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216 lines
5.5 KiB
216 lines
5.5 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#if !defined( OEM_BUILD ) && !defined( HLDEMO_BUILD ) |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "weapons.h" |
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#include "nodes.h" |
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#include "player.h" |
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#include "gamerules.h" |
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#include "crossbow.h" |
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#ifndef CLIENT_DLL |
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LINK_ENTITY_TO_CLASS( crossbow_bolt, CCrossbowBolt ) |
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CCrossbowBolt *CCrossbowBolt::BoltCreate( void ) |
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{ |
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// Create a new entity with CCrossbowBolt private data |
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CCrossbowBolt *pBolt = GetClassPtr( (CCrossbowBolt *)NULL ); |
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pBolt->pev->classname = MAKE_STRING( "crossbow_bolt" ); // g-cont. enable save\restore |
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pBolt->Spawn(); |
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return pBolt; |
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} |
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void CCrossbowBolt::Spawn() |
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{ |
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Precache(); |
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pev->movetype = MOVETYPE_FLY; |
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pev->solid = SOLID_BBOX; |
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pev->gravity = 0.5; |
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SET_MODEL( ENT( pev ), "models/crossbow_bolt.mdl" ); |
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UTIL_SetOrigin( pev, pev->origin ); |
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UTIL_SetSize( pev, Vector( 0, 0, 0 ), Vector( 0, 0, 0 ) ); |
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SetTouch( &CCrossbowBolt::BoltTouch ); |
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SetThink( &CCrossbowBolt::BubbleThink ); |
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pev->nextthink = gpGlobals->time + 0.2; |
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} |
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void CCrossbowBolt::Precache() |
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{ |
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PRECACHE_MODEL( "models/crossbow_bolt.mdl" ); |
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PRECACHE_SOUND( "weapons/xbow_hitbod1.wav" ); |
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PRECACHE_SOUND( "weapons/xbow_hitbod2.wav" ); |
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PRECACHE_SOUND( "weapons/xbow_fly1.wav" ); |
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PRECACHE_SOUND( "weapons/xbow_hit1.wav" ); |
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PRECACHE_SOUND( "fvox/beep.wav" ); |
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m_iTrail = PRECACHE_MODEL( "sprites/streak.spr" ); |
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} |
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int CCrossbowBolt::Classify( void ) |
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{ |
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return CLASS_NONE; |
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} |
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void CCrossbowBolt::BoltTouch( CBaseEntity *pOther ) |
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{ |
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SetTouch( NULL ); |
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SetThink( NULL ); |
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if( pOther->pev->takedamage ) |
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{ |
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TraceResult tr = UTIL_GetGlobalTrace(); |
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entvars_t *pevOwner; |
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pevOwner = VARS( pev->owner ); |
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// UNDONE: this needs to call TraceAttack instead |
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ClearMultiDamage(); |
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if( pOther->IsPlayer() ) |
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{ |
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pOther->TraceAttack( pevOwner, gSkillData.plrDmgCrossbowClient, pev->velocity.Normalize(), &tr, DMG_NEVERGIB ); |
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} |
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else |
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{ |
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pOther->TraceAttack( pevOwner, gSkillData.plrDmgCrossbowMonster, pev->velocity.Normalize(), &tr, DMG_BULLET | DMG_NEVERGIB ); |
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} |
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ApplyMultiDamage( pev, pevOwner ); |
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pev->velocity = Vector( 0, 0, 0 ); |
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// play body "thwack" sound |
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switch( RANDOM_LONG( 0, 1 ) ) |
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{ |
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case 0: |
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EMIT_SOUND( ENT( pev ), CHAN_BODY, "weapons/xbow_hitbod1.wav", 1, ATTN_NORM ); |
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break; |
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case 1: |
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EMIT_SOUND( ENT( pev ), CHAN_BODY, "weapons/xbow_hitbod2.wav", 1, ATTN_NORM ); |
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break; |
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} |
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if( !g_pGameRules->IsMultiplayer() ) |
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{ |
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Killed( pev, GIB_NEVER ); |
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} |
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} |
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else |
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{ |
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EMIT_SOUND_DYN( ENT( pev ), CHAN_BODY, "weapons/xbow_hit1.wav", RANDOM_FLOAT( 0.95, 1.0 ), ATTN_NORM, 0, 98 + RANDOM_LONG( 0, 7 ) ); |
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SetThink( &CBaseEntity::SUB_Remove ); |
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pev->nextthink = gpGlobals->time;// this will get changed below if the bolt is allowed to stick in what it hit. |
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if( FClassnameIs( pOther->pev, "worldspawn" ) ) |
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{ |
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// if what we hit is static architecture, can stay around for a while. |
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Vector vecDir = pev->velocity.Normalize(); |
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UTIL_SetOrigin( pev, pev->origin - vecDir * 12 ); |
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pev->angles = UTIL_VecToAngles( vecDir ); |
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pev->solid = SOLID_NOT; |
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pev->movetype = MOVETYPE_FLY; |
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pev->velocity = Vector( 0, 0, 0 ); |
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pev->avelocity.z = 0; |
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pev->angles.z = RANDOM_LONG( 0, 360 ); |
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pev->nextthink = gpGlobals->time + 10.0; |
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} |
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else if( pOther->pev->movetype == MOVETYPE_PUSH || pOther->pev->movetype == MOVETYPE_PUSHSTEP ) |
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{ |
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Vector vecDir = pev->velocity.Normalize(); |
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UTIL_SetOrigin( pev, pev->origin - vecDir * 12 ); |
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pev->angles = UTIL_VecToAngles( vecDir ); |
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pev->solid = SOLID_NOT; |
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pev->velocity = Vector( 0, 0, 0 ); |
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pev->avelocity.z = 0; |
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pev->angles.z = RANDOM_LONG( 0, 360 ); |
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pev->nextthink = gpGlobals->time + 10.0; |
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// g-cont. Setup movewith feature |
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pev->movetype = MOVETYPE_COMPOUND; // set movewith type |
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pev->aiment = ENT( pOther->pev ); // set parent |
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} |
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if( UTIL_PointContents( pev->origin ) != CONTENTS_WATER ) |
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{ |
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UTIL_Sparks( pev->origin ); |
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} |
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} |
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if( g_pGameRules->IsMultiplayer() ) |
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{ |
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SetThink( &CCrossbowBolt::ExplodeThink ); |
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pev->nextthink = gpGlobals->time + 0.1; |
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} |
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} |
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void CCrossbowBolt::BubbleThink( void ) |
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{ |
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pev->nextthink = gpGlobals->time + 0.1; |
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if( pev->waterlevel == 0 ) |
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return; |
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UTIL_BubbleTrail( pev->origin - pev->velocity * 0.1, pev->origin, 1 ); |
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} |
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void CCrossbowBolt::ExplodeThink( void ) |
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{ |
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int iContents = UTIL_PointContents( pev->origin ); |
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int iScale; |
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pev->dmg = 40; |
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iScale = 10; |
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MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, pev->origin ); |
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WRITE_BYTE( TE_EXPLOSION ); |
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WRITE_COORD( pev->origin.x ); |
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WRITE_COORD( pev->origin.y ); |
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WRITE_COORD( pev->origin.z ); |
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if( iContents != CONTENTS_WATER ) |
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{ |
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WRITE_SHORT( g_sModelIndexFireball ); |
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} |
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else |
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{ |
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WRITE_SHORT( g_sModelIndexWExplosion ); |
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} |
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WRITE_BYTE( iScale ); // scale * 10 |
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WRITE_BYTE( 15 ); // framerate |
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WRITE_BYTE( TE_EXPLFLAG_NONE ); |
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MESSAGE_END(); |
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entvars_t *pevOwner; |
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if( pev->owner ) |
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pevOwner = VARS( pev->owner ); |
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else |
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pevOwner = NULL; |
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pev->owner = NULL; // can't traceline attack owner if this is set |
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::RadiusDamage( pev->origin, pev, pevOwner, pev->dmg, 128, CLASS_NONE, DMG_BLAST | DMG_ALWAYSGIB ); |
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UTIL_Remove( this ); |
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} |
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#endif |
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#endif
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