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471 lines
10 KiB
471 lines
10 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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/* |
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===== h_cycler.cpp ======================================================== |
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The Halflife Cycler Monsters |
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*/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "animation.h" |
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#include "weapons.h" |
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#include "player.h" |
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#define TEMP_FOR_SCREEN_SHOTS |
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#ifdef TEMP_FOR_SCREEN_SHOTS //=================================================== |
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class CCycler : public CBaseMonster |
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{ |
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public: |
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void GenericCyclerSpawn(char *szModel, Vector vecMin, Vector vecMax); |
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virtual int ObjectCaps( void ) { return (CBaseEntity :: ObjectCaps() | FCAP_IMPULSE_USE); } |
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int TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType ); |
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void Spawn( void ); |
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void Think( void ); |
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//void Pain( float flDamage ); |
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void Use ( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
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// Don't treat as a live target |
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virtual BOOL IsAlive( void ) { return FALSE; } |
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virtual int Save( CSave &save ); |
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virtual int Restore( CRestore &restore ); |
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static TYPEDESCRIPTION m_SaveData[]; |
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int m_animate; |
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}; |
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TYPEDESCRIPTION CCycler::m_SaveData[] = |
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{ |
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DEFINE_FIELD( CCycler, m_animate, FIELD_INTEGER ), |
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}; |
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IMPLEMENT_SAVERESTORE( CCycler, CBaseMonster ); |
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// |
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// we should get rid of all the other cyclers and replace them with this. |
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// |
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class CGenericCycler : public CCycler |
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{ |
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public: |
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void Spawn( void ) { GenericCyclerSpawn( (char *)STRING(pev->model), Vector(-16, -16, 0), Vector(16, 16, 72) ); } |
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}; |
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LINK_ENTITY_TO_CLASS( cycler, CGenericCycler ); |
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// Probe droid imported for tech demo compatibility |
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// |
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// PROBE DROID |
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// |
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class CCyclerProbe : public CCycler |
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{ |
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public: |
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void Spawn( void ); |
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}; |
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LINK_ENTITY_TO_CLASS( cycler_prdroid, CCyclerProbe ); |
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void CCyclerProbe :: Spawn( void ) |
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{ |
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pev->origin = pev->origin + Vector ( 0, 0, 16 ); |
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GenericCyclerSpawn( "models/prdroid.mdl", Vector(-16,-16,-16), Vector(16,16,16)); |
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} |
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// Cycler member functions |
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void CCycler :: GenericCyclerSpawn(char *szModel, Vector vecMin, Vector vecMax) |
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{ |
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if (!szModel || !*szModel) |
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{ |
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ALERT(at_error, "cycler at %.0f %.0f %0.f missing modelname", pev->origin.x, pev->origin.y, pev->origin.z ); |
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REMOVE_ENTITY(ENT(pev)); |
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return; |
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} |
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pev->classname = MAKE_STRING("cycler"); |
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PRECACHE_MODEL( szModel ); |
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SET_MODEL(ENT(pev), szModel); |
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CCycler::Spawn( ); |
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UTIL_SetSize(pev, vecMin, vecMax); |
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} |
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void CCycler :: Spawn( ) |
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{ |
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InitBoneControllers(); |
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pev->solid = SOLID_SLIDEBOX; |
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pev->movetype = MOVETYPE_NONE; |
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pev->takedamage = DAMAGE_YES; |
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pev->effects = 0; |
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pev->health = 80000;// no cycler should die |
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pev->yaw_speed = 5; |
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pev->ideal_yaw = pev->angles.y; |
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ChangeYaw( 360 ); |
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m_flFrameRate = 75; |
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m_flGroundSpeed = 0; |
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pev->nextthink += 1.0; |
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ResetSequenceInfo( ); |
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if (pev->sequence != 0 || pev->frame != 0) |
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{ |
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m_animate = 0; |
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pev->framerate = 0; |
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} |
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else |
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{ |
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m_animate = 1; |
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} |
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} |
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// |
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// cycler think |
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// |
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void CCycler :: Think( void ) |
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{ |
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pev->nextthink = gpGlobals->time + 0.1; |
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if (m_animate) |
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{ |
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StudioFrameAdvance ( ); |
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} |
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if (m_fSequenceFinished && !m_fSequenceLoops) |
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{ |
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// ResetSequenceInfo(); |
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// hack to avoid reloading model every frame |
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pev->animtime = gpGlobals->time; |
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pev->framerate = 1.0; |
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m_fSequenceFinished = FALSE; |
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m_flLastEventCheck = gpGlobals->time; |
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pev->frame = 0; |
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if (!m_animate) |
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pev->framerate = 0.0; // FIX: don't reset framerate |
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} |
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} |
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// |
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// CyclerUse - starts a rotation trend |
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// |
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void CCycler :: Use ( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
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{ |
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m_animate = !m_animate; |
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if (m_animate) |
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pev->framerate = 1.0; |
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else |
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pev->framerate = 0.0; |
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} |
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// |
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// CyclerPain , changes sequences when shot |
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// |
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//void CCycler :: Pain( float flDamage ) |
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int CCycler :: TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType ) |
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{ |
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if (m_animate) |
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{ |
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pev->sequence++; |
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ResetSequenceInfo( ); |
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if (m_flFrameRate == 0.0) |
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{ |
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pev->sequence = 0; |
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ResetSequenceInfo( ); |
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} |
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pev->frame = 0; |
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} |
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else |
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{ |
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pev->framerate = 1.0; |
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StudioFrameAdvance ( 0.1 ); |
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pev->framerate = 0; |
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ALERT( at_console, "sequence: %d, frame %.0f\n", pev->sequence, pev->frame ); |
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} |
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return 0; |
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} |
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#endif |
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class CCyclerSprite : public CBaseEntity |
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{ |
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public: |
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void Spawn( void ); |
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void Think( void ); |
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void Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); |
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virtual int ObjectCaps( void ) { return (CBaseEntity :: ObjectCaps() | FCAP_DONT_SAVE | FCAP_IMPULSE_USE); } |
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virtual int TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType ); |
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void Animate( float frames ); |
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virtual int Save( CSave &save ); |
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virtual int Restore( CRestore &restore ); |
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static TYPEDESCRIPTION m_SaveData[]; |
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inline int ShouldAnimate( void ) { return m_animate && m_maxFrame > 1.0; } |
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int m_animate; |
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float m_lastTime; |
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float m_maxFrame; |
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}; |
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LINK_ENTITY_TO_CLASS( cycler_sprite, CCyclerSprite ); |
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TYPEDESCRIPTION CCyclerSprite::m_SaveData[] = |
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{ |
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DEFINE_FIELD( CCyclerSprite, m_animate, FIELD_INTEGER ), |
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DEFINE_FIELD( CCyclerSprite, m_lastTime, FIELD_TIME ), |
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DEFINE_FIELD( CCyclerSprite, m_maxFrame, FIELD_FLOAT ), |
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}; |
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IMPLEMENT_SAVERESTORE( CCyclerSprite, CBaseEntity ); |
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void CCyclerSprite::Spawn( void ) |
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{ |
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pev->solid = SOLID_SLIDEBOX; |
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pev->movetype = MOVETYPE_NONE; |
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pev->takedamage = DAMAGE_YES; |
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pev->effects = 0; |
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pev->frame = 0; |
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pev->nextthink = gpGlobals->time + 0.1; |
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m_animate = 1; |
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m_lastTime = gpGlobals->time; |
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PRECACHE_MODEL( (char *)STRING(pev->model) ); |
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SET_MODEL( ENT(pev), STRING(pev->model) ); |
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m_maxFrame = (float) MODEL_FRAMES( pev->modelindex ) - 1; |
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} |
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void CCyclerSprite::Think( void ) |
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{ |
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if ( ShouldAnimate() ) |
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Animate( pev->framerate * (gpGlobals->time - m_lastTime) ); |
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pev->nextthink = gpGlobals->time + 0.1; |
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m_lastTime = gpGlobals->time; |
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} |
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void CCyclerSprite::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) |
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{ |
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m_animate = !m_animate; |
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ALERT( at_console, "Sprite: %s\n", STRING(pev->model) ); |
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} |
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int CCyclerSprite::TakeDamage( entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType ) |
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{ |
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if ( m_maxFrame > 1.0 ) |
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{ |
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Animate( 1.0 ); |
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} |
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return 1; |
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} |
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void CCyclerSprite::Animate( float frames ) |
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{ |
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pev->frame += frames; |
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if ( m_maxFrame > 0 ) |
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pev->frame = fmod( pev->frame, m_maxFrame ); |
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} |
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class CWeaponCycler : public CBasePlayerWeapon |
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{ |
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public: |
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void Spawn( void ); |
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int iItemSlot( void ) { return 1; } |
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int GetItemInfo(ItemInfo *p) {return 0; } |
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void PrimaryAttack( void ); |
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void SecondaryAttack( void ); |
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BOOL Deploy( void ); |
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void Holster( int skiplocal = 0 ); |
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int m_iszModel; |
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int m_iModel; |
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}; |
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LINK_ENTITY_TO_CLASS( cycler_weapon, CWeaponCycler ); |
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void CWeaponCycler::Spawn( ) |
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{ |
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pev->solid = SOLID_SLIDEBOX; |
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pev->movetype = MOVETYPE_NONE; |
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PRECACHE_MODEL( (char *)STRING(pev->model) ); |
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SET_MODEL( ENT(pev), STRING(pev->model) ); |
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m_iszModel = pev->model; |
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m_iModel = pev->modelindex; |
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UTIL_SetOrigin( pev, pev->origin ); |
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UTIL_SetSize(pev, Vector(-16, -16, 0), Vector(16, 16, 16)); |
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SetTouch( &DefaultTouch ); |
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} |
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BOOL CWeaponCycler::Deploy( ) |
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{ |
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m_pPlayer->pev->viewmodel = m_iszModel; |
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m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 1.0; |
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SendWeaponAnim( 0 ); |
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m_iClip = 0; |
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return TRUE; |
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} |
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void CWeaponCycler::Holster( int skiplocal /* = 0 */ ) |
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{ |
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m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.5; |
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} |
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void CWeaponCycler::PrimaryAttack() |
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{ |
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SendWeaponAnim( pev->sequence ); |
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m_flNextPrimaryAttack = gpGlobals->time + 0.3; |
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} |
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void CWeaponCycler::SecondaryAttack( void ) |
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{ |
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float flFrameRate, flGroundSpeed; |
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pev->sequence = (pev->sequence + 1) % 8; |
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pev->modelindex = m_iModel; |
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void *pmodel = GET_MODEL_PTR( ENT(pev) ); |
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GetSequenceInfo( pmodel, pev, &flFrameRate, &flGroundSpeed ); |
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pev->modelindex = 0; |
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if (flFrameRate == 0.0) |
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{ |
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pev->sequence = 0; |
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} |
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SendWeaponAnim( pev->sequence ); |
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m_flNextSecondaryAttack = gpGlobals->time + 0.3; |
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} |
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// Flaming Wreakage |
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class CWreckage : public CBaseMonster |
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{ |
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int Save( CSave &save ); |
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int Restore( CRestore &restore ); |
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static TYPEDESCRIPTION m_SaveData[]; |
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void Spawn( void ); |
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void Precache( void ); |
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void Think( void ); |
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int m_flStartTime; |
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}; |
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TYPEDESCRIPTION CWreckage::m_SaveData[] = |
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{ |
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DEFINE_FIELD( CWreckage, m_flStartTime, FIELD_TIME ), |
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}; |
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IMPLEMENT_SAVERESTORE( CWreckage, CBaseMonster ); |
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LINK_ENTITY_TO_CLASS( cycler_wreckage, CWreckage ); |
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void CWreckage::Spawn( void ) |
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{ |
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pev->solid = SOLID_NOT; |
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pev->movetype = MOVETYPE_NONE; |
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pev->takedamage = 0; |
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pev->effects = 0; |
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pev->frame = 0; |
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pev->nextthink = gpGlobals->time + 0.1; |
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if (pev->model) |
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{ |
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PRECACHE_MODEL( (char *)STRING(pev->model) ); |
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SET_MODEL( ENT(pev), STRING(pev->model) ); |
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} |
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// pev->scale = 5.0; |
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m_flStartTime = gpGlobals->time; |
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} |
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void CWreckage::Precache( ) |
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{ |
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if ( pev->model ) |
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PRECACHE_MODEL( (char *)STRING(pev->model) ); |
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} |
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void CWreckage::Think( void ) |
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{ |
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StudioFrameAdvance( ); |
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pev->nextthink = gpGlobals->time + 0.2; |
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if (pev->dmgtime) |
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{ |
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if (pev->dmgtime < gpGlobals->time) |
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{ |
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UTIL_Remove( this ); |
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return; |
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} |
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else if (RANDOM_FLOAT( 0, pev->dmgtime - m_flStartTime ) > pev->dmgtime - gpGlobals->time) |
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{ |
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return; |
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} |
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} |
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Vector VecSrc; |
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VecSrc.x = RANDOM_FLOAT( pev->absmin.x, pev->absmax.x ); |
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VecSrc.y = RANDOM_FLOAT( pev->absmin.y, pev->absmax.y ); |
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VecSrc.z = RANDOM_FLOAT( pev->absmin.z, pev->absmax.z ); |
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MESSAGE_BEGIN( MSG_PVS, SVC_TEMPENTITY, VecSrc ); |
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WRITE_BYTE( TE_SMOKE ); |
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WRITE_COORD( VecSrc.x ); |
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WRITE_COORD( VecSrc.y ); |
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WRITE_COORD( VecSrc.z ); |
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WRITE_SHORT( g_sModelIndexSmoke ); |
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WRITE_BYTE( RANDOM_LONG(0,49) + 50 ); // scale * 10 |
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WRITE_BYTE( RANDOM_LONG(0, 3) + 8 ); // framerate |
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MESSAGE_END(); |
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}
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