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53 lines
1.5 KiB
53 lines
1.5 KiB
/*** |
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* |
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* This source code contains proprietary and confidential information of |
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* Valve LLC and its suppliers. Access to this code is restricted to |
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* persons who have executed a written SDK license with Valve. Any access, |
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* use or distribution of this code by or to any unlicensed person is illegal. |
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* |
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****/ |
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#ifndef ZOMBIE_H |
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#define ZOMBIE_H |
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//========================================================= |
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// Zombie |
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//========================================================= |
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class CZombie : public CBaseMonster |
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{ |
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public: |
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virtual void Spawn(void); |
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virtual void Precache(void); |
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void SetYawSpeed(void); |
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int Classify(void); |
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virtual void HandleAnimEvent(MonsterEvent_t *pEvent); |
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int IgnoreConditions(void); |
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float m_flNextFlinch; |
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void PainSound(void); |
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void AlertSound(void); |
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void IdleSound(void); |
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void AttackSound(void); |
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static const char *pAttackSounds[]; |
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static const char *pIdleSounds[]; |
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static const char *pAlertSounds[]; |
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static const char *pPainSounds[]; |
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static const char *pAttackHitSounds[]; |
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static const char *pAttackMissSounds[]; |
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// No range attacks |
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BOOL CheckRangeAttack1(float flDot, float flDist) { return FALSE; } |
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BOOL CheckRangeAttack2(float flDot, float flDist) { return FALSE; } |
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int TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType); |
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}; |
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#endif // ZOMBIE_H
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