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78 lines
2.2 KiB
78 lines
2.2 KiB
/*** |
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* |
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* Copyright (c) 1996-2001, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* This source code contains proprietary and confidential information of |
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* Valve LLC and its suppliers. Access to this code is restricted to |
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* persons who have executed a written SDK license with Valve. Any access, |
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* use or distribution of this code by or to any unlicensed person is illegal. |
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* |
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****/ |
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//========================================================= |
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// monster template |
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//========================================================= |
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#ifndef BARNEY_H |
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#define BARNEY_H |
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//========================================================= |
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// CBarney |
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//========================================================= |
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class CBarney : public CTalkMonster |
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{ |
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public: |
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virtual void Spawn(void); |
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virtual void Precache(void); |
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void SetYawSpeed(void); |
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int ISoundMask(void); |
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virtual void BarneyFirePistol(void); |
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virtual void AlertSound(void); |
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int Classify(void); |
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void HandleAnimEvent(MonsterEvent_t *pEvent); |
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void RunTask(Task_t *pTask); |
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void StartTask(Task_t *pTask); |
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virtual int ObjectCaps(void) { return CTalkMonster::ObjectCaps() | FCAP_IMPULSE_USE; } |
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int TakeDamage(entvars_t* pevInflictor, entvars_t* pevAttacker, float flDamage, int bitsDamageType); |
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BOOL CheckRangeAttack1(float flDot, float flDist); |
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void DeclineFollowing(void); |
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// Override these to set behavior |
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Schedule_t *GetScheduleOfType(int Type); |
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Schedule_t *GetSchedule(void); |
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MONSTERSTATE GetIdealState(void); |
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virtual void DeathSound(void); |
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virtual void PainSound(void); |
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virtual void TalkInit(void); |
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virtual void TraceAttack(entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType); |
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virtual void Killed(entvars_t *pevAttacker, int iGib); |
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BOOL NoFriendlyFire(); |
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virtual int Save(CSave &save); |
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virtual int Restore(CRestore &restore); |
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static TYPEDESCRIPTION m_SaveData[]; |
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BOOL m_fGunDrawn; |
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float m_painTime; |
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float m_checkAttackTime; |
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BOOL m_lastAttackCheck; |
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// UNDONE: What is this for? It isn't used? |
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float m_flPlayerDamage;// how much pain has the player inflicted on me? |
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CUSTOM_SCHEDULES; |
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}; |
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#endif // BARNEY_H
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