Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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#HLSDK server Android port
#Copyright (c) nicknekit
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := server
include $(XASH3D_CONFIG)
ifeq ($(TARGET_ARCH_ABI),armeabi-v7a-hard)
LOCAL_MODULE_FILENAME = libserver_hardfp
endif
LOCAL_CFLAGS += -D_LINUX -DCLIENT_WEAPONS -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -D_snprintf=snprintf \
-fno-exceptions -DNO_VOICEGAMEMGR -Wno-conversion-null -Wno-write-strings -std=gnu++98 -Wno-invalid-offsetof
LOCAL_CPPFLAGS := $(LOCAL_CFLAGS) -frtti
LOCAL_C_INCLUDES := $(SDL_PATH)/include \
$(LOCAL_PATH)/. \
$(LOCAL_PATH)/wpn_shared \
$(LOCAL_PATH)/../common \
$(LOCAL_PATH)/../engine/common \
$(LOCAL_PATH)/../engine \
$(LOCAL_PATH)/../public \
$(LOCAL_PATH)/../pm_shared \
$(LOCAL_PATH)/../game_shared \
$(LOCAL_PATH)/bot
LOCAL_SRC_FILES := agrunt.cpp airtank.cpp \
aflock.cpp \
animating.cpp \
animation.cpp \
apache.cpp \
barnacle.cpp \
barney.cpp \
bigmomma.cpp \
bloater.cpp \
bmodels.cpp \
bullsquid.cpp \
buttons.cpp \
cbase.cpp \
client.cpp \
combat.cpp \
controller.cpp \
crossbow.cpp \
crowbar.cpp \
defaultai.cpp \
doors.cpp \
effects.cpp \
egon.cpp \
explode.cpp \
flyingmonster.cpp \
func_break.cpp \
func_tank.cpp \
game.cpp \
gamerules.cpp \
gargantua.cpp \
gauss.cpp \
genericmonster.cpp \
ggrenade.cpp \
globals.cpp \
glock.cpp \
gman.cpp \
h_ai.cpp \
h_battery.cpp \
h_cycler.cpp \
h_cine.cpp \
h_export.cpp \
handgrenade.cpp \
hassassin.cpp \
headcrab.cpp \
healthkit.cpp \
hgrunt.cpp \
hornet.cpp \
hornetgun.cpp \
houndeye.cpp \
ichthyosaur.cpp \
islave.cpp \
items.cpp \
leech.cpp \
lights.cpp \
maprules.cpp \
monstermaker.cpp \
monsters.cpp \
monsterstate.cpp \
mortar.cpp \
mp5.cpp \
multiplay_gamerules.cpp \
nihilanth.cpp \
nodes.cpp \
osprey.cpp \
pathcorner.cpp \
plane.cpp \
plats.cpp \
player.cpp \
python.cpp \
rat.cpp \
roach.cpp \
rpg.cpp \
satchel.cpp \
schedule.cpp \
scientist.cpp \
scripted.cpp \
shotgun.cpp \
singleplay_gamerules.cpp \
skill.cpp \
sound.cpp \
soundent.cpp \
spectator.cpp \
squadmonster.cpp \
squeakgrenade.cpp \
subs.cpp \
talkmonster.cpp \
teamplay_gamerules.cpp \
tentacle.cpp \
tempmonster.cpp \
triggers.cpp \
tripmine.cpp \
turret.cpp \
util.cpp \
weapons.cpp \
world.cpp \
xen.cpp \
zombie.cpp \
prop.cpp \
gravgun.cpp \
ar2.cpp \
big_cock.cpp \
bot/cs_bot_event.cpp \
bot/cs_bot_listen.cpp \
bot/cs_bot.cpp \
bot/cs_bot_chatter.cpp \
bot/cs_bot_vision.cpp \
bot/manager/bot_profile.cpp \
bot/manager/nav_node.cpp \
bot/manager/nav_file.cpp \
bot/manager/nav_path.cpp \
bot/manager/bot_util.cpp \
bot/manager/bot_manager.cpp \
bot/manager/nav_area.cpp \
bot/manager/bot.cpp \
bot/cs_bot_learn.cpp \
bot/cs_bot_weapon.cpp \
bot/cs_bot_pathfind.cpp \
bot/cs_bot_nav.cpp \
bot/cs_bot_init.cpp \
bot/cs_bot_manager.cpp \
bot/cs_bot_update.cpp \
bot/cs_bot_statemachine.cpp \
bot/shared_util.cpp \
../pm_shared/pm_debug.c \
../pm_shared/pm_math.c \
../pm_shared/pm_shared.c \
bot/states/cs_bot_investigate_noise.cpp \
bot/states/cs_bot_use_entity.cpp \
bot/states/cs_bot_hunt.cpp \
bot/states/cs_bot_move_to.cpp \
bot/states/cs_bot_idle.cpp \
bot/states/cs_bot_hide.cpp \
bot/states/cs_bot_attack.cpp \
bot/states/cs_bot_follow.cpp \
bot/cs_gamestate.cpp
LOCAL_LDLIBS := -llog
include $(BUILD_SHARED_LIBRARY)