|
// Fixup circular list pointer |
|
item = cycle->items; |
|
|
|
// Reverse it to get original order |
|
while ( item ) |
|
{ |
|
next = item->next; |
|
item->next = newlist; |
|
newlist = item; |
|
item = next; |
|
} |
|
cycle->items = newlist; |
|
item = cycle->items; |
|
|
|
// Didn't parse anything |
|
if ( !item ) |
|
{ |
|
return 0; |
|
} |
|
|
|
while ( item->next ) |
|
{ |
|
item = item->next; |
|
} |
|
item->next = cycle->items; |
|
|
|
cycle->next_item = item->next; |
|
|
|
return 1; |
|
} |
|
|
|
/* |
|
============== |
|
CountPlayers |
|
|
|
Determine the current # of active players on the server for map cycling logic |
|
============== |
|
*/ |
|
int CountPlayers( void ) |
|
{ |
|
int num = 0; |
|
|
|
for ( int i = 1; i <= gpGlobals->maxClients; i++ ) |
|
{ |
|
CBaseEntity *pEnt = UTIL_PlayerByIndex( i ); |
|
|
|
if ( pEnt ) |
|
{ |
|
num = num + 1; |
|
} |
|
} |
|
|
|
return num; |
|
} |
|
|
|
/* |
|
============== |
|
ExtractCommandString |
|
|
|
Parse commands/key value pairs to issue right after map xxx command is issued on server |
|
level transition |
|
============== |
|
*/ |
|
void ExtractCommandString( char *s, char *szCommand ) |
|
{ |
|
// Now make rules happen |
|
char pkey[512]; |
|
char value[512]; // use two buffers so compares |
|
// work without stomping on each other |
|
char *o; |
|
|
|
if ( *s == '\\' ) |
|
s++; |
|
|
|
while (1) |
|
{ |
|
o = pkey; |
|
while ( *s != '\\' ) |
|
{ |
|
if ( !*s ) |
|
return; |
|
*o++ = *s++; |
|
} |
|
*o = 0; |
|
s++; |
|
|
|
o = value; |
|
|
|
while (*s != '\\' && *s) |
|
{ |
|
if (!*s) |
|
return; |
|
*o++ = *s++; |
|
} |
|
*o = 0; |
|
|
|
strcat( szCommand, pkey ); |
|
if ( strlen( value ) > 0 ) |
|
{ |
|
strcat( szCommand, " " ); |
|
strcat( szCommand, value ); |
|
} |
|
strcat( szCommand, "\n" ); |
|
|
|
if (!*s) |
|
return; |
|
s++; |
|
} |
|
} |
|
|
|
/* |
|
============== |
|
ChangeLevel |
|
|
|
Server is changing to a new level, check mapcycle.txt for map name and setup info |
|
============== |
|
*/ |
|
void CHalfLifeMultiplay :: ChangeLevel( void ) |
|
{ |
|
static char szPreviousMapCycleFile[ 256 ]; |
|
static mapcycle_t mapcycle; |
|
|
|
char szNextMap[32]; |
|
char szFirstMapInList[32]; |
|
char szCommands[ 1500 ]; |
|
char szRules[ 1500 ]; |
|
int minplayers = 0, maxplayers = 0; |
|
strcpy( szFirstMapInList, "hldm1" ); // the absolute default level is hldm1 |
|
|
|
int curplayers; |
|
BOOL do_cycle = TRUE; |
|
|
|
// find the map to change to |
|
char *mapcfile = (char*)CVAR_GET_STRING( "mapcyclefile" ); |
|
ASSERT( mapcfile != NULL ); |
|
|
|
szCommands[ 0 ] = '\0'; |
|
szRules[ 0 ] = '\0'; |
|
|
|
curplayers = CountPlayers(); |
|
|
|
// Has the map cycle filename changed? |
|
if ( stricmp( mapcfile, szPreviousMapCycleFile ) ) |
|
{ |
|
strcpy( szPreviousMapCycleFile, mapcfile ); |
|
|
|
DestroyMapCycle( &mapcycle ); |
|
|
|
if ( !ReloadMapCycleFile( mapcfile, &mapcycle ) || ( !mapcycle.items ) ) |
|
{ |
|
ALERT( at_console, "Unable to load map cycle file %s\n", mapcfile ); |
|
do_cycle = FALSE; |
|
} |
|
} |
|
|
|
if ( do_cycle && mapcycle.items ) |
|
{ |
|
BOOL keeplooking = FALSE; |
|
BOOL found = FALSE; |
|
mapcycle_item_s *item; |
|
|
|
// Assume current map |
|
strcpy( szNextMap, STRING(gpGlobals->mapname) ); |
|
strcpy( szFirstMapInList, STRING(gpGlobals->mapname) ); |
|
|
|
// Traverse list |
|
for ( item = mapcycle.next_item; item->next != mapcycle.next_item; item = item->next ) |
|
{ |
|
keeplooking = FALSE; |
|
|
|
ASSERT( item != NULL ); |
|
|
|
if ( item->minplayers != 0 ) |
|
{ |
|
if ( curplayers >= item->minplayers ) |
|
{ |
|
found = TRUE; |
|
minplayers = item->minplayers; |
|
} |
|
else |
|
{ |
|
keeplooking = TRUE; |
|
} |
|
} |
|
|
|
if ( item->maxplayers != 0 ) |
|
{ |
|
if ( curplayers <= item->maxplayers ) |
|
{ |
|
found = TRUE; |
|
maxplayers = item->maxplayers; |
|
} |
|
else |
|
{ |
|
keeplooking = TRUE; |
|
} |
|
} |
|
|
|
if ( keeplooking ) |
|
continue; |
|
|
|
found = TRUE; |
|
break; |
|
} |
|
|
|
if ( !found ) |
|
{ |
|
item = mapcycle.next_item; |
|
} |
|
|
|
// Increment next item pointer |
|
mapcycle.next_item = item->next; |
|
|
|
// Perform logic on current item |
|
strcpy( szNextMap, item->mapname ); |
|
|
|
ExtractCommandString( item->rulebuffer, szCommands ); |
|
strcpy( szRules, item->rulebuffer ); |
|
} |
|
|
|
if ( !IS_MAP_VALID(szNextMap) ) |
|
{ |
|
strcpy( szNextMap, szFirstMapInList ); |
|
} |
|
|
|
g_fGameOver = TRUE; |
|
|
|
ALERT( at_console, "CHANGE LEVEL: %s\n", szNextMap ); |
|
if ( minplayers || maxplayers ) |
|
{ |
|
ALERT( at_console, "PLAYER COUNT: min %i max %i current %i\n", minplayers, maxplayers, curplayers ); |
|
} |
|
if ( strlen( szRules ) > 0 ) |
|
{ |
|
ALERT( at_console, "RULES: %s\n", szRules ); |
|
} |
|
|
|
CHANGE_LEVEL( szNextMap, NULL ); |
|
if ( strlen( szCommands ) > 0 ) |
|
{ |
|
SERVER_COMMAND( szCommands ); |
|
} |
|
} |
|
|
|
#define MAX_MOTD_CHUNK 60 |
|
#define MAX_MOTD_LENGTH 1536 // (MAX_MOTD_CHUNK * 4) |
|
|
|
void CHalfLifeMultiplay :: SendMOTDToClient( edict_t *client ) |
|
{ |
|
// read from the MOTD.txt file |
|
int length, char_count = 0; |
|
char *pFileList; |
|
char *aFileList = pFileList = (char*)LOAD_FILE_FOR_ME( (char *)CVAR_GET_STRING( "motdfile" ), &length ); |
|
|
|
// send the server name |
|
MESSAGE_BEGIN( MSG_ONE, gmsgServerName, NULL, client ); |
|
WRITE_STRING( CVAR_GET_STRING("hostname") ); |
|
MESSAGE_END(); |
|
|
|
// Send the message of the day |
|
// read it chunk-by-chunk, and send it in parts |
|
|
|
while ( pFileList && *pFileList && char_count < MAX_MOTD_LENGTH ) |
|
{ |
|
char chunk[MAX_MOTD_CHUNK+1]; |
|
|
|
if ( strlen( pFileList ) < MAX_MOTD_CHUNK ) |
|
{ |
|
strcpy( chunk, pFileList ); |
|
} |
|
else |
|
{ |
|
strncpy( chunk, pFileList, MAX_MOTD_CHUNK ); |
|
chunk[MAX_MOTD_CHUNK] = 0; // strncpy doesn't always append the null terminator |
|
} |
|
|
|
char_count += strlen( chunk ); |
|
if ( char_count < MAX_MOTD_LENGTH ) |
|
pFileList = aFileList + char_count; |
|
else |
|
*pFileList = 0; |
|
|
|
MESSAGE_BEGIN( MSG_ONE, gmsgMOTD, NULL, client ); |
|
WRITE_BYTE( *pFileList ? FALSE : TRUE ); // FALSE means there is still more message to come |
|
WRITE_STRING( chunk ); |
|
MESSAGE_END(); |
|
} |
|
|
|
FREE_FILE( aFileList ); |
|
} |
|
|
|
|
|
|