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1230 lines
21 KiB
1230 lines
21 KiB
//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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// hud_servers.cpp |
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#include "hud.h" |
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#include "cl_util.h" |
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#include "hud_servers_priv.h" |
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#include "hud_servers.h" |
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#include "net_api.h" |
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#include <string.h> |
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#include <winsock.h> |
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static int context_id; |
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// Default master server address in case we can't read any from woncomm.lst file |
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#define VALVE_MASTER_ADDRESS "half-life.east.won.net" |
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#define PORT_MASTER 27010 |
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#define PORT_SERVER 27015 |
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// File where we really should look for master servers |
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#define MASTER_PARSE_FILE "woncomm.lst" |
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#define MAX_QUERIES 20 |
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#define NET_API gEngfuncs.pNetAPI |
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static CHudServers *g_pServers = NULL; |
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/* |
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=================== |
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ListResponse |
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Callback from engine |
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=================== |
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*/ |
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void NET_CALLBACK ListResponse( struct net_response_s *response ) |
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{ |
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if ( g_pServers ) |
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{ |
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g_pServers->ListResponse( response ); |
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} |
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} |
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/* |
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=================== |
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ServerResponse |
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Callback from engine |
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=================== |
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*/ |
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void NET_CALLBACK ServerResponse( struct net_response_s *response ) |
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{ |
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if ( g_pServers ) |
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{ |
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g_pServers->ServerResponse( response ); |
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} |
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} |
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/* |
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=================== |
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PingResponse |
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Callback from engine |
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=================== |
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*/ |
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void NET_CALLBACK PingResponse( struct net_response_s *response ) |
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{ |
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if ( g_pServers ) |
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{ |
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g_pServers->PingResponse( response ); |
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} |
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} |
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/* |
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=================== |
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RulesResponse |
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Callback from engine |
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=================== |
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*/ |
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void NET_CALLBACK RulesResponse( struct net_response_s *response ) |
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{ |
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if ( g_pServers ) |
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{ |
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g_pServers->RulesResponse( response ); |
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} |
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} |
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/* |
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=================== |
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PlayersResponse |
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Callback from engine |
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=================== |
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*/ |
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void NET_CALLBACK PlayersResponse( struct net_response_s *response ) |
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{ |
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if ( g_pServers ) |
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{ |
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g_pServers->PlayersResponse( response ); |
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} |
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} |
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/* |
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=================== |
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ListResponse |
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=================== |
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*/ |
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void CHudServers::ListResponse( struct net_response_s *response ) |
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{ |
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request_t *list; |
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request_t *p; |
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int c = 0; |
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if ( !( response->error == NET_SUCCESS ) ) |
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return; |
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if ( response->type != NETAPI_REQUEST_SERVERLIST ) |
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return; |
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if ( response->response ) |
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{ |
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list = ( request_t * ) response->response; |
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while ( list ) |
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{ |
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c++; |
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//if ( c < 40 ) |
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{ |
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// Copy from parsed stuff |
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p = new request_t; |
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p->context = -1; |
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p->remote_address = list->remote_address; |
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p->next = m_pServerList; |
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m_pServerList = p; |
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} |
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// Move on |
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list = list->next; |
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} |
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} |
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gEngfuncs.Con_Printf( "got list\n" ); |
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m_nQuerying = 1; |
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m_nActiveQueries = 0; |
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} |
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/* |
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=================== |
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ServerResponse |
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=================== |
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*/ |
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void CHudServers::ServerResponse( struct net_response_s *response ) |
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{ |
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char *szresponse; |
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request_t *p; |
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server_t *browser; |
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int len; |
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char sz[ 32 ]; |
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// Remove from active list |
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p = FindRequest( response->context, m_pActiveList ); |
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if ( p ) |
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{ |
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RemoveServerFromList( &m_pActiveList, p ); |
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m_nActiveQueries--; |
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} |
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if ( response->error != NET_SUCCESS ) |
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return; |
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switch ( response->type ) |
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{ |
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case NETAPI_REQUEST_DETAILS: |
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if ( response->response ) |
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{ |
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szresponse = (char *)response->response; |
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len = strlen( szresponse ) + 100 + 1; |
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sprintf( sz, "%i", (int)( 1000.0 * response->ping ) ); |
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browser = new server_t; |
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browser->remote_address = response->remote_address; |
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browser->info = new char[ len ]; |
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browser->ping = (int)( 1000.0 * response->ping ); |
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strcpy( browser->info, szresponse ); |
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NET_API->SetValueForKey( browser->info, "address", gEngfuncs.pNetAPI->AdrToString( &response->remote_address ), len ); |
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NET_API->SetValueForKey( browser->info, "ping", sz, len ); |
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AddServer( &m_pServers, browser ); |
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} |
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break; |
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default: |
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break; |
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} |
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} |
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/* |
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=================== |
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PingResponse |
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=================== |
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*/ |
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void CHudServers::PingResponse( struct net_response_s *response ) |
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{ |
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char sz[ 32 ]; |
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if ( response->error != NET_SUCCESS ) |
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return; |
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switch ( response->type ) |
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{ |
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case NETAPI_REQUEST_PING: |
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sprintf( sz, "%.2f", 1000.0 * response->ping ); |
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gEngfuncs.Con_Printf( "ping == %s\n", sz ); |
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break; |
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default: |
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break; |
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} |
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} |
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/* |
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=================== |
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RulesResponse |
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=================== |
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*/ |
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void CHudServers::RulesResponse( struct net_response_s *response ) |
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{ |
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char *szresponse; |
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if ( response->error != NET_SUCCESS ) |
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return; |
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switch ( response->type ) |
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{ |
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case NETAPI_REQUEST_RULES: |
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if ( response->response ) |
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{ |
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szresponse = (char *)response->response; |
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gEngfuncs.Con_Printf( "rules %s\n", szresponse ); |
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} |
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break; |
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default: |
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break; |
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} |
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} |
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/* |
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=================== |
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PlayersResponse |
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=================== |
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*/ |
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void CHudServers::PlayersResponse( struct net_response_s *response ) |
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{ |
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char *szresponse; |
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if ( response->error != NET_SUCCESS ) |
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return; |
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switch ( response->type ) |
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{ |
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case NETAPI_REQUEST_PLAYERS: |
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if ( response->response ) |
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{ |
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szresponse = (char *)response->response; |
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gEngfuncs.Con_Printf( "players %s\n", szresponse ); |
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} |
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break; |
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default: |
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break; |
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} |
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} |
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/* |
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=================== |
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CompareServers |
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Return 1 if p1 is "less than" p2, 0 otherwise |
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=================== |
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*/ |
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int CHudServers::CompareServers( server_t *p1, server_t *p2 ) |
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{ |
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const char *n1, *n2; |
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if ( p1->ping < p2->ping ) |
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return 1; |
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if ( p1->ping == p2->ping ) |
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{ |
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// Pings equal, sort by second key: hostname |
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if ( p1->info && p2->info ) |
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{ |
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n1 = NET_API->ValueForKey( p1->info, "hostname" ); |
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n2 = NET_API->ValueForKey( p2->info, "hostname" ); |
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if ( n1 && n2 ) |
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{ |
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if ( stricmp( n1, n2 ) < 0 ) |
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return 1; |
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} |
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} |
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} |
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return 0; |
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} |
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/* |
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=================== |
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AddServer |
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=================== |
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*/ |
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void CHudServers::AddServer( server_t **ppList, server_t *p ) |
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{ |
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server_t *list; |
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if ( !ppList || ! p ) |
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return; |
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m_nServerCount++; |
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// What sort key? Ping? |
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list = *ppList; |
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// Head of list? |
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if ( !list ) |
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{ |
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p->next = NULL; |
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*ppList = p; |
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return; |
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} |
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// Put on head of list |
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if ( CompareServers( p, list ) ) |
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{ |
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p->next = *ppList; |
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*ppList = p; |
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} |
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else |
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{ |
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while ( list->next ) |
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{ |
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// Insert before list next |
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if ( CompareServers( p, list->next ) ) |
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{ |
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p->next = list->next->next; |
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list->next = p; |
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return; |
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} |
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list = list->next; |
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} |
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// Just add at end |
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p->next = NULL; |
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list->next = p; |
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} |
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} |
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/* |
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=================== |
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Think |
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=================== |
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*/ |
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void CHudServers::Think( double time ) |
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{ |
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m_fElapsed += time; |
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if ( !m_nRequesting ) |
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return; |
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if ( !m_nQuerying ) |
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return; |
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QueryThink(); |
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if ( ServerListSize() > 0 ) |
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return; |
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m_dStarted = 0.0; |
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m_nRequesting = 0; |
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m_nDone = 0; |
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m_nQuerying = 0; |
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m_nActiveQueries = 0; |
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} |
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/* |
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=================== |
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QueryThink |
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=================== |
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*/ |
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void CHudServers::QueryThink( void ) |
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{ |
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request_t *p; |
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if ( !m_nRequesting || m_nDone ) |
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return; |
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if ( !m_nQuerying ) |
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return; |
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if ( m_nActiveQueries > MAX_QUERIES ) |
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return; |
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// Nothing left |
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if ( !m_pServerList ) |
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return; |
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while ( 1 ) |
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{ |
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p = m_pServerList; |
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// No more in list? |
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if ( !p ) |
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break; |
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// Move to next |
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m_pServerList = m_pServerList->next; |
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// Setup context_id |
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p->context = context_id; |
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// Start up query on this one |
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NET_API->SendRequest( context_id++, NETAPI_REQUEST_DETAILS, 0, 2.0, &p->remote_address, ::ServerResponse ); |
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// Increment active list |
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m_nActiveQueries++; |
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// Add to active list |
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p->next = m_pActiveList; |
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m_pActiveList = p; |
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// Too many active? |
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if ( m_nActiveQueries > MAX_QUERIES ) |
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break; |
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} |
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} |
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/* |
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================== |
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ServerListSize |
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# of servers in active query and in pending to be queried lists |
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================== |
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*/ |
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int CHudServers::ServerListSize( void ) |
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{ |
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int c = 0; |
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request_t *p; |
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p = m_pServerList; |
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while ( p ) |
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{ |
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c++; |
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p = p->next; |
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} |
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p = m_pActiveList; |
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while ( p ) |
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{ |
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c++; |
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p = p->next; |
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} |
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return c; |
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} |
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/* |
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=================== |
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FindRequest |
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Look up a request by context id |
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=================== |
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*/ |
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CHudServers::request_t *CHudServers::FindRequest( int context, request_t *pList ) |
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{ |
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request_t *p; |
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p = pList; |
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while ( p ) |
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{ |
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if ( context == p->context ) |
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return p; |
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p = p->next; |
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} |
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return NULL; |
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} |
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/* |
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=================== |
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RemoveServerFromList |
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Remote, but don't delete, item from *ppList |
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=================== |
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*/ |
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void CHudServers::RemoveServerFromList( request_t **ppList, request_t *item ) |
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{ |
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request_t *p, *n; |
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request_t *newlist = NULL; |
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if ( !ppList ) |
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return; |
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p = *ppList; |
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while ( p ) |
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{ |
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n = p->next; |
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if ( p != item ) |
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{ |
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p->next = newlist; |
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newlist = p; |
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} |
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p = n; |
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} |
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*ppList = newlist; |
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} |
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/* |
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=================== |
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ClearRequestList |
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=================== |
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*/ |
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void CHudServers::ClearRequestList( request_t **ppList ) |
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{ |
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request_t *p, *n; |
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if ( !ppList ) |
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return; |
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p = *ppList; |
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while ( p ) |
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{ |
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n = p->next; |
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delete p; |
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p = n; |
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} |
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*ppList = NULL; |
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} |
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/* |
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=================== |
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ClearServerList |
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=================== |
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*/ |
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void CHudServers::ClearServerList( server_t **ppList ) |
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{ |
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server_t *p, *n; |
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if ( !ppList ) |
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return; |
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p = *ppList; |
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while ( p ) |
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{ |
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n = p->next; |
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delete[] p->info; |
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delete p; |
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p = n; |
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} |
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*ppList = NULL; |
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} |
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int CompareField( CHudServers::server_t *p1, CHudServers::server_t *p2, const char *fieldname, int iSortOrder ) |
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{ |
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const char *sz1, *sz2; |
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float fv1, fv2; |
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sz1 = NET_API->ValueForKey( p1->info, fieldname ); |
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sz2 = NET_API->ValueForKey( p2->info, fieldname ); |
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fv1 = atof( sz1 ); |
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fv2 = atof( sz2 ); |
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if ( fv1 && fv2 ) |
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{ |
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if ( fv1 > fv2 ) |
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return iSortOrder; |
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else if ( fv1 < fv2 ) |
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return -iSortOrder; |
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else |
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return 0; |
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} |
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// String compare |
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return stricmp( sz1, sz2 ); |
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} |
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int CALLBACK ServerListCompareFunc( CHudServers::server_t *p1, CHudServers::server_t *p2, const char *fieldname ) |
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{ |
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if (!p1 || !p2) // No meaningful comparison |
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return 0; |
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int iSortOrder = 1; |
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int retval = 0; |
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retval = CompareField( p1, p2, fieldname, iSortOrder ); |
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return retval; |
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} |
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static char g_fieldname[ 256 ]; |
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int __cdecl FnServerCompare(const void *elem1, const void *elem2 ) |
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{ |
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CHudServers::server_t *list1, *list2; |
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list1 = *(CHudServers::server_t **)elem1; |
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list2 = *(CHudServers::server_t **)elem2; |
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return ServerListCompareFunc( list1, list2, g_fieldname ); |
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} |
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void CHudServers::SortServers( const char *fieldname ) |
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{ |
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server_t *p; |
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// Create a list |
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if ( !m_pServers ) |
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return; |
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strcpy( g_fieldname, fieldname ); |
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int i; |
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int c = 0; |
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p = m_pServers; |
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while ( p ) |
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{ |
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c++; |
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p = p->next; |
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} |
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server_t **pSortArray; |
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pSortArray = new server_t *[ c ]; |
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memset( pSortArray, 0, c * sizeof( server_t * ) ); |
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// Now copy the list into the pSortArray: |
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p = m_pServers; |
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i = 0; |
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while ( p ) |
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{ |
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pSortArray[ i++ ] = p; |
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p = p->next; |
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} |
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|
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// Now do that actual sorting. |
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size_t nCount = c; |
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size_t nSize = sizeof( server_t * ); |
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|
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qsort( |
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pSortArray, |
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(size_t)nCount, |
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(size_t)nSize, |
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FnServerCompare |
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); |
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|
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// Now rebuild the list. |
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m_pServers = pSortArray[0]; |
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for ( i = 0; i < c - 1; i++ ) |
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{ |
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pSortArray[ i ]->next = pSortArray[ i + 1 ]; |
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} |
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pSortArray[ c - 1 ]->next = NULL; |
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|
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// Clean Up. |
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delete[] pSortArray; |
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} |
|
|
|
/* |
|
=================== |
|
GetServer |
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|
|
Return particular server |
|
=================== |
|
*/ |
|
CHudServers::server_t *CHudServers::GetServer( int server ) |
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{ |
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int c = 0; |
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server_t *p; |
|
|
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p = m_pServers; |
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while ( p ) |
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{ |
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if ( c == server ) |
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return p; |
|
|
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c++; |
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p = p->next; |
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} |
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return NULL; |
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} |
|
|
|
/* |
|
=================== |
|
GetServerInfo |
|
|
|
Return info ( key/value ) string for particular server |
|
=================== |
|
*/ |
|
char *CHudServers::GetServerInfo( int server ) |
|
{ |
|
server_t *p = GetServer( server ); |
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if ( p ) |
|
{ |
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return p->info; |
|
} |
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return NULL; |
|
} |
|
|
|
/* |
|
=================== |
|
CancelRequest |
|
|
|
Kill all pending requests in engine |
|
=================== |
|
*/ |
|
void CHudServers::CancelRequest( void ) |
|
{ |
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m_nRequesting = 0; |
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m_nQuerying = 0; |
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m_nDone = 1; |
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|
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NET_API->CancelAllRequests(); |
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} |
|
|
|
/* |
|
================== |
|
LoadMasterAddresses |
|
|
|
Loads the master server addresses from file and into the passed in array |
|
================== |
|
*/ |
|
int CHudServers::LoadMasterAddresses( int maxservers, int *count, netadr_t *padr ) |
|
{ |
|
int i; |
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char szMaster[ 256 ]; |
|
char szMasterFile[256]; |
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char *pbuffer = NULL; |
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char *pstart = NULL ; |
|
netadr_t adr; |
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char szAdr[64]; |
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int nPort; |
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int nCount = 0; |
|
bool bIgnore; |
|
int nDefaultPort; |
|
|
|
// Assume default master and master file |
|
strcpy( szMaster, VALVE_MASTER_ADDRESS ); // IP:PORT string |
|
strcpy( szMasterFile, MASTER_PARSE_FILE ); |
|
|
|
// See if there is a command line override |
|
i = gEngfuncs.CheckParm( "-comm", &pstart ); |
|
if ( i && pstart ) |
|
{ |
|
strcpy (szMasterFile, pstart ); |
|
} |
|
|
|
// Read them in from proper file |
|
pbuffer = (char *)gEngfuncs.COM_LoadFile( szMasterFile, 5, NULL ); // Use malloc |
|
if ( !pbuffer ) |
|
{ |
|
goto finish_master; |
|
} |
|
|
|
pstart = pbuffer; |
|
|
|
while ( nCount < maxservers ) |
|
{ |
|
pstart = gEngfuncs.COM_ParseFile( pstart, m_szToken ); |
|
|
|
if ( strlen(m_szToken) <= 0) |
|
break; |
|
|
|
bIgnore = true; |
|
|
|
if ( !stricmp( m_szToken, "Master" ) ) |
|
{ |
|
nDefaultPort = PORT_MASTER; |
|
bIgnore = FALSE; |
|
} |
|
|
|
// Now parse all addresses between { } |
|
pstart = gEngfuncs.COM_ParseFile( pstart, m_szToken ); |
|
if ( strlen(m_szToken) <= 0 ) |
|
break; |
|
|
|
if ( stricmp ( m_szToken, "{" ) ) |
|
break; |
|
|
|
// Parse addresses until we get to "}" |
|
while ( nCount < maxservers ) |
|
{ |
|
char base[256]; |
|
|
|
// Now parse all addresses between { } |
|
pstart = gEngfuncs.COM_ParseFile( pstart, m_szToken ); |
|
|
|
if (strlen(m_szToken) <= 0) |
|
break; |
|
|
|
if ( !stricmp ( m_szToken, "}" ) ) |
|
break; |
|
|
|
sprintf( base, "%s", m_szToken ); |
|
|
|
pstart = gEngfuncs.COM_ParseFile( pstart, m_szToken ); |
|
|
|
if (strlen(m_szToken) <= 0) |
|
break; |
|
|
|
if ( stricmp( m_szToken, ":" ) ) |
|
break; |
|
|
|
pstart = gEngfuncs.COM_ParseFile( pstart, m_szToken ); |
|
|
|
if (strlen(m_szToken) <= 0) |
|
break; |
|
|
|
nPort = atoi ( m_szToken ); |
|
if ( !nPort ) |
|
nPort = nDefaultPort; |
|
|
|
sprintf( szAdr, "%s:%i", base, nPort ); |
|
|
|
// Can we resolve it any better |
|
if ( !NET_API->StringToAdr( szAdr, &adr ) ) |
|
bIgnore = true; |
|
|
|
if ( !bIgnore ) |
|
{ |
|
padr[ nCount++ ] = adr; |
|
} |
|
} |
|
} |
|
|
|
finish_master: |
|
if ( !nCount ) |
|
{ |
|
sprintf( szMaster, VALVE_MASTER_ADDRESS ); // IP:PORT string |
|
|
|
// Convert to netadr_t |
|
if ( NET_API->StringToAdr ( szMaster, &adr ) ) |
|
{ |
|
|
|
padr[ nCount++ ] = adr; |
|
} |
|
} |
|
|
|
*count = nCount; |
|
|
|
if ( pbuffer ) |
|
{ |
|
gEngfuncs.COM_FreeFile( pbuffer ); |
|
} |
|
|
|
return ( nCount > 0 ) ? 1 : 0; |
|
} |
|
|
|
/* |
|
=================== |
|
RequestList |
|
|
|
Request list of game servers from master |
|
=================== |
|
*/ |
|
void CHudServers::RequestList( void ) |
|
{ |
|
m_nRequesting = 1; |
|
m_nDone = 0; |
|
m_dStarted = m_fElapsed; |
|
|
|
int count = 0; |
|
netadr_t adr; |
|
|
|
if ( !LoadMasterAddresses( 1, &count, &adr ) ) |
|
{ |
|
gEngfuncs.Con_DPrintf( "SendRequest: Unable to read master server addresses\n" ); |
|
return; |
|
} |
|
|
|
ClearRequestList( &m_pActiveList ); |
|
ClearRequestList( &m_pServerList ); |
|
ClearServerList( &m_pServers ); |
|
|
|
m_nServerCount = 0; |
|
|
|
// Make sure networking system has started. |
|
NET_API->InitNetworking(); |
|
|
|
// Kill off left overs if any |
|
NET_API->CancelAllRequests(); |
|
|
|
// Request Server List from master |
|
NET_API->SendRequest( context_id++, NETAPI_REQUEST_SERVERLIST, 0, 5.0, &adr, ::ListResponse ); |
|
} |
|
|
|
void CHudServers::RequestBroadcastList( int clearpending ) |
|
{ |
|
m_nRequesting = 1; |
|
m_nDone = 0; |
|
m_dStarted = m_fElapsed; |
|
|
|
netadr_t adr; |
|
memset( &adr, 0, sizeof( adr ) ); |
|
|
|
if ( clearpending ) |
|
{ |
|
ClearRequestList( &m_pActiveList ); |
|
ClearRequestList( &m_pServerList ); |
|
ClearServerList( &m_pServers ); |
|
|
|
m_nServerCount = 0; |
|
} |
|
|
|
// Make sure to byte swap server if necessary ( using "host" to "net" conversion |
|
adr.port = htons( PORT_SERVER ); |
|
|
|
// Make sure networking system has started. |
|
NET_API->InitNetworking(); |
|
|
|
if ( clearpending ) |
|
{ |
|
// Kill off left overs if any |
|
NET_API->CancelAllRequests(); |
|
} |
|
|
|
adr.type = NA_BROADCAST; |
|
|
|
// Request Servers from LAN via IP |
|
NET_API->SendRequest( context_id++, NETAPI_REQUEST_DETAILS, FNETAPI_MULTIPLE_RESPONSE, 5.0, &adr, ::ServerResponse ); |
|
|
|
adr.type = NA_BROADCAST_IPX; |
|
|
|
// Request Servers from LAN via IPX ( if supported ) |
|
NET_API->SendRequest( context_id++, NETAPI_REQUEST_DETAILS, FNETAPI_MULTIPLE_RESPONSE, 5.0, &adr, ::ServerResponse ); |
|
} |
|
|
|
void CHudServers::ServerPing( int server ) |
|
{ |
|
server_t *p; |
|
|
|
p = GetServer( server ); |
|
if ( !p ) |
|
return; |
|
|
|
// Make sure networking system has started. |
|
NET_API->InitNetworking(); |
|
|
|
// Request Server List from master |
|
NET_API->SendRequest( context_id++, NETAPI_REQUEST_PING, 0, 5.0, &p->remote_address, ::PingResponse ); |
|
} |
|
|
|
void CHudServers::ServerRules( int server ) |
|
{ |
|
server_t *p; |
|
|
|
p = GetServer( server ); |
|
if ( !p ) |
|
return; |
|
|
|
// Make sure networking system has started. |
|
NET_API->InitNetworking(); |
|
|
|
// Request Server List from master |
|
NET_API->SendRequest( context_id++, NETAPI_REQUEST_RULES, 0, 5.0, &p->remote_address, ::RulesResponse ); |
|
} |
|
|
|
void CHudServers::ServerPlayers( int server ) |
|
{ |
|
server_t *p; |
|
|
|
p = GetServer( server ); |
|
if ( !p ) |
|
return; |
|
|
|
// Make sure networking system has started. |
|
NET_API->InitNetworking(); |
|
|
|
// Request Server List from master |
|
NET_API->SendRequest( context_id++, NETAPI_REQUEST_PLAYERS, 0, 5.0, &p->remote_address, ::PlayersResponse ); |
|
} |
|
|
|
int CHudServers::isQuerying() |
|
{ |
|
return m_nRequesting ? 1 : 0; |
|
} |
|
|
|
|
|
/* |
|
=================== |
|
GetServerCount |
|
|
|
Return number of servers in browser list |
|
=================== |
|
*/ |
|
int CHudServers::GetServerCount( void ) |
|
{ |
|
return m_nServerCount; |
|
} |
|
|
|
/* |
|
=================== |
|
CHudServers |
|
|
|
=================== |
|
*/ |
|
CHudServers::CHudServers( void ) |
|
{ |
|
m_nRequesting = 0; |
|
m_dStarted = 0.0; |
|
m_nDone = 0; |
|
m_pServerList = NULL; |
|
m_pServers = NULL; |
|
m_pActiveList = NULL; |
|
m_nQuerying = 0; |
|
m_nActiveQueries = 0; |
|
|
|
m_fElapsed = 0.0; |
|
|
|
|
|
m_pPingRequest = NULL; |
|
m_pRulesRequest = NULL; |
|
m_pPlayersRequest = NULL; |
|
} |
|
|
|
/* |
|
=================== |
|
~CHudServers |
|
|
|
=================== |
|
*/ |
|
CHudServers::~CHudServers( void ) |
|
{ |
|
ClearRequestList( &m_pActiveList ); |
|
ClearRequestList( &m_pServerList ); |
|
ClearServerList( &m_pServers ); |
|
|
|
m_nServerCount = 0; |
|
|
|
if ( m_pPingRequest ) |
|
{ |
|
delete m_pPingRequest; |
|
m_pPingRequest = NULL; |
|
|
|
} |
|
|
|
if ( m_pRulesRequest ) |
|
{ |
|
delete m_pRulesRequest; |
|
m_pRulesRequest = NULL; |
|
} |
|
|
|
if ( m_pPlayersRequest ) |
|
{ |
|
delete m_pPlayersRequest; |
|
m_pPlayersRequest = NULL; |
|
} |
|
} |
|
|
|
/////////////////////////////// |
|
// |
|
// PUBLIC APIs |
|
// |
|
/////////////////////////////// |
|
|
|
/* |
|
=================== |
|
ServersGetCount |
|
|
|
=================== |
|
*/ |
|
int ServersGetCount( void ) |
|
{ |
|
if ( g_pServers ) |
|
{ |
|
return g_pServers->GetServerCount(); |
|
} |
|
return 0; |
|
} |
|
|
|
int ServersIsQuerying( void ) |
|
{ |
|
if ( g_pServers ) |
|
{ |
|
return g_pServers->isQuerying(); |
|
} |
|
return 0; |
|
} |
|
|
|
/* |
|
=================== |
|
ServersGetInfo |
|
|
|
=================== |
|
*/ |
|
const char *ServersGetInfo( int server ) |
|
{ |
|
if ( g_pServers ) |
|
{ |
|
return g_pServers->GetServerInfo( server ); |
|
} |
|
|
|
return NULL; |
|
} |
|
|
|
void SortServers( const char *fieldname ) |
|
{ |
|
if ( g_pServers ) |
|
{ |
|
g_pServers->SortServers( fieldname ); |
|
} |
|
} |
|
|
|
/* |
|
=================== |
|
ServersShutdown |
|
|
|
=================== |
|
*/ |
|
void ServersShutdown( void ) |
|
{ |
|
if ( g_pServers ) |
|
{ |
|
delete g_pServers; |
|
g_pServers = NULL; |
|
} |
|
} |
|
|
|
/* |
|
=================== |
|
ServersInit |
|
|
|
=================== |
|
*/ |
|
void ServersInit( void ) |
|
{ |
|
// Kill any previous instance |
|
ServersShutdown(); |
|
|
|
g_pServers = new CHudServers(); |
|
} |
|
|
|
/* |
|
=================== |
|
ServersThink |
|
|
|
=================== |
|
*/ |
|
void ServersThink( double time ) |
|
{ |
|
if ( g_pServers ) |
|
{ |
|
g_pServers->Think( time ); |
|
} |
|
} |
|
|
|
/* |
|
=================== |
|
ServersCancel |
|
|
|
=================== |
|
*/ |
|
void ServersCancel( void ) |
|
{ |
|
if ( g_pServers ) |
|
{ |
|
g_pServers->CancelRequest(); |
|
} |
|
} |
|
|
|
// Requests |
|
/* |
|
=================== |
|
ServersList |
|
|
|
=================== |
|
*/ |
|
void ServersList( void ) |
|
{ |
|
if ( g_pServers ) |
|
{ |
|
g_pServers->RequestList(); |
|
} |
|
} |
|
|
|
void BroadcastServersList( int clearpending ) |
|
{ |
|
if ( g_pServers ) |
|
{ |
|
g_pServers->RequestBroadcastList( clearpending ); |
|
} |
|
} |
|
|
|
void ServerPing( int server ) |
|
{ |
|
if ( g_pServers ) |
|
{ |
|
g_pServers->ServerPing( server ); |
|
} |
|
} |
|
|
|
void ServerRules( int server ) |
|
{ |
|
if ( g_pServers ) |
|
{ |
|
g_pServers->ServerRules( server ); |
|
} |
|
} |
|
|
|
void ServerPlayers( int server ) |
|
{ |
|
if ( g_pServers ) |
|
{ |
|
g_pServers->ServerPlayers( server ); |
|
} |
|
} |