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2268 lines
52 KiB
2268 lines
52 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "customentity.h" |
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#include "effects.h" |
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#include "weapons.h" |
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#include "decals.h" |
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#include "func_break.h" |
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#include "shake.h" |
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#define SF_GIBSHOOTER_REPEATABLE 1 // allows a gibshooter to be refired |
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#define SF_FUNNEL_REVERSE 1 // funnel effect repels particles instead of attracting them. |
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// Lightning target, just alias landmark |
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LINK_ENTITY_TO_CLASS( info_target, CPointEntity ); |
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class CBubbling : public CBaseEntity |
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{ |
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public: |
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void Spawn( void ); |
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void Precache( void ); |
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void KeyValue( KeyValueData *pkvd ); |
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void EXPORT FizzThink( void ); |
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void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
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virtual int Save( CSave &save ); |
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virtual int Restore( CRestore &restore ); |
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virtual int ObjectCaps( void ) { return CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION; } |
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static TYPEDESCRIPTION m_SaveData[]; |
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int m_density; |
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int m_frequency; |
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int m_bubbleModel; |
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int m_state; |
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}; |
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LINK_ENTITY_TO_CLASS( env_bubbles, CBubbling ); |
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TYPEDESCRIPTION CBubbling::m_SaveData[] = |
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{ |
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DEFINE_FIELD( CBubbling, m_density, FIELD_INTEGER ), |
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DEFINE_FIELD( CBubbling, m_frequency, FIELD_INTEGER ), |
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DEFINE_FIELD( CBubbling, m_state, FIELD_INTEGER ), |
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// Let spawn restore this! |
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// DEFINE_FIELD( CBubbling, m_bubbleModel, FIELD_INTEGER ), |
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}; |
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IMPLEMENT_SAVERESTORE( CBubbling, CBaseEntity ); |
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#define SF_BUBBLES_STARTOFF 0x0001 |
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void CBubbling::Spawn( void ) |
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{ |
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Precache( ); |
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SET_MODEL( ENT(pev), STRING(pev->model) ); // Set size |
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pev->solid = SOLID_NOT; // Remove model & collisions |
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pev->renderamt = 0; // The engine won't draw this model if this is set to 0 and blending is on |
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pev->rendermode = kRenderTransTexture; |
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int speed = pev->speed > 0 ? pev->speed : -pev->speed; |
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// HACKHACK!!! - Speed in rendercolor |
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pev->rendercolor.x = speed >> 8; |
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pev->rendercolor.y = speed & 255; |
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pev->rendercolor.z = (pev->speed < 0) ? 1 : 0; |
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if ( !(pev->spawnflags & SF_BUBBLES_STARTOFF) ) |
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{ |
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SetThink( FizzThink ); |
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pev->nextthink = gpGlobals->time + 2.0; |
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m_state = 1; |
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} |
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else |
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m_state = 0; |
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} |
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void CBubbling::Precache( void ) |
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{ |
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m_bubbleModel = PRECACHE_MODEL("sprites/bubble.spr"); // Precache bubble sprite |
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} |
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void CBubbling::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
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{ |
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if ( ShouldToggle( useType, m_state ) ) |
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m_state = !m_state; |
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if ( m_state ) |
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{ |
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SetThink( FizzThink ); |
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pev->nextthink = gpGlobals->time + 0.1; |
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} |
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else |
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{ |
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ResetThink(); |
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pev->nextthink = 0; |
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} |
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} |
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void CBubbling::KeyValue( KeyValueData *pkvd ) |
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{ |
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if (FStrEq(pkvd->szKeyName, "density")) |
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{ |
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m_density = atoi(pkvd->szValue); |
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pkvd->fHandled = TRUE; |
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} |
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else if (FStrEq(pkvd->szKeyName, "frequency")) |
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{ |
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m_frequency = atoi(pkvd->szValue); |
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pkvd->fHandled = TRUE; |
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} |
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else if (FStrEq(pkvd->szKeyName, "current")) |
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{ |
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pev->speed = atoi(pkvd->szValue); |
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pkvd->fHandled = TRUE; |
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} |
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else |
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CBaseEntity::KeyValue( pkvd ); |
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} |
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void CBubbling::FizzThink( void ) |
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{ |
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MESSAGE_BEGIN( MSG_PAS, SVC_TEMPENTITY, VecBModelOrigin(pev) ); |
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WRITE_BYTE( TE_FIZZ ); |
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WRITE_SHORT( (short)ENTINDEX( edict() ) ); |
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WRITE_SHORT( (short)m_bubbleModel ); |
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WRITE_BYTE( m_density ); |
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MESSAGE_END(); |
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if ( m_frequency > 19 ) |
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pev->nextthink = gpGlobals->time + 0.5; |
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else |
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pev->nextthink = gpGlobals->time + 2.5 - (0.1 * m_frequency); |
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} |
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// -------------------------------------------------- |
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// |
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// Beams |
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// |
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// -------------------------------------------------- |
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LINK_ENTITY_TO_CLASS( beam, CBeam ); |
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void CBeam::Spawn( void ) |
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{ |
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pev->solid = SOLID_NOT; // Remove model & collisions |
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Precache( ); |
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} |
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void CBeam::Precache( void ) |
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{ |
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if ( pev->owner ) |
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SetStartEntity( ENTINDEX( pev->owner ) ); |
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if ( pev->aiment ) |
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SetEndEntity( ENTINDEX( pev->aiment ) ); |
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} |
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void CBeam::SetStartEntity( int entityIndex ) |
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{ |
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pev->sequence = (entityIndex & 0x0FFF) | ((pev->sequence&0xF000)<<12); |
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pev->owner = g_engfuncs.pfnPEntityOfEntIndex( entityIndex ); |
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} |
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void CBeam::SetEndEntity( int entityIndex ) |
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{ |
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pev->skin = (entityIndex & 0x0FFF) | ((pev->skin&0xF000)<<12); |
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pev->aiment = g_engfuncs.pfnPEntityOfEntIndex( entityIndex ); |
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} |
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// These don't take attachments into account |
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const Vector &CBeam::GetStartPos( void ) |
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{ |
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if ( GetType() == BEAM_ENTS ) |
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{ |
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edict_t *pent = g_engfuncs.pfnPEntityOfEntIndex( GetStartEntity() ); |
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return pent->v.origin; |
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} |
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return pev->origin; |
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} |
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const Vector &CBeam::GetEndPos( void ) |
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{ |
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int type = GetType(); |
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if ( type == BEAM_POINTS || type == BEAM_HOSE ) |
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{ |
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return pev->angles; |
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} |
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edict_t *pent = g_engfuncs.pfnPEntityOfEntIndex( GetEndEntity() ); |
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if ( pent ) |
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return pent->v.origin; |
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return pev->angles; |
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} |
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CBeam *CBeam::BeamCreate( const char *pSpriteName, int width ) |
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{ |
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// Create a new entity with CBeam private data |
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CBeam *pBeam = GetClassPtr( (CBeam *)NULL ); |
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pBeam->pev->classname = MAKE_STRING("beam"); |
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pBeam->BeamInit( pSpriteName, width ); |
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return pBeam; |
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} |
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void CBeam::BeamInit( const char *pSpriteName, int width ) |
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{ |
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pev->flags |= FL_CUSTOMENTITY; |
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SetColor( 255, 255, 255 ); |
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SetBrightness( 255 ); |
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SetNoise( 0 ); |
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SetFrame( 0 ); |
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SetScrollRate( 0 ); |
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pev->model = MAKE_STRING( pSpriteName ); |
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SetTexture( PRECACHE_MODEL( (char *)pSpriteName ) ); |
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SetWidth( width ); |
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pev->skin = 0; |
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pev->sequence = 0; |
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pev->rendermode = 0; |
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} |
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void CBeam::PointsInit( const Vector &start, const Vector &end ) |
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{ |
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SetType( BEAM_POINTS ); |
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SetStartPos( start ); |
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SetEndPos( end ); |
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SetStartAttachment( 0 ); |
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SetEndAttachment( 0 ); |
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RelinkBeam(); |
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} |
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void CBeam::HoseInit( const Vector &start, const Vector &direction ) |
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{ |
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SetType( BEAM_HOSE ); |
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SetStartPos( start ); |
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SetEndPos( direction ); |
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SetStartAttachment( 0 ); |
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SetEndAttachment( 0 ); |
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RelinkBeam(); |
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} |
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void CBeam::PointEntInit( const Vector &start, int endIndex ) |
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{ |
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SetType( BEAM_ENTPOINT ); |
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SetStartPos( start ); |
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SetEndEntity( endIndex ); |
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SetStartAttachment( 0 ); |
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SetEndAttachment( 0 ); |
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RelinkBeam(); |
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} |
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void CBeam::EntsInit( int startIndex, int endIndex ) |
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{ |
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SetType( BEAM_ENTS ); |
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SetStartEntity( startIndex ); |
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SetEndEntity( endIndex ); |
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SetStartAttachment( 0 ); |
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SetEndAttachment( 0 ); |
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RelinkBeam(); |
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} |
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void CBeam::RelinkBeam( void ) |
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{ |
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const Vector &startPos = GetStartPos(), &endPos = GetEndPos(); |
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pev->mins.x = min( startPos.x, endPos.x ); |
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pev->mins.y = min( startPos.y, endPos.y ); |
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pev->mins.z = min( startPos.z, endPos.z ); |
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pev->maxs.x = max( startPos.x, endPos.x ); |
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pev->maxs.y = max( startPos.y, endPos.y ); |
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pev->maxs.z = max( startPos.z, endPos.z ); |
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pev->mins = pev->mins - pev->origin; |
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pev->maxs = pev->maxs - pev->origin; |
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UTIL_SetSize( pev, pev->mins, pev->maxs ); |
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UTIL_SetOrigin( pev, pev->origin ); |
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} |
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#if 0 |
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void CBeam::SetObjectCollisionBox( void ) |
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{ |
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const Vector &startPos = GetStartPos(), &endPos = GetEndPos(); |
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pev->absmin.x = min( startPos.x, endPos.x ); |
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pev->absmin.y = min( startPos.y, endPos.y ); |
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pev->absmin.z = min( startPos.z, endPos.z ); |
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pev->absmax.x = max( startPos.x, endPos.x ); |
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pev->absmax.y = max( startPos.y, endPos.y ); |
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pev->absmax.z = max( startPos.z, endPos.z ); |
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} |
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#endif |
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void CBeam::TriggerTouch( CBaseEntity *pOther ) |
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{ |
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if ( pOther->pev->flags & (FL_CLIENT | FL_MONSTER) ) |
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{ |
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if ( pev->owner ) |
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{ |
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CBaseEntity *pOwner = CBaseEntity::Instance(pev->owner); |
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pOwner->Use( pOther, this, USE_TOGGLE, 0 ); |
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} |
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ALERT( at_console, "Firing targets!!!\n" ); |
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} |
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} |
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CBaseEntity *CBeam::RandomTargetname( const char *szName ) |
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{ |
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int total = 0; |
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CBaseEntity *pEntity = NULL; |
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CBaseEntity *pNewEntity = NULL; |
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while ((pNewEntity = UTIL_FindEntityByTargetname( pNewEntity, szName )) != NULL) |
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{ |
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total++; |
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if (RANDOM_LONG(0,total-1) < 1) |
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pEntity = pNewEntity; |
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} |
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return pEntity; |
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} |
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void CBeam::DoSparks( const Vector &start, const Vector &end ) |
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{ |
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if ( pev->spawnflags & (SF_BEAM_SPARKSTART|SF_BEAM_SPARKEND) ) |
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{ |
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if ( pev->spawnflags & SF_BEAM_SPARKSTART ) |
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{ |
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UTIL_Sparks( start ); |
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} |
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if ( pev->spawnflags & SF_BEAM_SPARKEND ) |
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{ |
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UTIL_Sparks( end ); |
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} |
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} |
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} |
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class CLightning : public CBeam |
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{ |
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public: |
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void Spawn( void ); |
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void Precache( void ); |
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void KeyValue( KeyValueData *pkvd ); |
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void Activate( void ); |
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void EXPORT StrikeThink( void ); |
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void EXPORT DamageThink( void ); |
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void RandomArea( void ); |
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void RandomPoint( Vector &vecSrc ); |
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void Zap( const Vector &vecSrc, const Vector &vecDest ); |
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void EXPORT StrikeUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
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void EXPORT ToggleUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
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inline BOOL ServerSide( void ) |
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{ |
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if ( m_life == 0 && !(pev->spawnflags & SF_BEAM_RING) ) |
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return TRUE; |
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return FALSE; |
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} |
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virtual int Save( CSave &save ); |
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virtual int Restore( CRestore &restore ); |
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static TYPEDESCRIPTION m_SaveData[]; |
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void BeamUpdateVars( void ); |
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int m_active; |
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int m_iszStartEntity; |
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int m_iszEndEntity; |
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float m_life; |
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int m_boltWidth; |
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int m_noiseAmplitude; |
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int m_brightness; |
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int m_speed; |
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float m_restrike; |
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int m_spriteTexture; |
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int m_iszSpriteName; |
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int m_frameStart; |
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float m_radius; |
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}; |
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LINK_ENTITY_TO_CLASS( env_lightning, CLightning ); |
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LINK_ENTITY_TO_CLASS( env_beam, CLightning ); |
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// UNDONE: Jay -- This is only a test |
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#if _DEBUG |
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class CTripBeam : public CLightning |
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{ |
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void Spawn( void ); |
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}; |
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LINK_ENTITY_TO_CLASS( trip_beam, CTripBeam ); |
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void CTripBeam::Spawn( void ) |
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{ |
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CLightning::Spawn(); |
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SetTouch( TriggerTouch ); |
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pev->solid = SOLID_TRIGGER; |
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RelinkBeam(); |
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} |
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#endif |
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TYPEDESCRIPTION CLightning::m_SaveData[] = |
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{ |
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DEFINE_FIELD( CLightning, m_active, FIELD_INTEGER ), |
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DEFINE_FIELD( CLightning, m_iszStartEntity, FIELD_STRING ), |
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DEFINE_FIELD( CLightning, m_iszEndEntity, FIELD_STRING ), |
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DEFINE_FIELD( CLightning, m_life, FIELD_FLOAT ), |
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DEFINE_FIELD( CLightning, m_boltWidth, FIELD_INTEGER ), |
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DEFINE_FIELD( CLightning, m_noiseAmplitude, FIELD_INTEGER ), |
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DEFINE_FIELD( CLightning, m_brightness, FIELD_INTEGER ), |
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DEFINE_FIELD( CLightning, m_speed, FIELD_INTEGER ), |
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DEFINE_FIELD( CLightning, m_restrike, FIELD_FLOAT ), |
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DEFINE_FIELD( CLightning, m_spriteTexture, FIELD_INTEGER ), |
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DEFINE_FIELD( CLightning, m_iszSpriteName, FIELD_STRING ), |
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DEFINE_FIELD( CLightning, m_frameStart, FIELD_INTEGER ), |
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DEFINE_FIELD( CLightning, m_radius, FIELD_FLOAT ), |
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}; |
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IMPLEMENT_SAVERESTORE( CLightning, CBeam ); |
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void CLightning::Spawn( void ) |
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{ |
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if ( FStringNull( m_iszSpriteName ) ) |
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{ |
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SetThink( SUB_Remove ); |
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return; |
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} |
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pev->solid = SOLID_NOT; // Remove model & collisions |
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Precache( ); |
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pev->dmgtime = gpGlobals->time; |
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if ( ServerSide() ) |
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{ |
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ResetThink(); |
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if ( pev->dmg > 0 ) |
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{ |
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SetThink( DamageThink ); |
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pev->nextthink = gpGlobals->time + 0.1; |
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} |
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if ( pev->targetname ) |
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{ |
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if ( !(pev->spawnflags & SF_BEAM_STARTON) ) |
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{ |
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pev->effects = EF_NODRAW; |
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m_active = 0; |
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pev->nextthink = 0; |
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} |
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else |
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m_active = 1; |
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SetUse( ToggleUse ); |
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} |
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} |
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else |
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{ |
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m_active = 0; |
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if ( !FStringNull(pev->targetname) ) |
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{ |
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SetUse( StrikeUse ); |
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} |
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if ( FStringNull(pev->targetname) || FBitSet(pev->spawnflags, SF_BEAM_STARTON) ) |
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{ |
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SetThink( StrikeThink ); |
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pev->nextthink = gpGlobals->time + 1.0; |
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} |
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} |
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} |
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void CLightning::Precache( void ) |
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{ |
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m_spriteTexture = PRECACHE_MODEL( (char *)STRING(m_iszSpriteName) ); |
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CBeam::Precache(); |
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} |
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void CLightning::Activate( void ) |
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{ |
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if ( ServerSide() ) |
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BeamUpdateVars(); |
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} |
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void CLightning::KeyValue( KeyValueData *pkvd ) |
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{ |
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if (FStrEq(pkvd->szKeyName, "LightningStart")) |
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{ |
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m_iszStartEntity = ALLOC_STRING( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if (FStrEq(pkvd->szKeyName, "LightningEnd")) |
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{ |
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m_iszEndEntity = ALLOC_STRING( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if (FStrEq(pkvd->szKeyName, "life")) |
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{ |
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m_life = atof(pkvd->szValue); |
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pkvd->fHandled = TRUE; |
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} |
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else if (FStrEq(pkvd->szKeyName, "BoltWidth")) |
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{ |
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m_boltWidth = atoi(pkvd->szValue); |
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pkvd->fHandled = TRUE; |
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} |
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else if (FStrEq(pkvd->szKeyName, "NoiseAmplitude")) |
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{ |
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m_noiseAmplitude = atoi(pkvd->szValue); |
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pkvd->fHandled = TRUE; |
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} |
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else if (FStrEq(pkvd->szKeyName, "TextureScroll")) |
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{ |
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m_speed = atoi(pkvd->szValue); |
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pkvd->fHandled = TRUE; |
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} |
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else if (FStrEq(pkvd->szKeyName, "StrikeTime")) |
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{ |
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m_restrike = atof(pkvd->szValue); |
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pkvd->fHandled = TRUE; |
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} |
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else if (FStrEq(pkvd->szKeyName, "texture")) |
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{ |
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m_iszSpriteName = ALLOC_STRING(pkvd->szValue); |
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pkvd->fHandled = TRUE; |
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} |
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else if (FStrEq(pkvd->szKeyName, "framestart")) |
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{ |
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m_frameStart = atoi(pkvd->szValue); |
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pkvd->fHandled = TRUE; |
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} |
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else if (FStrEq(pkvd->szKeyName, "Radius")) |
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{ |
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m_radius = atof( pkvd->szValue ); |
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pkvd->fHandled = TRUE; |
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} |
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else if (FStrEq(pkvd->szKeyName, "damage")) |
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{ |
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pev->dmg = atof(pkvd->szValue); |
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pkvd->fHandled = TRUE; |
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} |
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else |
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CBeam::KeyValue( pkvd ); |
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} |
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void CLightning::ToggleUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
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{ |
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if ( !ShouldToggle( useType, m_active ) ) |
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return; |
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if ( m_active ) |
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{ |
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m_active = 0; |
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pev->effects |= EF_NODRAW; |
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pev->nextthink = 0; |
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} |
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else |
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{ |
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m_active = 1; |
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pev->effects &= ~EF_NODRAW; |
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DoSparks( GetStartPos(), GetEndPos() ); |
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if ( pev->dmg > 0 ) |
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{ |
|
pev->nextthink = gpGlobals->time; |
|
pev->dmgtime = gpGlobals->time; |
|
} |
|
} |
|
} |
|
|
|
|
|
void CLightning::StrikeUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
if ( !ShouldToggle( useType, m_active ) ) |
|
return; |
|
|
|
if ( m_active ) |
|
{ |
|
m_active = 0; |
|
ResetThink(); |
|
} |
|
else |
|
{ |
|
SetThink( StrikeThink ); |
|
pev->nextthink = gpGlobals->time + 0.1; |
|
} |
|
|
|
if ( !FBitSet( pev->spawnflags, SF_BEAM_TOGGLE ) ) |
|
ResetUse(); |
|
} |
|
|
|
|
|
int IsPointEntity( CBaseEntity *pEnt ) |
|
{ |
|
if ( !pEnt->pev->modelindex ) |
|
return 1; |
|
if ( FClassnameIs( pEnt->pev, "info_target" ) || FClassnameIs( pEnt->pev, "info_landmark" ) || FClassnameIs( pEnt->pev, "path_corner" ) ) |
|
return 1; |
|
|
|
return 0; |
|
} |
|
|
|
|
|
void CLightning::StrikeThink( void ) |
|
{ |
|
if ( m_life != 0 ) |
|
{ |
|
if ( pev->spawnflags & SF_BEAM_RANDOM ) |
|
pev->nextthink = gpGlobals->time + m_life + RANDOM_FLOAT( 0, m_restrike ); |
|
else |
|
pev->nextthink = gpGlobals->time + m_life + m_restrike; |
|
} |
|
m_active = 1; |
|
|
|
if (FStringNull(m_iszEndEntity)) |
|
{ |
|
if (FStringNull(m_iszStartEntity)) |
|
{ |
|
RandomArea( ); |
|
} |
|
else |
|
{ |
|
CBaseEntity *pStart = RandomTargetname( STRING(m_iszStartEntity) ); |
|
if (pStart != NULL) |
|
RandomPoint( pStart->pev->origin ); |
|
else |
|
ALERT( at_console, "env_beam: unknown entity \"%s\"\n", STRING(m_iszStartEntity) ); |
|
} |
|
return; |
|
} |
|
|
|
CBaseEntity *pStart = RandomTargetname( STRING(m_iszStartEntity) ); |
|
CBaseEntity *pEnd = RandomTargetname( STRING(m_iszEndEntity) ); |
|
|
|
if ( pStart != NULL && pEnd != NULL ) |
|
{ |
|
if ( IsPointEntity( pStart ) || IsPointEntity( pEnd ) ) |
|
{ |
|
if ( pev->spawnflags & SF_BEAM_RING) |
|
{ |
|
// don't work |
|
return; |
|
} |
|
} |
|
|
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); |
|
if ( IsPointEntity( pStart ) || IsPointEntity( pEnd ) ) |
|
{ |
|
if ( !IsPointEntity( pEnd ) ) // One point entity must be in pEnd |
|
{ |
|
CBaseEntity *pTemp; |
|
pTemp = pStart; |
|
pStart = pEnd; |
|
pEnd = pTemp; |
|
} |
|
if ( !IsPointEntity( pStart ) ) // One sided |
|
{ |
|
WRITE_BYTE( TE_BEAMENTPOINT ); |
|
WRITE_SHORT( pStart->entindex() ); |
|
WRITE_COORD( pEnd->pev->origin.x); |
|
WRITE_COORD( pEnd->pev->origin.y); |
|
WRITE_COORD( pEnd->pev->origin.z); |
|
} |
|
else |
|
{ |
|
WRITE_BYTE( TE_BEAMPOINTS); |
|
WRITE_COORD( pStart->pev->origin.x); |
|
WRITE_COORD( pStart->pev->origin.y); |
|
WRITE_COORD( pStart->pev->origin.z); |
|
WRITE_COORD( pEnd->pev->origin.x); |
|
WRITE_COORD( pEnd->pev->origin.y); |
|
WRITE_COORD( pEnd->pev->origin.z); |
|
} |
|
|
|
|
|
} |
|
else |
|
{ |
|
if ( pev->spawnflags & SF_BEAM_RING) |
|
WRITE_BYTE( TE_BEAMRING ); |
|
else |
|
WRITE_BYTE( TE_BEAMENTS ); |
|
WRITE_SHORT( pStart->entindex() ); |
|
WRITE_SHORT( pEnd->entindex() ); |
|
} |
|
|
|
WRITE_SHORT( m_spriteTexture ); |
|
WRITE_BYTE( m_frameStart ); // framestart |
|
WRITE_BYTE( (int)pev->framerate); // framerate |
|
WRITE_BYTE( (int)(m_life*10.0) ); // life |
|
WRITE_BYTE( m_boltWidth ); // width |
|
WRITE_BYTE( m_noiseAmplitude ); // noise |
|
WRITE_BYTE( (int)pev->rendercolor.x ); // r, g, b |
|
WRITE_BYTE( (int)pev->rendercolor.y ); // r, g, b |
|
WRITE_BYTE( (int)pev->rendercolor.z ); // r, g, b |
|
WRITE_BYTE( pev->renderamt ); // brightness |
|
WRITE_BYTE( m_speed ); // speed |
|
MESSAGE_END(); |
|
DoSparks( pStart->pev->origin, pEnd->pev->origin ); |
|
if ( pev->dmg > 0 ) |
|
{ |
|
TraceResult tr; |
|
UTIL_TraceLine( pStart->pev->origin, pEnd->pev->origin, dont_ignore_monsters, NULL, &tr ); |
|
BeamDamageInstant( &tr, pev->dmg ); |
|
} |
|
} |
|
} |
|
|
|
|
|
void CBeam::BeamDamage( TraceResult *ptr ) |
|
{ |
|
RelinkBeam(); |
|
if ( ptr->flFraction != 1.0 && ptr->pHit != NULL ) |
|
{ |
|
CBaseEntity *pHit = CBaseEntity::Instance(ptr->pHit); |
|
if ( pHit ) |
|
{ |
|
ClearMultiDamage(); |
|
pHit->TraceAttack( pev, pev->dmg * (gpGlobals->time - pev->dmgtime), (ptr->vecEndPos - pev->origin).Normalize(), ptr, DMG_ENERGYBEAM ); |
|
ApplyMultiDamage( pev, pev ); |
|
if ( pev->spawnflags & SF_BEAM_DECALS ) |
|
{ |
|
if ( pHit->IsBSPModel() ) |
|
UTIL_DecalTrace( ptr, DECAL_BIGSHOT1 + RANDOM_LONG(0,4) ); |
|
} |
|
} |
|
} |
|
pev->dmgtime = gpGlobals->time; |
|
} |
|
|
|
|
|
void CLightning::DamageThink( void ) |
|
{ |
|
pev->nextthink = gpGlobals->time + 0.1; |
|
TraceResult tr; |
|
UTIL_TraceLine( GetStartPos(), GetEndPos(), dont_ignore_monsters, NULL, &tr ); |
|
BeamDamage( &tr ); |
|
} |
|
|
|
|
|
|
|
void CLightning::Zap( const Vector &vecSrc, const Vector &vecDest ) |
|
{ |
|
#if 1 |
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); |
|
WRITE_BYTE( TE_BEAMPOINTS); |
|
WRITE_COORD(vecSrc.x); |
|
WRITE_COORD(vecSrc.y); |
|
WRITE_COORD(vecSrc.z); |
|
WRITE_COORD(vecDest.x); |
|
WRITE_COORD(vecDest.y); |
|
WRITE_COORD(vecDest.z); |
|
WRITE_SHORT( m_spriteTexture ); |
|
WRITE_BYTE( m_frameStart ); // framestart |
|
WRITE_BYTE( (int)pev->framerate); // framerate |
|
WRITE_BYTE( (int)(m_life*10.0) ); // life |
|
WRITE_BYTE( m_boltWidth ); // width |
|
WRITE_BYTE( m_noiseAmplitude ); // noise |
|
WRITE_BYTE( (int)pev->rendercolor.x ); // r, g, b |
|
WRITE_BYTE( (int)pev->rendercolor.y ); // r, g, b |
|
WRITE_BYTE( (int)pev->rendercolor.z ); // r, g, b |
|
WRITE_BYTE( pev->renderamt ); // brightness |
|
WRITE_BYTE( m_speed ); // speed |
|
MESSAGE_END(); |
|
#else |
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); |
|
WRITE_BYTE(TE_LIGHTNING); |
|
WRITE_COORD(vecSrc.x); |
|
WRITE_COORD(vecSrc.y); |
|
WRITE_COORD(vecSrc.z); |
|
WRITE_COORD(vecDest.x); |
|
WRITE_COORD(vecDest.y); |
|
WRITE_COORD(vecDest.z); |
|
WRITE_BYTE(10); |
|
WRITE_BYTE(50); |
|
WRITE_BYTE(40); |
|
WRITE_SHORT(m_spriteTexture); |
|
MESSAGE_END(); |
|
#endif |
|
DoSparks( vecSrc, vecDest ); |
|
} |
|
|
|
void CLightning::RandomArea( void ) |
|
{ |
|
int iLoops = 0; |
|
|
|
for (iLoops = 0; iLoops < 10; iLoops++) |
|
{ |
|
Vector vecSrc = pev->origin; |
|
|
|
Vector vecDir1 = Vector( RANDOM_FLOAT( -1.0, 1.0 ), RANDOM_FLOAT( -1.0, 1.0 ),RANDOM_FLOAT( -1.0, 1.0 ) ); |
|
vecDir1 = vecDir1.Normalize(); |
|
TraceResult tr1; |
|
UTIL_TraceLine( vecSrc, vecSrc + vecDir1 * m_radius, ignore_monsters, ENT(pev), &tr1 ); |
|
|
|
if (tr1.flFraction == 1.0) |
|
continue; |
|
|
|
Vector vecDir2; |
|
do { |
|
vecDir2 = Vector( RANDOM_FLOAT( -1.0, 1.0 ), RANDOM_FLOAT( -1.0, 1.0 ),RANDOM_FLOAT( -1.0, 1.0 ) ); |
|
} while (DotProduct(vecDir1, vecDir2 ) > 0); |
|
vecDir2 = vecDir2.Normalize(); |
|
TraceResult tr2; |
|
UTIL_TraceLine( vecSrc, vecSrc + vecDir2 * m_radius, ignore_monsters, ENT(pev), &tr2 ); |
|
|
|
if (tr2.flFraction == 1.0) |
|
continue; |
|
|
|
if ((tr1.vecEndPos - tr2.vecEndPos).Length() < m_radius * 0.1) |
|
continue; |
|
|
|
UTIL_TraceLine( tr1.vecEndPos, tr2.vecEndPos, ignore_monsters, ENT(pev), &tr2 ); |
|
|
|
if (tr2.flFraction != 1.0) |
|
continue; |
|
|
|
Zap( tr1.vecEndPos, tr2.vecEndPos ); |
|
|
|
break; |
|
} |
|
} |
|
|
|
|
|
void CLightning::RandomPoint( Vector &vecSrc ) |
|
{ |
|
int iLoops = 0; |
|
|
|
for (iLoops = 0; iLoops < 10; iLoops++) |
|
{ |
|
Vector vecDir1 = Vector( RANDOM_FLOAT( -1.0, 1.0 ), RANDOM_FLOAT( -1.0, 1.0 ),RANDOM_FLOAT( -1.0, 1.0 ) ); |
|
vecDir1 = vecDir1.Normalize(); |
|
TraceResult tr1; |
|
UTIL_TraceLine( vecSrc, vecSrc + vecDir1 * m_radius, ignore_monsters, ENT(pev), &tr1 ); |
|
|
|
if ((tr1.vecEndPos - vecSrc).Length() < m_radius * 0.1) |
|
continue; |
|
|
|
if (tr1.flFraction == 1.0) |
|
continue; |
|
|
|
Zap( vecSrc, tr1.vecEndPos ); |
|
break; |
|
} |
|
} |
|
|
|
|
|
|
|
void CLightning::BeamUpdateVars( void ) |
|
{ |
|
int beamType; |
|
int pointStart, pointEnd; |
|
|
|
edict_t *pStart = FIND_ENTITY_BY_TARGETNAME ( NULL, STRING(m_iszStartEntity) ); |
|
edict_t *pEnd = FIND_ENTITY_BY_TARGETNAME ( NULL, STRING(m_iszEndEntity) ); |
|
pointStart = IsPointEntity( CBaseEntity::Instance(pStart) ); |
|
pointEnd = IsPointEntity( CBaseEntity::Instance(pEnd) ); |
|
|
|
pev->skin = 0; |
|
pev->sequence = 0; |
|
pev->rendermode = 0; |
|
pev->flags |= FL_CUSTOMENTITY; |
|
pev->model = m_iszSpriteName; |
|
SetTexture( m_spriteTexture ); |
|
|
|
beamType = BEAM_ENTS; |
|
if ( pointStart || pointEnd ) |
|
{ |
|
if ( !pointStart ) // One point entity must be in pStart |
|
{ |
|
edict_t *pTemp; |
|
// Swap start & end |
|
pTemp = pStart; |
|
pStart = pEnd; |
|
pEnd = pTemp; |
|
int swap = pointStart; |
|
pointStart = pointEnd; |
|
pointEnd = swap; |
|
} |
|
if ( !pointEnd ) |
|
beamType = BEAM_ENTPOINT; |
|
else |
|
beamType = BEAM_POINTS; |
|
} |
|
|
|
SetType( beamType ); |
|
if ( beamType == BEAM_POINTS || beamType == BEAM_ENTPOINT || beamType == BEAM_HOSE ) |
|
{ |
|
SetStartPos( pStart->v.origin ); |
|
if ( beamType == BEAM_POINTS || beamType == BEAM_HOSE ) |
|
SetEndPos( pEnd->v.origin ); |
|
else |
|
SetEndEntity( ENTINDEX(pEnd) ); |
|
} |
|
else |
|
{ |
|
SetStartEntity( ENTINDEX(pStart) ); |
|
SetEndEntity( ENTINDEX(pEnd) ); |
|
} |
|
|
|
RelinkBeam(); |
|
|
|
SetWidth( m_boltWidth ); |
|
SetNoise( m_noiseAmplitude ); |
|
SetFrame( m_frameStart ); |
|
SetScrollRate( m_speed ); |
|
if ( pev->spawnflags & SF_BEAM_SHADEIN ) |
|
SetFlags( BEAM_FSHADEIN ); |
|
else if ( pev->spawnflags & SF_BEAM_SHADEOUT ) |
|
SetFlags( BEAM_FSHADEOUT ); |
|
} |
|
|
|
|
|
LINK_ENTITY_TO_CLASS( env_laser, CLaser ); |
|
|
|
TYPEDESCRIPTION CLaser::m_SaveData[] = |
|
{ |
|
DEFINE_FIELD( CLaser, m_pSprite, FIELD_CLASSPTR ), |
|
DEFINE_FIELD( CLaser, m_iszSpriteName, FIELD_STRING ), |
|
DEFINE_FIELD( CLaser, m_firePosition, FIELD_POSITION_VECTOR ), |
|
}; |
|
|
|
IMPLEMENT_SAVERESTORE( CLaser, CBeam ); |
|
|
|
void CLaser::Spawn( void ) |
|
{ |
|
if ( FStringNull( pev->model ) ) |
|
{ |
|
SetThink( SUB_Remove ); |
|
return; |
|
} |
|
pev->solid = SOLID_NOT; // Remove model & collisions |
|
Precache( ); |
|
|
|
SetThink( StrikeThink ); |
|
pev->flags |= FL_CUSTOMENTITY; |
|
|
|
PointsInit( pev->origin, pev->origin ); |
|
|
|
if ( !m_pSprite && m_iszSpriteName ) |
|
m_pSprite = CSprite::SpriteCreate( STRING(m_iszSpriteName), pev->origin, TRUE ); |
|
else |
|
m_pSprite = NULL; |
|
|
|
if ( m_pSprite ) |
|
m_pSprite->SetTransparency( kRenderGlow, pev->rendercolor.x, pev->rendercolor.y, pev->rendercolor.z, pev->renderamt, pev->renderfx ); |
|
|
|
if ( pev->targetname && !(pev->spawnflags & SF_BEAM_STARTON) ) |
|
TurnOff(); |
|
else |
|
TurnOn(); |
|
} |
|
|
|
void CLaser::Precache( void ) |
|
{ |
|
pev->modelindex = PRECACHE_MODEL( (char *)STRING(pev->model) ); |
|
if ( m_iszSpriteName ) |
|
PRECACHE_MODEL( (char *)STRING(m_iszSpriteName) ); |
|
} |
|
|
|
|
|
void CLaser::KeyValue( KeyValueData *pkvd ) |
|
{ |
|
if (FStrEq(pkvd->szKeyName, "LaserTarget")) |
|
{ |
|
pev->message = ALLOC_STRING( pkvd->szValue ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "width")) |
|
{ |
|
SetWidth( (int)atof(pkvd->szValue) ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "NoiseAmplitude")) |
|
{ |
|
SetNoise( atoi(pkvd->szValue) ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "TextureScroll")) |
|
{ |
|
SetScrollRate( atoi(pkvd->szValue) ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "texture")) |
|
{ |
|
pev->model = ALLOC_STRING(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "EndSprite")) |
|
{ |
|
m_iszSpriteName = ALLOC_STRING(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "framestart")) |
|
{ |
|
pev->frame = atoi(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "damage")) |
|
{ |
|
pev->dmg = atof(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else |
|
CBeam::KeyValue( pkvd ); |
|
} |
|
|
|
|
|
int CLaser::IsOn( void ) |
|
{ |
|
if (pev->effects & EF_NODRAW) |
|
return 0; |
|
return 1; |
|
} |
|
|
|
|
|
void CLaser::TurnOff( void ) |
|
{ |
|
pev->effects |= EF_NODRAW; |
|
pev->nextthink = 0; |
|
if ( m_pSprite ) |
|
m_pSprite->TurnOff(); |
|
} |
|
|
|
|
|
void CLaser::TurnOn( void ) |
|
{ |
|
pev->effects &= ~EF_NODRAW; |
|
if ( m_pSprite ) |
|
m_pSprite->TurnOn(); |
|
pev->dmgtime = gpGlobals->time; |
|
pev->nextthink = gpGlobals->time; |
|
} |
|
|
|
|
|
void CLaser::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
int active = IsOn(); |
|
|
|
if ( !ShouldToggle( useType, active ) ) |
|
return; |
|
if ( active ) |
|
{ |
|
TurnOff(); |
|
} |
|
else |
|
{ |
|
TurnOn(); |
|
} |
|
} |
|
|
|
|
|
void CLaser::FireAtPoint( TraceResult &tr ) |
|
{ |
|
SetEndPos( tr.vecEndPos ); |
|
if ( m_pSprite ) |
|
UTIL_SetOrigin( m_pSprite->pev, tr.vecEndPos ); |
|
|
|
BeamDamage( &tr ); |
|
DoSparks( GetStartPos(), tr.vecEndPos ); |
|
} |
|
|
|
void CLaser::StrikeThink( void ) |
|
{ |
|
CBaseEntity *pEnd = RandomTargetname( STRING(pev->message) ); |
|
|
|
if ( pEnd ) |
|
m_firePosition = pEnd->pev->origin; |
|
|
|
TraceResult tr; |
|
|
|
UTIL_TraceLine( pev->origin, m_firePosition, dont_ignore_monsters, NULL, &tr ); |
|
FireAtPoint( tr ); |
|
pev->nextthink = gpGlobals->time + 0.1; |
|
} |
|
|
|
|
|
|
|
class CGlow : public CPointEntity |
|
{ |
|
public: |
|
void Spawn( void ); |
|
void Think( void ); |
|
void Animate( float frames ); |
|
virtual int Save( CSave &save ); |
|
virtual int Restore( CRestore &restore ); |
|
static TYPEDESCRIPTION m_SaveData[]; |
|
|
|
float m_lastTime; |
|
float m_maxFrame; |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS( env_glow, CGlow ); |
|
|
|
TYPEDESCRIPTION CGlow::m_SaveData[] = |
|
{ |
|
DEFINE_FIELD( CGlow, m_lastTime, FIELD_TIME ), |
|
DEFINE_FIELD( CGlow, m_maxFrame, FIELD_FLOAT ), |
|
}; |
|
|
|
IMPLEMENT_SAVERESTORE( CGlow, CPointEntity ); |
|
|
|
void CGlow::Spawn( void ) |
|
{ |
|
pev->solid = SOLID_NOT; |
|
pev->movetype = MOVETYPE_NONE; |
|
pev->effects = 0; |
|
pev->frame = 0; |
|
|
|
PRECACHE_MODEL( (char *)STRING(pev->model) ); |
|
SET_MODEL( ENT(pev), STRING(pev->model) ); |
|
|
|
m_maxFrame = (float) MODEL_FRAMES( pev->modelindex ) - 1; |
|
if ( m_maxFrame > 1.0 && pev->framerate != 0 ) |
|
pev->nextthink = gpGlobals->time + 0.1; |
|
|
|
m_lastTime = gpGlobals->time; |
|
} |
|
|
|
|
|
void CGlow::Think( void ) |
|
{ |
|
Animate( pev->framerate * (gpGlobals->time - m_lastTime) ); |
|
|
|
pev->nextthink = gpGlobals->time + 0.1; |
|
m_lastTime = gpGlobals->time; |
|
} |
|
|
|
|
|
void CGlow::Animate( float frames ) |
|
{ |
|
if ( m_maxFrame > 0 ) |
|
pev->frame = fmod( pev->frame + frames, m_maxFrame ); |
|
} |
|
|
|
|
|
LINK_ENTITY_TO_CLASS( env_sprite, CSprite ); |
|
|
|
TYPEDESCRIPTION CSprite::m_SaveData[] = |
|
{ |
|
DEFINE_FIELD( CSprite, m_lastTime, FIELD_TIME ), |
|
DEFINE_FIELD( CSprite, m_maxFrame, FIELD_FLOAT ), |
|
}; |
|
|
|
IMPLEMENT_SAVERESTORE( CSprite, CPointEntity ); |
|
|
|
void CSprite::Spawn( void ) |
|
{ |
|
pev->solid = SOLID_NOT; |
|
pev->movetype = MOVETYPE_NONE; |
|
pev->effects = 0; |
|
pev->frame = 0; |
|
|
|
Precache(); |
|
SET_MODEL( ENT(pev), STRING(pev->model) ); |
|
|
|
m_maxFrame = (float) MODEL_FRAMES( pev->modelindex ) - 1; |
|
if ( pev->targetname && !(pev->spawnflags & SF_SPRITE_STARTON) ) |
|
TurnOff(); |
|
else |
|
TurnOn(); |
|
|
|
// Worldcraft only sets y rotation, copy to Z |
|
if ( pev->angles.y != 0 && pev->angles.z == 0 ) |
|
{ |
|
pev->angles.z = pev->angles.y; |
|
pev->angles.y = 0; |
|
} |
|
} |
|
|
|
|
|
void CSprite::Precache( void ) |
|
{ |
|
PRECACHE_MODEL( (char *)STRING(pev->model) ); |
|
|
|
// Reset attachment after save/restore |
|
if ( pev->aiment ) |
|
SetAttachment( pev->aiment, pev->body ); |
|
else |
|
{ |
|
// Clear attachment |
|
pev->skin = 0; |
|
pev->body = 0; |
|
} |
|
} |
|
|
|
|
|
void CSprite::SpriteInit( const char *pSpriteName, const Vector &origin ) |
|
{ |
|
pev->model = MAKE_STRING(pSpriteName); |
|
pev->origin = origin; |
|
Spawn(); |
|
} |
|
|
|
CSprite *CSprite::SpriteCreate( const char *pSpriteName, const Vector &origin, BOOL animate ) |
|
{ |
|
CSprite *pSprite = GetClassPtr( (CSprite *)NULL ); |
|
pSprite->SpriteInit( pSpriteName, origin ); |
|
pSprite->pev->classname = MAKE_STRING("env_sprite"); |
|
pSprite->pev->solid = SOLID_NOT; |
|
pSprite->pev->movetype = MOVETYPE_NOCLIP; |
|
if ( animate ) |
|
pSprite->TurnOn(); |
|
|
|
return pSprite; |
|
} |
|
|
|
|
|
void CSprite::AnimateThink( void ) |
|
{ |
|
Animate( pev->framerate * (gpGlobals->time - m_lastTime) ); |
|
|
|
pev->nextthink = gpGlobals->time + 0.1; |
|
m_lastTime = gpGlobals->time; |
|
} |
|
|
|
void CSprite::AnimateUntilDead( void ) |
|
{ |
|
if ( gpGlobals->time > pev->dmgtime ) |
|
UTIL_Remove(this); |
|
else |
|
{ |
|
AnimateThink(); |
|
pev->nextthink = gpGlobals->time; |
|
} |
|
} |
|
|
|
void CSprite::Expand( float scaleSpeed, float fadeSpeed ) |
|
{ |
|
pev->speed = scaleSpeed; |
|
pev->health = fadeSpeed; |
|
SetThink( ExpandThink ); |
|
|
|
pev->nextthink = gpGlobals->time; |
|
m_lastTime = gpGlobals->time; |
|
} |
|
|
|
|
|
void CSprite::ExpandThink( void ) |
|
{ |
|
float frametime = gpGlobals->time - m_lastTime; |
|
pev->scale += pev->speed * frametime; |
|
pev->renderamt -= pev->health * frametime; |
|
if ( pev->renderamt <= 0 ) |
|
{ |
|
pev->renderamt = 0; |
|
UTIL_Remove( this ); |
|
} |
|
else |
|
{ |
|
pev->nextthink = gpGlobals->time + 0.1; |
|
m_lastTime = gpGlobals->time; |
|
} |
|
} |
|
|
|
|
|
void CSprite::Animate( float frames ) |
|
{ |
|
pev->frame += frames; |
|
if ( pev->frame > m_maxFrame ) |
|
{ |
|
if ( pev->spawnflags & SF_SPRITE_ONCE ) |
|
{ |
|
TurnOff(); |
|
} |
|
else |
|
{ |
|
if ( m_maxFrame > 0 ) |
|
pev->frame = fmod( pev->frame, m_maxFrame ); |
|
} |
|
} |
|
} |
|
|
|
|
|
void CSprite::TurnOff( void ) |
|
{ |
|
pev->effects = EF_NODRAW; |
|
pev->nextthink = 0; |
|
} |
|
|
|
|
|
void CSprite::TurnOn( void ) |
|
{ |
|
pev->effects = 0; |
|
if ( (pev->framerate && m_maxFrame > 1.0) || (pev->spawnflags & SF_SPRITE_ONCE) ) |
|
{ |
|
SetThink( AnimateThink ); |
|
pev->nextthink = gpGlobals->time; |
|
m_lastTime = gpGlobals->time; |
|
} |
|
pev->frame = 0; |
|
} |
|
|
|
|
|
void CSprite::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
int on = pev->effects != EF_NODRAW; |
|
if ( ShouldToggle( useType, on ) ) |
|
{ |
|
if ( on ) |
|
{ |
|
TurnOff(); |
|
} |
|
else |
|
{ |
|
TurnOn(); |
|
} |
|
} |
|
} |
|
|
|
|
|
class CGibShooter : public CBaseDelay |
|
{ |
|
public: |
|
void Spawn( void ); |
|
void Precache( void ); |
|
void KeyValue( KeyValueData *pkvd ); |
|
void EXPORT ShootThink( void ); |
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
|
|
|
virtual CGib *CreateGib( void ); |
|
|
|
virtual int Save( CSave &save ); |
|
virtual int Restore( CRestore &restore ); |
|
static TYPEDESCRIPTION m_SaveData[]; |
|
|
|
int m_iGibs; |
|
int m_iGibCapacity; |
|
int m_iGibMaterial; |
|
int m_iGibModelIndex; |
|
float m_flGibVelocity; |
|
float m_flVariance; |
|
float m_flGibLife; |
|
}; |
|
|
|
TYPEDESCRIPTION CGibShooter::m_SaveData[] = |
|
{ |
|
DEFINE_FIELD( CGibShooter, m_iGibs, FIELD_INTEGER ), |
|
DEFINE_FIELD( CGibShooter, m_iGibCapacity, FIELD_INTEGER ), |
|
DEFINE_FIELD( CGibShooter, m_iGibMaterial, FIELD_INTEGER ), |
|
DEFINE_FIELD( CGibShooter, m_iGibModelIndex, FIELD_INTEGER ), |
|
DEFINE_FIELD( CGibShooter, m_flGibVelocity, FIELD_FLOAT ), |
|
DEFINE_FIELD( CGibShooter, m_flVariance, FIELD_FLOAT ), |
|
DEFINE_FIELD( CGibShooter, m_flGibLife, FIELD_FLOAT ), |
|
}; |
|
|
|
IMPLEMENT_SAVERESTORE( CGibShooter, CBaseDelay ); |
|
LINK_ENTITY_TO_CLASS( gibshooter, CGibShooter ); |
|
|
|
|
|
void CGibShooter :: Precache ( void ) |
|
{ |
|
if ( g_Language == LANGUAGE_GERMAN ) |
|
{ |
|
m_iGibModelIndex = PRECACHE_MODEL ("models/germanygibs.mdl"); |
|
} |
|
else |
|
{ |
|
m_iGibModelIndex = PRECACHE_MODEL ("models/hgibs.mdl"); |
|
} |
|
} |
|
|
|
|
|
void CGibShooter::KeyValue( KeyValueData *pkvd ) |
|
{ |
|
if (FStrEq(pkvd->szKeyName, "m_iGibs")) |
|
{ |
|
m_iGibs = m_iGibCapacity = atoi(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "m_flVelocity")) |
|
{ |
|
m_flGibVelocity = atof(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "m_flVariance")) |
|
{ |
|
m_flVariance = atof(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "m_flGibLife")) |
|
{ |
|
m_flGibLife = atof(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else |
|
{ |
|
CBaseDelay::KeyValue( pkvd ); |
|
} |
|
} |
|
|
|
void CGibShooter::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
SetThink( ShootThink ); |
|
pev->nextthink = gpGlobals->time; |
|
} |
|
|
|
void CGibShooter::Spawn( void ) |
|
{ |
|
Precache(); |
|
|
|
pev->solid = SOLID_NOT; |
|
pev->effects = EF_NODRAW; |
|
|
|
if ( m_flDelay == 0 ) |
|
{ |
|
m_flDelay = 0.1; |
|
} |
|
|
|
if ( m_flGibLife == 0 ) |
|
{ |
|
m_flGibLife = 25; |
|
} |
|
|
|
SetMovedir ( pev ); |
|
pev->body = MODEL_FRAMES( m_iGibModelIndex ); |
|
} |
|
|
|
|
|
CGib *CGibShooter :: CreateGib ( void ) |
|
{ |
|
if ( CVAR_GET_FLOAT("violence_hgibs") == 0 ) |
|
return NULL; |
|
|
|
CGib *pGib = GetClassPtr( (CGib *)NULL ); |
|
pGib->Spawn( "models/hgibs.mdl" ); |
|
pGib->m_bloodColor = BLOOD_COLOR_RED; |
|
|
|
if ( pev->body <= 1 ) |
|
{ |
|
ALERT ( at_aiconsole, "GibShooter Body is <= 1!\n" ); |
|
} |
|
|
|
pGib->pev->body = RANDOM_LONG ( 1, pev->body - 1 );// avoid throwing random amounts of the 0th gib. (skull). |
|
|
|
return pGib; |
|
} |
|
|
|
|
|
void CGibShooter :: ShootThink ( void ) |
|
{ |
|
pev->nextthink = gpGlobals->time + m_flDelay; |
|
|
|
Vector vecShootDir; |
|
|
|
vecShootDir = pev->movedir; |
|
|
|
vecShootDir = vecShootDir + gpGlobals->v_right * RANDOM_FLOAT( -1, 1) * m_flVariance;; |
|
vecShootDir = vecShootDir + gpGlobals->v_forward * RANDOM_FLOAT( -1, 1) * m_flVariance;; |
|
vecShootDir = vecShootDir + gpGlobals->v_up * RANDOM_FLOAT( -1, 1) * m_flVariance;; |
|
|
|
vecShootDir = vecShootDir.Normalize(); |
|
CGib *pGib = CreateGib(); |
|
|
|
if ( pGib ) |
|
{ |
|
pGib->pev->origin = pev->origin; |
|
pGib->pev->velocity = vecShootDir * m_flGibVelocity; |
|
|
|
pGib->pev->avelocity.x = RANDOM_FLOAT ( 100, 200 ); |
|
pGib->pev->avelocity.y = RANDOM_FLOAT ( 100, 300 ); |
|
|
|
float thinkTime = pGib->pev->nextthink - gpGlobals->time; |
|
|
|
pGib->m_lifeTime = (m_flGibLife * RANDOM_FLOAT( 0.95, 1.05 )); // +/- 5% |
|
if ( pGib->m_lifeTime < thinkTime ) |
|
{ |
|
pGib->pev->nextthink = gpGlobals->time + pGib->m_lifeTime; |
|
pGib->m_lifeTime = 0; |
|
} |
|
|
|
} |
|
|
|
if ( --m_iGibs <= 0 ) |
|
{ |
|
if ( pev->spawnflags & SF_GIBSHOOTER_REPEATABLE ) |
|
{ |
|
m_iGibs = m_iGibCapacity; |
|
ResetThink(); |
|
pev->nextthink = gpGlobals->time; |
|
} |
|
else |
|
{ |
|
SetThink ( SUB_Remove ); |
|
pev->nextthink = gpGlobals->time; |
|
} |
|
} |
|
} |
|
|
|
|
|
class CEnvShooter : public CGibShooter |
|
{ |
|
void Precache( void ); |
|
void KeyValue( KeyValueData *pkvd ); |
|
|
|
CGib *CreateGib( void ); |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS( env_shooter, CEnvShooter ); |
|
|
|
void CEnvShooter :: KeyValue( KeyValueData *pkvd ) |
|
{ |
|
if (FStrEq(pkvd->szKeyName, "shootmodel")) |
|
{ |
|
pev->model = ALLOC_STRING(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "shootsounds")) |
|
{ |
|
int iNoise = atoi(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
switch( iNoise ) |
|
{ |
|
case 0: |
|
m_iGibMaterial = matGlass; |
|
break; |
|
case 1: |
|
m_iGibMaterial = matWood; |
|
break; |
|
case 2: |
|
m_iGibMaterial = matMetal; |
|
break; |
|
case 3: |
|
m_iGibMaterial = matFlesh; |
|
break; |
|
case 4: |
|
m_iGibMaterial = matRocks; |
|
break; |
|
|
|
default: |
|
case -1: |
|
m_iGibMaterial = matNone; |
|
break; |
|
} |
|
} |
|
else |
|
{ |
|
CGibShooter::KeyValue( pkvd ); |
|
} |
|
} |
|
|
|
|
|
void CEnvShooter :: Precache ( void ) |
|
{ |
|
m_iGibModelIndex = PRECACHE_MODEL( (char *)STRING(pev->model) ); |
|
CBreakable::MaterialSoundPrecache( (Materials)m_iGibMaterial ); |
|
} |
|
|
|
|
|
CGib *CEnvShooter :: CreateGib ( void ) |
|
{ |
|
CGib *pGib = GetClassPtr( (CGib *)NULL ); |
|
|
|
pGib->Spawn( STRING(pev->model) ); |
|
|
|
int bodyPart = 0; |
|
|
|
if ( pev->body > 1 ) |
|
bodyPart = RANDOM_LONG( 0, pev->body-1 ); |
|
|
|
pGib->pev->body = bodyPart; |
|
pGib->m_bloodColor = DONT_BLEED; |
|
pGib->m_material = m_iGibMaterial; |
|
|
|
pGib->pev->rendermode = pev->rendermode; |
|
pGib->pev->renderamt = pev->renderamt; |
|
pGib->pev->rendercolor = pev->rendercolor; |
|
pGib->pev->renderfx = pev->renderfx; |
|
pGib->pev->scale = pev->scale; |
|
pGib->pev->skin = pev->skin; |
|
|
|
return pGib; |
|
} |
|
|
|
|
|
|
|
|
|
class CTestEffect : public CBaseDelay |
|
{ |
|
public: |
|
void Spawn( void ); |
|
void Precache( void ); |
|
// void KeyValue( KeyValueData *pkvd ); |
|
void EXPORT TestThink( void ); |
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
|
|
|
int m_iLoop; |
|
int m_iBeam; |
|
CBeam *m_pBeam[24]; |
|
float m_flBeamTime[24]; |
|
float m_flStartTime; |
|
}; |
|
|
|
|
|
LINK_ENTITY_TO_CLASS( test_effect, CTestEffect ); |
|
|
|
void CTestEffect::Spawn( void ) |
|
{ |
|
Precache( ); |
|
} |
|
|
|
void CTestEffect::Precache( void ) |
|
{ |
|
PRECACHE_MODEL( "sprites/lgtning.spr" ); |
|
} |
|
|
|
void CTestEffect::TestThink( void ) |
|
{ |
|
int i; |
|
float t = (gpGlobals->time - m_flStartTime); |
|
|
|
if (m_iBeam < 24) |
|
{ |
|
CBeam *pbeam = CBeam::BeamCreate( "sprites/lgtning.spr", 100 ); |
|
|
|
TraceResult tr; |
|
|
|
Vector vecSrc = pev->origin; |
|
Vector vecDir = Vector( RANDOM_FLOAT( -1.0, 1.0 ), RANDOM_FLOAT( -1.0, 1.0 ),RANDOM_FLOAT( -1.0, 1.0 ) ); |
|
vecDir = vecDir.Normalize(); |
|
UTIL_TraceLine( vecSrc, vecSrc + vecDir * 128, ignore_monsters, ENT(pev), &tr); |
|
|
|
pbeam->PointsInit( vecSrc, tr.vecEndPos ); |
|
// pbeam->SetColor( 80, 100, 255 ); |
|
pbeam->SetColor( 255, 180, 100 ); |
|
pbeam->SetWidth( 100 ); |
|
pbeam->SetScrollRate( 12 ); |
|
|
|
m_flBeamTime[m_iBeam] = gpGlobals->time; |
|
m_pBeam[m_iBeam] = pbeam; |
|
m_iBeam++; |
|
|
|
#if 0 |
|
Vector vecMid = (vecSrc + tr.vecEndPos) * 0.5; |
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); |
|
WRITE_BYTE(TE_DLIGHT); |
|
WRITE_COORD(vecMid.x); // X |
|
WRITE_COORD(vecMid.y); // Y |
|
WRITE_COORD(vecMid.z); // Z |
|
WRITE_BYTE( 20 ); // radius * 0.1 |
|
WRITE_BYTE( 255 ); // r |
|
WRITE_BYTE( 180 ); // g |
|
WRITE_BYTE( 100 ); // b |
|
WRITE_BYTE( 20 ); // time * 10 |
|
WRITE_BYTE( 0 ); // decay * 0.1 |
|
MESSAGE_END( ); |
|
#endif |
|
} |
|
|
|
if (t < 3.0) |
|
{ |
|
for (i = 0; i < m_iBeam; i++) |
|
{ |
|
t = (gpGlobals->time - m_flBeamTime[i]) / ( 3 + m_flStartTime - m_flBeamTime[i]); |
|
m_pBeam[i]->SetBrightness( 255 * t ); |
|
// m_pBeam[i]->SetScrollRate( 20 * t ); |
|
} |
|
pev->nextthink = gpGlobals->time + 0.1; |
|
} |
|
else |
|
{ |
|
for (i = 0; i < m_iBeam; i++) |
|
{ |
|
UTIL_Remove( m_pBeam[i] ); |
|
} |
|
m_flStartTime = gpGlobals->time; |
|
m_iBeam = 0; |
|
// pev->nextthink = gpGlobals->time; |
|
ResetThink(); |
|
} |
|
} |
|
|
|
|
|
void CTestEffect::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
SetThink( TestThink ); |
|
pev->nextthink = gpGlobals->time + 0.1; |
|
m_flStartTime = gpGlobals->time; |
|
} |
|
|
|
|
|
|
|
// Blood effects |
|
class CBlood : public CPointEntity |
|
{ |
|
public: |
|
void Spawn( void ); |
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
|
void KeyValue( KeyValueData *pkvd ); |
|
|
|
inline int Color( void ) { return pev->impulse; } |
|
inline float BloodAmount( void ) { return pev->dmg; } |
|
|
|
inline void SetColor( int color ) { pev->impulse = color; } |
|
inline void SetBloodAmount( float amount ) { pev->dmg = amount; } |
|
|
|
Vector Direction( void ); |
|
Vector BloodPosition( CBaseEntity *pActivator ); |
|
|
|
private: |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS( env_blood, CBlood ); |
|
|
|
|
|
|
|
#define SF_BLOOD_RANDOM 0x0001 |
|
#define SF_BLOOD_STREAM 0x0002 |
|
#define SF_BLOOD_PLAYER 0x0004 |
|
#define SF_BLOOD_DECAL 0x0008 |
|
|
|
void CBlood::Spawn( void ) |
|
{ |
|
pev->solid = SOLID_NOT; |
|
pev->movetype = MOVETYPE_NONE; |
|
pev->effects = 0; |
|
pev->frame = 0; |
|
SetMovedir( pev ); |
|
} |
|
|
|
|
|
void CBlood::KeyValue( KeyValueData *pkvd ) |
|
{ |
|
if (FStrEq(pkvd->szKeyName, "color")) |
|
{ |
|
int color = atoi(pkvd->szValue); |
|
switch( color ) |
|
{ |
|
case 1: |
|
SetColor( BLOOD_COLOR_YELLOW ); |
|
break; |
|
default: |
|
SetColor( BLOOD_COLOR_RED ); |
|
break; |
|
} |
|
|
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "amount")) |
|
{ |
|
SetBloodAmount( atof(pkvd->szValue) ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else |
|
CPointEntity::KeyValue( pkvd ); |
|
} |
|
|
|
|
|
Vector CBlood::Direction( void ) |
|
{ |
|
if ( pev->spawnflags & SF_BLOOD_RANDOM ) |
|
return UTIL_RandomBloodVector(); |
|
|
|
return pev->movedir; |
|
} |
|
|
|
|
|
Vector CBlood::BloodPosition( CBaseEntity *pActivator ) |
|
{ |
|
if ( pev->spawnflags & SF_BLOOD_PLAYER ) |
|
{ |
|
edict_t *pPlayer; |
|
|
|
if ( pActivator && pActivator->IsPlayer() ) |
|
{ |
|
pPlayer = pActivator->edict(); |
|
} |
|
else |
|
pPlayer = g_engfuncs.pfnPEntityOfEntIndex( 1 ); |
|
if ( pPlayer ) |
|
return (pPlayer->v.origin + pPlayer->v.view_ofs) + Vector( RANDOM_FLOAT(-10,10), RANDOM_FLOAT(-10,10), RANDOM_FLOAT(-10,10) ); |
|
} |
|
|
|
return pev->origin; |
|
} |
|
|
|
|
|
void CBlood::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
if ( pev->spawnflags & SF_BLOOD_STREAM ) |
|
UTIL_BloodStream( BloodPosition(pActivator), Direction(), (Color() == BLOOD_COLOR_RED) ? 70 : Color(), BloodAmount() ); |
|
else |
|
UTIL_BloodDrips( BloodPosition(pActivator), Direction(), Color(), BloodAmount() ); |
|
|
|
if ( pev->spawnflags & SF_BLOOD_DECAL ) |
|
{ |
|
Vector forward = Direction(); |
|
Vector start = BloodPosition( pActivator ); |
|
TraceResult tr; |
|
|
|
UTIL_TraceLine( start, start + forward * BloodAmount() * 2, ignore_monsters, NULL, &tr ); |
|
if ( tr.flFraction != 1.0 ) |
|
UTIL_BloodDecalTrace( &tr, Color() ); |
|
} |
|
} |
|
|
|
|
|
|
|
// Screen shake |
|
class CShake : public CPointEntity |
|
{ |
|
public: |
|
void Spawn( void ); |
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
|
void KeyValue( KeyValueData *pkvd ); |
|
|
|
inline float Amplitude( void ) { return pev->scale; } |
|
inline float Frequency( void ) { return pev->dmg_save; } |
|
inline float Duration( void ) { return pev->dmg_take; } |
|
inline float Radius( void ) { return pev->dmg; } |
|
|
|
inline void SetAmplitude( float amplitude ) { pev->scale = amplitude; } |
|
inline void SetFrequency( float frequency ) { pev->dmg_save = frequency; } |
|
inline void SetDuration( float duration ) { pev->dmg_take = duration; } |
|
inline void SetRadius( float radius ) { pev->dmg = radius; } |
|
private: |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS( env_shake, CShake ); |
|
|
|
// pev->scale is amplitude |
|
// pev->dmg_save is frequency |
|
// pev->dmg_take is duration |
|
// pev->dmg is radius |
|
// radius of 0 means all players |
|
// NOTE: UTIL_ScreenShake() will only shake players who are on the ground |
|
|
|
#define SF_SHAKE_EVERYONE 0x0001 // Don't check radius |
|
// UNDONE: These don't work yet |
|
#define SF_SHAKE_DISRUPT 0x0002 // Disrupt controls |
|
#define SF_SHAKE_INAIR 0x0004 // Shake players in air |
|
|
|
void CShake::Spawn( void ) |
|
{ |
|
pev->solid = SOLID_NOT; |
|
pev->movetype = MOVETYPE_NONE; |
|
pev->effects = 0; |
|
pev->frame = 0; |
|
|
|
if ( pev->spawnflags & SF_SHAKE_EVERYONE ) |
|
pev->dmg = 0; |
|
} |
|
|
|
|
|
void CShake::KeyValue( KeyValueData *pkvd ) |
|
{ |
|
if (FStrEq(pkvd->szKeyName, "amplitude")) |
|
{ |
|
SetAmplitude( atof(pkvd->szValue) ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "frequency")) |
|
{ |
|
SetFrequency( atof(pkvd->szValue) ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "duration")) |
|
{ |
|
SetDuration( atof(pkvd->szValue) ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "radius")) |
|
{ |
|
SetRadius( atof(pkvd->szValue) ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else |
|
CPointEntity::KeyValue( pkvd ); |
|
} |
|
|
|
|
|
void CShake::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
UTIL_ScreenShake( pev->origin, Amplitude(), Frequency(), Duration(), Radius() ); |
|
} |
|
|
|
|
|
class CFade : public CPointEntity |
|
{ |
|
public: |
|
void Spawn( void ); |
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
|
void KeyValue( KeyValueData *pkvd ); |
|
|
|
inline float Duration( void ) { return pev->dmg_take; } |
|
inline float HoldTime( void ) { return pev->dmg_save; } |
|
|
|
inline void SetDuration( float duration ) { pev->dmg_take = duration; } |
|
inline void SetHoldTime( float hold ) { pev->dmg_save = hold; } |
|
private: |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS( env_fade, CFade ); |
|
|
|
// pev->dmg_take is duration |
|
// pev->dmg_save is hold duration |
|
#define SF_FADE_IN 0x0001 // Fade in, not out |
|
#define SF_FADE_MODULATE 0x0002 // Modulate, don't blend |
|
#define SF_FADE_ONLYONE 0x0004 |
|
|
|
void CFade::Spawn( void ) |
|
{ |
|
pev->solid = SOLID_NOT; |
|
pev->movetype = MOVETYPE_NONE; |
|
pev->effects = 0; |
|
pev->frame = 0; |
|
} |
|
|
|
|
|
void CFade::KeyValue( KeyValueData *pkvd ) |
|
{ |
|
if (FStrEq(pkvd->szKeyName, "duration")) |
|
{ |
|
SetDuration( atof(pkvd->szValue) ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "holdtime")) |
|
{ |
|
SetHoldTime( atof(pkvd->szValue) ); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else |
|
CPointEntity::KeyValue( pkvd ); |
|
} |
|
|
|
|
|
void CFade::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
int fadeFlags = 0; |
|
|
|
if ( !(pev->spawnflags & SF_FADE_IN) ) |
|
fadeFlags |= FFADE_OUT; |
|
|
|
if ( pev->spawnflags & SF_FADE_MODULATE ) |
|
fadeFlags |= FFADE_MODULATE; |
|
|
|
if ( pev->spawnflags & SF_FADE_ONLYONE ) |
|
{ |
|
if ( pActivator->IsNetClient() ) |
|
{ |
|
UTIL_ScreenFade( pActivator, pev->rendercolor, Duration(), HoldTime(), pev->renderamt, fadeFlags ); |
|
} |
|
} |
|
else |
|
{ |
|
UTIL_ScreenFadeAll( pev->rendercolor, Duration(), HoldTime(), pev->renderamt, fadeFlags ); |
|
} |
|
SUB_UseTargets( this, USE_TOGGLE, 0 ); |
|
} |
|
|
|
|
|
class CMessage : public CPointEntity |
|
{ |
|
public: |
|
void Spawn( void ); |
|
void Precache( void ); |
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
|
void KeyValue( KeyValueData *pkvd ); |
|
private: |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS( env_message, CMessage ); |
|
|
|
|
|
void CMessage::Spawn( void ) |
|
{ |
|
Precache(); |
|
|
|
pev->solid = SOLID_NOT; |
|
pev->movetype = MOVETYPE_NONE; |
|
|
|
switch( pev->impulse ) |
|
{ |
|
case 1: // Medium radius |
|
pev->speed = ATTN_STATIC; |
|
break; |
|
|
|
case 2: // Large radius |
|
pev->speed = ATTN_NORM; |
|
break; |
|
|
|
case 3: //EVERYWHERE |
|
pev->speed = ATTN_NONE; |
|
break; |
|
|
|
default: |
|
case 0: // Small radius |
|
pev->speed = ATTN_IDLE; |
|
break; |
|
} |
|
pev->impulse = 0; |
|
|
|
// No volume, use normal |
|
if ( pev->scale <= 0 ) |
|
pev->scale = 1.0; |
|
} |
|
|
|
|
|
void CMessage::Precache( void ) |
|
{ |
|
if ( pev->noise ) |
|
PRECACHE_SOUND( (char *)STRING(pev->noise) ); |
|
} |
|
|
|
void CMessage::KeyValue( KeyValueData *pkvd ) |
|
{ |
|
if (FStrEq(pkvd->szKeyName, "messagesound")) |
|
{ |
|
pev->noise = ALLOC_STRING(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "messagevolume")) |
|
{ |
|
pev->scale = atof(pkvd->szValue) * 0.1; |
|
pkvd->fHandled = TRUE; |
|
} |
|
else if (FStrEq(pkvd->szKeyName, "messageattenuation")) |
|
{ |
|
pev->impulse = atoi(pkvd->szValue); |
|
pkvd->fHandled = TRUE; |
|
} |
|
else |
|
CPointEntity::KeyValue( pkvd ); |
|
} |
|
|
|
|
|
void CMessage::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
CBaseEntity *pPlayer = NULL; |
|
|
|
if ( pev->spawnflags & SF_MESSAGE_ALL ) |
|
UTIL_ShowMessageAll( STRING(pev->message) ); |
|
else |
|
{ |
|
if ( pActivator && pActivator->IsPlayer() ) |
|
pPlayer = pActivator; |
|
else |
|
{ |
|
pPlayer = CBaseEntity::Instance( g_engfuncs.pfnPEntityOfEntIndex( 1 ) ); |
|
} |
|
if ( pPlayer ) |
|
UTIL_ShowMessage( STRING(pev->message), pPlayer ); |
|
} |
|
if ( pev->noise ) |
|
{ |
|
EMIT_SOUND( edict(), CHAN_BODY, STRING(pev->noise), pev->scale, pev->speed ); |
|
} |
|
if ( pev->spawnflags & SF_MESSAGE_ONCE ) |
|
UTIL_Remove( this ); |
|
|
|
SUB_UseTargets( this, USE_TOGGLE, 0 ); |
|
} |
|
|
|
|
|
|
|
//========================================================= |
|
// FunnelEffect |
|
//========================================================= |
|
class CEnvFunnel : public CBaseDelay |
|
{ |
|
public: |
|
void Spawn( void ); |
|
void Precache( void ); |
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
|
|
|
int m_iSprite; // Don't save, precache |
|
}; |
|
|
|
void CEnvFunnel :: Precache ( void ) |
|
{ |
|
m_iSprite = PRECACHE_MODEL ( "sprites/flare6.spr" ); |
|
} |
|
|
|
LINK_ENTITY_TO_CLASS( env_funnel, CEnvFunnel ); |
|
|
|
void CEnvFunnel::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
MESSAGE_BEGIN( MSG_BROADCAST, SVC_TEMPENTITY ); |
|
WRITE_BYTE( TE_LARGEFUNNEL ); |
|
WRITE_COORD( pev->origin.x ); |
|
WRITE_COORD( pev->origin.y ); |
|
WRITE_COORD( pev->origin.z ); |
|
WRITE_SHORT( m_iSprite ); |
|
|
|
if ( pev->spawnflags & SF_FUNNEL_REVERSE )// funnel flows in reverse? |
|
{ |
|
WRITE_SHORT( 1 ); |
|
} |
|
else |
|
{ |
|
WRITE_SHORT( 0 ); |
|
} |
|
|
|
|
|
MESSAGE_END(); |
|
|
|
SetThink( SUB_Remove ); |
|
pev->nextthink = gpGlobals->time; |
|
} |
|
|
|
void CEnvFunnel::Spawn( void ) |
|
{ |
|
Precache(); |
|
pev->solid = SOLID_NOT; |
|
pev->effects = EF_NODRAW; |
|
} |
|
|
|
//========================================================= |
|
// Beverage Dispenser |
|
// overloaded pev->frags, is now a flag for whether or not a can is stuck in the dispenser. |
|
// overloaded pev->health, is now how many cans remain in the machine. |
|
//========================================================= |
|
class CEnvBeverage : public CBaseDelay |
|
{ |
|
public: |
|
void Spawn( void ); |
|
void Precache( void ); |
|
void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
|
}; |
|
|
|
void CEnvBeverage :: Precache ( void ) |
|
{ |
|
PRECACHE_MODEL( "models/can.mdl" ); |
|
PRECACHE_SOUND( "weapons/g_bounce3.wav" ); |
|
} |
|
|
|
LINK_ENTITY_TO_CLASS( env_beverage, CEnvBeverage ); |
|
|
|
void CEnvBeverage::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
|
{ |
|
if ( pev->frags != 0 || pev->health <= 0 ) |
|
{ |
|
// no more cans while one is waiting in the dispenser, or if I'm out of cans. |
|
return; |
|
} |
|
|
|
CBaseEntity *pCan = CBaseEntity::Create( "item_sodacan", pev->origin, pev->angles, edict() ); |
|
|
|
if ( pev->skin == 6 ) |
|
{ |
|
// random |
|
pCan->pev->skin = RANDOM_LONG( 0, 5 ); |
|
} |
|
else |
|
{ |
|
pCan->pev->skin = pev->skin; |
|
} |
|
|
|
pev->frags = 1; |
|
pev->health--; |
|
|
|
//SetThink (SUB_Remove); |
|
//pev->nextthink = gpGlobals->time; |
|
} |
|
|
|
void CEnvBeverage::Spawn( void ) |
|
{ |
|
Precache(); |
|
pev->solid = SOLID_NOT; |
|
pev->effects = EF_NODRAW; |
|
pev->frags = 0; |
|
|
|
if ( pev->health == 0 ) |
|
{ |
|
pev->health = 10; |
|
} |
|
} |
|
|
|
//========================================================= |
|
// Soda can |
|
//========================================================= |
|
class CItemSoda : public CBaseEntity |
|
{ |
|
public: |
|
void Spawn( void ); |
|
void Precache( void ); |
|
void EXPORT CanThink ( void ); |
|
void EXPORT CanTouch ( CBaseEntity *pOther ); |
|
}; |
|
|
|
void CItemSoda :: Precache ( void ) |
|
{ |
|
} |
|
|
|
LINK_ENTITY_TO_CLASS( item_sodacan, CItemSoda ); |
|
|
|
void CItemSoda::Spawn( void ) |
|
{ |
|
Precache(); |
|
pev->solid = SOLID_NOT; |
|
pev->movetype = MOVETYPE_TOSS; |
|
|
|
SET_MODEL ( ENT(pev), "models/can.mdl" ); |
|
UTIL_SetSize ( pev, Vector ( 0, 0, 0 ), Vector ( 0, 0, 0 ) ); |
|
|
|
SetThink (CanThink); |
|
pev->nextthink = gpGlobals->time + 0.5; |
|
} |
|
|
|
void CItemSoda::CanThink ( void ) |
|
{ |
|
EMIT_SOUND (ENT(pev), CHAN_WEAPON, "weapons/g_bounce3.wav", 1, ATTN_NORM ); |
|
|
|
pev->solid = SOLID_TRIGGER; |
|
UTIL_SetSize ( pev, Vector ( -8, -8, 0 ), Vector ( 8, 8, 8 ) ); |
|
ResetThink(); |
|
SetTouch ( CanTouch ); |
|
} |
|
|
|
void CItemSoda::CanTouch ( CBaseEntity *pOther ) |
|
{ |
|
if ( !pOther->IsPlayer() ) |
|
{ |
|
return; |
|
} |
|
|
|
// spoit sound here |
|
|
|
pOther->TakeHealth( 1, DMG_GENERIC );// a bit of health. |
|
|
|
if ( !FNullEnt( pev->owner ) ) |
|
{ |
|
// tell the machine the can was taken |
|
pev->owner->v.frags = 0; |
|
} |
|
|
|
pev->solid = SOLID_NOT; |
|
pev->movetype = MOVETYPE_NONE; |
|
pev->effects = EF_NODRAW; |
|
ResetTouch(); |
|
SetThink ( SUB_Remove ); |
|
pev->nextthink = gpGlobals->time; |
|
} |