You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
756 lines
17 KiB
756 lines
17 KiB
/*** |
|
Created by Solexid |
|
* |
|
****/ |
|
|
|
|
|
|
|
#include "extdll.h" |
|
#include "util.h" |
|
#include "cbase.h" |
|
#include "player.h" |
|
#include "monsters.h" |
|
#include "soundent.h" |
|
#include "weapons.h" |
|
#include "nodes.h" |
|
#include "effects.h" |
|
#include "customentity.h" |
|
#include "gamerules.h" |
|
|
|
#define GRAV_BEAM_SPRITE_PRIMARY_VOLUME 30 |
|
#define GRAV_BEAM_SPRITE "sprites/xbeam3.spr" |
|
#define GRAV_FLARE_SPRITE "sprites/hotglow.spr" |
|
#define GRAV_SOUND_OFF "buttons/latchunlocked1.wav" |
|
#define GRAV_SOUND_RUN "weapons/mine_activate.wav" |
|
#define GRAV_SOUND_FAILRUN "houndeye/he_die3.wav" |
|
#define GRAV_SOUND_STARTUP "weapons/gauss2.wav" |
|
#define WEAPON_GRAVGUN 17 |
|
#define EGON_SWITCH_NARROW_TIME 0.75 // Time it takes to switch fire modes |
|
|
|
enum gauss_e { |
|
GAUSS_IDLE = 0, |
|
GAUSS_IDLE2, |
|
GAUSS_FIDGET, |
|
GAUSS_SPINUP, |
|
GAUSS_SPIN, |
|
GAUSS_FIRE, |
|
GAUSS_FIRE2, |
|
GAUSS_HOLSTER, |
|
GAUSS_DRAW |
|
}; |
|
|
|
class CGrav : public CBasePlayerWeapon |
|
{ |
|
public: |
|
|
|
|
|
void Spawn(void); |
|
void Precache(void); |
|
int iItemSlot(void) { return 4; } |
|
int GetItemInfo(ItemInfo *p); |
|
int AddToPlayer(CBasePlayer *pPlayer); |
|
int m_iStage; |
|
BOOL Deploy(void); |
|
void Holster(int skiplocal = 0); |
|
int m_iGrabFailures; |
|
EHANDLE m_hAimentEntity; |
|
void UpdateEffect(const Vector &startPoint, const Vector &endPoint, float timeBlend); |
|
CBaseEntity * TraceForward(CBaseEntity *pMe, float radius); |
|
void CreateEffect(void); |
|
void DestroyEffect(void); |
|
void EndAttack(void); |
|
void Attack(void); |
|
void Attack2(void); |
|
void PrimaryAttack(void); |
|
void SecondaryAttack(void); |
|
void WeaponIdle(void); |
|
void Pull(CBaseEntity* ent, float force); |
|
void GravAnim(int iAnim, int skiplocal, int body); |
|
CBaseEntity *GetCrossEnt( Vector gunpos, Vector aim, float radius ); |
|
float m_flNextGravgunAttack; |
|
float m_flAmmoUseTime;// since we use < 1 point of ammo per update, we subtract ammo on a timer. |
|
|
|
|
|
void GrabThink(void); |
|
float Fire(const Vector &vecOrigSrc, const Vector &vecDir); |
|
|
|
BOOL HasAmmo(void); |
|
|
|
|
|
enum GRAV_FIREMODE { FIRE_NARROW, FIRE_WIDE }; |
|
|
|
CBeam *m_pBeam; |
|
CBeam *m_pNoise; |
|
CSprite *m_pSprite; |
|
|
|
virtual BOOL UseDecrement(void) |
|
{ |
|
return false; |
|
} |
|
|
|
private: |
|
float m_shootTime; |
|
GRAV_FIREMODE m_fireMode; |
|
float m_shakeTime; |
|
BOOL m_deployed; |
|
float m_fPushSpeed; |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS(weapon_gravgun, CGrav); |
|
|
|
void CGrav::Spawn() |
|
{ |
|
pev->classname = MAKE_STRING("weapon_gravgun"); // hack to allow for old names |
|
Precache(); |
|
m_iId = WEAPON_GRAVGUN; |
|
SET_MODEL(ENT(pev), "models/w_gravcannon.mdl"); |
|
m_iClip = -1; |
|
m_iDefaultAmmo = -1; |
|
|
|
FallInit();// get ready to fall down. |
|
} |
|
|
|
|
|
void CGrav::Precache(void) |
|
{ |
|
PRECACHE_MODEL("models/w_gravcannon.mdl"); |
|
PRECACHE_MODEL("models/v_gravcannon.mdl"); |
|
PRECACHE_MODEL("models/p_gravcannon.mdl"); |
|
|
|
PRECACHE_MODEL("models/w_9mmclip.mdl"); |
|
PRECACHE_SOUND("items/9mmclip1.wav"); |
|
|
|
PRECACHE_SOUND(GRAV_SOUND_OFF); |
|
PRECACHE_SOUND(GRAV_SOUND_RUN); |
|
PRECACHE_SOUND(GRAV_SOUND_FAILRUN); |
|
PRECACHE_SOUND(GRAV_SOUND_STARTUP); |
|
|
|
PRECACHE_MODEL(GRAV_BEAM_SPRITE); |
|
PRECACHE_MODEL("sprites/hotglow.spr"); |
|
|
|
PRECACHE_SOUND("weapons/357_cock1.wav"); |
|
|
|
} |
|
|
|
|
|
BOOL CGrav::Deploy(void) |
|
{ |
|
m_deployed = FALSE; |
|
m_fireState = FIRE_OFF; |
|
return DefaultDeploy("models/v_gravcannon.mdl", "models/p_gravcannon.mdl", GAUSS_DRAW, "gauss"); |
|
} |
|
|
|
int CGrav::AddToPlayer(CBasePlayer *pPlayer) |
|
{ |
|
if (CBasePlayerWeapon::AddToPlayer(pPlayer)) |
|
{ |
|
MESSAGE_BEGIN(MSG_ONE, gmsgWeapPickup, NULL, pPlayer->pev); |
|
WRITE_BYTE(m_iId); |
|
MESSAGE_END(); |
|
return TRUE; |
|
} |
|
return FALSE; |
|
} |
|
|
|
|
|
|
|
void CGrav::Holster(int skiplocal /* = 0 */) |
|
{ |
|
|
|
SetThink(NULL); |
|
if (m_hAimentEntity) { m_hAimentEntity->pev->velocity = Vector(0, 0, 0); } |
|
m_hAimentEntity = NULL; |
|
EndAttack(); |
|
m_iStage = 0; |
|
m_flNextGravgunAttack = gpGlobals->time + 0.5; |
|
m_pPlayer->m_flNextAttack = gpGlobals->time + 0.5; |
|
GravAnim(GAUSS_HOLSTER,0,0); |
|
SetThink(NULL); |
|
} |
|
|
|
int CGrav::GetItemInfo(ItemInfo *p) |
|
{ |
|
p->pszName = STRING(pev->classname); |
|
p->pszAmmo1 = NULL; |
|
p->iMaxAmmo1 = -1; |
|
p->pszAmmo2 = NULL; |
|
p->iMaxAmmo2 = -1; |
|
p->iMaxClip = WEAPON_NOCLIP; |
|
p->iSlot = 0; |
|
p->iPosition = 1; |
|
p->iId = m_iId = WEAPON_GRAVGUN; |
|
p->iFlags = 0; |
|
p->iWeight = 20; |
|
|
|
return 1; |
|
} |
|
|
|
BOOL CGrav::HasAmmo(void) |
|
{ |
|
|
|
return TRUE; |
|
} |
|
|
|
|
|
|
|
void CGrav::Attack(void) |
|
{ |
|
pev->nextthink = gpGlobals->time + 1.1; |
|
m_flNextGravgunAttack - gpGlobals->time + 0.5; |
|
|
|
UTIL_MakeVectors(m_pPlayer->pev->v_angle + m_pPlayer->pev->punchangle); |
|
Vector vecAiming = gpGlobals->v_forward; |
|
Vector vecSrc = m_pPlayer->GetGunPosition(); |
|
|
|
switch (m_fireState) |
|
{ |
|
case FIRE_OFF: |
|
{ |
|
m_fireMode = FIRE_WIDE; |
|
|
|
|
|
GravAnim(GAUSS_FIRE2, 1, 0); |
|
m_pPlayer->m_iWeaponVolume = 20; |
|
m_flTimeWeaponIdle = gpGlobals->time + 0.04; |
|
pev->fuser1 = gpGlobals->time + 0.1; |
|
|
|
m_iStage = 0; |
|
m_fireState = FIRE_CHARGE; |
|
} |
|
break; |
|
|
|
case FIRE_CHARGE: |
|
{ |
|
float dist = Fire(vecSrc, vecAiming); |
|
m_pPlayer->m_iWeaponVolume = 20; |
|
|
|
if (pev->fuser1 <= gpGlobals->time) |
|
{ |
|
GravAnim(GAUSS_SPIN, 1, 0); |
|
pev->fuser1 = 1000; |
|
SetThink(NULL); |
|
} |
|
|
|
|
|
//CBaseEntity* crosent = TraceForward(m_pPlayer, 1000); |
|
CBaseEntity* crossent = m_hAimentEntity; |
|
m_hAimentEntity = NULL; |
|
if( !crossent ) |
|
crossent = GetCrossEnt(vecSrc, gpGlobals->v_forward, dist + 30); |
|
if( !crossent || !( m_fPushSpeed = crossent->TouchGravGun(m_pPlayer,3) ) ) |
|
crossent = TraceForward(m_pPlayer, 1000); |
|
if(crossent && (m_fPushSpeed = crossent->TouchGravGun(m_pPlayer,3) ) ) |
|
{ |
|
m_flNextGravgunAttack = gpGlobals->time + 0.8; |
|
DestroyEffect(); |
|
m_fireMode = FIRE_WIDE; |
|
Vector origin = crossent->pev->origin; |
|
if(crossent->IsBSPModel()) |
|
origin = VecBModelOrigin( crossent->pev ); |
|
UpdateEffect( vecSrc, origin, 1 ); |
|
|
|
|
|
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, GRAV_SOUND_STARTUP, 1, ATTN_NORM, 0, 70 + RANDOM_LONG(0, 34)); |
|
|
|
//if (crosent->pev->flags& FL_ONGROUND) { pev->velocity = pev->velocity * 0.95; }; |
|
|
|
//crossent->TouchGravGun(m_pPlayer,3); |
|
Vector pusher = vecAiming; |
|
pusher.x = pusher.x * m_fPushSpeed; |
|
pusher.y = pusher.y * m_fPushSpeed; |
|
pusher.z = pusher.z * m_fPushSpeed * 0.7; |
|
crossent->pev->velocity = pusher+m_pPlayer->pev->velocity; |
|
} |
|
else |
|
{ |
|
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, GRAV_SOUND_FAILRUN, 0.6, ATTN_NORM, 0, 70 + RANDOM_LONG(0, 34)); |
|
crossent = NULL; |
|
} |
|
if (gpGlobals->time >= m_flNextGravgunAttack) |
|
{ |
|
m_flNextGravgunAttack = gpGlobals->time + 0.7; |
|
EndAttack(); |
|
} |
|
|
|
} |
|
|
|
m_flNextGravgunAttack = gpGlobals->time + 0.5; |
|
pev->nextthink = gpGlobals->time + 0.2; |
|
SetThink( &CGrav::DestroyEffect ); |
|
|
|
break; |
|
} |
|
|
|
} |
|
void CGrav::GravAnim(int iAnim, int skiplocal, int body) |
|
{ |
|
|
|
m_pPlayer->pev->weaponanim = iAnim; |
|
|
|
|
|
|
|
MESSAGE_BEGIN(MSG_ONE, SVC_WEAPONANIM, NULL, m_pPlayer->pev); |
|
WRITE_BYTE(iAnim); // sequence number |
|
WRITE_BYTE(pev->body); // weaponmodel bodygroup. |
|
MESSAGE_END(); |
|
} |
|
|
|
void CGrav::Attack2(void) |
|
{ |
|
//if (temp) { temp = NULL; } |
|
//if(temp) return; |
|
UTIL_MakeVectors(m_pPlayer->pev->v_angle + m_pPlayer->pev->punchangle); |
|
Vector vecAiming = gpGlobals->v_forward; |
|
//Vector vecAiming = UTIL_GetAimVector(m_pPlayer->edict(), 1000); |
|
Vector vecSrc = m_pPlayer->GetGunPosition(); |
|
|
|
switch (m_fireState) |
|
{ |
|
case FIRE_OFF: |
|
{ |
|
GravAnim(GAUSS_FIRE, 1, 0); |
|
m_pPlayer->m_iWeaponVolume = 20; |
|
|
|
m_fireState = FIRE_CHARGE; |
|
m_fireMode = FIRE_WIDE; |
|
|
|
} |
|
break; |
|
|
|
case FIRE_CHARGE: |
|
{ |
|
float dist = Fire(vecSrc, vecAiming) + 30; |
|
m_flNextGravgunAttack = gpGlobals->time + 0.1; |
|
//ALERT( at_console, "dist: %f\n", dist ); |
|
m_pPlayer->m_iWeaponVolume = 100; |
|
|
|
if (pev->fuser1 <= gpGlobals->time) |
|
{ |
|
|
|
pev->fuser1 = 1000; |
|
} |
|
//CBaseEntity* crossent = TraceForward(m_pPlayer,500); |
|
CBaseEntity* crossent = GetCrossEnt(vecSrc, gpGlobals->v_forward, dist ); |
|
if( !crossent || !(m_fPushSpeed = crossent->TouchGravGun(m_pPlayer,0)) ) |
|
{ |
|
crossent = TraceForward(m_pPlayer, 1000); |
|
if( !crossent || !(m_fPushSpeed = crossent->TouchGravGun(m_pPlayer,0)) ) |
|
{ |
|
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, GRAV_SOUND_FAILRUN, 0.6, ATTN_NORM, 0, 70 + RANDOM_LONG(0, 34)); |
|
crossent = NULL; |
|
} |
|
} |
|
if ( crossent ){ |
|
DestroyEffect(); |
|
m_fireMode = FIRE_NARROW; |
|
Vector origin = crossent->pev->origin; |
|
if(crossent->IsBSPModel()) |
|
origin = VecBModelOrigin( crossent->pev ); |
|
UpdateEffect( vecSrc, origin, 1 ); |
|
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, GRAV_SOUND_RUN, 0.6, ATTN_NORM, 0, 70 + RANDOM_LONG(0, 34)); |
|
if(crossent->TouchGravGun(m_pPlayer, 0)) |
|
{ |
|
m_hAimentEntity = crossent; |
|
Pull(crossent,5); |
|
GravAnim(GAUSS_SPIN, 0, 0); |
|
} |
|
|
|
} |
|
else |
|
{ |
|
if( m_fireMode == FIRE_NARROW ) |
|
DestroyEffect(); |
|
|
|
m_fireMode = FIRE_WIDE; |
|
} |
|
} |
|
break; |
|
} |
|
|
|
} |
|
CBaseEntity *CGrav::GetCrossEnt( Vector gunpos, Vector aim, float radius ) |
|
{ |
|
edict_t *pEdict = g_engfuncs.pfnPEntityOfEntIndex( 1 ); |
|
edict_t *pClosest = NULL; |
|
Vector vecLOS; |
|
float flMaxDot = 0.9; |
|
float flDot; |
|
|
|
if ( !pEdict ) |
|
return NULL; |
|
|
|
edict_t *player = m_pPlayer->edict(); |
|
|
|
// uncomment this for profiling |
|
int tracecount = 0; |
|
|
|
for ( int i = 1; i < gpGlobals->maxEntities; i++, pEdict++ ) |
|
{ |
|
if ( pEdict->free ) // Not in use |
|
continue; |
|
|
|
if( pEdict->v.solid == SOLID_BSP || pEdict->v.movetype == MOVETYPE_PUSHSTEP ) |
|
continue; //bsp models will be found by trace later |
|
|
|
Vector origin = VecBModelOrigin(&pEdict->v); |
|
|
|
vecLOS = origin - gunpos; |
|
|
|
// too far, ignore it now |
|
if( vecLOS.Length() > radius ) |
|
continue; |
|
|
|
// ignore player |
|
if( pEdict == player ) |
|
continue; |
|
|
|
//ALERT( at_console, "len: %f\n", vecLOS.Length() ); |
|
vecLOS = UTIL_ClampVectorToBox(vecLOS, pEdict->v.size * 0.5); |
|
|
|
flDot = DotProduct(vecLOS, aim); |
|
if (flDot <= flMaxDot) |
|
continue; |
|
tracecount++; |
|
TraceResult tr; |
|
UTIL_TraceLine(gunpos, origin, missile, player, &tr); |
|
if( ( tr.vecEndPos - gunpos ).Length() + 30 < (origin - gunpos).Length()) |
|
continue; |
|
pClosest = pEdict; |
|
flMaxDot = flDot; |
|
} |
|
|
|
ALERT( at_console, "tracecount: %d\n", tracecount ); |
|
|
|
return CBaseEntity::Instance(pClosest); |
|
|
|
} |
|
|
|
CBaseEntity* CGrav::TraceForward(CBaseEntity *pMe,float radius) |
|
{ |
|
TraceResult tr; |
|
UTIL_MakeVectors(pMe->pev->v_angle); |
|
UTIL_TraceLine(pMe->pev->origin + pMe->pev->view_ofs, pMe->pev->origin + pMe->pev->view_ofs + gpGlobals->v_forward * radius, missile, pMe->edict(), &tr); |
|
if( tr.flFraction != 1.0 && !FNullEnt(tr.pHit) ) |
|
return CBaseEntity::Instance(tr.pHit); |
|
return NULL; |
|
} |
|
|
|
//Used for prop grab and |
|
void CGrav::GrabThink() |
|
{ |
|
if (( m_iGrabFailures < 50 )&& m_hAimentEntity ) |
|
{ |
|
Vector origin = m_hAimentEntity->pev->origin; |
|
if( m_hAimentEntity->IsBSPModel() ) |
|
origin = VecBModelOrigin(m_hAimentEntity->pev ); |
|
if( ( origin - m_pPlayer->pev->origin).Length() > 150 ) |
|
m_iGrabFailures++; |
|
else |
|
m_iGrabFailures = 0; |
|
|
|
UpdateEffect(pev->origin, origin, 1); |
|
|
|
Pull(m_hAimentEntity, 100); |
|
|
|
pev->nextthink = gpGlobals->time + 0.001; |
|
} |
|
else{ |
|
EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, GRAV_SOUND_OFF, 1, ATTN_NORM, 0, 70 + RANDOM_LONG(0, 34)); |
|
m_iGrabFailures = 0; |
|
SetThink(NULL); |
|
if(m_hAimentEntity) |
|
{ |
|
m_hAimentEntity->pev->velocity = Vector(0,0,0); |
|
m_hAimentEntity = NULL; |
|
} |
|
EndAttack(); |
|
m_iStage = 0; |
|
} |
|
|
|
|
|
|
|
} |
|
void CGrav::Pull(CBaseEntity* ent,float force) |
|
{ |
|
Vector origin = ent->pev->origin; |
|
if( ent->IsBSPModel()) |
|
origin = VecBModelOrigin(ent->pev); |
|
UTIL_MakeVectors(m_pPlayer->pev->v_angle + m_pPlayer->pev->punchangle); |
|
Vector target = m_pPlayer->pev->origin + gpGlobals->v_forward * 75; |
|
target.z += 32; |
|
if ((target - origin).Length() > 60){ |
|
target = m_pPlayer->pev->origin + gpGlobals->v_forward * 110 ; |
|
|
|
target.z += 60; |
|
|
|
|
|
//ALERT(at_console, "%s 1 %d : %f\n", STRING(ent->pev->classname), m_iStage, ((target - VecBModelOrigin(ent->pev)).Length())); |
|
|
|
|
|
if( !m_iStage ) |
|
{ |
|
ent->pev->velocity = (target - origin).Normalize()*300; |
|
pev->velocity.z += 10; |
|
if( (target - origin).Length() < 150 ) |
|
{ |
|
m_iStage = 1; |
|
SetThink( &CGrav::GrabThink ); |
|
pev->nextthink = gpGlobals->time + 0.001; |
|
ent->TouchGravGun(m_pPlayer, 1); |
|
} |
|
} |
|
else |
|
{ |
|
ent->pev->velocity = (target - origin).Normalize()*550; |
|
pev->velocity.z += 15; |
|
} |
|
ent->pev->velocity = ent->pev->velocity + m_pPlayer->pev->velocity; |
|
///// |
|
#ifdef BEAMS |
|
CBeam* m_pBeam1 = CBeam::BeamCreate(GRAV_BEAM_SPRITE, 40); |
|
m_pBeam1->SetFlags(BEAM_FSHADEOUT); |
|
m_pBeam1->pev->spawnflags |= SF_BEAM_TEMPORARY; // Flag these to be destroyed on save/restore or level transition |
|
m_pBeam1->pev->flags |= FL_SKIPLOCALHOST; |
|
m_pBeam1->pev->owner = m_pPlayer->edict(); |
|
m_pBeam1->SetStartPos(target); |
|
m_pBeam1->SetEndPos(VecBModelOrigin(ent->pev)); |
|
m_pBeam1->SetWidth(40 - (1 * 20)); |
|
m_pBeam1->SetBrightness(130); |
|
#endif // BEAMS |
|
|
|
|
|
///// |
|
//ALERT(at_console, "%s 2: %f\n", STRING(ent->pev->classname), m_iStage, ent->pev->velocity.Length()); |
|
} |
|
else if( ent->TouchGravGun(m_pPlayer, 2) ) |
|
{ |
|
ent->pev->velocity = (target - origin)* 35; |
|
if(ent->pev->velocity.Length()>900) |
|
ent->pev->velocity = (target - origin).Normalize() * 900; |
|
ent->pev->velocity = ent->pev->velocity + m_pPlayer->pev->velocity; |
|
m_iStage = 2; |
|
SetThink( &CGrav::GrabThink ); |
|
pev->nextthink = gpGlobals->time + 0.001; |
|
} |
|
else |
|
{ |
|
SetThink(NULL); |
|
m_hAimentEntity = NULL; |
|
EndAttack(); |
|
m_iStage = 0; |
|
} |
|
} |
|
|
|
|
|
|
|
|
|
|
|
void CGrav::PrimaryAttack(void) |
|
{ |
|
if (m_flNextGravgunAttack < gpGlobals->time) |
|
{ |
|
|
|
|
|
SetThink(NULL); |
|
Attack(); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
void CGrav::SecondaryAttack(void) |
|
{ |
|
if (m_flNextGravgunAttack < gpGlobals->time) |
|
{ |
|
if (m_iStage) |
|
{ |
|
if( m_fireState != FIRE_OFF ) |
|
{ |
|
return; |
|
} |
|
//m_fireMode = FIRE_WIDE; |
|
EndAttack(); |
|
SetThink(NULL); |
|
m_flNextGravgunAttack = gpGlobals->time + 0.6; |
|
//m_flTimeWeaponIdle = gpGlobals->time + 0.1; |
|
|
|
m_iStage = 0; |
|
if( m_hAimentEntity ) |
|
{ |
|
m_hAimentEntity->pev->velocity = Vector(0,0,0); |
|
m_hAimentEntity = NULL; |
|
} |
|
} |
|
else { |
|
Attack2(); |
|
} |
|
|
|
} |
|
} |
|
float CGrav::Fire(const Vector &vecOrigSrc, const Vector &vecDir) |
|
{ |
|
Vector vecDest = vecOrigSrc + vecDir * 2048; |
|
edict_t *pentIgnore; |
|
TraceResult tr; |
|
|
|
pentIgnore = m_pPlayer->edict(); |
|
Vector tmpSrc = vecOrigSrc + gpGlobals->v_up * -8 + gpGlobals->v_right * 3; |
|
UTIL_TraceLine(vecOrigSrc, vecDest, dont_ignore_monsters, pentIgnore, &tr); |
|
|
|
if (tr.fAllSolid) |
|
return (tr.vecEndPos - tmpSrc).Length(); |
|
|
|
UpdateEffect(tmpSrc, tr.vecEndPos, 1); |
|
return (tr.vecEndPos - tmpSrc).Length(); |
|
} |
|
|
|
|
|
void CGrav::UpdateEffect(const Vector &startPoint, const Vector &endPoint, float timeBlend) |
|
{ |
|
#ifndef CLIENT_DLL |
|
if (!m_pBeam) |
|
{ |
|
CreateEffect(); |
|
} |
|
|
|
m_pBeam->SetStartPos(endPoint); |
|
m_pBeam->SetBrightness(255 - (timeBlend * 180)); |
|
m_pBeam->SetWidth(40 - (timeBlend * 20)); |
|
|
|
if (m_fireMode == FIRE_WIDE) |
|
m_pBeam->SetColor(100 + (25 * timeBlend), 104 + 80 * fabs(sin(gpGlobals->time * 10)),10 ); |
|
else |
|
m_pBeam->SetColor(90 + (25 * timeBlend), 100 + 80 * fabs(sin(gpGlobals->time * 10)), 10+(30 * timeBlend)); |
|
Vector& lel=pev->origin; |
|
lel[0] = 30; |
|
lel[1] = 30; |
|
lel[2] = 30; |
|
|
|
//Vector& ar= m_pPlayer->pev-> origin+ m_pPlayer->pev->view_ofs; |
|
//Vector& al = pev->angles; |
|
|
|
|
|
// UTIL_SetOrigin(m_pSprite->pev, ar); |
|
// m_pSprite->pev->frame += 8 * gpGlobals->frametime; |
|
//if (m_pSprite->pev->frame > m_pSprite->Frames()) |
|
// m_pSprite->pev->frame = 0; |
|
|
|
m_pNoise->SetStartPos(endPoint); |
|
|
|
#endif |
|
|
|
} |
|
|
|
void CGrav::CreateEffect(void) |
|
{ |
|
|
|
#ifndef CLIENT_DLL |
|
DestroyEffect(); |
|
|
|
m_pBeam = CBeam::BeamCreate(GRAV_BEAM_SPRITE, 40); |
|
m_pBeam->PointEntInit(pev->origin, m_pPlayer->entindex()); |
|
m_pBeam->SetFlags(BEAM_FSINE); |
|
m_pBeam->SetEndAttachment(1); |
|
m_pBeam->pev->spawnflags |= SF_BEAM_TEMPORARY; // Flag these to be destroyed on save/restore or level transition |
|
//m_pBeam->pev->flags |= FL_SKIPLOCALHOST; |
|
m_pBeam->pev->owner = m_pPlayer->edict(); |
|
|
|
m_pNoise = CBeam::BeamCreate(GRAV_BEAM_SPRITE, 55); |
|
m_pNoise->PointEntInit(pev->origin, m_pPlayer->entindex()); |
|
m_pNoise->SetScrollRate(3); |
|
m_pNoise->SetBrightness(100); |
|
m_pNoise->SetEndAttachment(1); |
|
m_pNoise->pev->spawnflags |= SF_BEAM_TEMPORARY; |
|
//m_pNoise->pev->flags |= FL_SKIPLOCALHOST; |
|
m_pNoise->pev->owner = m_pPlayer->edict(); |
|
|
|
/*m_pSprite = CSprite::SpriteCreate(GRAV_FLARE_SPRITE, m_pPlayer->GetGunPosition(), TRUE); |
|
m_pSprite->pev->scale = 1.0; |
|
|
|
m_pSprite->SetTransparency(kRenderGlow, 255, 140, 0, 255, kRenderFxPulseFast); |
|
m_pSprite->pev->spawnflags |= SF_SPRITE_TEMPORARY; |
|
m_pSprite->pev->flags |= FL_SKIPLOCALHOST; |
|
m_pSprite->pev->owner = m_pPlayer->edict();*/ |
|
|
|
if (m_fireMode == FIRE_WIDE) |
|
{ |
|
m_pBeam->SetScrollRate(300); |
|
m_pBeam->SetNoise(20); |
|
m_pNoise->SetColor(200, 120, 30); |
|
m_pNoise->SetNoise(8); |
|
} |
|
else |
|
{ |
|
m_pBeam->SetScrollRate(200); |
|
m_pBeam->SetNoise(5); |
|
m_pNoise->SetColor(0, 255, 0); |
|
m_pNoise->SetNoise(2); |
|
} |
|
#endif |
|
|
|
} |
|
|
|
|
|
void CGrav::DestroyEffect(void) |
|
{ |
|
|
|
#ifndef CLIENT_DLL |
|
if (m_pBeam) |
|
{ |
|
UTIL_Remove(m_pBeam); |
|
m_pBeam = NULL; |
|
} |
|
if (m_pNoise) |
|
{ |
|
UTIL_Remove(m_pNoise); |
|
m_pNoise = NULL; |
|
} |
|
if (m_pSprite) |
|
{ |
|
if (m_fireMode == FIRE_WIDE) |
|
m_pSprite->Expand(10, 500); |
|
else |
|
UTIL_Remove(m_pSprite); |
|
m_pSprite = NULL; |
|
} |
|
#endif |
|
|
|
} |
|
|
|
|
|
|
|
void CGrav::WeaponIdle(void) |
|
{ |
|
ResetEmptySound(); |
|
|
|
if (m_flTimeWeaponIdle > gpGlobals->time) |
|
return; |
|
|
|
if (m_fireState != FIRE_OFF) |
|
EndAttack(); |
|
|
|
GravAnim(GAUSS_IDLE, 0, 0); |
|
m_deployed = TRUE; |
|
} |
|
|
|
|
|
|
|
void CGrav::EndAttack(void) |
|
{ |
|
bool bMakeNoise = false; |
|
// if (m_AimentEntity&&m_AimentEntity->pev->velocity.Length() > 100&& (m_AimentEntity->pev->origin-m_pPlayer->pev->origin).Length()<100) { m_AimentEntity->pev->velocity = m_AimentEntity->pev->velocity / 10; } |
|
ALERT( at_console, "EndAttack()\n"); |
|
if (m_fireState != FIRE_OFF) //Checking the button just in case!. |
|
bMakeNoise = true; |
|
m_flNextGravgunAttack = gpGlobals->time + 0.1; |
|
m_flTimeWeaponIdle = gpGlobals->time + 0.2; |
|
|
|
m_fireState = FIRE_OFF; |
|
|
|
DestroyEffect(); |
|
} |
|
|
|
|
|
|
|
|
|
|