You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
75 lines
1.5 KiB
75 lines
1.5 KiB
/*** |
|
* |
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
|
* |
|
* This product contains software technology licensed from Id |
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
|
* All Rights Reserved. |
|
* |
|
* Use, distribution, and modification of this source code and/or resulting |
|
* object code is restricted to non-commercial enhancements to products from |
|
* Valve LLC. All other use, distribution, or modification is prohibited |
|
* without written permission from Valve LLC. |
|
* |
|
****/ |
|
#ifndef DECALS_H |
|
#define DECALS_H |
|
|
|
// |
|
// Dynamic Decals |
|
// |
|
enum decal_e |
|
{ |
|
DECAL_GUNSHOT1 = 0, |
|
DECAL_GUNSHOT2, |
|
DECAL_GUNSHOT3, |
|
DECAL_GUNSHOT4, |
|
DECAL_GUNSHOT5, |
|
DECAL_LAMBDA1, |
|
DECAL_LAMBDA2, |
|
DECAL_LAMBDA3, |
|
DECAL_LAMBDA4, |
|
DECAL_LAMBDA5, |
|
DECAL_LAMBDA6, |
|
DECAL_SCORCH1, |
|
DECAL_SCORCH2, |
|
DECAL_BLOOD1, |
|
DECAL_BLOOD2, |
|
DECAL_BLOOD3, |
|
DECAL_BLOOD4, |
|
DECAL_BLOOD5, |
|
DECAL_BLOOD6, |
|
DECAL_YBLOOD1, |
|
DECAL_YBLOOD2, |
|
DECAL_YBLOOD3, |
|
DECAL_YBLOOD4, |
|
DECAL_YBLOOD5, |
|
DECAL_YBLOOD6, |
|
DECAL_GLASSBREAK1, |
|
DECAL_GLASSBREAK2, |
|
DECAL_GLASSBREAK3, |
|
DECAL_BIGSHOT1, |
|
DECAL_BIGSHOT2, |
|
DECAL_BIGSHOT3, |
|
DECAL_BIGSHOT4, |
|
DECAL_BIGSHOT5, |
|
DECAL_SPIT1, |
|
DECAL_SPIT2, |
|
DECAL_BPROOF1, // Bulletproof glass decal |
|
DECAL_GARGSTOMP1, // Gargantua stomp crack |
|
DECAL_SMALLSCORCH1, // Small scorch mark |
|
DECAL_SMALLSCORCH2, // Small scorch mark |
|
DECAL_SMALLSCORCH3, // Small scorch mark |
|
DECAL_MOMMABIRTH, // Big momma birth splatter |
|
DECAL_MOMMASPLAT, |
|
}; |
|
|
|
typedef struct |
|
{ |
|
char *name; |
|
int index; |
|
} DLL_DECALLIST; |
|
|
|
extern DLL_DECALLIST gDecals[]; |
|
|
|
#endif // DECALS_H
|
|
|