Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
* object code is restricted to non-commercial enhancements to products from
* Valve LLC. All other use, distribution, or modification is prohibited
* without written permission from Valve LLC.
*
****/
#include "extdll.h"
#include "util.h"
#include "cbase.h"
#include "monsters.h"
#include "weapons.h"
#include "nodes.h"
#include "player.h"
#include "gamerules.h"
#define KATANA_BODYHIT_VOLUME 128
#define KATANA_WALLHIT_VOLUME 512
enum katana_e
{
KATANA_IDLE = 0,
KATANA_DRAW,
KATANA_HOLSTER,
KATANA_ATTACK1HIT,
KATANA_ATTACK1MISS,
KATANA_ATTACK2MISS,
KATANA_ATTACK2HIT,
KATANA_ATTACK3MISS,
KATANA_ATTACK3HIT
};
LINK_ENTITY_TO_CLASS( weapon_katana, CKatana )
void CKatana::Spawn( )
{
Precache();
m_iId = WEAPON_KATANA;
SET_MODEL( ENT( pev ), "models/w_katana.mdl" );
m_iClip = -1;
FallInit();// get ready to fall down.
}
void CKatana::Precache( void )
{
PRECACHE_MODEL( "models/fedora.mdl" );
PRECACHE_MODEL( "models/v_katana.mdl" );
PRECACHE_MODEL( "models/w_katana.mdl" );
PRECACHE_MODEL( "models/p_katana.mdl" );
PRECACHE_SOUND( "weapons/katana_draw.wav" );
PRECACHE_SOUND( "weapons/katana_hit1.wav" );
PRECACHE_SOUND( "weapons/katana_hit2.wav" );
PRECACHE_SOUND( "weapons/katana_hitbod1.wav" );
PRECACHE_SOUND( "weapons/katana_hitbod2.wav" );
PRECACHE_SOUND( "weapons/katana_hitbod3.wav" );
PRECACHE_SOUND( "weapons/katana_tip.wav" );
PRECACHE_SOUND( "weapons/katana_miss1.wav" );
m_usKatana = PRECACHE_EVENT( 1, "events/katana.sc" );
}
int CKatana::GetItemInfo( ItemInfo *p )
{
p->pszName = STRING( pev->classname );
p->pszAmmo1 = NULL;
p->iMaxAmmo1 = -1;
p->pszAmmo2 = NULL;
p->iMaxAmmo2 = -1;
p->iMaxClip = WEAPON_NOCLIP;
p->iSlot = 0;
p->iPosition = 1;
p->iId = WEAPON_KATANA;
p->iWeight = KATANA_WEIGHT;
return 1;
}
int CKatana::AddToPlayer( CBasePlayer *pPlayer )
{
if( CBasePlayerWeapon::AddToPlayer( pPlayer ) )
{
MESSAGE_BEGIN( MSG_ONE, gmsgWeapPickup, NULL, pPlayer->pev );
WRITE_BYTE( m_iId );
MESSAGE_END();
return TRUE;
}
return FALSE;
}
BOOL CKatana::Deploy()
{
EMIT_SOUND( ENT( m_pPlayer->pev ), CHAN_ITEM, "weapons/katana_draw.wav", 1, ATTN_NORM );
return DefaultDeploy( "models/v_katana.mdl", "models/p_katana.mdl", KATANA_DRAW, "katana" );
}
void CKatana::Holster( int skiplocal /* = 0 */ )
{
m_pPlayer->m_flNextAttack = UTIL_WeaponTimeBase() + 0.5f;
SendWeaponAnim( KATANA_HOLSTER );
}
extern void FindHullIntersection( const Vector &vecSrc, TraceResult &tr, float *mins, float *maxs, edict_t *pEntity );
/*void FindHullIntersection( const Vector &vecSrc, TraceResult &tr, float *mins, float *maxs, edict_t *pEntity )
{
int i, j, k;
float distance;
float *minmaxs[2] = {mins, maxs};
TraceResult tmpTrace;
Vector vecHullEnd = tr.vecEndPos;
Vector vecEnd;
distance = 1e6f;
vecHullEnd = vecSrc + ( ( vecHullEnd - vecSrc ) * 2 );
UTIL_TraceLine( vecSrc, vecHullEnd, dont_ignore_monsters, pEntity, &tmpTrace );
if( tmpTrace.flFraction < 1.0f )
{
tr = tmpTrace;
return;
}
for( i = 0; i < 2; i++ )
{
for( j = 0; j < 2; j++ )
{
for( k = 0; k < 2; k++ )
{
vecEnd.x = vecHullEnd.x + minmaxs[i][0];
vecEnd.y = vecHullEnd.y + minmaxs[j][1];
vecEnd.z = vecHullEnd.z + minmaxs[k][2];
UTIL_TraceLine( vecSrc, vecEnd, dont_ignore_monsters, pEntity, &tmpTrace );
if( tmpTrace.flFraction < 1.0f )
{
float thisDistance = ( tmpTrace.vecEndPos - vecSrc ).Length();
if( thisDistance < distance )
{
tr = tmpTrace;
distance = thisDistance;
}
}
}
}
}
}*/
void CKatana::PrimaryAttack()
{
if( !Swing( 1 ) )
{
#if !CLIENT_DLL
SetThink( &CKatana::SwingAgain );
pev->nextthink = UTIL_WeaponTimeBase() + 0.6f;
#endif
}
}
void CKatana::Smack()
{
DecalGunshot( &m_trHit, BULLET_PLAYER_CROWBAR );
}
void CKatana::SwingAgain( void )
{
Swing( 0 );
}
int CKatana::Swing( int fFirst )
{
int fDidHit = FALSE;
TraceResult tr;
UTIL_MakeVectors( m_pPlayer->pev->v_angle );
Vector vecSrc = m_pPlayer->GetGunPosition();
Vector vecEnd = vecSrc + gpGlobals->v_forward * 32;
UTIL_TraceLine( vecSrc, vecEnd, dont_ignore_monsters, ENT( m_pPlayer->pev ), &tr );
#ifndef CLIENT_DLL
if( tr.flFraction >= 1.0f )
{
UTIL_TraceHull( vecSrc, vecEnd, dont_ignore_monsters, head_hull, ENT( m_pPlayer->pev ), &tr );
if( tr.flFraction < 1.0f )
{
// Calculate the point of intersection of the line (or hull) and the object we hit
// This is and approximation of the "best" intersection
CBaseEntity *pHit = CBaseEntity::Instance( tr.pHit );
if( !pHit || pHit->IsBSPModel() )
FindHullIntersection( vecSrc, tr, VEC_DUCK_HULL_MIN, VEC_DUCK_HULL_MAX, m_pPlayer->edict() );
vecEnd = tr.vecEndPos; // This is the point on the actual surface (the hull could have hit space)
}
}
#endif
if( fFirst )
{
PLAYBACK_EVENT_FULL( FEV_NOTHOST, m_pPlayer->edict(), m_usKatana,
0.0, g_vecZero, g_vecZero, 0, 0, 0,
0.0, 0, 0.0 );
}
if( tr.flFraction >= 1.0 )
{
if( fFirst )
{
// miss
m_flNextPrimaryAttack = GetNextAttackDelay( 0.6f );
// player "shoot" animation
m_pPlayer->SetAnimation( PLAYER_ATTACK1 );
}
}
else
{
switch( ( ( m_iSwing++ ) % 2 ) + 1 )
{
case 0:
SendWeaponAnim( KATANA_ATTACK1HIT );
break;
case 1:
SendWeaponAnim( KATANA_ATTACK2HIT );
break;
case 2:
SendWeaponAnim( KATANA_ATTACK3HIT );
break;
}
// player "shoot" animation
m_pPlayer->SetAnimation( PLAYER_ATTACK1 );
#ifndef CLIENT_DLL
// hit
fDidHit = TRUE;
CBaseEntity *pEntity = CBaseEntity::Instance( tr.pHit );
// play thwack, smack, or dong sound
float flVol = 1.0;
int fHitWorld = TRUE;
if( pEntity )
{
ClearMultiDamage();
// swing does full damage
pEntity->TraceAttack( m_pPlayer->pev, 85, gpGlobals->v_forward, &tr, DMG_CLUB );
ApplyMultiDamage( m_pPlayer->pev, m_pPlayer->pev );
if( pEntity->Classify() != CLASS_NONE && pEntity->Classify() != CLASS_MACHINE )
{
// play thwack or smack sound
switch( RANDOM_LONG( 0, 2 ) )
{
case 0:
EMIT_SOUND( ENT( m_pPlayer->pev ), CHAN_ITEM, "weapons/katana_hitbod1.wav", 1, ATTN_NORM );
break;
case 1:
EMIT_SOUND( ENT( m_pPlayer->pev ), CHAN_ITEM, "weapons/katana_hitbod2.wav", 1, ATTN_NORM );
break;
case 2:
EMIT_SOUND( ENT( m_pPlayer->pev ), CHAN_ITEM, "weapons/katana_hitbod3.wav", 1, ATTN_NORM );
break;
}
m_pPlayer->m_iWeaponVolume = KATANA_BODYHIT_VOLUME;
if( !pEntity->IsAlive() )
{
#if CROWBAR_FIX_RAPID_CROWBAR
m_flNextPrimaryAttack = GetNextAttackDelay( 0.6f );
#endif
return TRUE;
}
else
flVol = 0.1;
fHitWorld = FALSE;
}
}
// play texture hit sound
// UNDONE: Calculate the correct point of intersection when we hit with the hull instead of the line
if( fHitWorld )
{
float fvolbar = TEXTURETYPE_PlaySound( &tr, vecSrc, vecSrc + ( vecEnd - vecSrc ) * 2, BULLET_PLAYER_CROWBAR );
if( g_pGameRules->IsMultiplayer() )
{
// override the volume here, cause we don't play texture sounds in multiplayer,
// and fvolbar is going to be 0 from the above call.
fvolbar = 1;
}
// also play crowbar strike
switch( RANDOM_LONG( 0, 1 ) )
{
case 0:
EMIT_SOUND_DYN( ENT( m_pPlayer->pev ), CHAN_ITEM, "weapons/katana_hit1.wav", fvolbar, ATTN_NORM, 0, 98 + RANDOM_LONG( 0, 3 ) );
break;
case 1:
EMIT_SOUND_DYN( ENT( m_pPlayer->pev ), CHAN_ITEM, "weapons/katana_hit2.wav", fvolbar, ATTN_NORM, 0, 98 + RANDOM_LONG( 0, 3 ) );
break;
}
// delay the decal a bit
m_trHit = tr;
}
m_pPlayer->m_iWeaponVolume = flVol * KATANA_WALLHIT_VOLUME;
SetThink( &CKatana::Smack );
pev->nextthink = UTIL_WeaponTimeBase() + 0.6f;
#endif
m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.6f;
}
return fDidHit;
}
void CKatana::SecondaryAttack( void )
{
EMIT_SOUND( ENT( m_pPlayer->pev ), CHAN_ITEM, "weapons/katana_tip.wav", 1, ATTN_NORM );
#if !CLIENT_DLL
CGrenadeFedora::ShootContact( m_pPlayer->pev, m_pPlayer->pev->origin + m_pPlayer->pev->view_ofs + gpGlobals->v_forward * 15, gpGlobals->v_forward * 512 );
#endif
m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 2.0f;
}