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931 lines
25 KiB
931 lines
25 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Linked list container class |
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// |
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// $Revision: $ |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef UTLLINKEDLIST_H |
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#define UTLLINKEDLIST_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "utlmemory.h" |
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// define to enable asserts griping about things you shouldn't be doing with multilists |
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// #define MULTILIST_PEDANTIC_ASSERTS 1 |
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// This is a useful macro to iterate from head to tail in a linked list. |
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#define FOR_EACH_LL( listName, iteratorName ) \ |
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for( int iteratorName=(listName).Head(); (listName).IsUtlLinkedList && iteratorName != (listName).InvalidIndex(); iteratorName = (listName).Next( iteratorName ) ) |
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//----------------------------------------------------------------------------- |
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// class CUtlLinkedList: |
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// description: |
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// A lovely index-based linked list! T is the class type, I is the index |
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// type, which usually should be an unsigned short or smaller. However, |
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// you must avoid using 16- or 8-bit arithmetic on PowerPC architectures; |
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// therefore you should not use UtlLinkedListElem_t::I as the type of |
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// a local variable... ever. PowerPC integer arithmetic must be 32- or |
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// 64-bit only; otherwise performance plummets. |
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//----------------------------------------------------------------------------- |
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template <class T, class I> |
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struct UtlLinkedListElem_t |
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{ |
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T m_Element; |
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I m_Previous; |
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I m_Next; |
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private: |
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// No copy constructor for these... |
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UtlLinkedListElem_t( const UtlLinkedListElem_t& ); |
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}; |
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// Class S is the storage type; the type you can use to save off indices in |
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// persistent memory. Class I is the iterator type, which is what should be used |
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// in local scopes. I defaults to be S, but be aware that on the 360, 16-bit |
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// arithmetic is catastrophically slow. Therefore you should try to save shorts |
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// in memory, but always operate on 32's or 64's in local scope. |
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// The ideal parameter order would be TSMI (you are more likely to override M than I) |
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// but since M depends on I we can't have the defaults in that order, alas. |
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template <class T, class S = unsigned short, bool ML = false, class I = S, class M = CUtlMemory< UtlLinkedListElem_t<T, S>, I > > |
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class CUtlLinkedList |
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{ |
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public: |
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typedef T ElemType_t; |
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typedef S IndexType_t; // should really be called IndexStorageType_t, but that would be a huge change |
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typedef I IndexLocalType_t; |
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typedef M MemoryAllocator_t; |
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static const bool IsUtlLinkedList = true; // Used to match this at compiletime |
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// constructor, destructor |
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CUtlLinkedList( int growSize = 0, int initSize = 0 ); |
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~CUtlLinkedList(); |
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// gets particular elements |
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T& Element( I i ); |
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T const& Element( I i ) const; |
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T& operator[]( I i ); |
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T const& operator[]( I i ) const; |
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// Make sure we have a particular amount of memory |
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void EnsureCapacity( int num ); |
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void SetGrowSize( int growSize ); |
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// Memory deallocation |
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void Purge(); |
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// Delete all the elements then call Purge. |
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void PurgeAndDeleteElements(); |
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// Insertion methods.... |
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I InsertBefore( I before ); |
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I InsertAfter( I after ); |
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I AddToHead( ); |
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I AddToTail( ); |
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I InsertBefore( I before, T const& src ); |
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I InsertAfter( I after, T const& src ); |
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I AddToHead( T const& src ); |
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I AddToTail( T const& src ); |
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// Find an element and return its index or InvalidIndex() if it couldn't be found. |
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I Find( const T &src ) const; |
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// Look for the element. If it exists, remove it and return true. Otherwise, return false. |
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bool FindAndRemove( const T &src ); |
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// Removal methods |
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void Remove( I elem ); |
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void RemoveAll(); |
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// Allocation/deallocation methods |
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// If multilist == true, then list list may contain many |
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// non-connected lists, and IsInList and Head + Tail are meaningless... |
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I Alloc( bool multilist = false ); |
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void Free( I elem ); |
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// list modification |
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void LinkBefore( I before, I elem ); |
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void LinkAfter( I after, I elem ); |
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void Unlink( I elem ); |
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void LinkToHead( I elem ); |
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void LinkToTail( I elem ); |
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// invalid index (M will never allocate an element at this index) |
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inline static S InvalidIndex() { return ( S )M::InvalidIndex(); } |
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// Is a given index valid to use? (representible by S and not the invalid index) |
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static bool IndexInRange( I index ); |
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inline static size_t ElementSize() { return sizeof( ListElem_t ); } |
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// list statistics |
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int Count() const; |
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I MaxElementIndex() const; |
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I NumAllocated( void ) const { return m_NumAlloced; } |
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// Traversing the list |
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I Head() const; |
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I Tail() const; |
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I Previous( I i ) const; |
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I Next( I i ) const; |
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// STL compatible const_iterator class |
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template < typename List_t > |
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class _CUtlLinkedList_constiterator_t |
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{ |
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public: |
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typedef typename List_t::ElemType_t ElemType_t; |
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typedef typename List_t::IndexType_t IndexType_t; |
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// Default constructor -- gives a currently unusable iterator. |
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_CUtlLinkedList_constiterator_t() |
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: m_list( 0 ) |
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, m_index( List_t::InvalidIndex() ) |
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{ |
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} |
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// Normal constructor. |
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_CUtlLinkedList_constiterator_t( const List_t& list, IndexType_t index ) |
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: m_list( &list ) |
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, m_index( index ) |
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{ |
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} |
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// Pre-increment operator++. This is the most efficient increment |
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// operator so it should always be used. |
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_CUtlLinkedList_constiterator_t& operator++() |
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{ |
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m_index = m_list->Next( m_index ); |
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return *this; |
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} |
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// Post-increment operator++. This is less efficient than pre-increment. |
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_CUtlLinkedList_constiterator_t operator++(int) |
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{ |
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// Copy ourselves. |
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_CUtlLinkedList_constiterator_t temp = *this; |
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// Increment ourselves. |
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++*this; |
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// Return the copy. |
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return temp; |
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} |
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// Pre-decrement operator--. This is the most efficient decrement |
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// operator so it should always be used. |
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_CUtlLinkedList_constiterator_t& operator--() |
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{ |
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Assert( m_index != m_list->Head() ); |
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if ( m_index == m_list->InvalidIndex() ) |
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{ |
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m_index = m_list->Tail(); |
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} |
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else |
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{ |
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m_index = m_list->Previous( m_index ); |
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} |
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return *this; |
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} |
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// Post-decrement operator--. This is less efficient than post-decrement. |
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_CUtlLinkedList_constiterator_t operator--(int) |
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{ |
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// Copy ourselves. |
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_CUtlLinkedList_constiterator_t temp = *this; |
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// Decrement ourselves. |
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--*this; |
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// Return the copy. |
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return temp; |
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} |
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bool operator==( const _CUtlLinkedList_constiterator_t& other) const |
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{ |
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Assert( m_list == other.m_list ); |
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return m_index == other.m_index; |
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} |
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bool operator!=( const _CUtlLinkedList_constiterator_t& other) const |
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{ |
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Assert( m_list == other.m_list ); |
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return m_index != other.m_index; |
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} |
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const ElemType_t& operator*() const |
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{ |
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return m_list->Element( m_index ); |
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} |
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const ElemType_t* operator->() const |
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{ |
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return (&**this); |
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} |
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protected: |
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// Use a pointer rather than a reference so that we can support |
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// assignment of iterators. |
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const List_t* m_list; |
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IndexType_t m_index; |
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}; |
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// Are nodes in the list or valid? |
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bool IsValidIndex( I i ) const; |
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bool IsInList( I i ) const; |
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protected: |
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// What the linked list element looks like |
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typedef UtlLinkedListElem_t<T, S> ListElem_t; |
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// constructs the class |
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I AllocInternal( bool multilist = false ); |
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void ConstructList(); |
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// Gets at the list element.... |
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ListElem_t& InternalElement( I i ) { return m_Memory[i]; } |
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ListElem_t const& InternalElement( I i ) const { return m_Memory[i]; } |
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// copy constructors not allowed |
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CUtlLinkedList( CUtlLinkedList<T, S, ML, I, M> const& list ) { Assert(0); } |
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M m_Memory; |
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I m_Head; |
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I m_Tail; |
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I m_FirstFree; |
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I m_ElementCount; // The number actually in the list |
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I m_NumAlloced; // The number of allocated elements |
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typename M::Iterator_t m_LastAlloc; // the last index allocated |
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// For debugging purposes; |
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// it's in release builds so this can be used in libraries correctly |
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ListElem_t *m_pElements; |
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inline M const &Memory( void ) const |
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{ |
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return m_Memory; |
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} |
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void ResetDbgInfo() |
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{ |
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m_pElements = m_Memory.Base(); |
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} |
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private: |
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// Faster version of Next that can only be used from tested code internal |
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// to this class, such as Find(). It avoids the cost of checking the index |
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// validity, which is a big win on debug builds. |
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I PrivateNext( I i ) const; |
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}; |
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//----------------------------------------------------------------------------- |
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// constructor, destructor |
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//----------------------------------------------------------------------------- |
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template <class T, class S, bool ML, class I, class M> |
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CUtlLinkedList<T,S,ML,I,M>::CUtlLinkedList( int growSize, int initSize ) : |
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m_Memory( growSize, initSize ), m_LastAlloc( m_Memory.InvalidIterator() ) |
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{ |
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// Prevent signed non-int datatypes |
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ConstructList(); |
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ResetDbgInfo(); |
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} |
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template <class T, class S, bool ML, class I, class M> |
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CUtlLinkedList<T,S,ML,I,M>::~CUtlLinkedList( ) |
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{ |
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RemoveAll(); |
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} |
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template <class T, class S, bool ML, class I, class M> |
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void CUtlLinkedList<T,S,ML,I,M>::ConstructList() |
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{ |
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m_Head = InvalidIndex(); |
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m_Tail = InvalidIndex(); |
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m_FirstFree = InvalidIndex(); |
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m_ElementCount = 0; |
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m_NumAlloced = 0; |
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} |
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//----------------------------------------------------------------------------- |
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// gets particular elements |
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//----------------------------------------------------------------------------- |
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template <class T, class S, bool ML, class I, class M> |
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inline T& CUtlLinkedList<T,S,ML,I,M>::Element( I i ) |
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{ |
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return m_Memory[i].m_Element; |
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} |
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template <class T, class S, bool ML, class I, class M> |
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inline T const& CUtlLinkedList<T,S,ML,I,M>::Element( I i ) const |
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{ |
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return m_Memory[i].m_Element; |
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} |
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template <class T, class S, bool ML, class I, class M> |
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inline T& CUtlLinkedList<T,S,ML,I,M>::operator[]( I i ) |
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{ |
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return m_Memory[i].m_Element; |
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} |
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template <class T, class S, bool ML, class I, class M> |
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inline T const& CUtlLinkedList<T,S,ML,I,M>::operator[]( I i ) const |
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{ |
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return m_Memory[i].m_Element; |
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} |
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//----------------------------------------------------------------------------- |
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// list statistics |
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//----------------------------------------------------------------------------- |
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template <class T, class S, bool ML, class I, class M> |
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inline int CUtlLinkedList<T,S,ML,I,M>::Count() const |
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{ |
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#ifdef MULTILIST_PEDANTIC_ASSERTS |
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AssertMsg( !ML, "CUtlLinkedList::Count() is meaningless for linked lists." ); |
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#endif |
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return m_ElementCount; |
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} |
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template <class T, class S, bool ML, class I, class M> |
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inline I CUtlLinkedList<T,S,ML,I,M>::MaxElementIndex() const |
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{ |
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return m_Memory.NumAllocated(); |
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} |
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//----------------------------------------------------------------------------- |
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// Traversing the list |
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//----------------------------------------------------------------------------- |
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template <class T, class S, bool ML, class I, class M> |
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inline I CUtlLinkedList<T,S,ML,I,M>::Head() const |
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{ |
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return m_Head; |
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} |
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template <class T, class S, bool ML, class I, class M> |
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inline I CUtlLinkedList<T,S,ML,I,M>::Tail() const |
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{ |
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return m_Tail; |
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} |
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template <class T, class S, bool ML, class I, class M> |
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inline I CUtlLinkedList<T,S,ML,I,M>::Previous( I i ) const |
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{ |
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Assert( IsValidIndex(i) ); |
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return InternalElement(i).m_Previous; |
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} |
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template <class T, class S, bool ML, class I, class M> |
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inline I CUtlLinkedList<T,S,ML,I,M>::Next( I i ) const |
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{ |
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Assert( IsValidIndex(i) ); |
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return InternalElement(i).m_Next; |
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} |
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template <class T, class S, bool ML, class I, class M> |
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inline I CUtlLinkedList<T,S,ML,I,M>::PrivateNext( I i ) const |
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{ |
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return InternalElement(i).m_Next; |
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} |
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//----------------------------------------------------------------------------- |
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// Are nodes in the list or valid? |
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//----------------------------------------------------------------------------- |
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#pragma warning(push) |
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#pragma warning( disable: 4310 ) // Allows "(I)(S)M::INVALID_INDEX" below |
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template <class T, class S, bool ML, class I, class M> |
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inline bool CUtlLinkedList<T,S,ML,I,M>::IndexInRange( I index ) // Static method |
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{ |
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// Since S is not necessarily the type returned by M, we need to check that M returns indices |
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// which are representable by S. A common case is 'S === unsigned short', 'I == int', in which |
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// case CUtlMemory will have 'InvalidIndex == (int)-1' (which casts to 65535 in S), and will |
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// happily return elements at index 65535 and above. |
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return ( ( (S)index == index ) && ( (S)index != InvalidIndex() ) ); |
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} |
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#pragma warning(pop) |
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template <class T, class S, bool ML, class I, class M> |
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inline bool CUtlLinkedList<T,S,ML,I,M>::IsValidIndex( I i ) const |
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{ |
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if ( !m_Memory.IsIdxValid( i ) ) |
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return false; |
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if ( m_Memory.IsIdxAfter( i, m_LastAlloc ) ) |
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return false; // don't read values that have been allocated, but not constructed |
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return ( m_Memory[ i ].m_Previous != i ) || ( m_Memory[ i ].m_Next == i ); |
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} |
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template <class T, class S, bool ML, class I, class M> |
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inline bool CUtlLinkedList<T,S,ML,I,M>::IsInList( I i ) const |
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{ |
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if ( !m_Memory.IsIdxValid( i ) || m_Memory.IsIdxAfter( i, m_LastAlloc ) ) |
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return false; // don't read values that have been allocated, but not constructed |
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return Previous( i ) != i; |
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} |
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/* |
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template <class T> |
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inline bool CUtlFixedLinkedList<T>::IsInList( int i ) const |
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{ |
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return m_Memory.IsIdxValid( i ) && (Previous( i ) != i); |
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} |
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*/ |
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//----------------------------------------------------------------------------- |
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// Makes sure we have enough memory allocated to store a requested # of elements |
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//----------------------------------------------------------------------------- |
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template< class T, class S, bool ML, class I, class M > |
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void CUtlLinkedList<T,S,ML,I,M>::EnsureCapacity( int num ) |
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{ |
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//MEM_ALLOC_CREDIT_CLASS(); |
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m_Memory.EnsureCapacity(num); |
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ResetDbgInfo(); |
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} |
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template< class T, class S, bool ML, class I, class M > |
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void CUtlLinkedList<T,S,ML,I,M>::SetGrowSize( int growSize ) |
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{ |
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RemoveAll(); |
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m_Memory.Init( growSize ); |
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ResetDbgInfo(); |
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} |
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//----------------------------------------------------------------------------- |
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// Deallocate memory |
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//----------------------------------------------------------------------------- |
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template <class T, class S, bool ML, class I, class M> |
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void CUtlLinkedList<T,S,ML,I,M>::Purge() |
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{ |
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RemoveAll(); |
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m_Memory.Purge(); |
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m_FirstFree = InvalidIndex(); |
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m_NumAlloced = 0; |
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//Routing "m_LastAlloc = m_Memory.InvalidIterator();" through a local const to sidestep an internal compiler error on 360 builds |
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const typename M::Iterator_t scInvalidIterator = m_Memory.InvalidIterator(); |
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m_LastAlloc = scInvalidIterator; |
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ResetDbgInfo(); |
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} |
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template<class T, class S, bool ML, class I, class M> |
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void CUtlLinkedList<T,S,ML,I,M>::PurgeAndDeleteElements() |
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{ |
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I iNext; |
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for( I i=Head(); i != InvalidIndex(); i=iNext ) |
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{ |
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iNext = Next(i); |
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delete Element(i); |
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} |
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Purge(); |
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} |
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//----------------------------------------------------------------------------- |
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// Node allocation/deallocation |
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//----------------------------------------------------------------------------- |
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template <class T, class S, bool ML, class I, class M> |
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I CUtlLinkedList<T,S,ML,I,M>::AllocInternal( bool multilist ) |
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{ |
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Assert( !multilist || ML ); |
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#ifdef MULTILIST_PEDANTIC_ASSERTS |
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Assert( multilist == ML ); |
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#endif |
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I elem; |
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if ( m_FirstFree == InvalidIndex() ) |
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{ |
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Assert( m_Memory.IsValidIterator( m_LastAlloc ) || m_ElementCount == 0 ); |
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typename M::Iterator_t it = m_Memory.IsValidIterator( m_LastAlloc ) ? m_Memory.Next( m_LastAlloc ) : m_Memory.First(); |
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if ( !m_Memory.IsValidIterator( it ) ) |
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{ |
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m_Memory.Grow(); |
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ResetDbgInfo(); |
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it = m_Memory.IsValidIterator( m_LastAlloc ) ? m_Memory.Next( m_LastAlloc ) : m_Memory.First(); |
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Assert( m_Memory.IsValidIterator( it ) ); |
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if ( !m_Memory.IsValidIterator( it ) ) |
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{ |
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// We rarely if ever handle alloc failure. Continuing leads to corruption. |
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//Error( "CUtlLinkedList overflow! (exhausted memory allocator)\n" ); |
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return InvalidIndex(); |
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} |
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} |
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// We can overflow before the utlmemory overflows, since S != I |
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if ( !IndexInRange( m_Memory.GetIndex( it ) ) ) |
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{ |
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// We rarely if ever handle alloc failure. Continuing leads to corruption. |
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//Error( "CUtlLinkedList overflow! (exhausted index range)\n" ); |
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return InvalidIndex(); |
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} |
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m_LastAlloc = it; |
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elem = m_Memory.GetIndex( m_LastAlloc ); |
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m_NumAlloced++; |
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} |
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else |
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{ |
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elem = m_FirstFree; |
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m_FirstFree = InternalElement( m_FirstFree ).m_Next; |
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} |
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if ( !multilist ) |
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{ |
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InternalElement( elem ).m_Next = elem; |
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InternalElement( elem ).m_Previous = elem; |
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} |
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else |
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{ |
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InternalElement( elem ).m_Next = InvalidIndex(); |
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InternalElement( elem ).m_Previous = InvalidIndex(); |
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} |
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return elem; |
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} |
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template <class T, class S, bool ML, class I, class M> |
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I CUtlLinkedList<T,S,ML,I,M>::Alloc( bool multilist ) |
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{ |
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I elem = AllocInternal( multilist ); |
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if ( elem == InvalidIndex() ) |
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return elem; |
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Construct( &Element(elem) ); |
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return elem; |
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} |
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template <class T, class S, bool ML, class I, class M> |
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void CUtlLinkedList<T,S,ML,I,M>::Free( I elem ) |
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{ |
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Assert( IsValidIndex(elem) && IndexInRange( elem ) ); |
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Unlink(elem); |
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ListElem_t &internalElem = InternalElement(elem); |
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Destruct( &internalElem.m_Element ); |
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internalElem.m_Next = m_FirstFree; |
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m_FirstFree = elem; |
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} |
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//----------------------------------------------------------------------------- |
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// Insertion methods; allocates and links (uses default constructor) |
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//----------------------------------------------------------------------------- |
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template <class T, class S, bool ML, class I, class M> |
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I CUtlLinkedList<T,S,ML,I,M>::InsertBefore( I before ) |
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{ |
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// Make a new node |
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I newNode = AllocInternal(); |
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if ( newNode == InvalidIndex() ) |
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return newNode; |
|
|
|
// Link it in |
|
LinkBefore( before, newNode ); |
|
|
|
// Construct the data |
|
Construct( &Element(newNode) ); |
|
|
|
return newNode; |
|
} |
|
|
|
template <class T, class S, bool ML, class I, class M> |
|
I CUtlLinkedList<T,S,ML,I,M>::InsertAfter( I after ) |
|
{ |
|
// Make a new node |
|
I newNode = AllocInternal(); |
|
if ( newNode == InvalidIndex() ) |
|
return newNode; |
|
|
|
// Link it in |
|
LinkAfter( after, newNode ); |
|
|
|
// Construct the data |
|
Construct( &Element(newNode) ); |
|
|
|
return newNode; |
|
} |
|
|
|
template <class T, class S, bool ML, class I, class M> |
|
inline I CUtlLinkedList<T,S,ML,I,M>::AddToHead( ) |
|
{ |
|
return InsertAfter( InvalidIndex() ); |
|
} |
|
|
|
template <class T, class S, bool ML, class I, class M> |
|
inline I CUtlLinkedList<T,S,ML,I,M>::AddToTail( ) |
|
{ |
|
return InsertBefore( InvalidIndex() ); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Insertion methods; allocates and links (uses copy constructor) |
|
//----------------------------------------------------------------------------- |
|
|
|
template <class T, class S, bool ML, class I, class M> |
|
I CUtlLinkedList<T,S,ML,I,M>::InsertBefore( I before, T const& src ) |
|
{ |
|
// Make a new node |
|
I newNode = AllocInternal(); |
|
if ( newNode == InvalidIndex() ) |
|
return newNode; |
|
|
|
// Link it in |
|
LinkBefore( before, newNode ); |
|
|
|
// Construct the data |
|
CopyConstruct( &Element(newNode), src ); |
|
|
|
return newNode; |
|
} |
|
|
|
template <class T, class S, bool ML, class I, class M> |
|
I CUtlLinkedList<T,S,ML,I,M>::InsertAfter( I after, T const& src ) |
|
{ |
|
// Make a new node |
|
I newNode = AllocInternal(); |
|
if ( newNode == InvalidIndex() ) |
|
return newNode; |
|
|
|
// Link it in |
|
LinkAfter( after, newNode ); |
|
|
|
// Construct the data |
|
CopyConstruct( &Element(newNode), src ); |
|
|
|
return newNode; |
|
} |
|
|
|
template <class T, class S, bool ML, class I, class M> |
|
inline I CUtlLinkedList<T,S,ML,I,M>::AddToHead( T const& src ) |
|
{ |
|
return InsertAfter( InvalidIndex(), src ); |
|
} |
|
|
|
template <class T, class S, bool ML, class I, class M> |
|
inline I CUtlLinkedList<T,S,ML,I,M>::AddToTail( T const& src ) |
|
{ |
|
return InsertBefore( InvalidIndex(), src ); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Removal methods |
|
//----------------------------------------------------------------------------- |
|
|
|
template<class T, class S, bool ML, class I, class M> |
|
I CUtlLinkedList<T,S,ML,I,M>::Find( const T &src ) const |
|
{ |
|
// Cache the invalidIndex to avoid two levels of function calls on each iteration. |
|
I invalidIndex = InvalidIndex(); |
|
for ( I i=Head(); i != invalidIndex; i = PrivateNext( i ) ) |
|
{ |
|
if ( Element( i ) == src ) |
|
return i; |
|
} |
|
return InvalidIndex(); |
|
} |
|
|
|
|
|
template<class T, class S, bool ML, class I, class M> |
|
bool CUtlLinkedList<T,S,ML,I,M>::FindAndRemove( const T &src ) |
|
{ |
|
I i = Find( src ); |
|
if ( i == InvalidIndex() ) |
|
{ |
|
return false; |
|
} |
|
else |
|
{ |
|
Remove( i ); |
|
return true; |
|
} |
|
} |
|
|
|
|
|
template <class T, class S, bool ML, class I, class M> |
|
void CUtlLinkedList<T,S,ML,I,M>::Remove( I elem ) |
|
{ |
|
Free( elem ); |
|
} |
|
|
|
template <class T, class S, bool ML, class I, class M> |
|
void CUtlLinkedList<T,S,ML,I,M>::RemoveAll() |
|
{ |
|
// Have to do some convoluted stuff to invoke the destructor on all |
|
// valid elements for the multilist case (since we don't have all elements |
|
// connected to each other in a list). |
|
|
|
if ( m_LastAlloc == m_Memory.InvalidIterator() ) |
|
{ |
|
Assert( m_Head == InvalidIndex() ); |
|
Assert( m_Tail == InvalidIndex() ); |
|
Assert( m_FirstFree == InvalidIndex() ); |
|
Assert( m_ElementCount == 0 ); |
|
return; |
|
} |
|
|
|
if ( ML ) |
|
{ |
|
for ( typename M::Iterator_t it = m_Memory.First(); it != m_Memory.InvalidIterator(); it = m_Memory.Next( it ) ) |
|
{ |
|
I i = m_Memory.GetIndex( it ); |
|
if ( IsValidIndex( i ) ) // skip elements already in the free list |
|
{ |
|
ListElem_t &internalElem = InternalElement( i ); |
|
Destruct( &internalElem.m_Element ); |
|
internalElem.m_Previous = i; |
|
internalElem.m_Next = m_FirstFree; |
|
m_FirstFree = i; |
|
} |
|
|
|
if ( it == m_LastAlloc ) |
|
break; // don't destruct elements that haven't ever been constructed |
|
} |
|
} |
|
else |
|
{ |
|
I i = Head(); |
|
I next; |
|
while ( i != InvalidIndex() ) |
|
{ |
|
next = Next( i ); |
|
ListElem_t &internalElem = InternalElement( i ); |
|
Destruct( &internalElem.m_Element ); |
|
internalElem.m_Previous = i; |
|
internalElem.m_Next = next == InvalidIndex() ? m_FirstFree : next; |
|
i = next; |
|
} |
|
if ( Head() != InvalidIndex() ) |
|
{ |
|
m_FirstFree = Head(); |
|
} |
|
} |
|
|
|
// Clear everything else out |
|
m_Head = InvalidIndex(); |
|
m_Tail = InvalidIndex(); |
|
m_ElementCount = 0; |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// list modification |
|
//----------------------------------------------------------------------------- |
|
|
|
template <class T, class S, bool ML, class I, class M> |
|
void CUtlLinkedList<T,S,ML,I,M>::LinkBefore( I before, I elem ) |
|
{ |
|
Assert( IsValidIndex(elem) ); |
|
|
|
// Unlink it if it's in the list at the moment |
|
Unlink(elem); |
|
|
|
ListElem_t *pNewElem = &InternalElement(elem); |
|
|
|
// The element *after* our newly linked one is the one we linked before. |
|
pNewElem->m_Next = before; |
|
|
|
S newElem_mPrevious; // we need to hang on to this for the compairson against InvalidIndex() |
|
// below; otherwise we get a a load-hit-store on pNewElem->m_Previous, even |
|
// with RESTRICT |
|
if (before == InvalidIndex()) |
|
{ |
|
// In this case, we're linking to the end of the list, so reset the tail |
|
newElem_mPrevious = m_Tail; |
|
pNewElem->m_Previous = m_Tail; |
|
m_Tail = elem; |
|
} |
|
else |
|
{ |
|
// Here, we're not linking to the end. Set the prev pointer to point to |
|
// the element we're linking. |
|
Assert( IsInList(before) ); |
|
ListElem_t *beforeElem = &InternalElement(before); |
|
pNewElem->m_Previous = newElem_mPrevious = beforeElem->m_Previous; |
|
beforeElem->m_Previous = elem; |
|
} |
|
|
|
// Reset the head if we linked to the head of the list |
|
if (newElem_mPrevious == InvalidIndex()) |
|
m_Head = elem; |
|
else |
|
InternalElement(newElem_mPrevious).m_Next = elem; |
|
|
|
// one more element baby |
|
++m_ElementCount; |
|
} |
|
|
|
template <class T, class S, bool ML, class I, class M> |
|
void CUtlLinkedList<T,S,ML,I,M>::LinkAfter( I after, I elem ) |
|
{ |
|
Assert( IsValidIndex(elem) ); |
|
|
|
// Unlink it if it's in the list at the moment |
|
if ( IsInList(elem) ) |
|
Unlink(elem); |
|
|
|
ListElem_t& newElem = InternalElement(elem); |
|
|
|
// The element *before* our newly linked one is the one we linked after |
|
newElem.m_Previous = after; |
|
if (after == InvalidIndex()) |
|
{ |
|
// In this case, we're linking to the head of the list, reset the head |
|
newElem.m_Next = m_Head; |
|
m_Head = elem; |
|
} |
|
else |
|
{ |
|
// Here, we're not linking to the end. Set the next pointer to point to |
|
// the element we're linking. |
|
Assert( IsInList(after) ); |
|
ListElem_t& afterElem = InternalElement(after); |
|
newElem.m_Next = afterElem.m_Next; |
|
afterElem.m_Next = elem; |
|
} |
|
|
|
// Reset the tail if we linked to the tail of the list |
|
if (newElem.m_Next == InvalidIndex()) |
|
m_Tail = elem; |
|
else |
|
InternalElement(newElem.m_Next).m_Previous = elem; |
|
|
|
// one more element baby |
|
++m_ElementCount; |
|
} |
|
|
|
template <class T, class S, bool ML, class I, class M> |
|
void CUtlLinkedList<T,S,ML,I,M>::Unlink( I elem ) |
|
{ |
|
Assert( IsValidIndex(elem) ); |
|
if (IsInList(elem)) |
|
{ |
|
ListElem_t *pOldElem = &m_Memory[ elem ]; |
|
|
|
// If we're the first guy, reset the head |
|
// otherwise, make our previous node's next pointer = our next |
|
if ( pOldElem->m_Previous != InvalidIndex() ) |
|
{ |
|
m_Memory[ pOldElem->m_Previous ].m_Next = pOldElem->m_Next; |
|
} |
|
else |
|
{ |
|
m_Head = pOldElem->m_Next; |
|
} |
|
|
|
// If we're the last guy, reset the tail |
|
// otherwise, make our next node's prev pointer = our prev |
|
if ( pOldElem->m_Next != InvalidIndex() ) |
|
{ |
|
m_Memory[ pOldElem->m_Next ].m_Previous = pOldElem->m_Previous; |
|
} |
|
else |
|
{ |
|
m_Tail = pOldElem->m_Previous; |
|
} |
|
|
|
// This marks this node as not in the list, |
|
// but not in the free list either |
|
pOldElem->m_Previous = pOldElem->m_Next = elem; |
|
|
|
// One less puppy |
|
--m_ElementCount; |
|
} |
|
} |
|
|
|
template <class T, class S, bool ML, class I, class M> |
|
inline void CUtlLinkedList<T,S,ML,I,M>::LinkToHead( I elem ) |
|
{ |
|
LinkAfter( InvalidIndex(), elem ); |
|
} |
|
|
|
template <class T, class S, bool ML, class I, class M> |
|
inline void CUtlLinkedList<T,S,ML,I,M>::LinkToTail( I elem ) |
|
{ |
|
LinkBefore( InvalidIndex(), elem ); |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
|
|
#endif // UTLLINKEDLIST_H
|
|
|