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368 lines
8.9 KiB
368 lines
8.9 KiB
/*** |
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* |
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
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* |
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* This product contains software technology licensed from Id |
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
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* All Rights Reserved. |
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* |
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* Use, distribution, and modification of this source code and/or resulting |
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* object code is restricted to non-commercial enhancements to products from |
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* Valve LLC. All other use, distribution, or modification is prohibited |
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* without written permission from Valve LLC. |
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* |
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****/ |
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#include "extdll.h" |
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#include "util.h" |
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#include "cbase.h" |
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#include "monsters.h" |
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#include "weapons.h" |
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#include "nodes.h" |
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#include "player.h" |
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#include "gamerules.h" |
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#define CROWBAR_BODYHIT_VOLUME 128 |
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#define CROWBAR_WALLHIT_VOLUME 512 |
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LINK_ENTITY_TO_CLASS( weapon_kmedkit, CKMedKit ) |
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enum kmedkit_e |
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{ |
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KMEDKIT_IDLE1 = 0, |
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KMEDKIT_IDLE2, |
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KMEDKIT_LONGIDLE, |
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KMEDKIT_LONGUSE, |
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KMEDKIT_SHORTUSE, |
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KMEDKIT_HOLSTER, |
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KMEDKIT_DEPLOY |
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}; |
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void CKMedKit::Spawn() |
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{ |
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Precache(); |
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m_iId = WEAPON_KMEDKIT; |
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SET_MODEL( ENT( pev ), "models/w_kmedkit.mdl" ); |
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m_iDefaultAmmo = KMEDKIT_DEFAULT_GIVE; |
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FallInit();// get ready to fall down. |
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} |
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void CKMedKit::Precache( void ) |
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{ |
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PRECACHE_MODEL( "models/v_kmedkit.mdl" ); |
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PRECACHE_MODEL( "models/w_kmedkit.mdl" ); |
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PRECACHE_MODEL( "models/p_kmedkit.mdl" ); |
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PRECACHE_SOUND( "weapons/kmedkit_miss.wav" ); |
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PRECACHE_SOUND( "weapons/kmedkit_heal.wav" ); |
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} |
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int CKMedKit::GetItemInfo( ItemInfo *p ) |
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{ |
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p->pszName = STRING( pev->classname ); |
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p->pszAmmo1 = "katemedickit"; |
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p->iMaxAmmo1 = KMEDKIT_MAX_CARRY; |
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p->pszAmmo2 = NULL; |
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p->iMaxAmmo2 = -1; |
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p->iMaxClip = WEAPON_NOCLIP; |
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p->iSlot = 0; |
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p->iPosition = 2; |
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p->iId = WEAPON_KMEDKIT; |
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p->iWeight = KMEDKIT_WEIGHT; |
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p->iFlags = ITEM_FLAG_SELECTONEMPTY | ITEM_FLAG_NOAUTORELOAD | ITEM_FLAG_NOAUTOSWITCHEMPTY; |
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return 1; |
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} |
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int CKMedKit::AddToPlayer( CBasePlayer *pPlayer ) |
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{ |
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if( CBasePlayerWeapon::AddToPlayer( pPlayer ) ) |
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{ |
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MESSAGE_BEGIN( MSG_ONE, gmsgWeapPickup, NULL, pPlayer->pev ); |
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WRITE_BYTE( m_iId ); |
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MESSAGE_END(); |
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return TRUE; |
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} |
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return FALSE; |
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} |
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BOOL CKMedKit::Deploy() |
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{ |
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return DefaultDeploy( "models/v_kmedkit.mdl", "models/p_kmedkit.mdl", KMEDKIT_DEPLOY, "kmedkit" ); |
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} |
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void CKMedKit::Holster( int skiplocal /* = 0 */ ) |
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{ |
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DefaultHolster( KMEDKIT_HOLSTER, 0.5 ); |
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} |
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extern void FindHullIntersection( const Vector &vecSrc, TraceResult &tr, float *mins, float *maxs, edict_t *pEntity ); |
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/* |
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void FindHullIntersection( const Vector &vecSrc, TraceResult &tr, float *mins, float *maxs, edict_t *pEntity ) |
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{ |
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int i, j, k; |
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float distance; |
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float *minmaxs[2] = {mins, maxs}; |
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TraceResult tmpTrace; |
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Vector vecHullEnd = tr.vecEndPos; |
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Vector vecEnd; |
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distance = 1e6f; |
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vecHullEnd = vecSrc + ( ( vecHullEnd - vecSrc ) * 2 ); |
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UTIL_TraceLine( vecSrc, vecHullEnd, dont_ignore_monsters, pEntity, &tmpTrace ); |
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if( tmpTrace.flFraction < 1.0 ) |
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{ |
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tr = tmpTrace; |
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return; |
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} |
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for( i = 0; i < 2; i++ ) |
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{ |
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for( j = 0; j < 2; j++ ) |
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{ |
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for( k = 0; k < 2; k++ ) |
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{ |
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vecEnd.x = vecHullEnd.x + minmaxs[i][0]; |
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vecEnd.y = vecHullEnd.y + minmaxs[j][1]; |
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vecEnd.z = vecHullEnd.z + minmaxs[k][2]; |
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UTIL_TraceLine( vecSrc, vecEnd, dont_ignore_monsters, pEntity, &tmpTrace ); |
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if( tmpTrace.flFraction < 1.0 ) |
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{ |
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float thisDistance = ( tmpTrace.vecEndPos - vecSrc ).Length(); |
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if( thisDistance < distance ) |
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{ |
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tr = tmpTrace; |
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distance = thisDistance; |
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} |
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} |
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} |
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} |
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} |
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} |
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*/ |
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void CKMedKit::PrimaryAttack() |
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{ |
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if( m_pPlayer->m_bIsHolster ) |
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{ |
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WeaponIdle(); |
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return; |
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} |
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if( m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] > 0 ) |
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{ |
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UseMedkit( 1 ); |
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} |
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else |
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{ |
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EMIT_SOUND_DYN( ENT( m_pPlayer->pev ), CHAN_ITEM, "weapons/kmedkit_miss.wav", 1, ATTN_NORM, 0, 94 + RANDOM_LONG( 0, 15 ) ); |
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m_flNextPrimaryAttack = gpGlobals->time + 0.5f; |
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m_flNextSecondaryAttack = gpGlobals->time + 0.1f; |
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} |
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} |
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void CKMedKit::SecondaryAttack() |
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{ |
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if( m_pPlayer->m_bIsHolster ) |
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{ |
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WeaponIdle(); |
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return; |
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} |
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if( m_flNextPrimaryAttack <= UTIL_WeaponTimeBase() ) |
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UseMedkit( 2 ); |
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} |
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void CKMedKit::UseMedkit( int fMode ) |
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{ |
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TraceResult tr; |
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UTIL_MakeVectors( m_pPlayer->pev->v_angle ); |
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Vector vecSrc = m_pPlayer->GetGunPosition(); |
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Vector vecEnd = vecSrc + gpGlobals->v_forward * 32; |
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UTIL_TraceLine( vecSrc, vecEnd, dont_ignore_monsters, ENT( m_pPlayer->pev ), &tr ); |
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#ifndef CLIENT_DLL |
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if( tr.flFraction >= 1.0f ) |
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{ |
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UTIL_TraceHull( vecSrc, vecEnd, dont_ignore_monsters, head_hull, ENT( m_pPlayer->pev ), &tr ); |
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if( tr.flFraction < 1.0f ) |
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{ |
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// Calculate the point of intersection of the line (or hull) and the object we hit |
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// This is and approximation of the "best" intersection |
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CBaseEntity *pHit = CBaseEntity::Instance( tr.pHit ); |
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if( !pHit || pHit->IsBSPModel() ) |
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FindHullIntersection( vecSrc, tr, VEC_DUCK_HULL_MIN, VEC_DUCK_HULL_MAX, m_pPlayer->edict() ); |
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vecEnd = tr.vecEndPos; // This is the point on the actual surface (the hull could have hit space) |
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} |
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} |
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#endif |
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// player "shoot" animation |
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m_pPlayer->SetAnimation( PLAYER_ATTACK1 ); |
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if( tr.flFraction < 1.0f ) |
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{ |
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CBaseEntity *pEntity = CBaseEntity::Instance( tr.pHit ); |
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if( pEntity ) |
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{ |
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if( FClassnameIs( ENT( pEntity->pev ), "monster_kate" ) ) |
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{ |
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if( fMode == 2 ) |
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{ |
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if( !m_bIsStateChanged ) |
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{ |
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m_bIsStateChanged = TRUE; |
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m_iState = 0; |
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m_iKateHealth = pEntity->pev->health; |
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SendWeaponAnim( KMEDKIT_LONGUSE, 0 ); |
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SetThink( &CKMedKit::SayKateHealth ); |
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pev->nextthink = gpGlobals->time + 0.1f; |
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m_flTimeWeaponIdle = gpGlobals->time + 2.4f; |
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} |
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} |
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else |
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{ |
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if( pEntity->pev->health == gSkillData.kateHealth || pEntity->pev->dmg ) |
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goto miss; |
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SendWeaponAnim( KMEDKIT_SHORTUSE, 0 ); |
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m_flTimeWeaponIdle = gpGlobals->time + 1.1f; |
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pEntity->pev->health = gSkillData.healthkitCapacity + pEntity->pev->health; |
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if( pEntity->pev->health > gSkillData.kateHealth ) |
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pEntity->pev->health = gSkillData.kateHealth; |
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SetThink( &CKMedKit::SayKateHealth ); |
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pev->nextthink = gpGlobals->time + 1.5f; |
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m_bIsStateChanged = TRUE; |
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m_iState = 1; |
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m_iKateHealth = pEntity->pev->health; |
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--m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType]; |
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EMIT_SOUND( ENT( m_pPlayer->pev ), CHAN_WEAPON, "weapons/kmedkit_heal.wav", 1, ATTN_NORM ); |
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} |
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m_flNextPrimaryAttack = m_flNextSecondaryAttack = gpGlobals->time + 100.0f; |
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} |
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return; |
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} |
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} |
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miss: |
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// miss |
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m_flNextPrimaryAttack = m_flNextSecondaryAttack = gpGlobals->time + 0.5f; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + UTIL_SharedRandomFloat( m_pPlayer->random_seed, 10, 15 ); |
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// player "shoot" animation |
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m_pPlayer->SetAnimation( PLAYER_ATTACK1 ); |
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SendWeaponAnim( KMEDKIT_IDLE1, 0 ); |
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EMIT_SOUND_DYN( ENT( m_pPlayer->pev ), CHAN_WEAPON, "weapons/kmedkit_miss.wav", 1, ATTN_NORM, 0, 94 + RANDOM_LONG( 0, 15 ) ); |
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} |
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void CKMedKit::SayKateHealth() |
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{ |
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if( m_bIsStateChanged ) |
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{ |
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char szSentence[64]; |
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const char *pszSentence; |
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switch( m_iState ) |
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{ |
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case 0: |
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pszSentence = "!KA_HEALTHST1"; |
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++m_iState; |
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pev->nextthink = gpGlobals->time + 1.8f; |
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break; |
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case 1: |
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pszSentence = "!KA_HEALTHST2"; |
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++m_iState; |
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pev->nextthink = gpGlobals->time + 2.0f; |
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break; |
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case 2: |
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UTIL_ShowKateHealth( m_iKateHealth ); |
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if( m_iKateHealth < 100 ) |
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{ |
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if( m_iKateHealth >= 20 ) |
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{ |
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sprintf( szSentence, "!KA_HEALTH%d0", m_iKateHealth / 10 ); |
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pszSentence = szSentence; |
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pev->nextthink = gpGlobals->time + 1.5f; |
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++m_iState; |
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if( m_iKateHealth % 10 == 0 ) |
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++m_iState; |
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} |
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else |
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{ |
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sprintf( szSentence, "!KA_HEALTH%d", m_iKateHealth ); |
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pszSentence = szSentence; |
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pev->nextthink = gpGlobals->time + 1.6f; |
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m_iState += 2; |
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} |
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} |
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else |
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{ |
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pszSentence = "!KA_HEALTH00"; |
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pev->nextthink = gpGlobals->time + 1.2f; |
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m_iState += 2; |
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} |
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break; |
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case 3: |
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sprintf( szSentence, "!KA_HEALTH%d", m_iKateHealth % 10 ); |
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pszSentence = szSentence; |
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pev->nextthink = gpGlobals->time + 1.0f; |
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++m_iState; |
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break; |
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case 4: |
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pszSentence = "!KA_HEALTHED"; |
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pev->nextthink = gpGlobals->time + 1.0f; |
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++m_iState; |
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break; |
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case 5: |
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m_bIsStateChanged = FALSE; |
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m_flNextPrimaryAttack = m_flNextSecondaryAttack = m_flTimeWeaponIdle = gpGlobals->time + 0.1f; |
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default: |
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return; |
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} |
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EMIT_SOUND_SUIT( m_pPlayer->edict(), pszSentence ); |
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} |
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} |
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void CKMedKit::WeaponIdle() |
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{ |
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if( m_pPlayer->m_bIsHolster ) |
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{ |
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if( m_flTimeWeaponIdle <= UTIL_WeaponTimeBase() ) |
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{ |
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m_pPlayer->m_bIsHolster = FALSE; |
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Deploy(); |
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} |
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return; |
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} |
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if( m_flTimeWeaponIdle < UTIL_WeaponTimeBase() ) |
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{ |
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int iAnim, iRand = RANDOM_LONG( 0, 2 ); |
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if( iRand == 0 ) |
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{ |
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iAnim = KMEDKIT_LONGIDLE; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 2.7f; |
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} |
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else if( iRand == 1 ) |
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{ |
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iAnim = KMEDKIT_IDLE2; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + 1.3f; |
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} |
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else |
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{ |
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iAnim = KMEDKIT_IDLE1; |
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m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + UTIL_SharedRandomFloat( m_pPlayer->random_seed, 10, 15 ); |
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} |
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SendWeaponAnim( iAnim ); |
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} |
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}
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