You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
81 lines
2.0 KiB
81 lines
2.0 KiB
/*** |
|
* |
|
* Copyright (c) 1996-2002, Valve LLC. All rights reserved. |
|
* |
|
* This product contains software technology licensed from Id |
|
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. |
|
* All Rights Reserved. |
|
* |
|
* Use, distribution, and modification of this source code and/or resulting |
|
* object code is restricted to non-commercial enhancements to products from |
|
* Valve LLC. All other use, distribution, or modification is prohibited |
|
* without written permission from Valve LLC. |
|
* |
|
****/ |
|
|
|
#include "extdll.h" |
|
#include "util.h" |
|
#include "cbase.h" |
|
#include "monsters.h" |
|
#include "weapons.h" |
|
#include "nodes.h" |
|
#include "player.h" |
|
|
|
#define HANDGRENADE_PRIMARY_VOLUME 450 |
|
|
|
enum barneyhandgrenade_e |
|
{ |
|
BARNEYHANDGRENADE_IDLE = 0, |
|
BARNEYHANDGRENADE_FIDGET, |
|
BARNEYHANDGRENADE_PINPULL, |
|
BARNEYHANDGRENADE_THROW1, // toss |
|
BARNEYHANDGRENADE_THROW2, // medium |
|
BARNEYHANDGRENADE_THROW3, // hard |
|
BARNEYHANDGRENADE_HOLSTER, |
|
BARNEYHANDGRENADE_DRAW |
|
}; |
|
|
|
LINK_ENTITY_TO_CLASS( weapon_barneyhandgrenade, CBarneyHandGrenade ) |
|
|
|
void CBarneyHandGrenade::Spawn() |
|
{ |
|
Precache(); |
|
m_iId = WEAPON_BARNEYHANDGRENADE; |
|
SET_MODEL( ENT( pev ), "models/w_grenade.mdl" ); |
|
|
|
#ifndef CLIENT_DLL |
|
pev->dmg = gSkillData.plrDmgHandGrenade; |
|
#endif |
|
m_iDefaultAmmo = HANDGRENADE_DEFAULT_GIVE; |
|
|
|
FallInit();// get ready to fall down. |
|
} |
|
|
|
void CBarneyHandGrenade::Precache( void ) |
|
{ |
|
PRECACHE_MODEL( "models/v_barneygrenade.mdl" ); |
|
CHandGrenade::Precache(); |
|
} |
|
|
|
int CBarneyHandGrenade::GetItemInfo( ItemInfo *p ) |
|
{ |
|
p->pszName = STRING( pev->classname ); |
|
p->pszAmmo1 = "Hand Grenade"; |
|
p->iMaxAmmo1 = HANDGRENADE_MAX_CARRY; |
|
p->pszAmmo2 = NULL; |
|
p->iMaxAmmo2 = -1; |
|
p->iMaxClip = WEAPON_NOCLIP; |
|
p->iSlot = 4; |
|
p->iPosition = 1; |
|
p->iId = m_iId = WEAPON_BARNEYHANDGRENADE; |
|
p->iWeight = HANDGRENADE_WEIGHT; |
|
p->iFlags = ITEM_FLAG_LIMITINWORLD | ITEM_FLAG_EXHAUSTIBLE; |
|
|
|
return 1; |
|
} |
|
|
|
BOOL CBarneyHandGrenade::Deploy() |
|
{ |
|
m_flReleaseThrow = -1; |
|
return DefaultDeploy( "models/v_barneygrenade.mdl", "models/p_grenade.mdl", BARNEYHANDGRENADE_DRAW, "crowbar" ); |
|
}
|
|
|