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1439 lines
37 KiB
1439 lines
37 KiB
/*** |
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* |
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* Copyright (c) 2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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/* |
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===== threewave_gamerules.cpp ======================================================== |
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This contains all the gamerules for the ThreeWave CTF Gamemode. |
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It also contains the Flag entity information. |
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*/ |
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#define NUM_TEAMS 2 |
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const char *sTeamNames[] = |
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{ |
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"SPECTATOR", |
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"RED", |
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"BLUE" |
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}; |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "player.h" |
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#include "weapons.h" |
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#include "gamerules.h" |
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#include "skill.h" |
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#include "game.h" |
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#include "items.h" |
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#include "threewave_gamerules.h" |
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#include "flags.h" |
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#include "runes.h" |
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#include "grapple.h" |
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static char team_names[MAX_TEAMS][MAX_TEAMNAME_LENGTH]; |
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static int team_scores[MAX_TEAMS]; |
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static int num_teams = 0; |
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bool g_bSpawnedRunes; |
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extern void SpawnRunes( void ); |
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extern bool g_bHaveMOTD; |
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extern unsigned short g_usCarried; |
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extern edict_t *EntSelectSpawnPoint( CBaseEntity *pPlayer, bool bCheckDM ); |
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extern edict_t *RuneSelectSpawnPoint( void ); |
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#if !NO_VOICEGAMEMGR |
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class CThreeWaveGameMgrHelper : public IVoiceGameMgrHelper |
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{ |
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public: |
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virtual bool CanPlayerHearPlayer( CBasePlayer *pPlayer1, CBasePlayer *pPlayer2 ) |
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{ |
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return stricmp( pPlayer1->TeamID(), pPlayer2->TeamID() ) == 0; |
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} |
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}; |
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static CThreeWaveGameMgrHelper g_GameMgrHelper; |
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#endif |
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extern DLL_GLOBAL BOOL g_fGameOver; |
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const char *GetTeamName( int team ) |
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{ |
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if( team < 0 || team > NUM_TEAMS ) |
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team = 0; |
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return sTeamNames[team]; |
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} |
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CThreeWave::CThreeWave() |
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{ |
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#if !NO_VOICEGAMEMGR |
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// CHalfLifeMultiplay already initialized it - just override its helper callback. |
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m_VoiceGameMgr.SetHelper( &g_GameMgrHelper ); |
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#endif |
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m_DisableDeathMessages = FALSE; |
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m_DisableDeathPenalty = FALSE; |
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memset( team_names, 0, sizeof(team_names) ); |
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memset( team_scores, 0, sizeof(team_scores) ); |
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num_teams = 0; |
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iBlueTeamScore = iRedTeamScore = 0; |
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g_bSpawnedRunes = FALSE; |
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// Copy over the team from the server config |
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m_szTeamList[0] = 0; |
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// Cache this because the team code doesn't want to deal with changing this in the middle of a game |
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strncpy( m_szTeamList, teamlist.string, TEAMPLAY_TEAMLISTLENGTH ); |
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edict_t *pWorld = INDEXENT( 0 ); |
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if( pWorld && pWorld->v.team ) |
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{ |
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if( teamoverride.value ) |
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{ |
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const char *pTeamList = STRING( pWorld->v.team ); |
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if( pTeamList && strlen( pTeamList ) ) |
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{ |
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strncpy( m_szTeamList, pTeamList, TEAMPLAY_TEAMLISTLENGTH ); |
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} |
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} |
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} |
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// Has the server set teams |
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if( strlen( m_szTeamList ) ) |
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m_teamLimit = TRUE; |
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else |
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m_teamLimit = FALSE; |
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RecountTeams(); |
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} |
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BOOL CThreeWave::ClientConnected( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[128] ) |
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{ |
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return CHalfLifeMultiplay::ClientConnected( pEntity, pszName, pszAddress, szRejectReason ); |
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} |
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extern cvar_t timeleft, fragsleft; |
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void CThreeWave::Think( void ) |
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{ |
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#if !NO_VOICEGAMEMGR |
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m_VoiceGameMgr.Update( gpGlobals->frametime ); |
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#endif |
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///// Check game rules ///// |
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static int last_frags; |
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static int last_time; |
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int frags_remaining = 0; |
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int time_remaining = 0; |
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if( g_fGameOver ) // someone else quit the game already |
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{ |
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CHalfLifeMultiplay::Think(); |
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return; |
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} |
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// Update HUD timer and effective time. |
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m_Timer.Think(); |
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float flTimeLimit = CVAR_GET_FLOAT("mp_timelimit") * 60; |
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time_remaining = (int)(flTimeLimit ? ( flTimeLimit - gpGlobals->time ) : 0); |
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if( flTimeLimit != 0 && gpGlobals->time >= flTimeLimit ) |
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{ |
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GoToIntermission(); |
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return; |
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} |
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float flFragLimit = fraglimit.value; |
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if( flFragLimit ) |
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{ |
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int bestfrags = 9999; |
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int remain; |
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// check if any team is over the frag limit |
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for( int i = 0; i < num_teams; i++ ) |
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{ |
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if( team_scores[i] >= flFragLimit ) |
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{ |
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GoToIntermission(); |
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return; |
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} |
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remain = flFragLimit - team_scores[i]; |
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if( remain < bestfrags ) |
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{ |
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bestfrags = remain; |
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} |
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} |
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frags_remaining = bestfrags; |
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} |
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if( !g_bSpawnedRunes ) |
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SpawnRunes(); |
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if( m_flFlagStatusTime && m_flFlagStatusTime <= gpGlobals->time ) |
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GetFlagStatus( NULL ); |
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// Updates when frags change |
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if( frags_remaining != last_frags ) |
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{ |
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g_engfuncs.pfnCvar_DirectSet( &fragsleft, UTIL_VarArgs( "%i", frags_remaining ) ); |
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} |
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// Updates once per second |
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if( timeleft.value != last_time ) |
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{ |
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g_engfuncs.pfnCvar_DirectSet( &timeleft, UTIL_VarArgs( "%i", time_remaining ) ); |
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} |
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last_frags = frags_remaining; |
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last_time = time_remaining; |
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} |
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void CThreeWave::JoinTeam( CBasePlayer *pPlayer, int iTeam ) |
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{ |
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bool bIsNotSpawn = false; |
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if( pPlayer->pev->team == iTeam ) |
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return; |
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if( pPlayer->m_flNextTeamChange > gpGlobals->time ) |
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return; |
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pPlayer->m_flNextTeamChange = gpGlobals->time + 5; |
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if( pPlayer->pev->team == 0 ) |
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bIsNotSpawn = true; |
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ChangePlayerTeam( pPlayer, iTeam ); |
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RecountTeams(); |
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if( bIsNotSpawn ) |
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pPlayer->Spawn(); |
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} |
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int CThreeWave::TeamWithFewestPlayers() |
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{ |
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CBaseEntity *pPlayer = NULL; |
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CBasePlayer *player = NULL; |
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int iNumRed, iNumBlue; |
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int iTeam = 0; |
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// Initialize the player counts.. |
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iNumRed = iNumBlue = 0; |
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for( int i = 1; i <= gpGlobals->maxClients; i++ ) |
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{ |
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CBasePlayer *pPlayer = (CBasePlayer *)UTIL_PlayerByIndex( i ); |
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if( pPlayer && pPlayer->pev->flags != FL_DORMANT ) |
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{ |
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if( pPlayer->pev->team == RED ) |
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iNumRed += 1; |
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else if( pPlayer->pev->team == BLUE ) |
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iNumBlue += 1; |
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} |
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} |
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if( ( iNumRed == iNumBlue ) || ( iNumRed == 0 && iNumBlue == 0 ) ) |
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iTeam = RANDOM_LONG( RED, BLUE ); |
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else if( iNumRed > iNumBlue ) |
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iTeam = BLUE; |
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else if( iNumRed < iNumBlue ) |
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iTeam = RED; |
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return iTeam; |
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} |
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extern void DropRune( CBasePlayer *pPlayer ); |
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//========================================================= |
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// ClientCommand |
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// the user has typed a command which is unrecognized by everything else; |
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// this check to see if the gamerules knows anything about the command |
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//========================================================= |
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BOOL CThreeWave::ClientCommand( CBasePlayer *pPlayer, const char *pcmd ) |
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{ |
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#if !NO_VOICEGAMEMGR |
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if( m_VoiceGameMgr.ClientCommand( pPlayer, pcmd ) ) |
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return TRUE; |
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#endif |
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if( pPlayer->m_bHadFirstSpawn == false && g_bHaveMOTD ) |
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pPlayer->m_bHadFirstSpawn = true; |
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if( FStrEq( pcmd, "menuselect" ) ) |
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{ |
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int iTeam = 0; |
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if( CMD_ARGC() < 2 ) |
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return TRUE; |
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int slot = atoi( CMD_ARGV( 1 ) ); |
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// select the item from the current menu |
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switch( pPlayer->m_iMenu ) |
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{ |
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case Team_Menu: |
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case Team_Menu_IG: |
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switch ( slot ) |
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{ |
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case 1: |
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iTeam = RED; |
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break; |
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case 2: |
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iTeam = BLUE; |
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break; |
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case 5: |
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iTeam = TeamWithFewestPlayers(); |
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break; |
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default: |
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return TRUE; |
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} |
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break; |
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default: |
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return TRUE; |
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} |
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JoinTeam( pPlayer, iTeam ); |
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return TRUE; |
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} |
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else if( FStrEq( pcmd, "droprune" ) ) |
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{ |
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DropRune( pPlayer ); |
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return TRUE; |
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} |
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else if( FStrEq( pcmd, "changeteam" ) ) |
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{ |
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if( pPlayer->pev->team != 0 ) |
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{ |
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pPlayer->ShowMenu( 1 + 2 + 16 + 512, -1, FALSE, "#Team_Menu_Join_IG" ); |
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pPlayer->m_iMenu = Team_Menu_IG; |
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} |
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return TRUE; |
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} |
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return FALSE; |
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} |
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extern int gmsgGameMode; |
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extern int gmsgSayText; |
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extern int gmsgTeamInfo; |
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void CThreeWave::UpdateGameMode( CBasePlayer *pPlayer ) |
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{ |
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MESSAGE_BEGIN( MSG_ONE, gmsgGameMode, NULL, pPlayer->edict() ); |
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WRITE_BYTE( 1 ); // game mode teamplay |
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MESSAGE_END(); |
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} |
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edict_t *CThreeWave::GetPlayerSpawnSpot( CBasePlayer *pPlayer ) |
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{ |
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BOOL bCheckDM; |
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edict_t *pentSpawnSpot; |
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if( FBitSet( pPlayer->m_afPhysicsFlags, PFLAG_OBSERVER ) || pPlayer->pev->team == 0 ) |
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bCheckDM = FALSE; |
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else |
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{ |
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if( RANDOM_LONG( 1, 7 ) < 3 ) |
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bCheckDM = TRUE; |
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else |
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bCheckDM = FALSE; |
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} |
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pentSpawnSpot = EntSelectSpawnPoint( pPlayer, bCheckDM ); |
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if( IsMultiplayer() && pentSpawnSpot->v.target ) |
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{ |
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FireTargets( STRING( pentSpawnSpot->v.target ), pPlayer, pPlayer, USE_TOGGLE, 0 ); |
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} |
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pPlayer->pev->origin = VARS( pentSpawnSpot )->origin + Vector( 0, 0, 1 ); |
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pPlayer->pev->v_angle = g_vecZero; |
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pPlayer->pev->velocity = g_vecZero; |
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pPlayer->pev->angles = VARS( pentSpawnSpot )->angles; |
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pPlayer->pev->punchangle = g_vecZero; |
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pPlayer->pev->fixangle = TRUE; |
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return pentSpawnSpot; |
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} |
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void CThreeWave::PlayerTakeDamage( CBasePlayer *pPlayer, CBaseEntity *pAttacker ) |
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{ |
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if( !pAttacker->IsPlayer() ) |
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return; |
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if( pPlayer->pev->team == pAttacker->pev->team ) |
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return; |
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if( pPlayer->m_bHasFlag ) |
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{ |
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pPlayer->pCarrierHurter = (CBasePlayer *)pAttacker; |
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pPlayer->m_flCarrierHurtTime = gpGlobals->time + TEAM_CAPTURE_CARRIER_DANGER_PROTECT_TIMEOUT; |
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} |
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} |
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void CThreeWave::PlayerSpawn( CBasePlayer *pPlayer ) |
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{ |
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BOOL addDefault; |
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CBaseEntity *pWeaponEntity = NULL; |
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if( pPlayer->pev->team == 0 ) |
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{ |
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pPlayer->pev->takedamage = DAMAGE_NO; |
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pPlayer->pev->solid = SOLID_NOT; |
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pPlayer->pev->movetype = MOVETYPE_NOCLIP; |
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pPlayer->pev->effects |= EF_NODRAW; |
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pPlayer->pev->flags |= FL_NOTARGET; |
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pPlayer->m_afPhysicsFlags |= PFLAG_OBSERVER; |
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pPlayer->m_iHideHUD |= HIDEHUD_WEAPONS | HIDEHUD_FLASHLIGHT | HIDEHUD_HEALTH; |
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pPlayer->m_flFlagStatusTime = gpGlobals->time + 0.1f; |
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} |
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else |
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{ |
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pPlayer->pev->weapons |= ( 1 << WEAPON_SUIT ); |
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addDefault = TRUE; |
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while( ( pWeaponEntity = UTIL_FindEntityByClassname( pWeaponEntity, "game_player_equip" ) ) ) |
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{ |
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pWeaponEntity->Touch( pPlayer ); |
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addDefault = FALSE; |
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} |
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if( addDefault ) |
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{ |
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pPlayer->m_bHasFlag = FALSE; |
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pPlayer->m_iHideHUD &= ~HIDEHUD_WEAPONS; |
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pPlayer->m_iHideHUD &= ~HIDEHUD_FLASHLIGHT; |
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pPlayer->m_iHideHUD &= ~HIDEHUD_HEALTH; |
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pPlayer->m_afPhysicsFlags &= ~PFLAG_OBSERVER; |
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// Start with init ammoload |
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pPlayer->m_iAmmoShells = 25; |
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// Start with shotgun and axe |
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pPlayer->GiveNamedItem( "weapon_quakegun" ); |
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if( arcade.value ) |
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{ |
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pPlayer->m_iQuakeItems |= ( IT_AXE | IT_SHOTGUN | IT_SUPER_SHOTGUN | IT_NAILGUN | IT_SUPER_NAILGUN | IT_GRENADE_LAUNCHER | IT_ROCKET_LAUNCHER | IT_LIGHTNING ); |
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pPlayer->m_iAmmoRockets = 100; |
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pPlayer->m_iAmmoCells = 100; |
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pPlayer->m_iAmmoShells = 100; |
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pPlayer->m_iAmmoNails = 200; |
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pPlayer->pev->health = 200; |
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pPlayer->pev->armortype = 0.8; |
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pPlayer->pev->armorvalue = 200; |
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pPlayer->m_iQuakeItems &= ~( IT_ARMOR1 | IT_ARMOR2 | IT_ARMOR3 ); |
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pPlayer->m_iQuakeItems |= IT_ARMOR3; |
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} |
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else |
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pPlayer->m_iQuakeItems |= ( IT_SHOTGUN | IT_AXE ); |
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if( allowhook.value ) |
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pPlayer->m_iQuakeItems |= IT_EXTRA_WEAPON; |
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pPlayer->m_iQuakeWeapon = pPlayer->W_BestWeapon(); |
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pPlayer->W_SetCurrentAmmo(); |
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pPlayer->m_flFlagStatusTime = gpGlobals->time + 0.1f; |
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} |
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} |
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/* MESSAGE_BEGIN( MSG_ONE, gmsgRuneStatus, NULL, pPlayer->pev); |
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WRITE_BYTE( pPlayer->m_iRuneStatus ); |
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MESSAGE_END();*/ |
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} |
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void CBasePlayer::ShowMenu( int bitsValidSlots, int nDisplayTime, BOOL fNeedMore, const char *pszText ) |
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{ |
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MESSAGE_BEGIN( MSG_ONE, gmsgShowMenu, NULL, pev ); |
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WRITE_SHORT( bitsValidSlots); |
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WRITE_CHAR( nDisplayTime ); |
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WRITE_BYTE( fNeedMore ); |
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WRITE_STRING( pszText ); |
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MESSAGE_END(); |
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} |
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//========================================================= |
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// InitHUD |
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//========================================================= |
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void CThreeWave::InitHUD( CBasePlayer *pPlayer ) |
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{ |
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CHalfLifeMultiplay::InitHUD( pPlayer ); |
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int clientIndex = pPlayer->entindex(); |
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// update this player with all the other players team info |
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// loop through all active players and send their team info to the new client |
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for( int i = 1; i <= gpGlobals->maxClients; i++ ) |
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{ |
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CBaseEntity *plr = UTIL_PlayerByIndex( i ); |
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if( plr ) |
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{ |
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MESSAGE_BEGIN( MSG_ONE, gmsgTeamInfo, NULL, pPlayer->edict() ); |
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WRITE_BYTE( plr->entindex() ); |
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WRITE_STRING( plr->TeamID() ); |
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MESSAGE_END(); |
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if( ( (CBasePlayer *)plr )->m_bHasFlag ) |
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{ |
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MESSAGE_BEGIN( MSG_ONE, gmsgFlagCarrier, NULL, pPlayer->edict() ); |
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WRITE_BYTE( plr->entindex() ); |
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WRITE_BYTE( 1 ); |
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MESSAGE_END(); |
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} |
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} |
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} |
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// Remove Rune icon if we have one. |
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MESSAGE_BEGIN( MSG_ONE, gmsgRuneStatus, NULL, pPlayer->pev ); |
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WRITE_BYTE( 0 ); |
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MESSAGE_END(); |
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if( pPlayer->pev->team == 0 ) |
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{ |
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pPlayer->ShowMenu( 1 + 2 + 16, -1, FALSE, "#Team_Menu_Join" ); |
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pPlayer->m_iMenu = Team_Menu; |
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} |
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} |
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|
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void CThreeWave::ChangePlayerTeam( CBasePlayer *pPlayer, int iTeam ) |
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{ |
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int clientIndex = pPlayer->entindex(); |
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int damageFlags = DMG_GENERIC; |
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|
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if( pPlayer->pev->team != 0 ) |
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{ |
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damageFlags |= DMG_ALWAYSGIB; |
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|
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// kill the player, remove a death, and let them start on the new team |
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m_DisableDeathMessages = TRUE; |
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m_DisableDeathPenalty = TRUE; |
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|
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entvars_t *pevWorld = VARS( INDEXENT( 0 ) ); |
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pPlayer->TakeDamage( pevWorld, pevWorld, 900, damageFlags ); |
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|
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m_DisableDeathMessages = FALSE; |
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m_DisableDeathPenalty = FALSE; |
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} |
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int oldTeam = pPlayer->pev->team; |
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pPlayer->pev->team = iTeam; |
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|
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strcpy( pPlayer->m_szTeamName, sTeamNames[pPlayer->pev->team] ); |
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|
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ClientUserInfoChanged( pPlayer, NULL ); |
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|
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// notify everyone's HUD of the team change |
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MESSAGE_BEGIN( MSG_ALL, gmsgTeamInfo ); |
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WRITE_BYTE( clientIndex ); |
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WRITE_STRING( pPlayer->m_szTeamName ); |
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MESSAGE_END(); |
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MESSAGE_BEGIN( MSG_ALL, gmsgScoreInfo ); |
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WRITE_BYTE( ENTINDEX(pPlayer->edict()) ); |
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WRITE_SHORT( pPlayer->pev->frags ); |
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WRITE_SHORT( pPlayer->m_iDeaths ); |
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WRITE_SHORT( pPlayer->pev->team ); |
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MESSAGE_END(); |
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|
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// log the change |
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UTIL_LogPrintf( "\"%s<%i><%s><%s>\" joined team \"%s\"\n", |
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STRING(pPlayer->pev->netname), |
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GETPLAYERUSERID( pPlayer->edict() ), |
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GETPLAYERAUTHID( pPlayer->edict() ), |
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GetTeamName( oldTeam ), |
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pPlayer->m_szTeamName ); |
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} |
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|
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//========================================================= |
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// ClientUserInfoChanged |
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//========================================================= |
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void CThreeWave::ClientUserInfoChanged( CBasePlayer *pPlayer, char *infobuffer ) |
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{ |
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int clientIndex = pPlayer->entindex(); |
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const char *pszModel = ""; |
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int iTopColor = 0; |
|
|
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if( pPlayer->pev->team == RED ) |
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{ |
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pszModel = "red"; |
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iTopColor = 255; |
|
} |
|
else if( pPlayer->pev->team == BLUE ) |
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{ |
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pszModel = "blue"; |
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iTopColor = 153; |
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} |
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g_engfuncs.pfnSetClientKeyValue( clientIndex, g_engfuncs.pfnGetInfoKeyBuffer( pPlayer->edict() ), "topcolor", UTIL_VarArgs( "%d", iTopColor ) ); |
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g_engfuncs.pfnSetClientKeyValue( clientIndex, g_engfuncs.pfnGetInfoKeyBuffer( pPlayer->edict() ), "model", pszModel ); |
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} |
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|
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extern int gmsgDeathMsg; |
|
|
|
//========================================================= |
|
// Deathnotice. |
|
//========================================================= |
|
void CThreeWave::DeathNotice( CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pevInflictor ) |
|
{ |
|
if( m_DisableDeathMessages ) |
|
return; |
|
|
|
if( pVictim && pKiller && pKiller->flags & FL_CLIENT ) |
|
{ |
|
CBasePlayer *pk = (CBasePlayer*)CBaseEntity::Instance( pKiller ); |
|
|
|
if( pk ) |
|
{ |
|
if( ( pk != pVictim ) && ( PlayerRelationship( pVictim, pk ) == GR_TEAMMATE ) ) |
|
{ |
|
MESSAGE_BEGIN( MSG_ALL, gmsgDeathMsg ); |
|
WRITE_BYTE( ENTINDEX( ENT( pKiller ) ) ); // the killer |
|
WRITE_BYTE( ENTINDEX( pVictim->edict() ) ); // the victim |
|
WRITE_STRING( "teammate" ); // flag this as a teammate kill |
|
MESSAGE_END(); |
|
return; |
|
} |
|
} |
|
} |
|
|
|
CHalfLifeMultiplay::DeathNotice( pVictim, pKiller, pevInflictor ); |
|
} |
|
|
|
//========================================================= |
|
//========================================================= |
|
void CThreeWave::ClientDisconnected( edict_t *pClient ) |
|
{ |
|
if( pClient ) |
|
{ |
|
CBasePlayer *pPlayer = (CBasePlayer *)CBaseEntity::Instance( pClient ); |
|
|
|
if( pPlayer ) |
|
{ |
|
//We have the flag, spawn it |
|
if( pPlayer->m_bHasFlag ) |
|
{ |
|
CBaseEntity *pEnt = NULL; |
|
|
|
//We have the BLUE flag, Spawn it |
|
if( pPlayer->pev->team == RED ) |
|
{ |
|
pEnt = CBaseEntity::Create( "item_flag_team2", pPlayer->pev->origin, pPlayer->pev->angles, pPlayer->edict() ); |
|
|
|
UTIL_LogPrintf( "\"%s<%i><%s><%s>\" triggered \"Dropped_Blue_Flag\"\n", |
|
STRING( pPlayer->pev->netname ), |
|
GETPLAYERUSERID( pPlayer->edict() ), |
|
GETPLAYERAUTHID( pPlayer->edict() ), |
|
GetTeamName( pPlayer->pev->team ) ); |
|
} |
|
//We have the RED flag, Spawn it |
|
else if( pPlayer->pev->team == BLUE ) |
|
{ |
|
pEnt = CBaseEntity::Create( "item_flag_team1", pPlayer->pev->origin, pPlayer->pev->angles, pPlayer->edict() ); |
|
|
|
UTIL_LogPrintf( "\"%s<%i><%s><%s>\" triggered \"Dropped_Red_Flag\"\n", |
|
STRING( pPlayer->pev->netname ), |
|
GETPLAYERUSERID( pPlayer->edict() ), |
|
GETPLAYERAUTHID( pPlayer->edict() ), |
|
GetTeamName( pPlayer->pev->team ) ); |
|
} |
|
|
|
pEnt->pev->velocity = pPlayer->pev->velocity * 1.2f; |
|
pEnt->pev->angles.x = 0; |
|
|
|
CItemFlag *pFlag = (CItemFlag *)pEnt; |
|
pFlag->Dropped = TRUE; |
|
pFlag->m_flDroppedTime = gpGlobals->time + TEAM_CAPTURE_FLAG_RETURN_TIME; |
|
|
|
PLAYBACK_EVENT_FULL( FEV_GLOBAL | FEV_RELIABLE, |
|
pPlayer->edict(), g_usCarried, 0, g_vecZero, g_vecZero, |
|
0.0, 0.0, pPlayer->entindex(), pPlayer->pev->team, 1, 0 ); |
|
|
|
MESSAGE_BEGIN( MSG_ALL, gmsgCTFMsgs, NULL ); |
|
if( pPlayer->pev->team == RED ) |
|
WRITE_BYTE( BLUE_FLAG_LOST ); |
|
else if( pPlayer->pev->team == BLUE ) |
|
WRITE_BYTE( RED_FLAG_LOST ); |
|
WRITE_STRING( STRING( pPlayer->pev->netname ) ); |
|
MESSAGE_END(); |
|
|
|
m_flFlagStatusTime = gpGlobals->time + 0.1f; |
|
|
|
pPlayer->m_bHasFlag = FALSE; |
|
} |
|
|
|
// drop any runes the player has |
|
if( pPlayer->m_iRuneStatus ) |
|
{ |
|
CItemRune *pRune = (CItemRune*)CBaseEntity::Create( g_RuneEntityName[pPlayer->m_iRuneStatus], pPlayer->pev->origin, pPlayer->pev->angles, pPlayer->edict() ); |
|
if( pRune ) |
|
{ |
|
pRune->pev->velocity = pPlayer->pev->velocity * 1.5f; |
|
pRune->pev->angles.x = 0; |
|
pRune->dropped = true; |
|
|
|
UTIL_LogPrintf( "\"%s<%i><%s><%s>\" triggered \"Dropped_%s\"\n", |
|
STRING(pPlayer->pev->netname), |
|
GETPLAYERUSERID( pPlayer->edict() ), |
|
GETPLAYERAUTHID( pPlayer->edict() ), |
|
pPlayer->m_szTeamName, |
|
g_RuneName[pPlayer->m_iRuneStatus] ); |
|
} |
|
|
|
pPlayer->m_iRuneStatus = 0; |
|
} |
|
|
|
FireTargets( "game_playerleave", pPlayer, pPlayer, USE_TOGGLE, 0 ); |
|
|
|
UTIL_LogPrintf( "\"%s<%i><%s><%s>\" disconnected\n", |
|
STRING( pPlayer->pev->netname ), |
|
GETPLAYERUSERID( pPlayer->edict() ), |
|
GETPLAYERAUTHID( pPlayer->edict() ), |
|
GetTeamName( pPlayer->pev->team ) ); |
|
|
|
pPlayer->RemoveAllItems( TRUE );// destroy all of the players weapons and items |
|
} |
|
} |
|
} |
|
|
|
void CThreeWave::PlayerThink( CBasePlayer *pPlayer ) |
|
{ |
|
if( g_fGameOver ) |
|
{ |
|
// check for button presses |
|
if( pPlayer->m_afButtonPressed & ( IN_DUCK | IN_ATTACK | IN_ATTACK2 | IN_USE | IN_JUMP ) ) |
|
m_iEndIntermissionButtonHit = TRUE; |
|
|
|
// clear attack/use commands from player |
|
pPlayer->m_afButtonPressed = 0; |
|
pPlayer->pev->button = 0; |
|
pPlayer->m_afButtonReleased = 0; |
|
} |
|
|
|
if( pPlayer->pFlagCarrierKiller ) |
|
{ |
|
if( pPlayer->m_flFlagCarrierKillTime <= gpGlobals->time ) |
|
pPlayer->pFlagCarrierKiller = NULL; |
|
} |
|
|
|
if( pPlayer->pFlagReturner ) |
|
{ |
|
if( pPlayer->m_flFlagReturnTime <= gpGlobals->time ) |
|
pPlayer->pFlagReturner = NULL; |
|
} |
|
|
|
if( pPlayer->pCarrierHurter ) |
|
{ |
|
if( pPlayer->m_flCarrierHurtTime <= gpGlobals->time ) |
|
pPlayer->pCarrierHurter = NULL; |
|
} |
|
|
|
if( pPlayer->m_iRuneStatus == ITEM_RUNE4_FLAG ) |
|
{ |
|
if( pPlayer->m_flRegenTime <= gpGlobals->time ) |
|
{ |
|
if( pPlayer->pev->health < 150 ) |
|
{ |
|
pPlayer->pev->health += 5; |
|
|
|
if( pPlayer->pev->health > 150) |
|
pPlayer->pev->health = 150; |
|
|
|
pPlayer->m_flRegenTime = gpGlobals->time + 1; |
|
EMIT_SOUND( ENT( pPlayer->pev), CHAN_ITEM, "rune/rune4.wav", 1, ATTN_NORM ); |
|
} |
|
if( pPlayer->pev->armorvalue < 150 && pPlayer->pev->armorvalue ) |
|
{ |
|
pPlayer->pev->armorvalue += 5; |
|
|
|
if( pPlayer->pev->armorvalue > 150) |
|
pPlayer->pev->armorvalue = 150; |
|
|
|
pPlayer->m_flRegenTime = gpGlobals->time + 1; |
|
|
|
EMIT_SOUND( ENT( pPlayer->pev ), CHAN_ITEM, "rune/rune4.wav", 1, ATTN_NORM ); |
|
} |
|
} |
|
} |
|
|
|
if( pPlayer->m_bOn_Hook ) |
|
pPlayer->Service_Grapple(); |
|
|
|
if( pPlayer->m_flFlagStatusTime && pPlayer->m_flFlagStatusTime <= gpGlobals->time ) |
|
GetFlagStatus( pPlayer ); |
|
} |
|
|
|
//========================================================= |
|
//========================================================= |
|
void CThreeWave::PlayerKilled( CBasePlayer *pVictim, entvars_t *pKiller, entvars_t *pInflictor ) |
|
{ |
|
CBasePlayer *pk = NULL; |
|
|
|
if( pKiller ) |
|
{ |
|
CBaseEntity *pTemp = CBaseEntity::Instance( pKiller ); |
|
|
|
if( pTemp->IsPlayer() ) |
|
pk = (CBasePlayer*)pTemp; |
|
} |
|
|
|
//Only award a bonus if the Flag carrier had the flag for more than 2 secs |
|
//Prevents from people waiting for the flag carrier to grab the flag and then killing him |
|
//Instead of actually defending the flag. |
|
if( pVictim->m_bHasFlag ) |
|
{ |
|
if( pk ) |
|
{ |
|
if( pVictim->pev->team != pk->pev->team ) |
|
{ |
|
if( pVictim->m_flCarrierPickupTime <= gpGlobals->time ) |
|
pk->AddPoints( TEAM_CAPTURE_FRAG_CARRIER_BONUS, TRUE ); |
|
|
|
if( pk->pev->team == RED ) |
|
{ |
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, STRING( pk->pev->netname ) ); |
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, " fragged " ); |
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, "BLUE" ); |
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, "'s flag carrier!\n" ); |
|
|
|
UTIL_LogPrintf( "\"%s<%i><%s><%s>\" triggered \"Killed_Enemy_Flag_Carrier\"\n", |
|
STRING( pk->pev->netname ), |
|
GETPLAYERUSERID( pk->edict() ), |
|
GETPLAYERAUTHID( pk->edict() ), |
|
GetTeamName( pk->pev->team ) ); |
|
|
|
if( iBlueFlagStatus == BLUE_FLAG_STOLEN ) |
|
{ |
|
for( int i = 1; i <= gpGlobals->maxClients; i++ ) |
|
{ |
|
CBasePlayer *pTeamMate = (CBasePlayer *)UTIL_PlayerByIndex( i ); |
|
|
|
if( pTeamMate ) |
|
{ |
|
if( pTeamMate->m_bHasFlag ) |
|
{ |
|
pTeamMate->pFlagCarrierKiller = pk; |
|
pTeamMate->m_flFlagCarrierKillTime = gpGlobals->time + TEAM_CAPTURE_FRAG_CARRIER_ASSIST_TIMEOUT; |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
if( pk->pev->team == BLUE ) |
|
{ |
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, STRING( pk->pev->netname ) ); |
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, " fragged " ); |
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, "RED" ); |
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, "'s flag carrier!\n" ); |
|
|
|
UTIL_LogPrintf( "\"%s<%i><%s><%s>\" triggered \"Killed_Enemy_Flag_Carrier\"\n", |
|
STRING( pk->pev->netname ), |
|
GETPLAYERUSERID( pk->edict() ), |
|
GETPLAYERAUTHID( pk->edict() ), |
|
GetTeamName( pk->pev->team ) ); |
|
|
|
if( iRedFlagStatus == RED_FLAG_STOLEN ) |
|
{ |
|
for( int i = 1; i <= gpGlobals->maxClients; i++ ) |
|
{ |
|
CBasePlayer *pTeamMate = (CBasePlayer *)UTIL_PlayerByIndex( i ); |
|
|
|
if( pTeamMate ) |
|
{ |
|
if( pTeamMate->m_bHasFlag ) |
|
{ |
|
pTeamMate->pFlagCarrierKiller = pk; |
|
pTeamMate->m_flFlagCarrierKillTime = gpGlobals->time + TEAM_CAPTURE_FRAG_CARRIER_ASSIST_TIMEOUT; |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
|
|
CBaseEntity *pEnt = NULL; |
|
|
|
// We have the BLUE flag, Spawn it |
|
if( pVictim->pev->team == RED ) |
|
{ |
|
pEnt = CBaseEntity::Create( "item_flag_team2", pVictim->pev->origin, pVictim->pev->angles, pVictim->edict() ); |
|
|
|
UTIL_LogPrintf( "\"%s<%i><%s><%s>\" triggered \"Dropped_Blue_Flag\"\n", |
|
STRING( pVictim->pev->netname ), |
|
GETPLAYERUSERID( pVictim->edict() ), |
|
GETPLAYERAUTHID( pVictim->edict() ), |
|
GetTeamName( pVictim->pev->team ) ); |
|
} |
|
else if( pVictim->pev->team == BLUE ) |
|
{ |
|
pEnt = CBaseEntity::Create( "item_flag_team1", pVictim->pev->origin, pVictim->pev->angles, pVictim->edict() ); |
|
|
|
UTIL_LogPrintf( "\"%s<%i><%s><%s>\" triggered \"Dropped_Red_Flag\"\n", |
|
STRING( pVictim->pev->netname ), |
|
GETPLAYERUSERID( pVictim->edict() ), |
|
GETPLAYERAUTHID( pVictim->edict() ), |
|
GetTeamName( pVictim->pev->team ) ); |
|
} |
|
|
|
pEnt->pev->velocity = pVictim->pev->velocity * 1.2; |
|
pEnt->pev->angles.x = 0; |
|
|
|
CItemFlag *pFlag = (CItemFlag *)pEnt; |
|
pFlag->Dropped = TRUE; |
|
|
|
PLAYBACK_EVENT_FULL( FEV_GLOBAL | FEV_RELIABLE, |
|
pVictim->edict(), g_usCarried, 0, g_vecZero, g_vecZero, |
|
0.0, 0.0, pVictim->entindex(), pVictim->pev->team, 1, 0 ); |
|
|
|
pFlag->m_flDroppedTime = gpGlobals->time + TEAM_CAPTURE_FLAG_RETURN_TIME; |
|
|
|
MESSAGE_BEGIN ( MSG_ALL, gmsgCTFMsgs, NULL ); |
|
if( pVictim->pev->team == RED ) |
|
WRITE_BYTE( BLUE_FLAG_LOST ); |
|
else if( pVictim->pev->team == BLUE ) |
|
WRITE_BYTE( RED_FLAG_LOST ); |
|
WRITE_STRING( STRING( pVictim->pev->netname ) ); |
|
MESSAGE_END(); |
|
|
|
pVictim->m_bHasFlag = FALSE; |
|
|
|
m_flFlagStatusTime = gpGlobals->time + 0.1f; |
|
} |
|
else |
|
{ |
|
if( pk ) |
|
{ |
|
if( pk->pev->team == RED ) |
|
{ |
|
if( iBlueFlagStatus == BLUE_FLAG_STOLEN ) |
|
{ |
|
for( int i = 1; i <= gpGlobals->maxClients; i++ ) |
|
{ |
|
CBasePlayer *pTeamMate = (CBasePlayer *)UTIL_PlayerByIndex( i ); |
|
|
|
if ( pTeamMate && pTeamMate != pk ) |
|
{ |
|
if ( pTeamMate->pev->team == pk->pev->team ) |
|
{ |
|
if ( pTeamMate->m_bHasFlag ) |
|
{ |
|
if ( pTeamMate->pCarrierHurter ) |
|
{ |
|
if ( pTeamMate->pCarrierHurter == pVictim ) |
|
{ |
|
if ( pTeamMate->m_flCarrierHurtTime > gpGlobals->time ) |
|
{ |
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, STRING( pk->pev->netname ) ); |
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, " defends "); |
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, "RED" ); |
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, "'s flag carrier against an agressive enemy\n"); |
|
|
|
pk->AddPoints( TEAM_CAPTURE_CARRIER_DANGER_PROTECT_BONUS, TRUE ); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
if( pk->pev->team == BLUE ) |
|
{ |
|
if( iRedFlagStatus == RED_FLAG_STOLEN ) |
|
{ |
|
for( int i = 1; i <= gpGlobals->maxClients; i++ ) |
|
{ |
|
CBasePlayer *pTeamMate = (CBasePlayer *)UTIL_PlayerByIndex( i ); |
|
|
|
if( pTeamMate && pTeamMate != pk ) |
|
{ |
|
if( pTeamMate->pev->team == pk->pev->team ) |
|
{ |
|
if( pTeamMate->m_bHasFlag ) |
|
{ |
|
if( pTeamMate->pCarrierHurter ) |
|
{ |
|
if( pTeamMate->pCarrierHurter == pVictim ) |
|
{ |
|
if( pTeamMate->m_flCarrierHurtTime > gpGlobals->time ) |
|
{ |
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, STRING( pk->pev->netname ) ); |
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, " defends "); |
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, "BLUE" ); |
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, "'s flag carrier against an agressive enemy\n"); |
|
|
|
pk->AddPoints( TEAM_CAPTURE_CARRIER_DANGER_PROTECT_BONUS, TRUE ); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
// Find if this guy is near our flag or our flag carrier |
|
CBaseEntity *ent = NULL; |
|
float Dist; |
|
|
|
if( pk ) |
|
{ |
|
if( pk->pev->team == RED ) |
|
{ |
|
while( ( ent = UTIL_FindEntityByClassname( ent, "item_flag_team1" ) ) != NULL ) |
|
{ |
|
//Do not defend a invisible flag |
|
if( ent->pev->effects & EF_NODRAW ) |
|
break; |
|
|
|
Dist = ( pk->pev->origin - ent->pev->origin ).Length(); |
|
|
|
if( Dist <= TEAM_CAPTURE_TARGET_PROTECT_RADIUS ) |
|
{ |
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, STRING ( pk->pev->netname ) ); |
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, " defends the "); |
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, "RED"); |
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, " flag\n"); |
|
|
|
pk->AddPoints( TEAM_CAPTURE_FLAG_DEFENSE_BONUS, TRUE ); |
|
break; |
|
} |
|
} |
|
|
|
if( iBlueFlagStatus == BLUE_FLAG_STOLEN ) |
|
{ |
|
for( int i = 1; i <= gpGlobals->maxClients; i++ ) |
|
{ |
|
CBasePlayer *pTeamMate = (CBasePlayer *)UTIL_PlayerByIndex( i ); |
|
|
|
if( pTeamMate && pTeamMate != pk ) |
|
{ |
|
if( pTeamMate->pev->team == pk->pev->team ) |
|
{ |
|
if( pTeamMate->m_bHasFlag ) |
|
{ |
|
Dist = ( pk->pev->origin - pTeamMate->pev->origin ).Length(); |
|
|
|
if( Dist <= TEAM_CAPTURE_TARGET_PROTECT_RADIUS ) |
|
{ |
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, STRING( pk->pev->netname ) ); |
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, " defends " ); |
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, "RED" ); |
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, "'s flag carrier\n" ); |
|
|
|
pk->AddPoints( TEAM_CAPTURE_CARRIER_PROTECT_BONUS, TRUE ); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
} |
|
else if( pk->pev->team == BLUE ) |
|
{ |
|
while( ( ent = UTIL_FindEntityByClassname( ent, "item_flag_team2") ) != NULL ) |
|
{ |
|
// Do not defend a invisible flag |
|
if( ent->pev->effects & EF_NODRAW ) |
|
break; |
|
|
|
Dist = ( pk->pev->origin - ent->pev->origin ).Length(); |
|
|
|
if( Dist <= TEAM_CAPTURE_TARGET_PROTECT_RADIUS ) |
|
{ |
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, STRING( pk->pev->netname ) ); |
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, " defends the " ); |
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, "RED" ); |
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, " flag\n" ); |
|
|
|
pk->AddPoints( TEAM_CAPTURE_FLAG_DEFENSE_BONUS, TRUE ); |
|
break; |
|
} |
|
} |
|
|
|
if( iRedFlagStatus == RED_FLAG_STOLEN ) |
|
{ |
|
for( int i = 1; i <= gpGlobals->maxClients; i++ ) |
|
{ |
|
CBasePlayer *pTeamMate = (CBasePlayer *)UTIL_PlayerByIndex( i ); |
|
|
|
if( pTeamMate && pTeamMate != pk ) |
|
{ |
|
if( pTeamMate->pev->team == pk->pev->team ) |
|
{ |
|
if( pTeamMate->m_bHasFlag ) |
|
{ |
|
Dist = ( pk->pev->origin - pTeamMate->pev->origin ).Length(); |
|
|
|
if( Dist <= TEAM_CAPTURE_TARGET_PROTECT_RADIUS ) |
|
{ |
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, STRING( pk->pev->netname ) ); |
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, " defends "); |
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, "RED"); |
|
UTIL_ClientPrintAll( HUD_PRINTNOTIFY, "'s flag carrier\n" ); |
|
|
|
pk->AddPoints( TEAM_CAPTURE_CARRIER_PROTECT_BONUS, TRUE ); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
if( pVictim->m_iRuneStatus ) |
|
{ |
|
CItemRune *pRune = (CItemRune*)CBaseEntity::Create( g_RuneEntityName[pVictim->m_iRuneStatus], pVictim->pev->origin, pVictim->pev->angles, NULL ); |
|
if( pRune ) |
|
{ |
|
pRune->pev->velocity = pVictim->pev->velocity * 1.5; |
|
pRune->pev->angles.x = 0; |
|
pRune->dropped = true; |
|
|
|
UTIL_LogPrintf( "\"%s<%i><%s><%s>\" triggered \"Dropped_%s\"\n", |
|
STRING(pVictim->pev->netname), |
|
GETPLAYERUSERID( pVictim->edict() ), |
|
GETPLAYERAUTHID( pVictim->edict() ), |
|
pVictim->m_szTeamName, |
|
g_RuneName[pVictim->m_iRuneStatus] ); |
|
} |
|
|
|
pVictim->m_iRuneStatus = 0; |
|
} |
|
|
|
if( pVictim->m_ppHook ) |
|
pVictim->m_ppHook->Reset_Grapple(); |
|
|
|
MESSAGE_BEGIN( MSG_ONE, gmsgRuneStatus, NULL, pVictim->pev ); |
|
WRITE_BYTE( pVictim->m_iRuneStatus ); |
|
MESSAGE_END(); |
|
|
|
if( !m_DisableDeathPenalty ) |
|
{ |
|
CHalfLifeMultiplay::PlayerKilled( pVictim, pKiller, pInflictor ); |
|
RecountTeams(); |
|
} |
|
} |
|
|
|
//========================================================= |
|
// IsTeamplay |
|
//========================================================= |
|
BOOL CThreeWave::IsTeamplay() |
|
{ |
|
return TRUE; |
|
} |
|
|
|
BOOL CThreeWave::FPlayerCanTakeDamage( CBasePlayer *pPlayer, CBaseEntity *pAttacker ) |
|
{ |
|
if( pAttacker && PlayerRelationship( pPlayer, pAttacker ) == GR_TEAMMATE ) |
|
{ |
|
// my teammate hit me. |
|
if( ( CVAR_GET_FLOAT( "mp_friendlyfire" ) == 0 ) && ( pAttacker != pPlayer ) ) |
|
{ |
|
// friendly fire is off, and this hit came from someone other than myself, then don't get hurt |
|
return FALSE; |
|
} |
|
} |
|
|
|
return CHalfLifeMultiplay::FPlayerCanTakeDamage( pPlayer, pAttacker ); |
|
} |
|
|
|
//========================================================= |
|
//========================================================= |
|
int CThreeWave::PlayerRelationship( CBaseEntity *pPlayer, CBaseEntity *pTarget ) |
|
{ |
|
// half life multiplay has a simple concept of Player Relationships. |
|
// you are either on another player's team, or you are not. |
|
if( !pPlayer || !pTarget || !pTarget->IsPlayer() ) |
|
return GR_NOTTEAMMATE; |
|
|
|
//As simple as this |
|
if( pPlayer->pev->team == pTarget->pev->team ) |
|
{ |
|
return GR_TEAMMATE; |
|
} |
|
|
|
return GR_NOTTEAMMATE; |
|
} |
|
|
|
//========================================================= |
|
//========================================================= |
|
BOOL CThreeWave::ShouldAutoAim( CBasePlayer *pPlayer, edict_t *target ) |
|
{ |
|
// always autoaim, unless target is a teammate |
|
CBaseEntity *pTgt = CBaseEntity::Instance( target ); |
|
if( pTgt && pTgt->IsPlayer() ) |
|
{ |
|
if( PlayerRelationship( pPlayer, pTgt ) == GR_TEAMMATE ) |
|
return FALSE; // don't autoaim at teammates |
|
} |
|
|
|
return CHalfLifeMultiplay::ShouldAutoAim( pPlayer, target ); |
|
} |
|
|
|
//========================================================= |
|
//========================================================= |
|
int CThreeWave::IPointsForKill( CBasePlayer *pAttacker, CBasePlayer *pKilled ) |
|
{ |
|
if( !pKilled ) |
|
return 0; |
|
|
|
if( !pAttacker ) |
|
return 1; |
|
|
|
if( pAttacker != pKilled && PlayerRelationship( pAttacker, pKilled ) == GR_TEAMMATE ) |
|
return -1; |
|
|
|
return 1; |
|
} |
|
|
|
//========================================================= |
|
//========================================================= |
|
const char *CThreeWave::GetTeamID( CBaseEntity *pEntity ) |
|
{ |
|
if( pEntity == NULL || pEntity->pev == NULL ) |
|
return ""; |
|
|
|
// return their team name |
|
return pEntity->TeamID(); |
|
} |
|
|
|
int CThreeWave::GetTeamIndex( const char *pTeamName ) |
|
{ |
|
if( pTeamName && *pTeamName != 0 ) |
|
{ |
|
// try to find existing team |
|
for( int tm = 0; tm < num_teams; tm++ ) |
|
{ |
|
if( !stricmp( team_names[tm], pTeamName ) ) |
|
return tm; |
|
} |
|
} |
|
|
|
return -1; // No match |
|
} |
|
|
|
const char *CThreeWave::GetIndexedTeamName( int teamIndex ) |
|
{ |
|
if( teamIndex < 0 || teamIndex >= num_teams ) |
|
return ""; |
|
|
|
return team_names[teamIndex]; |
|
} |
|
|
|
BOOL CThreeWave::IsValidTeam( const char *pTeamName ) |
|
{ |
|
if( !m_teamLimit ) // Any team is valid if the teamlist isn't set |
|
return TRUE; |
|
|
|
return ( GetTeamIndex( pTeamName ) != -1 ) ? TRUE : FALSE; |
|
} |
|
|
|
void CThreeWave::GetFlagStatus( CBasePlayer *pPlayer ) |
|
{ |
|
CBaseEntity *pFlag = NULL; |
|
int iFoundCount = 0; |
|
int iDropped = 0; |
|
|
|
while( ( pFlag = UTIL_FindEntityByClassname( pFlag, "carried_flag_team1" ) ) != NULL ) |
|
{ |
|
if( pFlag && !FBitSet( pFlag->pev->flags, FL_KILLME ) ) |
|
iFoundCount++; |
|
} |
|
|
|
if( iFoundCount >= 1 ) |
|
iRedFlagStatus = RED_FLAG_STOLEN; |
|
|
|
if( !iFoundCount ) |
|
{ |
|
while( ( pFlag = UTIL_FindEntityByClassname( pFlag, "item_flag_team1" ) ) != NULL ) |
|
{ |
|
if( pFlag ) |
|
{ |
|
if( ( (CItemFlag*)pFlag )->Dropped ) |
|
iDropped++; |
|
|
|
iFoundCount++; |
|
} |
|
} |
|
|
|
if( iFoundCount > 1 && iDropped == 1 ) |
|
iRedFlagStatus = RED_FLAG_DROPPED; |
|
else if( iFoundCount >= 1 && iDropped == 0 ) |
|
iRedFlagStatus = RED_FLAG_ATBASE; |
|
} |
|
|
|
iDropped = iFoundCount = 0; |
|
|
|
while( ( pFlag = UTIL_FindEntityByClassname( pFlag, "carried_flag_team2" ) ) != NULL ) |
|
{ |
|
if( pFlag && !FBitSet( pFlag->pev->flags, FL_KILLME ) ) |
|
iFoundCount++; |
|
} |
|
|
|
if( iFoundCount >= 1 ) |
|
iBlueFlagStatus = BLUE_FLAG_STOLEN; |
|
|
|
if( !iFoundCount ) |
|
{ |
|
while( ( pFlag = UTIL_FindEntityByClassname( pFlag, "item_flag_team2" ) ) != NULL ) |
|
{ |
|
if( pFlag ) |
|
{ |
|
if( ( (CItemFlag* )pFlag )->Dropped ) |
|
iDropped++; |
|
|
|
iFoundCount++; |
|
} |
|
} |
|
|
|
if( iFoundCount > 1 && iDropped == 1 ) |
|
iBlueFlagStatus = BLUE_FLAG_DROPPED; |
|
else if( iFoundCount >= 1 && iDropped == 0 ) |
|
iBlueFlagStatus = BLUE_FLAG_ATBASE; |
|
} |
|
|
|
if( pPlayer ) |
|
{ |
|
if( pPlayer->pev->team == 0 ) |
|
{ |
|
MESSAGE_BEGIN( MSG_ONE, gmsgFlagStatus, NULL, pPlayer->edict() ); |
|
WRITE_BYTE( 0 ); |
|
WRITE_BYTE( iRedFlagStatus ); |
|
WRITE_BYTE( iBlueFlagStatus ); |
|
WRITE_BYTE( iRedTeamScore ); |
|
WRITE_BYTE( iBlueTeamScore ); |
|
MESSAGE_END(); |
|
} |
|
else |
|
{ |
|
MESSAGE_BEGIN( MSG_ONE, gmsgFlagStatus, NULL, pPlayer->edict() ); |
|
WRITE_BYTE( 1 ); |
|
WRITE_BYTE( iRedFlagStatus ); |
|
WRITE_BYTE( iBlueFlagStatus ); |
|
WRITE_BYTE( iRedTeamScore ); |
|
WRITE_BYTE( iBlueTeamScore ); |
|
MESSAGE_END(); |
|
} |
|
|
|
pPlayer->m_flFlagStatusTime = 0.0; |
|
} |
|
else |
|
{ |
|
MESSAGE_BEGIN( MSG_ALL, gmsgFlagStatus, NULL ); |
|
WRITE_BYTE( 1 ); |
|
WRITE_BYTE( iRedFlagStatus ); |
|
WRITE_BYTE( iBlueFlagStatus ); |
|
WRITE_BYTE( iRedTeamScore ); |
|
WRITE_BYTE( iBlueTeamScore ); |
|
MESSAGE_END(); |
|
|
|
m_flFlagStatusTime = 0.0; |
|
} |
|
|
|
for( int i = 1; i <= gpGlobals->maxClients; i++ ) |
|
{ |
|
CBasePlayer *plr = (CBasePlayer *)UTIL_PlayerByIndex( i ); |
|
|
|
if( plr ) |
|
{ |
|
MESSAGE_BEGIN( MSG_ALL, gmsgFlagCarrier, NULL ); |
|
WRITE_BYTE( plr->entindex() ); |
|
WRITE_BYTE( plr->m_bHasFlag ); |
|
MESSAGE_END(); |
|
} |
|
} |
|
} |
|
|
|
|
|
//========================================================= |
|
//========================================================= |
|
void CThreeWave::RecountTeams() |
|
{ |
|
char *pName; |
|
char teamlist[TEAMPLAY_TEAMLISTLENGTH]; |
|
|
|
// loop through all teams, recounting everything |
|
num_teams = 0; |
|
|
|
// Copy all of the teams from the teamlist |
|
// make a copy because strtok is destructive |
|
strcpy( teamlist, m_szTeamList ); |
|
pName = teamlist; |
|
pName = strtok( pName, ";" ); |
|
while( pName != NULL && *pName ) |
|
{ |
|
if( GetTeamIndex( pName ) < 0 ) |
|
{ |
|
strcpy( team_names[num_teams], pName ); |
|
num_teams++; |
|
} |
|
pName = strtok( NULL, ";" ); |
|
} |
|
|
|
if( num_teams < 2 ) |
|
{ |
|
num_teams = 0; |
|
m_teamLimit = FALSE; |
|
} |
|
|
|
// Sanity check |
|
memset( team_scores, 0, sizeof(team_scores) ); |
|
|
|
// loop through all clients |
|
for( int i = 1; i <= gpGlobals->maxClients; i++ ) |
|
{ |
|
CBaseEntity *plr = UTIL_PlayerByIndex( i ); |
|
|
|
if( plr ) |
|
{ |
|
const char *pTeamName = plr->TeamID(); |
|
// try add to existing team |
|
int tm = GetTeamIndex( pTeamName ); |
|
|
|
if( tm < 0 ) // no team match found |
|
{ |
|
if( !m_teamLimit ) |
|
{ |
|
// add to new team |
|
tm = num_teams; |
|
num_teams++; |
|
team_scores[tm] = 0; |
|
strncpy( team_names[tm], pTeamName, MAX_TEAMNAME_LENGTH ); |
|
} |
|
} |
|
|
|
if( tm >= 0 ) |
|
{ |
|
team_scores[tm] += plr->pev->frags; |
|
} |
|
} |
|
} |
|
}
|
|
|